; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt -instcombine -S < %s | FileCheck %s define <4 x float> @good1(float %arg) { ; CHECK-LABEL: @good1( ; CHECK-NEXT: [[T:%.*]] = insertelement <4 x float> poison, float [[ARG:%.*]], i32 0 ; CHECK-NEXT: [[T6:%.*]] = shufflevector <4 x float> [[T]], <4 x float> poison, <4 x i32> zeroinitializer ; CHECK-NEXT: ret <4 x float> [[T6]] ; %t = insertelement <4 x float> poison, float %arg, i32 0 %t4 = insertelement <4 x float> %t, float %arg, i32 1 %t5 = insertelement <4 x float> %t4, float %arg, i32 2 %t6 = insertelement <4 x float> %t5, float %arg, i32 3 ret <4 x float> %t6 } define <4 x float> @good2(float %arg) { ; CHECK-LABEL: @good2( ; CHECK-NEXT: [[TMP1:%.*]] = insertelement <4 x float> poison, float [[ARG:%.*]], i32 0 ; CHECK-NEXT: [[T6:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> poison, <4 x i32> zeroinitializer ; CHECK-NEXT: ret <4 x float> [[T6]] ; %t = insertelement <4 x float> poison, float %arg, i32 1 %t4 = insertelement <4 x float> %t, float %arg, i32 2 %t5 = insertelement <4 x float> %t4, float %arg, i32 0 %t6 = insertelement <4 x float> %t5, float %arg, i32 3 ret <4 x float> %t6 } define <4 x float> @good3(float %arg) { ; CHECK-LABEL: @good3( ; CHECK-NEXT: [[T:%.*]] = insertelement <4 x float> poison, float [[ARG:%.*]], i32 0 ; CHECK-NEXT: [[T6:%.*]] = shufflevector <4 x float> [[T]], <4 x float> poison, <4 x i32> zeroinitializer ; CHECK-NEXT: ret <4 x float> [[T6]] ; %t = insertelement <4 x float> zeroinitializer, float %arg, i32 0 %t4 = insertelement <4 x float> %t, float %arg, i32 1 %t5 = insertelement <4 x float> %t4, float %arg, i32 2 %t6 = insertelement <4 x float> %t5, float %arg, i32 3 ret <4 x float> %t6 } define <4 x float> @good4(float %arg) { ; CHECK-LABEL: @good4( ; CHECK-NEXT: [[T:%.*]] = insertelement <4 x float> poison, float [[ARG:%.*]], i32 0 ; CHECK-NEXT: [[TMP1:%.*]] = fadd <4 x float> [[T]], [[T]] ; CHECK-NEXT: [[T7:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> undef, <4 x i32> zeroinitializer ; CHECK-NEXT: ret <4 x float> [[T7]] ; %t = insertelement <4 x float> zeroinitializer, float %arg, i32 0 %t4 = insertelement <4 x float> %t, float %arg, i32 1 %t5 = insertelement <4 x float> %t4, float %arg, i32 2 %t6 = insertelement <4 x float> %t5, float %arg, i32 3 %t7 = fadd <4 x float> %t6, %t6 ret <4 x float> %t7 } define <4 x float> @good5(float %v) { ; CHECK-LABEL: @good5( ; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> poison, float [[V:%.*]], i32 0 ; CHECK-NEXT: [[A1:%.*]] = fadd <4 x float> [[INS1]], [[INS1]] ; CHECK-NEXT: [[INS4:%.*]] = shufflevector <4 x float> [[INS1]], <4 x float> poison, <4 x i32> zeroinitializer ; CHECK-NEXT: [[RES:%.*]] = fadd <4 x float> [[A1]], [[INS4]] ; CHECK-NEXT: ret <4 x float> [[RES]] ; %ins1 = insertelement <4 x float> poison, float %v, i32 0 %a1 = fadd <4 x float> %ins1, %ins1 %ins2 = insertelement<4 x float> %ins1, float %v, i32 1 %ins3 = insertelement<4 x float> %ins2, float %v, i32 2 %ins4 = insertelement<4 x float> %ins3, float %v, i32 3 %res = fadd <4 x float> %a1, %ins4 ret <4 x float> %res } ; The insert is changed to allow the canonical shuffle-splat pattern from element 0. define <4 x float> @splat_undef1(float %arg) { ; CHECK-LABEL: @splat_undef1( ; CHECK-NEXT: [[TMP1:%.*]] = insertelement <4 x float> poison, float [[ARG:%.*]], i32 0 ; CHECK-NEXT: [[T6:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> poison, <4 x i32> ; CHECK-NEXT: ret <4 x float> [[T6]] ; %t = insertelement <4 x float> poison, float %arg, i32 1 %t4 = insertelement <4 x float> %t, float %arg, i32 1 %t5 = insertelement <4 x float> %t4, float %arg, i32 2 %t6 = insertelement <4 x float> %t5, float %arg, i32 3 ret <4 x float> %t6 } ; Re-uses the existing first insertelement. define <4 x float> @splat_undef2(float %arg) { ; CHECK-LABEL: @splat_undef2( ; CHECK-NEXT: [[T:%.*]] = insertelement <4 x float> poison, float [[ARG:%.*]], i32 0 ; CHECK-NEXT: [[T6:%.*]] = shufflevector <4 x float> [[T]], <4 x float> poison, <4 x i32> ; CHECK-NEXT: ret <4 x float> [[T6]] ; %t = insertelement <4 x float> poison, float %arg, i32 0 %t5 = insertelement <4 x float> %t, float %arg, i32 2 %t6 = insertelement <4 x float> %t5, float %arg, i32 3 ret <4 x float> %t6 } define <4 x float> @bad3(float %arg, float %arg2) { ; CHECK-LABEL: @bad3( ; CHECK-NEXT: [[T:%.*]] = insertelement <4 x float> poison, float [[ARG:%.*]], i32 0 ; CHECK-NEXT: [[T4:%.*]] = insertelement <4 x float> [[T]], float [[ARG2:%.*]], i32 1 ; CHECK-NEXT: [[T5:%.*]] = insertelement <4 x float> [[T4]], float [[ARG]], i32 2 ; CHECK-NEXT: [[T6:%.*]] = insertelement <4 x float> [[T5]], float [[ARG]], i32 3 ; CHECK-NEXT: ret <4 x float> [[T6]] ; %t = insertelement <4 x float> poison, float %arg, i32 0 %t4 = insertelement <4 x float> %t, float %arg2, i32 1 %t5 = insertelement <4 x float> %t4, float %arg, i32 2 %t6 = insertelement <4 x float> %t5, float %arg, i32 3 ret <4 x float> %t6 } define <1 x float> @bad4(float %arg) { ; CHECK-LABEL: @bad4( ; CHECK-NEXT: [[T:%.*]] = insertelement <1 x float> poison, float [[ARG:%.*]], i32 0 ; CHECK-NEXT: ret <1 x float> [[T]] ; %t = insertelement <1 x float> poison, float %arg, i32 0 ret <1 x float> %t } ; Multiple undef elements are ok. ; TODO: Multiple uses triggers the transform at %t4, but we should sink/scalarize/CSE the splats? define <4 x float> @splat_undef3(float %arg) { ; CHECK-LABEL: @splat_undef3( ; CHECK-NEXT: [[T:%.*]] = insertelement <4 x float> poison, float [[ARG:%.*]], i32 0 ; CHECK-NEXT: [[T4:%.*]] = shufflevector <4 x float> [[T]], <4 x float> poison, <4 x i32> ; CHECK-NEXT: [[T6:%.*]] = shufflevector <4 x float> [[T]], <4 x float> undef, <4 x i32> zeroinitializer ; CHECK-NEXT: [[T7:%.*]] = fadd <4 x float> [[T6]], [[T4]] ; CHECK-NEXT: ret <4 x float> [[T7]] ; %t = insertelement <4 x float> poison, float %arg, i32 0 %t4 = insertelement <4 x float> %t, float %arg, i32 1 %t5 = insertelement <4 x float> %t4, float %arg, i32 2 %t6 = insertelement <4 x float> %t5, float %arg, i32 3 %t7 = fadd <4 x float> %t6, %t4 ret <4 x float> %t7 } define <4 x float> @bad6(float %arg, i32 %k) { ; CHECK-LABEL: @bad6( ; CHECK-NEXT: [[T:%.*]] = insertelement <4 x float> poison, float [[ARG:%.*]], i32 0 ; CHECK-NEXT: [[T4:%.*]] = insertelement <4 x float> [[T]], float [[ARG]], i32 1 ; CHECK-NEXT: [[T5:%.*]] = insertelement <4 x float> [[T4]], float [[ARG]], i32 [[K:%.*]] ; CHECK-NEXT: [[T6:%.*]] = insertelement <4 x float> [[T5]], float [[ARG]], i32 3 ; CHECK-NEXT: ret <4 x float> [[T6]] ; %t = insertelement <4 x float> poison, float %arg, i32 0 %t4 = insertelement <4 x float> %t, float %arg, i32 1 %t5 = insertelement <4 x float> %t4, float %arg, i32 %k %t6 = insertelement <4 x float> %t5, float %arg, i32 3 ret <4 x float> %t6 } define <4 x float> @bad7(float %v) { ; CHECK-LABEL: @bad7( ; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> poison, float [[V:%.*]], i32 1 ; CHECK-NEXT: [[A1:%.*]] = fadd <4 x float> [[INS1]], [[INS1]] ; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[INS1]], float [[V]], i32 2 ; CHECK-NEXT: [[INS3:%.*]] = insertelement <4 x float> [[INS2]], float [[V]], i32 3 ; CHECK-NEXT: [[INS4:%.*]] = insertelement <4 x float> [[INS3]], float [[V]], i32 0 ; CHECK-NEXT: [[RES:%.*]] = fadd <4 x float> [[A1]], [[INS4]] ; CHECK-NEXT: ret <4 x float> [[RES]] ; %ins1 = insertelement <4 x float> poison, float %v, i32 1 %a1 = fadd <4 x float> %ins1, %ins1 %ins2 = insertelement<4 x float> %ins1, float %v, i32 2 %ins3 = insertelement<4 x float> %ins2, float %v, i32 3 %ins4 = insertelement<4 x float> %ins3, float %v, i32 0 %res = fadd <4 x float> %a1, %ins4 ret <4 x float> %res }