//===- GVMaterializer.h - Interface for GV materializers --------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file provides an abstract interface for loading a module from some // place. This interface allows incremental or random access loading of // functions from the file. This is useful for applications like JIT compilers // or interprocedural optimizers that do not need the entire program in memory // at the same time. // //===----------------------------------------------------------------------===// #ifndef LLVM_IR_GVMATERIALIZER_H #define LLVM_IR_GVMATERIALIZER_H #include "llvm/ADT/DenseMap.h" #include #include namespace llvm { class Function; class GlobalValue; class Metadata; class Module; class StructType; class GVMaterializer { protected: GVMaterializer() {} public: virtual ~GVMaterializer(); /// Make sure the given GlobalValue is fully read. /// virtual std::error_code materialize(GlobalValue *GV) = 0; /// Make sure the entire Module has been completely read. /// virtual std::error_code materializeModule() = 0; virtual std::error_code materializeMetadata() = 0; virtual void setStripDebugInfo() = 0; /// Client should define this interface if the mapping between metadata /// values and value ids needs to be preserved, e.g. across materializer /// instantiations. If OnlyTempMD is true, only those that have remained /// temporary metadata are recorded in the map. virtual void saveMetadataList(DenseMap &MetadataToIDs, bool OnlyTempMD) {} virtual std::vector getIdentifiedStructTypes() const = 0; }; } // End llvm namespace #endif