//===-- RuntimeDyld.h - Run-time dynamic linker for MC-JIT ------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Interface for the runtime dynamic linker facilities of the MC-JIT. // //===----------------------------------------------------------------------===// #ifndef LLVM_RUNTIME_DYLD_H #define LLVM_RUNTIME_DYLD_H #include "llvm/ADT/StringRef.h" #include "llvm/ExecutionEngine/ObjectBuffer.h" #include "llvm/Support/Memory.h" namespace llvm { class RuntimeDyldImpl; class ObjectImage; // RuntimeDyld clients often want to handle the memory management of // what gets placed where. For JIT clients, this is the subset of // JITMemoryManager required for dynamic loading of binaries. // // FIXME: As the RuntimeDyld fills out, additional routines will be needed // for the varying types of objects to be allocated. class RTDyldMemoryManager { RTDyldMemoryManager(const RTDyldMemoryManager&) LLVM_DELETED_FUNCTION; void operator=(const RTDyldMemoryManager&) LLVM_DELETED_FUNCTION; public: RTDyldMemoryManager() {} virtual ~RTDyldMemoryManager(); /// Allocate a memory block of (at least) the given size suitable for /// executable code. The SectionID is a unique identifier assigned by the JIT /// engine, and optionally recorded by the memory manager to access a loaded /// section. virtual uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment, unsigned SectionID) = 0; /// Allocate a memory block of (at least) the given size suitable for data. /// The SectionID is a unique identifier assigned by the JIT engine, and /// optionally recorded by the memory manager to access a loaded section. virtual uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment, unsigned SectionID, bool IsReadOnly) = 0; /// This method returns the address of the specified function. As such it is /// only useful for resolving library symbols, not code generated symbols. /// /// If AbortOnFailure is false and no function with the given name is /// found, this function returns a null pointer. Otherwise, it prints a /// message to stderr and aborts. virtual void *getPointerToNamedFunction(const std::string &Name, bool AbortOnFailure = true) = 0; /// This method is called when object loading is complete and section page /// permissions can be applied. It is up to the memory manager implementation /// to decide whether or not to act on this method. The memory manager will /// typically allocate all sections as read-write and then apply specific /// permissions when this method is called. /// /// Returns true if an error occurred, false otherwise. virtual bool applyPermissions(std::string *ErrMsg = 0) = 0; }; class RuntimeDyld { RuntimeDyld(const RuntimeDyld &) LLVM_DELETED_FUNCTION; void operator=(const RuntimeDyld &) LLVM_DELETED_FUNCTION; // RuntimeDyldImpl is the actual class. RuntimeDyld is just the public // interface. RuntimeDyldImpl *Dyld; RTDyldMemoryManager *MM; protected: // Change the address associated with a section when resolving relocations. // Any relocations already associated with the symbol will be re-resolved. void reassignSectionAddress(unsigned SectionID, uint64_t Addr); public: RuntimeDyld(RTDyldMemoryManager *); ~RuntimeDyld(); /// Prepare the object contained in the input buffer for execution. /// Ownership of the input buffer is transferred to the ObjectImage /// instance returned from this function if successful. In the case of load /// failure, the input buffer will be deleted. ObjectImage *loadObject(ObjectBuffer *InputBuffer); /// Get the address of our local copy of the symbol. This may or may not /// be the address used for relocation (clients can copy the data around /// and resolve relocatons based on where they put it). void *getSymbolAddress(StringRef Name); /// Get the address of the target copy of the symbol. This is the address /// used for relocation. uint64_t getSymbolLoadAddress(StringRef Name); /// Resolve the relocations for all symbols we currently know about. void resolveRelocations(); /// Map a section to its target address space value. /// Map the address of a JIT section as returned from the memory manager /// to the address in the target process as the running code will see it. /// This is the address which will be used for relocation resolution. void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress); StringRef getErrorString(); }; } // end namespace llvm #endif