//===-- VM.h - Definitions for Virtual Machine ------------------*- C++ -*-===// // // This file defines the top-level Virtual Machine data structure. // //===----------------------------------------------------------------------===// #ifndef VM_H #define VM_H #include "../ExecutionEngine.h" #include "llvm/PassManager.h" #include class Function; class GlobalValue; class Constant; class TargetMachine; class MachineCodeEmitter; class VM : public ExecutionEngine { TargetMachine &TM; // The current target we are compiling to FunctionPassManager PM; // Passes to compile a function MachineCodeEmitter *MCE; // MCE object public: VM(Module *M, TargetMachine *tm); ~VM(); /// run - Start execution with the specified function and arguments. /// virtual int run(const std::string &FnName, const std::vector &Args); /// getPointerToNamedFunction - This method returns the address of the /// specified function by using the dlsym function call. As such it is only /// useful for resolving library symbols, not code generated symbols. /// void *getPointerToNamedFunction(const std::string &Name); // CompilationCallback - Invoked the first time that a call site is found, // which causes lazy compilation of the target function. // static void CompilationCallback(); /// runAtExitHandlers - Before exiting the program, at_exit functions must be /// called. This method calls them. /// static void runAtExitHandlers(); /// getPointerToFunction - This returns the address of the specified function, /// compiling it if necessary. void *getPointerToFunction(Function *F); private: static MachineCodeEmitter *createEmitter(VM &V); void setupPassManager(); }; #endif