;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s ;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s ;CHECK-LABEL: {{^}}buffer_store: ;CHECK: buffer_store_format_xyzw v[0:3], s[0:3], s4 ;CHECK: buffer_store_format_xyzw v[4:7], s[0:3], s4 glc ;CHECK: buffer_store_format_xyzw v[8:11], s[0:3], s4 slc define void @buffer_store(<4 x i32> inreg, i32 inreg, <4 x float>, <4 x float>, <4 x float>) #0 { main_body: call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %2, <4 x i32> %0, i32 %1, i32 0, i32 0, i32 0, i1 0, i1 0) call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %3, <4 x i32> %0, i32 %1, i32 0, i32 0, i32 0, i1 1, i1 0) call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %4, <4 x i32> %0, i32 %1, i32 0, i32 0, i32 0, i1 0, i1 1) ret void } ;CHECK-LABEL: {{^}}buffer_store_immoffs: ;CHECK: buffer_store_format_xyzw v[0:3], s[0:3], s4 offset:42 define void @buffer_store_immoffs(<4 x i32> inreg, i32 inreg, <4 x float>) #0 { main_body: call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %2, <4 x i32> %0, i32 %1, i32 42, i32 0, i32 0, i1 0, i1 0) ret void } ;CHECK-LABEL: {{^}}buffer_store_idx: ;CHECK: buffer_store_format_xyzw v[0:3], v4, s[0:3], 0 idxen define void @buffer_store_idx(<4 x i32> inreg, i32 inreg, <4 x float>, i32) #0 { main_body: call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %2, <4 x i32> %0, i32 0, i32 0, i32 %3, i32 0, i1 0, i1 0) ret void } ;CHECK-LABEL: {{^}}buffer_store_ofs: ;CHECK: buffer_store_format_xyzw v[0:3], v4, s[0:3], 0 offen define void @buffer_store_ofs(<4 x i32> inreg, i32 inreg, <4 x float>, i32) #0 { main_body: call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %2, <4 x i32> %0, i32 0, i32 0, i32 0, i32 %3, i1 0, i1 0) ret void } ;CHECK-LABEL: {{^}}buffer_store_both: ;CHECK: buffer_store_format_xyzw v[0:3], v[4:5], s[0:3], 0 idxen offen define void @buffer_store_both(<4 x i32> inreg, i32 inreg, <4 x float>, i32, i32) #0 { main_body: call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %2, <4 x i32> %0, i32 0, i32 0, i32 %3, i32 %4, i1 0, i1 0) ret void } ;CHECK-LABEL: {{^}}buffer_store_both_reversed: ;CHECK: v_mov_b32_e32 v6, v4 ;CHECK: buffer_store_format_xyzw v[0:3], v[5:6], s[0:3], 0 idxen offen define void @buffer_store_both_reversed(<4 x i32> inreg, i32 inreg, <4 x float>, i32, i32) #0 { main_body: call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %2, <4 x i32> %0, i32 0, i32 0, i32 %4, i32 %3, i1 0, i1 0) ret void } ; Ideally, the register allocator would avoid the wait here ; ;CHECK-LABEL: {{^}}buffer_store_wait: ;CHECK: buffer_store_format_xyzw v[0:3], v4, s[0:3], 0 idxen ;CHECK: s_waitcnt vmcnt(0) expcnt(0) ;CHECK: buffer_load_format_xyzw v[0:3], v5, s[0:3], 0 idxen ;CHECK: s_waitcnt vmcnt(0) ;CHECK: buffer_store_format_xyzw v[0:3], v6, s[0:3], 0 idxen define void @buffer_store_wait(<4 x i32> inreg, i32 inreg, <4 x float>, i32, i32, i32) #0 { main_body: call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %2, <4 x i32> %0, i32 0, i32 0, i32 %3, i32 0, i1 0, i1 0) %data = call <4 x float> @llvm.amdgcn.buffer.load.format(<4 x i32> %0, i32 0, i32 0, i32 %4, i32 0, i1 0, i1 0) call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %data, <4 x i32> %0, i32 0, i32 0, i32 %5, i32 0, i1 0, i1 0) ret void } declare void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float>, <4 x i32>, i32, i32, i32, i32, i1, i1) #1 declare <4 x float> @llvm.amdgcn.buffer.load.format(<4 x i32>, i32, i32, i32, i32, i1, i1) #2 attributes #0 = { "ShaderType"="0" } attributes #1 = { nounwind } attributes #2 = { nounwind readonly }