//===- MCAssembler.h - Object File Generation -------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLVM_MC_MCASSEMBLER_H #define LLVM_MC_MCASSEMBLER_H #include "llvm/ADT/SmallPtrSet.h" #include "llvm/ADT/ilist.h" #include "llvm/ADT/ilist_node.h" #include "llvm/ADT/iterator.h" #include "llvm/MC/MCDirectives.h" #include "llvm/MC/MCDwarf.h" #include "llvm/MC/MCFixup.h" #include "llvm/MC/MCFragment.h" #include "llvm/MC/MCInst.h" #include "llvm/MC/MCLinkerOptimizationHint.h" #include "llvm/MC/MCSubtargetInfo.h" #include "llvm/MC/MCSymbol.h" namespace llvm { class raw_ostream; class MCAsmLayout; class MCAssembler; class MCContext; class MCCodeEmitter; class MCExpr; class MCFragment; class MCObjectWriter; class MCSection; class MCSubtargetInfo; class MCValue; class MCAsmBackend; // FIXME: This really doesn't belong here. See comments below. struct IndirectSymbolData { MCSymbol *Symbol; MCSection *Section; }; // FIXME: Ditto this. Purely so the Streamer and the ObjectWriter can talk // to one another. struct DataRegionData { // This enum should be kept in sync w/ the mach-o definition in // llvm/Object/MachOFormat.h. enum KindTy { Data = 1, JumpTable8, JumpTable16, JumpTable32 } Kind; MCSymbol *Start; MCSymbol *End; }; class MCAssembler { friend class MCAsmLayout; public: typedef std::vector SectionListType; typedef std::vector SymbolDataListType; typedef pointee_iterator const_iterator; typedef pointee_iterator iterator; typedef pointee_iterator const_symbol_iterator; typedef pointee_iterator symbol_iterator; typedef iterator_range symbol_range; typedef iterator_range const_symbol_range; typedef std::vector::const_iterator const_indirect_symbol_iterator; typedef std::vector::iterator indirect_symbol_iterator; typedef std::vector::const_iterator const_data_region_iterator; typedef std::vector::iterator data_region_iterator; /// MachO specific deployment target version info. // A Major version of 0 indicates that no version information was supplied // and so the corresponding load command should not be emitted. typedef struct { MCVersionMinType Kind; unsigned Major; unsigned Minor; unsigned Update; } VersionMinInfoType; private: MCAssembler(const MCAssembler &) = delete; void operator=(const MCAssembler &) = delete; MCContext &Context; MCAsmBackend &Backend; MCCodeEmitter &Emitter; MCObjectWriter &Writer; SectionListType Sections; SymbolDataListType Symbols; std::vector IndirectSymbols; std::vector DataRegions; /// The list of linker options to propagate into the object file. std::vector> LinkerOptions; /// List of declared file names std::vector FileNames; MCDwarfLineTableParams LTParams; /// The set of function symbols for which a .thumb_func directive has /// been seen. // // FIXME: We really would like this in target specific code rather than // here. Maybe when the relocation stuff moves to target specific, // this can go with it? The streamer would need some target specific // refactoring too. mutable SmallPtrSet ThumbFuncs; /// \brief The bundle alignment size currently set in the assembler. /// /// By default it's 0, which means bundling is disabled. unsigned BundleAlignSize; unsigned RelaxAll : 1; unsigned SubsectionsViaSymbols : 1; unsigned IncrementalLinkerCompatible : 1; /// ELF specific e_header flags // It would be good if there were an MCELFAssembler class to hold this. // ELF header flags are used both by the integrated and standalone assemblers. // Access to the flags is necessary in cases where assembler directives affect // which flags to be set. unsigned ELFHeaderEFlags; /// Used to communicate Linker Optimization Hint information between /// the Streamer and the .o writer MCLOHContainer LOHContainer; VersionMinInfoType VersionMinInfo; private: /// Evaluate a fixup to a relocatable expression and the value which should be /// placed into the fixup. /// /// \param Layout The layout to use for evaluation. /// \param Fixup The fixup to evaluate. /// \param DF The fragment the fixup is inside. /// \param Target [out] On return, the relocatable expression the fixup /// evaluates to. /// \param Value [out] On return, the value of the fixup as currently laid /// out. /// \return Whether the fixup value was fully resolved. This is true if the /// \p Value result is fixed, otherwise the value may change due to /// relocation. bool evaluateFixup(const MCAsmLayout &Layout, const MCFixup &Fixup, const MCFragment *DF, MCValue &Target, uint64_t &Value) const; /// Check whether a fixup can be satisfied, or whether it needs to be relaxed /// (increased in size, in order to hold its value correctly). bool fixupNeedsRelaxation(const MCFixup &Fixup, const MCRelaxableFragment *DF, const MCAsmLayout &Layout) const; /// Check whether the given fragment needs relaxation. bool fragmentNeedsRelaxation(const MCRelaxableFragment *IF, const MCAsmLayout &Layout) const; /// \brief Perform one layout iteration and return true if any offsets /// were adjusted. bool layoutOnce(MCAsmLayout &Layout); /// \brief Perform one layout iteration of the given section and return true /// if any offsets were adjusted. bool layoutSectionOnce(MCAsmLayout &Layout, MCSection &Sec); bool relaxInstruction(MCAsmLayout &Layout, MCRelaxableFragment &IF); bool relaxLEB(MCAsmLayout &Layout, MCLEBFragment &IF); bool relaxDwarfLineAddr(MCAsmLayout &Layout, MCDwarfLineAddrFragment &DF); bool relaxDwarfCallFrameFragment(MCAsmLayout &Layout, MCDwarfCallFrameFragment &DF); bool relaxCVInlineLineTable(MCAsmLayout &Layout, MCCVInlineLineTableFragment &DF); /// finishLayout - Finalize a layout, including fragment lowering. void finishLayout(MCAsmLayout &Layout); std::pair handleFixup(const MCAsmLayout &Layout, MCFragment &F, const MCFixup &Fixup); public: /// Compute the effective fragment size assuming it is laid out at the given /// \p SectionAddress and \p FragmentOffset. uint64_t computeFragmentSize(const MCAsmLayout &Layout, const MCFragment &F) const; /// Find the symbol which defines the atom containing the given symbol, or /// null if there is no such symbol. const MCSymbol *getAtom(const MCSymbol &S) const; /// Check whether a particular symbol is visible to the linker and is required /// in the symbol table, or whether it can be discarded by the assembler. This /// also effects whether the assembler treats the label as potentially /// defining a separate atom. bool isSymbolLinkerVisible(const MCSymbol &SD) const; /// Emit the section contents using the given object writer. void writeSectionData(const MCSection *Section, const MCAsmLayout &Layout) const; /// Check whether a given symbol has been flagged with .thumb_func. bool isThumbFunc(const MCSymbol *Func) const; /// Flag a function symbol as the target of a .thumb_func directive. void setIsThumbFunc(const MCSymbol *Func) { ThumbFuncs.insert(Func); } /// ELF e_header flags unsigned getELFHeaderEFlags() const { return ELFHeaderEFlags; } void setELFHeaderEFlags(unsigned Flags) { ELFHeaderEFlags = Flags; } /// MachO deployment target version information. const VersionMinInfoType &getVersionMinInfo() const { return VersionMinInfo; } void setVersionMinInfo(MCVersionMinType Kind, unsigned Major, unsigned Minor, unsigned Update) { VersionMinInfo.Kind = Kind; VersionMinInfo.Major = Major; VersionMinInfo.Minor = Minor; VersionMinInfo.Update = Update; } public: /// Construct a new assembler instance. // // FIXME: How are we going to parameterize this? Two obvious options are stay // concrete and require clients to pass in a target like object. The other // option is to make this abstract, and have targets provide concrete // implementations as we do with AsmParser. MCAssembler(MCContext &Context_, MCAsmBackend &Backend_, MCCodeEmitter &Emitter_, MCObjectWriter &Writer_); ~MCAssembler(); /// Reuse an assembler instance /// void reset(); MCContext &getContext() const { return Context; } MCAsmBackend &getBackend() const { return Backend; } MCCodeEmitter &getEmitter() const { return Emitter; } MCObjectWriter &getWriter() const { return Writer; } MCDwarfLineTableParams getDWARFLinetableParams() const { return LTParams; } void setDWARFLinetableParams(MCDwarfLineTableParams P) { LTParams = P; } /// Finish - Do final processing and write the object to the output stream. /// \p Writer is used for custom object writer (as the MCJIT does), /// if not specified it is automatically created from backend. void Finish(); // Layout all section and prepare them for emission. void layout(MCAsmLayout &Layout); // FIXME: This does not belong here. bool getSubsectionsViaSymbols() const { return SubsectionsViaSymbols; } void setSubsectionsViaSymbols(bool Value) { SubsectionsViaSymbols = Value; } bool isIncrementalLinkerCompatible() const { return IncrementalLinkerCompatible; } void setIncrementalLinkerCompatible(bool Value) { IncrementalLinkerCompatible = Value; } bool getRelaxAll() const { return RelaxAll; } void setRelaxAll(bool Value) { RelaxAll = Value; } bool isBundlingEnabled() const { return BundleAlignSize != 0; } unsigned getBundleAlignSize() const { return BundleAlignSize; } void setBundleAlignSize(unsigned Size) { assert((Size == 0 || !(Size & (Size - 1))) && "Expect a power-of-two bundle align size"); BundleAlignSize = Size; } /// \name Section List Access /// @{ iterator begin() { return Sections.begin(); } const_iterator begin() const { return Sections.begin(); } iterator end() { return Sections.end(); } const_iterator end() const { return Sections.end(); } size_t size() const { return Sections.size(); } /// @} /// \name Symbol List Access /// @{ symbol_iterator symbol_begin() { return Symbols.begin(); } const_symbol_iterator symbol_begin() const { return Symbols.begin(); } symbol_iterator symbol_end() { return Symbols.end(); } const_symbol_iterator symbol_end() const { return Symbols.end(); } symbol_range symbols() { return make_range(symbol_begin(), symbol_end()); } const_symbol_range symbols() const { return make_range(symbol_begin(), symbol_end()); } size_t symbol_size() const { return Symbols.size(); } /// @} /// \name Indirect Symbol List Access /// @{ // FIXME: This is a total hack, this should not be here. Once things are // factored so that the streamer has direct access to the .o writer, it can // disappear. std::vector &getIndirectSymbols() { return IndirectSymbols; } indirect_symbol_iterator indirect_symbol_begin() { return IndirectSymbols.begin(); } const_indirect_symbol_iterator indirect_symbol_begin() const { return IndirectSymbols.begin(); } indirect_symbol_iterator indirect_symbol_end() { return IndirectSymbols.end(); } const_indirect_symbol_iterator indirect_symbol_end() const { return IndirectSymbols.end(); } size_t indirect_symbol_size() const { return IndirectSymbols.size(); } /// @} /// \name Linker Option List Access /// @{ std::vector> &getLinkerOptions() { return LinkerOptions; } /// @} /// \name Data Region List Access /// @{ // FIXME: This is a total hack, this should not be here. Once things are // factored so that the streamer has direct access to the .o writer, it can // disappear. std::vector &getDataRegions() { return DataRegions; } data_region_iterator data_region_begin() { return DataRegions.begin(); } const_data_region_iterator data_region_begin() const { return DataRegions.begin(); } data_region_iterator data_region_end() { return DataRegions.end(); } const_data_region_iterator data_region_end() const { return DataRegions.end(); } size_t data_region_size() const { return DataRegions.size(); } /// @} /// \name Data Region List Access /// @{ // FIXME: This is a total hack, this should not be here. Once things are // factored so that the streamer has direct access to the .o writer, it can // disappear. MCLOHContainer &getLOHContainer() { return LOHContainer; } const MCLOHContainer &getLOHContainer() const { return const_cast(this)->getLOHContainer(); } /// @} /// \name Backend Data Access /// @{ bool registerSection(MCSection &Section); void registerSymbol(const MCSymbol &Symbol, bool *Created = nullptr); ArrayRef getFileNames() { return FileNames; } void addFileName(StringRef FileName) { if (std::find(FileNames.begin(), FileNames.end(), FileName) == FileNames.end()) FileNames.push_back(FileName); } /// \brief Write the necessary bundle padding to the given object writer. /// Expects a fragment \p F containing instructions and its size \p FSize. void writeFragmentPadding(const MCFragment &F, uint64_t FSize, MCObjectWriter *OW) const; /// @} void dump(); }; /// \brief Compute the amount of padding required before the fragment \p F to /// obey bundling restrictions, where \p FOffset is the fragment's offset in /// its section and \p FSize is the fragment's size. uint64_t computeBundlePadding(const MCAssembler &Assembler, const MCFragment *F, uint64_t FOffset, uint64_t FSize); } // end namespace llvm #endif