// $Id$ //--------------------------------------------------------------------------- // File: // InstrForest.cpp // // Purpose: // Convert SSA graph to instruction trees for instruction selection. // // Strategy: // The key goal is to group instructions into a single // tree if one or more of them might be potentially combined into a single // complex instruction in the target machine. // Since this grouping is completely machine-independent, we do it as // aggressive as possible to exploit any possible taret instructions. // In particular, we group two instructions O and I if: // (1) Instruction O computes an operand used by instruction I, // and (2) O and I are part of the same basic block, // and (3) O has only a single use, viz., I. // // History: // 6/28/01 - Vikram Adve - Created // //--------------------------------------------------------------------------- //*************************** User Include Files ***************************/ #include "llvm/CodeGen/InstrForest.h" #include "llvm/Method.h" #include "llvm/iTerminators.h" #include "llvm/iMemory.h" #include "llvm/ConstPoolVals.h" #include "llvm/BasicBlock.h" #include "llvm/CodeGen/MachineInstr.h" //------------------------------------------------------------------------ // class InstrTreeNode //------------------------------------------------------------------------ InstrTreeNode::InstrTreeNode(InstrTreeNodeType nodeType, Value* _val) : treeNodeType(nodeType), val(_val) { LeftChild = 0; RightChild = 0; Parent = 0; opLabel = InvalidOp; } void InstrTreeNode::dump(int dumpChildren, int indent) const { dumpNode(indent); if (dumpChildren) { if (leftChild()) leftChild()->dump(dumpChildren, indent+1); if (rightChild()) rightChild()->dump(dumpChildren, indent+1); } } InstructionNode::InstructionNode(Instruction* _instr) : InstrTreeNode(NTInstructionNode, _instr) { OpLabel opLabel = _instr->getOpcode(); // Distinguish special cases of some instructions such as Ret and Br // if (opLabel == Instruction::Ret && ((ReturnInst*) _instr)->getReturnValue()) { opLabel = RetValueOp; // ret(value) operation } else if (opLabel == Instruction::Br && ! ((BranchInst*) _instr)->isUnconditional()) { opLabel = BrCondOp; // br(cond) operation } else if (opLabel >= Instruction::SetEQ && opLabel <= Instruction::SetGT) { opLabel = SetCCOp; // common label for all SetCC ops } else if (opLabel == Instruction::Alloca && _instr->getNumOperands() > 0) { opLabel = AllocaN; // Alloca(ptr, N) operation } else if ((opLabel == Instruction::Load || opLabel == Instruction::GetElementPtr) && ((MemAccessInst*)_instr)->getFirstOffsetIdx() > 0) { opLabel = opLabel + 100; // load/getElem with index vector } else if (opLabel == Instruction::Cast) { const Type* instrValueType = _instr->getType(); switch(instrValueType->getPrimitiveID()) { case Type::BoolTyID: opLabel = ToBoolTy; break; case Type::UByteTyID: opLabel = ToUByteTy; break; case Type::SByteTyID: opLabel = ToSByteTy; break; case Type::UShortTyID: opLabel = ToUShortTy; break; case Type::ShortTyID: opLabel = ToShortTy; break; case Type::UIntTyID: opLabel = ToUIntTy; break; case Type::IntTyID: opLabel = ToIntTy; break; case Type::ULongTyID: opLabel = ToULongTy; break; case Type::LongTyID: opLabel = ToLongTy; break; case Type::FloatTyID: opLabel = ToFloatTy; break; case Type::DoubleTyID: opLabel = ToDoubleTy; break; default: if (instrValueType->isArrayType()) opLabel = ToArrayTy; else if (instrValueType->isPointerType()) opLabel = ToPointerTy; else ; // Just use `Cast' opcode otherwise. It's probably ignored. break; } } this->opLabel = opLabel; } void InstructionNode::dumpNode(int indent) const { for (int i=0; i < indent; i++) cout << " "; cout << getInstruction()->getOpcodeName(); const vector& mvec = getInstruction()->getMachineInstrVec(); if (mvec.size() > 0) cout << "\tMachine Instructions: "; for (unsigned int i=0; i < mvec.size(); i++) { mvec[i]->dump(0); if (i < mvec.size() - 1) cout << "; "; } cout << endl; } VRegListNode::VRegListNode() : InstrTreeNode(NTVRegListNode, 0) { opLabel = VRegListOp; } void VRegListNode::dumpNode(int indent) const { for (int i=0; i < indent; i++) cout << " "; cout << "List" << endl; } VRegNode::VRegNode(Value* _val) : InstrTreeNode(NTVRegNode, _val) { opLabel = VRegNodeOp; } void VRegNode::dumpNode(int indent) const { for (int i=0; i < indent; i++) cout << " "; cout << "VReg " << getValue() << "\t(type " << (int) getValue()->getValueType() << ")" << endl; } ConstantNode::ConstantNode(ConstPoolVal *constVal) : InstrTreeNode(NTConstNode, constVal) { opLabel = ConstantNodeOp; } void ConstantNode::dumpNode(int indent) const { for (int i=0; i < indent; i++) cout << " "; cout << "Constant " << getValue() << "\t(type " << (int) getValue()->getValueType() << ")" << endl; } LabelNode::LabelNode(BasicBlock *BB) : InstrTreeNode(NTLabelNode, BB) { opLabel = LabelNodeOp; } void LabelNode::dumpNode(int indent) const { for (int i=0; i < indent; i++) cout << " "; cout << "Label " << getValue() << endl; } //------------------------------------------------------------------------ // class InstrForest // // A forest of instruction trees, usually for a single method. //------------------------------------------------------------------------ void InstrForest::buildTreesForMethod(Method *method) { for (Method::inst_iterator instrIter = method->inst_begin(); instrIter != method->inst_end(); ++instrIter) { Instruction *instr = *instrIter; (void) this->buildTreeForInstruction(instr); } } void InstrForest::dump() const { for (hash_set::const_iterator treeRootIter = treeRoots.begin(); treeRootIter != treeRoots.end(); ++treeRootIter) { (*treeRootIter)->dump(/*dumpChildren*/ 1, /*indent*/ 0); } } inline void InstrForest::noteTreeNodeForInstr(Instruction* instr, InstructionNode* treeNode) { assert(treeNode->getNodeType() == InstrTreeNode::NTInstructionNode); (*this)[instr] = treeNode; treeRoots.insert(treeNode); // mark node as root of a new tree } inline void InstrForest::setLeftChild(InstrTreeNode* parent, InstrTreeNode* child) { parent->LeftChild = child; child->Parent = parent; if (child->getNodeType() == InstrTreeNode::NTInstructionNode) treeRoots.erase((InstructionNode*) child); // no longer a tree root } inline void InstrForest::setRightChild(InstrTreeNode* parent, InstrTreeNode* child) { parent->RightChild = child; child->Parent = parent; if (child->getNodeType() == InstrTreeNode::NTInstructionNode) treeRoots.erase((InstructionNode*) child); // no longer a tree root } InstructionNode* InstrForest::buildTreeForInstruction(Instruction* instr) { InstructionNode* treeNode = this->getTreeNodeForInstr(instr); if (treeNode != NULL) {// treeNode has already been constructed for this instruction assert(treeNode->getInstruction() == instr); return treeNode; } // Otherwise, create a new tree node for this instruction. // treeNode = new InstructionNode(instr); this->noteTreeNodeForInstr(instr, treeNode); // If the instruction has more than 2 instruction operands, // then we need to create artificial list nodes to hold them. // (Note that we only not count operands that get tree nodes, and not // others such as branch labels for a branch or switch instruction.) // // To do this efficiently, we'll walk all operands, build treeNodes // for all appropriate operands and save them in an array. We then // insert children at the end, creating list nodes where needed. // As a performance optimization, allocate a child array only // if a fixed array is too small. // int numChildren = 0; const unsigned int MAX_CHILD = 8; static InstrTreeNode* fixedChildArray[MAX_CHILD]; InstrTreeNode** childArray = (instr->getNumOperands() > MAX_CHILD) ? new (InstrTreeNode*)[instr->getNumOperands()] : fixedChildArray; // // Walk the operands of the instruction // for (Instruction::op_iterator O=instr->op_begin(); O != instr->op_end(); ++O) { Value* operand = *O; // Check if the operand is a data value, not an branch label, type, // method or module. If the operand is an address type (i.e., label // or method) that is used in an non-branching operation, e.g., `add'. // that should be considered a data value. // Check latter condition here just to simplify the next IF. bool includeAddressOperand = ((operand->isBasicBlock() || operand->isMethod()) && !instr->isTerminator()); if (includeAddressOperand || operand->isInstruction() || operand->isConstant() || operand->isMethodArgument()) {// This operand is a data value // An instruction that computes the incoming value is added as a // child of the current instruction if: // the value has only a single use // AND both instructions are in the same basic block. // // (Note that if the value has only a single use (viz., `instr'), // the def of the value can be safely moved just before instr // and therefore it is safe to combine these two instructions.) // // In all other cases, the virtual register holding the value // is used directly, i.e., made a child of the instruction node. // InstrTreeNode* opTreeNode; if (operand->isInstruction() && operand->use_size() == 1 && ((Instruction*)operand)->getParent() == instr->getParent()) { // Recursively create a treeNode for it. opTreeNode =this->buildTreeForInstruction((Instruction*)operand); } else if (ConstPoolVal *CPV = operand->castConstant()) { // Create a leaf node for a constant opTreeNode = new ConstantNode(CPV); } else { // Create a leaf node for the virtual register opTreeNode = new VRegNode(operand); } childArray[numChildren] = opTreeNode; numChildren++; } } //-------------------------------------------------------------------- // Add any selected operands as children in the tree. // Certain instructions can have more than 2 in some instances (viz., // a CALL or a memory access -- LOAD, STORE, and GetElemPtr -- to an // array or struct). Make the operands of every such instruction into // a right-leaning binary tree with the operand nodes at the leaves // and VRegList nodes as internal nodes. //-------------------------------------------------------------------- InstrTreeNode* parent = treeNode; // new VRegListNode(); int n; if (numChildren > 2) { unsigned instrOpcode = treeNode->getInstruction()->getOpcode(); assert(instrOpcode == Instruction::PHINode || instrOpcode == Instruction::Call || instrOpcode == Instruction::Load || instrOpcode == Instruction::Store || instrOpcode == Instruction::GetElementPtr); } // Insert the first child as a direct child if (numChildren >= 1) this->setLeftChild(parent, childArray[0]); // Create a list node for children 2 .. N-1, if any for (n = numChildren-1; n >= 2; n--) { // We have more than two children InstrTreeNode* listNode = new VRegListNode(); this->setRightChild(parent, listNode); this->setLeftChild(listNode, childArray[numChildren - n]); parent = listNode; } // Now insert the last remaining child (if any). if (numChildren >= 2) { assert(n == 1); this->setRightChild(parent, childArray[numChildren - 1]); } if (childArray != fixedChildArray) { delete[] childArray; } return treeNode; }