//===-- llvm/Support/Threading.h - Control multithreading mode --*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares helper functions for running LLVM in a multi-threaded // environment. // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_THREADING_H #define LLVM_SUPPORT_THREADING_H #include "llvm/Config/llvm-config.h" // for LLVM_ON_UNIX #include "llvm/Support/Compiler.h" #include // So we can check the C++ standard lib macros. #include // std::call_once from libc++ is used on all Unix platforms. Other // implementations like libstdc++ are known to have problems on NetBSD, // OpenBSD and PowerPC. #if defined(LLVM_ON_UNIX) && (defined(_LIBCPP_VERSION) || \ !(defined(__NetBSD__) || defined(__OpenBSD__) || defined(__ppc__))) #define LLVM_THREADING_USE_STD_CALL_ONCE 1 #else #define LLVM_THREADING_USE_STD_CALL_ONCE 0 #endif #if LLVM_THREADING_USE_STD_CALL_ONCE #include #else #include "llvm/Support/Atomic.h" #endif namespace llvm { /// Returns true if LLVM is compiled with support for multi-threading, and /// false otherwise. bool llvm_is_multithreaded(); /// llvm_execute_on_thread - Execute the given \p UserFn on a separate /// thread, passing it the provided \p UserData and waits for thread /// completion. /// /// This function does not guarantee that the code will actually be executed /// on a separate thread or honoring the requested stack size, but tries to do /// so where system support is available. /// /// \param UserFn - The callback to execute. /// \param UserData - An argument to pass to the callback function. /// \param RequestedStackSize - If non-zero, a requested size (in bytes) for /// the thread stack. void llvm_execute_on_thread(void (*UserFn)(void*), void *UserData, unsigned RequestedStackSize = 0); #if LLVM_THREADING_USE_STD_CALL_ONCE typedef std::once_flag once_flag; /// This macro is the only way you should define your once flag for LLVM's /// call_once. #define LLVM_DEFINE_ONCE_FLAG(flag) static once_flag flag #else enum InitStatus { Uninitialized = 0, Wait = 1, Done = 2 }; typedef volatile sys::cas_flag once_flag; /// This macro is the only way you should define your once flag for LLVM's /// call_once. #define LLVM_DEFINE_ONCE_FLAG(flag) static once_flag flag = Uninitialized #endif /// \brief Execute the function specified as a parameter once. /// /// Typical usage: /// \code /// void foo() {...}; /// ... /// LLVM_DEFINE_ONCE_FLAG(flag); /// call_once(flag, foo); /// \endcode /// /// \param flag Flag used for tracking whether or not this has run. /// \param F Function to call once. template void call_once(once_flag &flag, Function &&F, Args &&... ArgList) { #if LLVM_THREADING_USE_STD_CALL_ONCE std::call_once(flag, std::forward(F), std::forward(ArgList)...); #else // For other platforms we use a generic (if brittle) version based on our // atomics. sys::cas_flag old_val = sys::CompareAndSwap(&flag, Wait, Uninitialized); if (old_val == Uninitialized) { std::forward(F)(std::forward(ArgList)...); sys::MemoryFence(); TsanIgnoreWritesBegin(); TsanHappensBefore(&flag); flag = Done; TsanIgnoreWritesEnd(); } else { // Wait until any thread doing the call has finished. sys::cas_flag tmp = flag; sys::MemoryFence(); while (tmp != Done) { tmp = flag; sys::MemoryFence(); } } TsanHappensAfter(&flag); #endif } /// Get the amount of currency to use for tasks requiring significant /// memory or other resources. Currently based on physical cores, if /// available for the host system, otherwise falls back to /// thread::hardware_concurrency(). /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF unsigned heavyweight_hardware_concurrency(); } #endif