// RUN: not llvm-mc -arch=amdgcn -mcpu=gfx1010 -mattr=+wavefrontsize32,-wavefrontsize64 -show-encoding %s | FileCheck --check-prefixes=GFX10,W32 %s // RUN: not llvm-mc -arch=amdgcn -mcpu=gfx1010 -mattr=-wavefrontsize32,+wavefrontsize64 -show-encoding %s | FileCheck --check-prefixes=GFX10,W64 %s // RUN: not llvm-mc -arch=amdgcn -mcpu=gfx1010 -mattr=+wavefrontsize32,-wavefrontsize64 %s 2>&1 | FileCheck --check-prefixes=GFX10-ERR,W32-ERR --implicit-check-not=error: %s // RUN: not llvm-mc -arch=amdgcn -mcpu=gfx1010 -mattr=-wavefrontsize32,+wavefrontsize64 %s 2>&1 | FileCheck --check-prefixes=GFX10-ERR,W64-ERR --implicit-check-not=error: %s //===----------------------------------------------------------------------===// // ENC_VOP3. //===----------------------------------------------------------------------===// v_readlane_b32 s5, v1, s2 // GFX10: encoding: [0x05,0x00,0x60,0xd7,0x01,0x05,0x00,0x00] v_readlane_b32 s101, v1, s2 // GFX10: encoding: [0x65,0x00,0x60,0xd7,0x01,0x05,0x00,0x00] v_readlane_b32 s5, v255, s2 // GFX10: encoding: [0x05,0x00,0x60,0xd7,0xff,0x05,0x00,0x00] v_readlane_b32 s5, v1, s101 // GFX10: encoding: [0x05,0x00,0x60,0xd7,0x01,0xcb,0x00,0x00] v_readlane_b32 s5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x60,0xd7,0x01,0xd5,0x00,0x00] v_readlane_b32 s5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x60,0xd7,0x01,0xd7,0x00,0x00] v_readlane_b32 s5, v1, m0 // GFX10: encoding: [0x05,0x00,0x60,0xd7,0x01,0xf9,0x00,0x00] v_readlane_b32 s5, v1, 0 // GFX10: encoding: [0x05,0x00,0x60,0xd7,0x01,0x01,0x01,0x00] v_writelane_b32 v5, 0, s2 // GFX10: encoding: [0x05,0x00,0x61,0xd7,0x80,0x04,0x00,0x00] v_writelane_b32 v255, 0, s2 // GFX10: encoding: [0xff,0x00,0x61,0xd7,0x80,0x04,0x00,0x00] v_writelane_b32 v5, -1, s2 // GFX10: encoding: [0x05,0x00,0x61,0xd7,0xc1,0x04,0x00,0x00] v_writelane_b32 v5, 0.5, s2 // GFX10: encoding: [0x05,0x00,0x61,0xd7,0xf0,0x04,0x00,0x00] v_writelane_b32 v5, -4.0, s2 // GFX10: encoding: [0x05,0x00,0x61,0xd7,0xf7,0x04,0x00,0x00] v_writelane_b32 v5, 0, s101 // GFX10: encoding: [0x05,0x00,0x61,0xd7,0x80,0xca,0x00,0x00] v_writelane_b32 v5, 0, vcc_lo // GFX10: encoding: [0x05,0x00,0x61,0xd7,0x80,0xd4,0x00,0x00] v_writelane_b32 v5, 0, vcc_hi // GFX10: encoding: [0x05,0x00,0x61,0xd7,0x80,0xd6,0x00,0x00] v_writelane_b32 v5, 0, m0 // GFX10: encoding: [0x05,0x00,0x61,0xd7,0x80,0xf8,0x00,0x00] v_writelane_b32 v5, 0, 0 // GFX10: encoding: [0x05,0x00,0x61,0xd7,0x80,0x00,0x01,0x00] v_bfm_b32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0x05,0x02,0x00] v_bfm_b32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x63,0xd7,0x01,0x05,0x02,0x00] v_bfm_b32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0xff,0x05,0x02,0x00] v_bfm_b32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0x04,0x02,0x00] v_bfm_b32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x67,0x04,0x02,0x00] v_bfm_b32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x6a,0x04,0x02,0x00] v_bfm_b32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x6b,0x04,0x02,0x00] v_bfm_b32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x77,0x04,0x02,0x00] v_bfm_b32 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x7c,0x04,0x02,0x00] v_bfm_b32 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x7e,0x04,0x02,0x00] v_bfm_b32 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x7f,0x04,0x02,0x00] v_bfm_b32 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x80,0x04,0x02,0x00] v_bfm_b32 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0xc1,0x04,0x02,0x00] v_bfm_b32 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0xf0,0x04,0x02,0x00] v_bfm_b32 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0xf7,0x04,0x02,0x00] v_bfm_b32 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0xff,0x03,0x00] v_bfm_b32 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0x05,0x00,0x00] v_bfm_b32 v5, v1, s103 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0xcf,0x00,0x00] v_bfm_b32 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0xd5,0x00,0x00] v_bfm_b32 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0xd7,0x00,0x00] v_bfm_b32 v5, v1, ttmp11 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0xef,0x00,0x00] v_bfm_b32 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0xf9,0x00,0x00] v_bfm_b32 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0xfd,0x00,0x00] v_bfm_b32 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0xff,0x00,0x00] v_bfm_b32 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0x01,0x01,0x00] v_bfm_b32 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0x83,0x01,0x00] v_bfm_b32 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0xe1,0x01,0x00] v_bfm_b32 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x63,0xd7,0x01,0xef,0x01,0x00] v_bcnt_u32_b32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0x05,0x02,0x00] v_bcnt_u32_b32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x64,0xd7,0x01,0x05,0x02,0x00] v_bcnt_u32_b32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0xff,0x05,0x02,0x00] v_bcnt_u32_b32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0x04,0x02,0x00] v_bcnt_u32_b32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x67,0x04,0x02,0x00] v_bcnt_u32_b32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x6a,0x04,0x02,0x00] v_bcnt_u32_b32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x6b,0x04,0x02,0x00] v_bcnt_u32_b32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x77,0x04,0x02,0x00] v_bcnt_u32_b32 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x7c,0x04,0x02,0x00] v_bcnt_u32_b32 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x7e,0x04,0x02,0x00] v_bcnt_u32_b32 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x7f,0x04,0x02,0x00] v_bcnt_u32_b32 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x80,0x04,0x02,0x00] v_bcnt_u32_b32 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0xc1,0x04,0x02,0x00] v_bcnt_u32_b32 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0xf0,0x04,0x02,0x00] v_bcnt_u32_b32 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0xf7,0x04,0x02,0x00] v_bcnt_u32_b32 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0xff,0x03,0x00] v_bcnt_u32_b32 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0x05,0x00,0x00] v_bcnt_u32_b32 v5, v1, s103 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0xcf,0x00,0x00] v_bcnt_u32_b32 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0xd5,0x00,0x00] v_bcnt_u32_b32 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0xd7,0x00,0x00] v_bcnt_u32_b32 v5, v1, ttmp11 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0xef,0x00,0x00] v_bcnt_u32_b32 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0xf9,0x00,0x00] v_bcnt_u32_b32 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0xfd,0x00,0x00] v_bcnt_u32_b32 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0xff,0x00,0x00] v_bcnt_u32_b32 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0x01,0x01,0x00] v_bcnt_u32_b32 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0x83,0x01,0x00] v_bcnt_u32_b32 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0xe1,0x01,0x00] v_bcnt_u32_b32 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x64,0xd7,0x01,0xef,0x01,0x00] v_mbcnt_lo_u32_b32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0x05,0x02,0x00] v_mbcnt_lo_u32_b32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x65,0xd7,0x01,0x05,0x02,0x00] v_mbcnt_lo_u32_b32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0xff,0x05,0x02,0x00] v_mbcnt_lo_u32_b32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0x04,0x02,0x00] v_mbcnt_lo_u32_b32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x67,0x04,0x02,0x00] v_mbcnt_lo_u32_b32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x6a,0x04,0x02,0x00] v_mbcnt_lo_u32_b32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x6b,0x04,0x02,0x00] v_mbcnt_lo_u32_b32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x77,0x04,0x02,0x00] v_mbcnt_lo_u32_b32 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x7c,0x04,0x02,0x00] v_mbcnt_lo_u32_b32 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x7e,0x04,0x02,0x00] v_mbcnt_lo_u32_b32 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x7f,0x04,0x02,0x00] v_mbcnt_lo_u32_b32 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x80,0x04,0x02,0x00] v_mbcnt_lo_u32_b32 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0xc1,0x04,0x02,0x00] v_mbcnt_lo_u32_b32 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0xf0,0x04,0x02,0x00] v_mbcnt_lo_u32_b32 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0xf7,0x04,0x02,0x00] v_mbcnt_lo_u32_b32 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0xff,0x03,0x00] v_mbcnt_lo_u32_b32 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0x05,0x00,0x00] v_mbcnt_lo_u32_b32 v5, v1, s103 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0xcf,0x00,0x00] v_mbcnt_lo_u32_b32 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0xd5,0x00,0x00] v_mbcnt_lo_u32_b32 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0xd7,0x00,0x00] v_mbcnt_lo_u32_b32 v5, v1, ttmp11 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0xef,0x00,0x00] v_mbcnt_lo_u32_b32 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0xf9,0x00,0x00] v_mbcnt_lo_u32_b32 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0xfd,0x00,0x00] v_mbcnt_lo_u32_b32 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0xff,0x00,0x00] v_mbcnt_lo_u32_b32 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0x01,0x01,0x00] v_mbcnt_lo_u32_b32 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0x83,0x01,0x00] v_mbcnt_lo_u32_b32 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0xe1,0x01,0x00] v_mbcnt_lo_u32_b32 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x65,0xd7,0x01,0xef,0x01,0x00] v_mbcnt_hi_u32_b32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0x05,0x02,0x00] v_mbcnt_hi_u32_b32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x66,0xd7,0x01,0x05,0x02,0x00] v_mbcnt_hi_u32_b32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0xff,0x05,0x02,0x00] v_mbcnt_hi_u32_b32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0x04,0x02,0x00] v_mbcnt_hi_u32_b32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x67,0x04,0x02,0x00] v_mbcnt_hi_u32_b32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x6a,0x04,0x02,0x00] v_mbcnt_hi_u32_b32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x6b,0x04,0x02,0x00] v_mbcnt_hi_u32_b32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x77,0x04,0x02,0x00] v_mbcnt_hi_u32_b32 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x7c,0x04,0x02,0x00] v_mbcnt_hi_u32_b32 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x7e,0x04,0x02,0x00] v_mbcnt_hi_u32_b32 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x7f,0x04,0x02,0x00] v_mbcnt_hi_u32_b32 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x80,0x04,0x02,0x00] v_mbcnt_hi_u32_b32 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0xc1,0x04,0x02,0x00] v_mbcnt_hi_u32_b32 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0xf0,0x04,0x02,0x00] v_mbcnt_hi_u32_b32 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0xf7,0x04,0x02,0x00] v_mbcnt_hi_u32_b32 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0xff,0x03,0x00] v_mbcnt_hi_u32_b32 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0x05,0x00,0x00] v_mbcnt_hi_u32_b32 v5, v1, s103 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0xcf,0x00,0x00] v_mbcnt_hi_u32_b32 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0xd5,0x00,0x00] v_mbcnt_hi_u32_b32 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0xd7,0x00,0x00] v_mbcnt_hi_u32_b32 v5, v1, ttmp11 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0xef,0x00,0x00] v_mbcnt_hi_u32_b32 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0xf9,0x00,0x00] v_mbcnt_hi_u32_b32 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0xfd,0x00,0x00] v_mbcnt_hi_u32_b32 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0xff,0x00,0x00] v_mbcnt_hi_u32_b32 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0x01,0x01,0x00] v_mbcnt_hi_u32_b32 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0x83,0x01,0x00] v_mbcnt_hi_u32_b32 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0xe1,0x01,0x00] v_mbcnt_hi_u32_b32 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x66,0xd7,0x01,0xef,0x01,0x00] v_add_co_u32 v5, s0, v1, v2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0x05,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v255, s0, v1, v2 // W32: encoding: [0xff,0x00,0x0f,0xd7,0x01,0x05,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, v255, v2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0xff,0x05,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, s1, v2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, s103, v2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x67,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, vcc_lo, v2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x6a,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, vcc_hi, v2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x6b,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, ttmp11, v2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x77,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, m0, v2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x7c,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, exec_lo, v2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x7e,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, exec_hi, v2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x7f,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, 0, v2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x80,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, -1, v2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0xc1,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, 0.5, v2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0xf0,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, -4.0, v2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0xf7,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, v1, v255 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xff,0x03,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, v1, s2 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0x05,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, v1, s103 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xcf,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, v1, vcc_lo // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xd5,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, v1, vcc_hi // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xd7,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, v1, ttmp11 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xef,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, v1, m0 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xf9,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, v1, exec_lo // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xfd,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, v1, exec_hi // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xff,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, v1, 0 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0x01,0x01,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, v1, -1 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0x83,0x01,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, v1, 0.5 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xe1,0x01,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s0, v1, -4.0 // W32: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xef,0x01,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v1, v2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0x05,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v255, s[0:1], v1, v2 // W64: encoding: [0xff,0x00,0x0f,0xd7,0x01,0x05,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v255, v2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0xff,0x05,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], s1, v2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], s103, v2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x67,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], vcc_lo, v2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x6a,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], vcc_hi, v2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x6b,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], ttmp11, v2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x77,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], m0, v2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x7c,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], exec_lo, v2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x7e,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], exec_hi, v2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x7f,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], 0, v2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x80,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], -1, v2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0xc1,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], 0.5, v2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0xf0,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], -4.0, v2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0xf7,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v1, v255 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xff,0x03,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v1, s2 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0x05,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v1, s103 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xcf,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v1, vcc_lo // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xd5,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v1, vcc_hi // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xd7,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v1, ttmp11 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xef,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v1, m0 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xf9,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v1, exec_lo // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xfd,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v1, exec_hi // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xff,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v1, 0 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0x01,0x01,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v1, -1 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0x83,0x01,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v1, 0.5 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xe1,0x01,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_add_co_u32 v5, s[0:1], v1, -4.0 // W64: encoding: [0x05,0x00,0x0f,0xd7,0x01,0xef,0x01,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v1, v2 // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0x05,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v255, s0, v1, v2 // W32: encoding: [0xff,0x00,0x10,0xd7,0x01,0x05,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v255, v2 // W32: encoding: [0x05,0x00,0x10,0xd7,0xff,0x05,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, s1, v2 // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, s103, v2 // W32: encoding: [0x05,0x00,0x10,0xd7,0x67,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, vcc_lo, v2 // W32: encoding: [0x05,0x00,0x10,0xd7,0x6a,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, vcc_hi, v2 // W32: encoding: [0x05,0x00,0x10,0xd7,0x6b,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, ttmp11, v2 // W32: encoding: [0x05,0x00,0x10,0xd7,0x77,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, m0, v2 // W32: encoding: [0x05,0x00,0x10,0xd7,0x7c,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, exec_lo, v2 // W32: encoding: [0x05,0x00,0x10,0xd7,0x7e,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, exec_hi, v2 // W32: encoding: [0x05,0x00,0x10,0xd7,0x7f,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, 0, v2 // W32: encoding: [0x05,0x00,0x10,0xd7,0x80,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, -1, v2 // W32: encoding: [0x05,0x00,0x10,0xd7,0xc1,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, 0.5, v2 // W32: encoding: [0x05,0x00,0x10,0xd7,0xf0,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, -4.0, v2 // W32: encoding: [0x05,0x00,0x10,0xd7,0xf7,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v1, v255 // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0xff,0x03,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v1, s2 // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0x05,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v1, s103 // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0xcf,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v1, vcc_lo // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0xd5,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v1, vcc_hi // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0xd7,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v1, ttmp11 // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0xef,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v1, m0 // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0xf9,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v1, exec_lo // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0xfd,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v1, exec_hi // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0xff,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v1, 0 // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0x01,0x01,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v1, -1 // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0x83,0x01,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v1, 0.5 // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0xe1,0x01,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s0, v1, -4.0 // W32: encoding: [0x05,0x00,0x10,0xd7,0x01,0xef,0x01,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v1, v2 // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0x05,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v255, s[0:1], v1, v2 // W64: encoding: [0xff,0x00,0x10,0xd7,0x01,0x05,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v255, v2 // W64: encoding: [0x05,0x00,0x10,0xd7,0xff,0x05,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], s1, v2 // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], s103, v2 // W64: encoding: [0x05,0x00,0x10,0xd7,0x67,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], vcc_lo, v2 // W64: encoding: [0x05,0x00,0x10,0xd7,0x6a,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], vcc_hi, v2 // W64: encoding: [0x05,0x00,0x10,0xd7,0x6b,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], ttmp11, v2 // W64: encoding: [0x05,0x00,0x10,0xd7,0x77,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], m0, v2 // W64: encoding: [0x05,0x00,0x10,0xd7,0x7c,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], exec_lo, v2 // W64: encoding: [0x05,0x00,0x10,0xd7,0x7e,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], exec_hi, v2 // W64: encoding: [0x05,0x00,0x10,0xd7,0x7f,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], 0, v2 // W64: encoding: [0x05,0x00,0x10,0xd7,0x80,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], -1, v2 // W64: encoding: [0x05,0x00,0x10,0xd7,0xc1,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], 0.5, v2 // W64: encoding: [0x05,0x00,0x10,0xd7,0xf0,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], -4.0, v2 // W64: encoding: [0x05,0x00,0x10,0xd7,0xf7,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v1, v255 // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0xff,0x03,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v1, s2 // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0x05,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v1, s103 // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0xcf,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v1, vcc_lo // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0xd5,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v1, vcc_hi // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0xd7,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v1, ttmp11 // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0xef,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v1, m0 // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0xf9,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v1, exec_lo // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0xfd,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v1, exec_hi // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0xff,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v1, 0 // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0x01,0x01,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v1, -1 // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0x83,0x01,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v1, 0.5 // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0xe1,0x01,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_sub_co_u32 v5, s[0:1], v1, -4.0 // W64: encoding: [0x05,0x00,0x10,0xd7,0x01,0xef,0x01,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v1, v2 // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0x05,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v255, s0, v1, v2 // W32: encoding: [0xff,0x00,0x19,0xd7,0x01,0x05,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v255, v2 // W32: encoding: [0x05,0x00,0x19,0xd7,0xff,0x05,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, s1, v2 // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, s103, v2 // W32: encoding: [0x05,0x00,0x19,0xd7,0x67,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, vcc_lo, v2 // W32: encoding: [0x05,0x00,0x19,0xd7,0x6a,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, vcc_hi, v2 // W32: encoding: [0x05,0x00,0x19,0xd7,0x6b,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, ttmp11, v2 // W32: encoding: [0x05,0x00,0x19,0xd7,0x77,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, m0, v2 // W32: encoding: [0x05,0x00,0x19,0xd7,0x7c,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, exec_lo, v2 // W32: encoding: [0x05,0x00,0x19,0xd7,0x7e,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, exec_hi, v2 // W32: encoding: [0x05,0x00,0x19,0xd7,0x7f,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, 0, v2 // W32: encoding: [0x05,0x00,0x19,0xd7,0x80,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, -1, v2 // W32: encoding: [0x05,0x00,0x19,0xd7,0xc1,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, 0.5, v2 // W32: encoding: [0x05,0x00,0x19,0xd7,0xf0,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, -4.0, v2 // W32: encoding: [0x05,0x00,0x19,0xd7,0xf7,0x04,0x02,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v1, v255 // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0xff,0x03,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v1, s2 // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0x05,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v1, s103 // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0xcf,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v1, vcc_lo // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0xd5,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v1, vcc_hi // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0xd7,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v1, ttmp11 // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0xef,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v1, m0 // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0xf9,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v1, exec_lo // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0xfd,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v1, exec_hi // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0xff,0x00,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v1, 0 // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0x01,0x01,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v1, -1 // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0x83,0x01,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v1, 0.5 // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0xe1,0x01,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s0, v1, -4.0 // W32: encoding: [0x05,0x00,0x19,0xd7,0x01,0xef,0x01,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v1, v2 // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0x05,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v255, s[0:1], v1, v2 // W64: encoding: [0xff,0x00,0x19,0xd7,0x01,0x05,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v255, v2 // W64: encoding: [0x05,0x00,0x19,0xd7,0xff,0x05,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], s1, v2 // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], s103, v2 // W64: encoding: [0x05,0x00,0x19,0xd7,0x67,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], vcc_lo, v2 // W64: encoding: [0x05,0x00,0x19,0xd7,0x6a,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], vcc_hi, v2 // W64: encoding: [0x05,0x00,0x19,0xd7,0x6b,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], ttmp11, v2 // W64: encoding: [0x05,0x00,0x19,0xd7,0x77,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], m0, v2 // W64: encoding: [0x05,0x00,0x19,0xd7,0x7c,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], exec_lo, v2 // W64: encoding: [0x05,0x00,0x19,0xd7,0x7e,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], exec_hi, v2 // W64: encoding: [0x05,0x00,0x19,0xd7,0x7f,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], 0, v2 // W64: encoding: [0x05,0x00,0x19,0xd7,0x80,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], -1, v2 // W64: encoding: [0x05,0x00,0x19,0xd7,0xc1,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], 0.5, v2 // W64: encoding: [0x05,0x00,0x19,0xd7,0xf0,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], -4.0, v2 // W64: encoding: [0x05,0x00,0x19,0xd7,0xf7,0x04,0x02,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v1, v255 // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0xff,0x03,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v1, s2 // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0x05,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v1, s103 // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0xcf,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v1, vcc_lo // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0xd5,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v1, vcc_hi // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0xd7,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v1, ttmp11 // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0xef,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v1, m0 // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0xf9,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v1, exec_lo // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0xfd,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v1, exec_hi // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0xff,0x00,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v1, 0 // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0x01,0x01,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v1, -1 // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0x83,0x01,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v1, 0.5 // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0xe1,0x01,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_subrev_co_u32 v5, s[0:1], v1, -4.0 // W64: encoding: [0x05,0x00,0x19,0xd7,0x01,0xef,0x01,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_ldexp_f32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0x05,0x02,0x00] v_ldexp_f32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x62,0xd7,0x01,0x05,0x02,0x00] v_ldexp_f32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0xff,0x05,0x02,0x00] v_ldexp_f32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0x04,0x02,0x00] v_ldexp_f32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x67,0x04,0x02,0x00] v_ldexp_f32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x6a,0x04,0x02,0x00] v_ldexp_f32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x6b,0x04,0x02,0x00] v_ldexp_f32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x77,0x04,0x02,0x00] v_ldexp_f32 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x7c,0x04,0x02,0x00] v_ldexp_f32 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x7e,0x04,0x02,0x00] v_ldexp_f32 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x7f,0x04,0x02,0x00] v_ldexp_f32 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x80,0x04,0x02,0x00] v_ldexp_f32 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0xc1,0x04,0x02,0x00] v_ldexp_f32 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0xf0,0x04,0x02,0x00] v_ldexp_f32 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0xf7,0x04,0x02,0x00] v_ldexp_f32 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0xff,0x03,0x00] v_ldexp_f32 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0x05,0x00,0x00] v_ldexp_f32 v5, v1, s103 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0xcf,0x00,0x00] v_ldexp_f32 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0xd5,0x00,0x00] v_ldexp_f32 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0xd7,0x00,0x00] v_ldexp_f32 v5, v1, ttmp11 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0xef,0x00,0x00] v_ldexp_f32 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0xf9,0x00,0x00] v_ldexp_f32 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0xfd,0x00,0x00] v_ldexp_f32 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0xff,0x00,0x00] v_ldexp_f32 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0x01,0x01,0x00] v_ldexp_f32 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0x83,0x01,0x00] v_ldexp_f32 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0xe1,0x01,0x00] v_ldexp_f32 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0xef,0x01,0x00] v_ldexp_f32 v5, -v1, v2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0x05,0x02,0x20] v_ldexp_f32 v5, |v1|, v2 // GFX10: encoding: [0x05,0x01,0x62,0xd7,0x01,0x05,0x02,0x00] v_ldexp_f32 v5, v1, v2 clamp // GFX10: encoding: [0x05,0x80,0x62,0xd7,0x01,0x05,0x02,0x00] v_ldexp_f32 v5, v1, v2 mul:2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0x05,0x02,0x08] v_ldexp_f32 v5, v1, v2 mul:4 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0x05,0x02,0x10] v_ldexp_f32 v5, v1, v2 div:2 // GFX10: encoding: [0x05,0x00,0x62,0xd7,0x01,0x05,0x02,0x18] v_cvt_pknorm_i16_f32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x68,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0xff,0x05,0x02,0x00] v_cvt_pknorm_i16_f32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0x04,0x02,0x00] v_cvt_pknorm_i16_f32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x67,0x04,0x02,0x00] v_cvt_pknorm_i16_f32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x6a,0x04,0x02,0x00] v_cvt_pknorm_i16_f32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x6b,0x04,0x02,0x00] v_cvt_pknorm_i16_f32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x77,0x04,0x02,0x00] v_cvt_pknorm_i16_f32 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x7c,0x04,0x02,0x00] v_cvt_pknorm_i16_f32 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x7e,0x04,0x02,0x00] v_cvt_pknorm_i16_f32 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x7f,0x04,0x02,0x00] v_cvt_pknorm_i16_f32 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x80,0x04,0x02,0x00] v_cvt_pknorm_i16_f32 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0xc1,0x04,0x02,0x00] v_cvt_pknorm_i16_f32 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0xf0,0x04,0x02,0x00] v_cvt_pknorm_i16_f32 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0xf7,0x04,0x02,0x00] v_cvt_pknorm_i16_f32 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0xff,0x03,0x00] v_cvt_pknorm_i16_f32 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0x05,0x00,0x00] v_cvt_pknorm_i16_f32 v5, v1, s103 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0xcf,0x00,0x00] v_cvt_pknorm_i16_f32 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0xd5,0x00,0x00] v_cvt_pknorm_i16_f32 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0xd7,0x00,0x00] v_cvt_pknorm_i16_f32 v5, v1, ttmp11 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0xef,0x00,0x00] v_cvt_pknorm_i16_f32 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0xf9,0x00,0x00] v_cvt_pknorm_i16_f32 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0xfd,0x00,0x00] v_cvt_pknorm_i16_f32 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0xff,0x00,0x00] v_cvt_pknorm_i16_f32 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0x01,0x01,0x00] v_cvt_pknorm_i16_f32 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0x83,0x01,0x00] v_cvt_pknorm_i16_f32 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0xe1,0x01,0x00] v_cvt_pknorm_i16_f32 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0xef,0x01,0x00] v_cvt_pknorm_i16_f32 v5, -v1, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0x05,0x02,0x20] v_cvt_pknorm_i16_f32 v5, v1, -v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0x05,0x02,0x40] v_cvt_pknorm_i16_f32 v5, -v1, -v2 // GFX10: encoding: [0x05,0x00,0x68,0xd7,0x01,0x05,0x02,0x60] v_cvt_pknorm_i16_f32 v5, |v1|, v2 // GFX10: encoding: [0x05,0x01,0x68,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f32 v5, v1, |v2| // GFX10: encoding: [0x05,0x02,0x68,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f32 v5, |v1|, |v2| // GFX10: encoding: [0x05,0x03,0x68,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f32 v5, v1, v2 clamp // GFX10: encoding: [0x05,0x80,0x68,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x69,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0xff,0x05,0x02,0x00] v_cvt_pknorm_u16_f32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0x04,0x02,0x00] v_cvt_pknorm_u16_f32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x67,0x04,0x02,0x00] v_cvt_pknorm_u16_f32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x6a,0x04,0x02,0x00] v_cvt_pknorm_u16_f32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x6b,0x04,0x02,0x00] v_cvt_pknorm_u16_f32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x77,0x04,0x02,0x00] v_cvt_pknorm_u16_f32 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x7c,0x04,0x02,0x00] v_cvt_pknorm_u16_f32 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x7e,0x04,0x02,0x00] v_cvt_pknorm_u16_f32 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x7f,0x04,0x02,0x00] v_cvt_pknorm_u16_f32 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x80,0x04,0x02,0x00] v_cvt_pknorm_u16_f32 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0xc1,0x04,0x02,0x00] v_cvt_pknorm_u16_f32 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0xf0,0x04,0x02,0x00] v_cvt_pknorm_u16_f32 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0xf7,0x04,0x02,0x00] v_cvt_pknorm_u16_f32 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0xff,0x03,0x00] v_cvt_pknorm_u16_f32 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0x05,0x00,0x00] v_cvt_pknorm_u16_f32 v5, v1, s103 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0xcf,0x00,0x00] v_cvt_pknorm_u16_f32 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0xd5,0x00,0x00] v_cvt_pknorm_u16_f32 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0xd7,0x00,0x00] v_cvt_pknorm_u16_f32 v5, v1, ttmp11 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0xef,0x00,0x00] v_cvt_pknorm_u16_f32 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0xf9,0x00,0x00] v_cvt_pknorm_u16_f32 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0xfd,0x00,0x00] v_cvt_pknorm_u16_f32 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0xff,0x00,0x00] v_cvt_pknorm_u16_f32 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0x01,0x01,0x00] v_cvt_pknorm_u16_f32 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0x83,0x01,0x00] v_cvt_pknorm_u16_f32 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0xe1,0x01,0x00] v_cvt_pknorm_u16_f32 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0xef,0x01,0x00] v_cvt_pknorm_u16_f32 v5, -v1, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0x05,0x02,0x20] v_cvt_pknorm_u16_f32 v5, v1, -v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0x05,0x02,0x40] v_cvt_pknorm_u16_f32 v5, -v1, -v2 // GFX10: encoding: [0x05,0x00,0x69,0xd7,0x01,0x05,0x02,0x60] v_cvt_pknorm_u16_f32 v5, |v1|, v2 // GFX10: encoding: [0x05,0x01,0x69,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f32 v5, v1, |v2| // GFX10: encoding: [0x05,0x02,0x69,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f32 v5, |v1|, |v2| // GFX10: encoding: [0x05,0x03,0x69,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f32 v5, v1, v2 clamp // GFX10: encoding: [0x05,0x80,0x69,0xd7,0x01,0x05,0x02,0x00] v_cvt_pk_u16_u32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0x05,0x02,0x00] v_cvt_pk_u16_u32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x6a,0xd7,0x01,0x05,0x02,0x00] v_cvt_pk_u16_u32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0xff,0x05,0x02,0x00] v_cvt_pk_u16_u32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0x04,0x02,0x00] v_cvt_pk_u16_u32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x67,0x04,0x02,0x00] v_cvt_pk_u16_u32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x6a,0x04,0x02,0x00] v_cvt_pk_u16_u32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x6b,0x04,0x02,0x00] v_cvt_pk_u16_u32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x77,0x04,0x02,0x00] v_cvt_pk_u16_u32 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x7c,0x04,0x02,0x00] v_cvt_pk_u16_u32 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x7e,0x04,0x02,0x00] v_cvt_pk_u16_u32 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x7f,0x04,0x02,0x00] v_cvt_pk_u16_u32 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x80,0x04,0x02,0x00] v_cvt_pk_u16_u32 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0xc1,0x04,0x02,0x00] v_cvt_pk_u16_u32 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0xf0,0x04,0x02,0x00] v_cvt_pk_u16_u32 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0xf7,0x04,0x02,0x00] v_cvt_pk_u16_u32 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0xff,0x03,0x00] v_cvt_pk_u16_u32 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0x05,0x00,0x00] v_cvt_pk_u16_u32 v5, v1, s103 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0xcf,0x00,0x00] v_cvt_pk_u16_u32 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0xd5,0x00,0x00] v_cvt_pk_u16_u32 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0xd7,0x00,0x00] v_cvt_pk_u16_u32 v5, v1, ttmp11 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0xef,0x00,0x00] v_cvt_pk_u16_u32 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0xf9,0x00,0x00] v_cvt_pk_u16_u32 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0xfd,0x00,0x00] v_cvt_pk_u16_u32 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0xff,0x00,0x00] v_cvt_pk_u16_u32 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0x01,0x01,0x00] v_cvt_pk_u16_u32 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0x83,0x01,0x00] v_cvt_pk_u16_u32 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0xe1,0x01,0x00] v_cvt_pk_u16_u32 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x6a,0xd7,0x01,0xef,0x01,0x00] v_cvt_pk_i16_i32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0x05,0x02,0x00] v_cvt_pk_i16_i32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x6b,0xd7,0x01,0x05,0x02,0x00] v_cvt_pk_i16_i32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0xff,0x05,0x02,0x00] v_cvt_pk_i16_i32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0x04,0x02,0x00] v_cvt_pk_i16_i32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x67,0x04,0x02,0x00] v_cvt_pk_i16_i32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x6a,0x04,0x02,0x00] v_cvt_pk_i16_i32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x6b,0x04,0x02,0x00] v_cvt_pk_i16_i32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x77,0x04,0x02,0x00] v_cvt_pk_i16_i32 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x7c,0x04,0x02,0x00] v_cvt_pk_i16_i32 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x7e,0x04,0x02,0x00] v_cvt_pk_i16_i32 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x7f,0x04,0x02,0x00] v_cvt_pk_i16_i32 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x80,0x04,0x02,0x00] v_cvt_pk_i16_i32 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0xc1,0x04,0x02,0x00] v_cvt_pk_i16_i32 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0xf0,0x04,0x02,0x00] v_cvt_pk_i16_i32 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0xf7,0x04,0x02,0x00] v_cvt_pk_i16_i32 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0xff,0x03,0x00] v_cvt_pk_i16_i32 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0x05,0x00,0x00] v_cvt_pk_i16_i32 v5, v1, s103 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0xcf,0x00,0x00] v_cvt_pk_i16_i32 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0xd5,0x00,0x00] v_cvt_pk_i16_i32 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0xd7,0x00,0x00] v_cvt_pk_i16_i32 v5, v1, ttmp11 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0xef,0x00,0x00] v_cvt_pk_i16_i32 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0xf9,0x00,0x00] v_cvt_pk_i16_i32 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0xfd,0x00,0x00] v_cvt_pk_i16_i32 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0xff,0x00,0x00] v_cvt_pk_i16_i32 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0x01,0x01,0x00] v_cvt_pk_i16_i32 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0x83,0x01,0x00] v_cvt_pk_i16_i32 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0xe1,0x01,0x00] v_cvt_pk_i16_i32 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x6b,0xd7,0x01,0xef,0x01,0x00] v_mad_legacy_f32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0x0e,0x04] v_mad_legacy_f32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x40,0xd5,0x01,0x05,0x0e,0x04] v_mad_legacy_f32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0xff,0x05,0x0e,0x04] v_mad_legacy_f32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x04,0x0e,0x04] v_mad_legacy_f32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x67,0x04,0x0e,0x04] v_mad_legacy_f32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x6a,0x04,0x0e,0x04] v_mad_legacy_f32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x6b,0x04,0x0e,0x04] v_mad_legacy_f32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x77,0x04,0x0e,0x04] v_mad_legacy_f32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x7c,0x04,0x0e,0x04] v_mad_legacy_f32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x7e,0x04,0x0e,0x04] v_mad_legacy_f32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x7f,0x04,0x0e,0x04] v_mad_legacy_f32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x80,0x04,0x0e,0x04] v_mad_legacy_f32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0xc1,0x04,0x0e,0x04] v_mad_legacy_f32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0xf0,0x04,0x0e,0x04] v_mad_legacy_f32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0xf7,0x04,0x0e,0x04] v_mad_legacy_f32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0xff,0x0f,0x04] v_mad_legacy_f32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0x0c,0x04] v_mad_legacy_f32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0xcf,0x0c,0x04] v_mad_legacy_f32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0xd5,0x0c,0x04] v_mad_legacy_f32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0xd7,0x0c,0x04] v_mad_legacy_f32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0xef,0x0c,0x04] v_mad_legacy_f32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0xf9,0x0c,0x04] v_mad_legacy_f32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0xfd,0x0c,0x04] v_mad_legacy_f32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0xff,0x0c,0x04] v_mad_legacy_f32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x01,0x0d,0x04] v_mad_legacy_f32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x83,0x0d,0x04] v_mad_legacy_f32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0xe1,0x0d,0x04] v_mad_legacy_f32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0xef,0x0d,0x04] v_mad_legacy_f32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0xfe,0x07] v_mad_legacy_f32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0x0e,0x00] v_mad_legacy_f32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0x9e,0x01] v_mad_legacy_f32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0xaa,0x01] v_mad_legacy_f32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0xae,0x01] v_mad_legacy_f32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0xde,0x01] v_mad_legacy_f32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0xf2,0x01] v_mad_legacy_f32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0xfa,0x01] v_mad_legacy_f32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0xfe,0x01] v_mad_legacy_f32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0x02,0x02] v_mad_legacy_f32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0x06,0x03] v_mad_legacy_f32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0xc2,0x03] v_mad_legacy_f32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0xde,0x03] v_mad_legacy_f32 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0x0e,0x24] v_mad_legacy_f32 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0x0e,0x44] v_mad_legacy_f32 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0x0e,0x84] v_mad_legacy_f32 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0x0e,0xe4] v_mad_legacy_f32 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x40,0xd5,0x01,0x05,0x0e,0x04] v_mad_legacy_f32 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x40,0xd5,0x01,0x05,0x0e,0x04] v_mad_legacy_f32 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x40,0xd5,0x01,0x05,0x0e,0x04] v_mad_legacy_f32 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x40,0xd5,0x01,0x05,0x0e,0x04] v_mad_legacy_f32 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x40,0xd5,0x01,0x05,0x0e,0x04] v_mad_legacy_f32 v5, v1, v2, v3 mul:2 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0x0e,0x0c] v_mad_legacy_f32 v5, v1, v2, v3 mul:4 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0x0e,0x14] v_mad_legacy_f32 v5, v1, v2, v3 div:2 // GFX10: encoding: [0x05,0x00,0x40,0xd5,0x01,0x05,0x0e,0x1c] v_mad_f32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0x0e,0x04] v_mad_f32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x41,0xd5,0x01,0x05,0x0e,0x04] v_mad_f32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0xff,0x05,0x0e,0x04] v_mad_f32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x04,0x0e,0x04] v_mad_f32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x67,0x04,0x0e,0x04] v_mad_f32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x6a,0x04,0x0e,0x04] v_mad_f32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x6b,0x04,0x0e,0x04] v_mad_f32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x77,0x04,0x0e,0x04] v_mad_f32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x7c,0x04,0x0e,0x04] v_mad_f32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x7e,0x04,0x0e,0x04] v_mad_f32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x7f,0x04,0x0e,0x04] v_mad_f32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x80,0x04,0x0e,0x04] v_mad_f32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0xc1,0x04,0x0e,0x04] v_mad_f32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0xf0,0x04,0x0e,0x04] v_mad_f32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0xf7,0x04,0x0e,0x04] v_mad_f32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0xff,0x0f,0x04] v_mad_f32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0x0c,0x04] v_mad_f32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0xcf,0x0c,0x04] v_mad_f32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0xd5,0x0c,0x04] v_mad_f32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0xd7,0x0c,0x04] v_mad_f32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0xef,0x0c,0x04] v_mad_f32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0xf9,0x0c,0x04] v_mad_f32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0xfd,0x0c,0x04] v_mad_f32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0xff,0x0c,0x04] v_mad_f32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x01,0x0d,0x04] v_mad_f32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x83,0x0d,0x04] v_mad_f32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0xe1,0x0d,0x04] v_mad_f32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0xef,0x0d,0x04] v_mad_f32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0xfe,0x07] v_mad_f32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0x0e,0x00] v_mad_f32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0x9e,0x01] v_mad_f32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0xaa,0x01] v_mad_f32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0xae,0x01] v_mad_f32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0xde,0x01] v_mad_f32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0xf2,0x01] v_mad_f32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0xfa,0x01] v_mad_f32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0xfe,0x01] v_mad_f32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0x02,0x02] v_mad_f32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0x06,0x03] v_mad_f32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0xc2,0x03] v_mad_f32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0xde,0x03] v_mad_f32 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0x0e,0x24] v_mad_f32 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0x0e,0x44] v_mad_f32 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0x0e,0x84] v_mad_f32 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0x0e,0xe4] v_mad_f32 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x41,0xd5,0x01,0x05,0x0e,0x04] v_mad_f32 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x41,0xd5,0x01,0x05,0x0e,0x04] v_mad_f32 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x41,0xd5,0x01,0x05,0x0e,0x04] v_mad_f32 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x41,0xd5,0x01,0x05,0x0e,0x04] v_mad_f32 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x41,0xd5,0x01,0x05,0x0e,0x04] v_mad_f32 v5, v1, v2, v3 mul:2 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0x0e,0x0c] v_mad_f32 v5, v1, v2, v3 mul:4 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0x0e,0x14] v_mad_f32 v5, v1, v2, v3 div:2 // GFX10: encoding: [0x05,0x00,0x41,0xd5,0x01,0x05,0x0e,0x1c] v_mad_i32_i24 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0x0e,0x04] v_mad_i32_i24 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x42,0xd5,0x01,0x05,0x0e,0x04] v_mad_i32_i24 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0xff,0x05,0x0e,0x04] v_mad_i32_i24 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x04,0x0e,0x04] v_mad_i32_i24 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x67,0x04,0x0e,0x04] v_mad_i32_i24 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x6a,0x04,0x0e,0x04] v_mad_i32_i24 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x6b,0x04,0x0e,0x04] v_mad_i32_i24 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x77,0x04,0x0e,0x04] v_mad_i32_i24 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x7c,0x04,0x0e,0x04] v_mad_i32_i24 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x7e,0x04,0x0e,0x04] v_mad_i32_i24 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x7f,0x04,0x0e,0x04] v_mad_i32_i24 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x80,0x04,0x0e,0x04] v_mad_i32_i24 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0xc1,0x04,0x0e,0x04] v_mad_i32_i24 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0xf0,0x04,0x0e,0x04] v_mad_i32_i24 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0xf7,0x04,0x0e,0x04] v_mad_i32_i24 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0xff,0x0f,0x04] v_mad_i32_i24 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0x0c,0x04] v_mad_i32_i24 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0xcf,0x0c,0x04] v_mad_i32_i24 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0xd5,0x0c,0x04] v_mad_i32_i24 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0xd7,0x0c,0x04] v_mad_i32_i24 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0xef,0x0c,0x04] v_mad_i32_i24 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0xf9,0x0c,0x04] v_mad_i32_i24 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0xfd,0x0c,0x04] v_mad_i32_i24 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0xff,0x0c,0x04] v_mad_i32_i24 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x01,0x0d,0x04] v_mad_i32_i24 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x83,0x0d,0x04] v_mad_i32_i24 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0xe1,0x0d,0x04] v_mad_i32_i24 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0xef,0x0d,0x04] v_mad_i32_i24 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0xfe,0x07] v_mad_i32_i24 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0x0e,0x00] v_mad_i32_i24 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0x9e,0x01] v_mad_i32_i24 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0xaa,0x01] v_mad_i32_i24 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0xae,0x01] v_mad_i32_i24 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0xde,0x01] v_mad_i32_i24 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0xf2,0x01] v_mad_i32_i24 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0xfa,0x01] v_mad_i32_i24 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0xfe,0x01] v_mad_i32_i24 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0x02,0x02] v_mad_i32_i24 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0x06,0x03] v_mad_i32_i24 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0xc2,0x03] v_mad_i32_i24 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x42,0xd5,0x01,0x05,0xde,0x03] v_mad_u32_u24 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0x0e,0x04] v_mad_u32_u24 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x43,0xd5,0x01,0x05,0x0e,0x04] v_mad_u32_u24 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0xff,0x05,0x0e,0x04] v_mad_u32_u24 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x04,0x0e,0x04] v_mad_u32_u24 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x67,0x04,0x0e,0x04] v_mad_u32_u24 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x6a,0x04,0x0e,0x04] v_mad_u32_u24 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x6b,0x04,0x0e,0x04] v_mad_u32_u24 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x77,0x04,0x0e,0x04] v_mad_u32_u24 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x7c,0x04,0x0e,0x04] v_mad_u32_u24 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x7e,0x04,0x0e,0x04] v_mad_u32_u24 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x7f,0x04,0x0e,0x04] v_mad_u32_u24 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x80,0x04,0x0e,0x04] v_mad_u32_u24 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0xc1,0x04,0x0e,0x04] v_mad_u32_u24 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0xf0,0x04,0x0e,0x04] v_mad_u32_u24 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0xf7,0x04,0x0e,0x04] v_mad_u32_u24 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0xff,0x0f,0x04] v_mad_u32_u24 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0x0c,0x04] v_mad_u32_u24 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0xcf,0x0c,0x04] v_mad_u32_u24 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0xd5,0x0c,0x04] v_mad_u32_u24 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0xd7,0x0c,0x04] v_mad_u32_u24 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0xef,0x0c,0x04] v_mad_u32_u24 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0xf9,0x0c,0x04] v_mad_u32_u24 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0xfd,0x0c,0x04] v_mad_u32_u24 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0xff,0x0c,0x04] v_mad_u32_u24 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x01,0x0d,0x04] v_mad_u32_u24 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x83,0x0d,0x04] v_mad_u32_u24 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0xe1,0x0d,0x04] v_mad_u32_u24 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0xef,0x0d,0x04] v_mad_u32_u24 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0xfe,0x07] v_mad_u32_u24 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0x0e,0x00] v_mad_u32_u24 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0x9e,0x01] v_mad_u32_u24 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0xaa,0x01] v_mad_u32_u24 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0xae,0x01] v_mad_u32_u24 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0xde,0x01] v_mad_u32_u24 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0xf2,0x01] v_mad_u32_u24 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0xfa,0x01] v_mad_u32_u24 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0xfe,0x01] v_mad_u32_u24 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0x02,0x02] v_mad_u32_u24 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0x06,0x03] v_mad_u32_u24 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0xc2,0x03] v_mad_u32_u24 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x43,0xd5,0x01,0x05,0xde,0x03] v_cubeid_f32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0x0e,0x04] v_cubeid_f32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x44,0xd5,0x01,0x05,0x0e,0x04] v_cubeid_f32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0xff,0x05,0x0e,0x04] v_cubeid_f32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x04,0x0e,0x04] v_cubeid_f32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x67,0x04,0x0e,0x04] v_cubeid_f32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x6a,0x04,0x0e,0x04] v_cubeid_f32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x6b,0x04,0x0e,0x04] v_cubeid_f32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x77,0x04,0x0e,0x04] v_cubeid_f32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x7c,0x04,0x0e,0x04] v_cubeid_f32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x7e,0x04,0x0e,0x04] v_cubeid_f32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x7f,0x04,0x0e,0x04] v_cubeid_f32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x80,0x04,0x0e,0x04] v_cubeid_f32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0xc1,0x04,0x0e,0x04] v_cubeid_f32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0xf0,0x04,0x0e,0x04] v_cubeid_f32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0xf7,0x04,0x0e,0x04] v_cubeid_f32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0xff,0x0f,0x04] v_cubeid_f32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0x0c,0x04] v_cubeid_f32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0xcf,0x0c,0x04] v_cubeid_f32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0xd5,0x0c,0x04] v_cubeid_f32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0xd7,0x0c,0x04] v_cubeid_f32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0xef,0x0c,0x04] v_cubeid_f32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0xf9,0x0c,0x04] v_cubeid_f32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0xfd,0x0c,0x04] v_cubeid_f32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0xff,0x0c,0x04] v_cubeid_f32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x01,0x0d,0x04] v_cubeid_f32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x83,0x0d,0x04] v_cubeid_f32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0xe1,0x0d,0x04] v_cubeid_f32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0xef,0x0d,0x04] v_cubeid_f32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0xfe,0x07] v_cubeid_f32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0x0e,0x00] v_cubeid_f32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0x9e,0x01] v_cubeid_f32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0xaa,0x01] v_cubeid_f32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0xae,0x01] v_cubeid_f32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0xde,0x01] v_cubeid_f32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0xf2,0x01] v_cubeid_f32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0xfa,0x01] v_cubeid_f32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0xfe,0x01] v_cubeid_f32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0x02,0x02] v_cubeid_f32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0x06,0x03] v_cubeid_f32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0xc2,0x03] v_cubeid_f32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0xde,0x03] v_cubeid_f32 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0x0e,0x24] v_cubeid_f32 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0x0e,0x44] v_cubeid_f32 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0x0e,0x84] v_cubeid_f32 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0x0e,0xe4] v_cubeid_f32 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x44,0xd5,0x01,0x05,0x0e,0x04] v_cubeid_f32 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x44,0xd5,0x01,0x05,0x0e,0x04] v_cubeid_f32 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x44,0xd5,0x01,0x05,0x0e,0x04] v_cubeid_f32 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x44,0xd5,0x01,0x05,0x0e,0x04] v_cubeid_f32 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x44,0xd5,0x01,0x05,0x0e,0x04] v_cubeid_f32 v5, v1, v2, v3 mul:2 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0x0e,0x0c] v_cubeid_f32 v5, v1, v2, v3 mul:4 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0x0e,0x14] v_cubeid_f32 v5, v1, v2, v3 div:2 // GFX10: encoding: [0x05,0x00,0x44,0xd5,0x01,0x05,0x0e,0x1c] v_cubesc_f32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0x0e,0x04] v_cubesc_f32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x45,0xd5,0x01,0x05,0x0e,0x04] v_cubesc_f32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0xff,0x05,0x0e,0x04] v_cubesc_f32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x04,0x0e,0x04] v_cubesc_f32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x67,0x04,0x0e,0x04] v_cubesc_f32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x6a,0x04,0x0e,0x04] v_cubesc_f32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x6b,0x04,0x0e,0x04] v_cubesc_f32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x77,0x04,0x0e,0x04] v_cubesc_f32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x7c,0x04,0x0e,0x04] v_cubesc_f32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x7e,0x04,0x0e,0x04] v_cubesc_f32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x7f,0x04,0x0e,0x04] v_cubesc_f32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x80,0x04,0x0e,0x04] v_cubesc_f32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0xc1,0x04,0x0e,0x04] v_cubesc_f32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0xf0,0x04,0x0e,0x04] v_cubesc_f32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0xf7,0x04,0x0e,0x04] v_cubesc_f32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0xff,0x0f,0x04] v_cubesc_f32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0x0c,0x04] v_cubesc_f32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0xcf,0x0c,0x04] v_cubesc_f32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0xd5,0x0c,0x04] v_cubesc_f32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0xd7,0x0c,0x04] v_cubesc_f32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0xef,0x0c,0x04] v_cubesc_f32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0xf9,0x0c,0x04] v_cubesc_f32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0xfd,0x0c,0x04] v_cubesc_f32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0xff,0x0c,0x04] v_cubesc_f32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x01,0x0d,0x04] v_cubesc_f32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x83,0x0d,0x04] v_cubesc_f32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0xe1,0x0d,0x04] v_cubesc_f32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0xef,0x0d,0x04] v_cubesc_f32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0xfe,0x07] v_cubesc_f32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0x0e,0x00] v_cubesc_f32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0x9e,0x01] v_cubesc_f32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0xaa,0x01] v_cubesc_f32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0xae,0x01] v_cubesc_f32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0xde,0x01] v_cubesc_f32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0xf2,0x01] v_cubesc_f32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0xfa,0x01] v_cubesc_f32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0xfe,0x01] v_cubesc_f32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0x02,0x02] v_cubesc_f32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0x06,0x03] v_cubesc_f32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0xc2,0x03] v_cubesc_f32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0xde,0x03] v_cubesc_f32 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0x0e,0x24] v_cubesc_f32 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0x0e,0x44] v_cubesc_f32 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0x0e,0x84] v_cubesc_f32 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0x0e,0xe4] v_cubesc_f32 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x45,0xd5,0x01,0x05,0x0e,0x04] v_cubesc_f32 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x45,0xd5,0x01,0x05,0x0e,0x04] v_cubesc_f32 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x45,0xd5,0x01,0x05,0x0e,0x04] v_cubesc_f32 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x45,0xd5,0x01,0x05,0x0e,0x04] v_cubesc_f32 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x45,0xd5,0x01,0x05,0x0e,0x04] v_cubesc_f32 v5, v1, v2, v3 mul:2 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0x0e,0x0c] v_cubesc_f32 v5, v1, v2, v3 mul:4 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0x0e,0x14] v_cubesc_f32 v5, v1, v2, v3 div:2 // GFX10: encoding: [0x05,0x00,0x45,0xd5,0x01,0x05,0x0e,0x1c] v_cubetc_f32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0x0e,0x04] v_cubetc_f32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x46,0xd5,0x01,0x05,0x0e,0x04] v_cubetc_f32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0xff,0x05,0x0e,0x04] v_cubetc_f32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x04,0x0e,0x04] v_cubetc_f32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x67,0x04,0x0e,0x04] v_cubetc_f32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x6a,0x04,0x0e,0x04] v_cubetc_f32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x6b,0x04,0x0e,0x04] v_cubetc_f32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x77,0x04,0x0e,0x04] v_cubetc_f32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x7c,0x04,0x0e,0x04] v_cubetc_f32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x7e,0x04,0x0e,0x04] v_cubetc_f32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x7f,0x04,0x0e,0x04] v_cubetc_f32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x80,0x04,0x0e,0x04] v_cubetc_f32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0xc1,0x04,0x0e,0x04] v_cubetc_f32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0xf0,0x04,0x0e,0x04] v_cubetc_f32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0xf7,0x04,0x0e,0x04] v_cubetc_f32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0xff,0x0f,0x04] v_cubetc_f32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0x0c,0x04] v_cubetc_f32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0xcf,0x0c,0x04] v_cubetc_f32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0xd5,0x0c,0x04] v_cubetc_f32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0xd7,0x0c,0x04] v_cubetc_f32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0xef,0x0c,0x04] v_cubetc_f32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0xf9,0x0c,0x04] v_cubetc_f32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0xfd,0x0c,0x04] v_cubetc_f32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0xff,0x0c,0x04] v_cubetc_f32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x01,0x0d,0x04] v_cubetc_f32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x83,0x0d,0x04] v_cubetc_f32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0xe1,0x0d,0x04] v_cubetc_f32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0xef,0x0d,0x04] v_cubetc_f32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0xfe,0x07] v_cubetc_f32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0x0e,0x00] v_cubetc_f32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0x9e,0x01] v_cubetc_f32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0xaa,0x01] v_cubetc_f32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0xae,0x01] v_cubetc_f32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0xde,0x01] v_cubetc_f32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0xf2,0x01] v_cubetc_f32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0xfa,0x01] v_cubetc_f32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0xfe,0x01] v_cubetc_f32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0x02,0x02] v_cubetc_f32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0x06,0x03] v_cubetc_f32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0xc2,0x03] v_cubetc_f32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0xde,0x03] v_cubetc_f32 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0x0e,0x24] v_cubetc_f32 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0x0e,0x44] v_cubetc_f32 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0x0e,0x84] v_cubetc_f32 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0x0e,0xe4] v_cubetc_f32 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x46,0xd5,0x01,0x05,0x0e,0x04] v_cubetc_f32 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x46,0xd5,0x01,0x05,0x0e,0x04] v_cubetc_f32 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x46,0xd5,0x01,0x05,0x0e,0x04] v_cubetc_f32 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x46,0xd5,0x01,0x05,0x0e,0x04] v_cubetc_f32 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x46,0xd5,0x01,0x05,0x0e,0x04] v_cubetc_f32 v5, v1, v2, v3 mul:2 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0x0e,0x0c] v_cubetc_f32 v5, v1, v2, v3 mul:4 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0x0e,0x14] v_cubetc_f32 v5, v1, v2, v3 div:2 // GFX10: encoding: [0x05,0x00,0x46,0xd5,0x01,0x05,0x0e,0x1c] v_cubema_f32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0x0e,0x04] v_cubema_f32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x47,0xd5,0x01,0x05,0x0e,0x04] v_cubema_f32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0xff,0x05,0x0e,0x04] v_cubema_f32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x04,0x0e,0x04] v_cubema_f32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x67,0x04,0x0e,0x04] v_cubema_f32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x6a,0x04,0x0e,0x04] v_cubema_f32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x6b,0x04,0x0e,0x04] v_cubema_f32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x77,0x04,0x0e,0x04] v_cubema_f32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x7c,0x04,0x0e,0x04] v_cubema_f32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x7e,0x04,0x0e,0x04] v_cubema_f32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x7f,0x04,0x0e,0x04] v_cubema_f32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x80,0x04,0x0e,0x04] v_cubema_f32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0xc1,0x04,0x0e,0x04] v_cubema_f32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0xf0,0x04,0x0e,0x04] v_cubema_f32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0xf7,0x04,0x0e,0x04] v_cubema_f32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0xff,0x0f,0x04] v_cubema_f32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0x0c,0x04] v_cubema_f32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0xcf,0x0c,0x04] v_cubema_f32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0xd5,0x0c,0x04] v_cubema_f32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0xd7,0x0c,0x04] v_cubema_f32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0xef,0x0c,0x04] v_cubema_f32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0xf9,0x0c,0x04] v_cubema_f32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0xfd,0x0c,0x04] v_cubema_f32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0xff,0x0c,0x04] v_cubema_f32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x01,0x0d,0x04] v_cubema_f32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x83,0x0d,0x04] v_cubema_f32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0xe1,0x0d,0x04] v_cubema_f32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0xef,0x0d,0x04] v_cubema_f32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0xfe,0x07] v_cubema_f32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0x0e,0x00] v_cubema_f32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0x9e,0x01] v_cubema_f32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0xaa,0x01] v_cubema_f32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0xae,0x01] v_cubema_f32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0xde,0x01] v_cubema_f32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0xf2,0x01] v_cubema_f32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0xfa,0x01] v_cubema_f32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0xfe,0x01] v_cubema_f32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0x02,0x02] v_cubema_f32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0x06,0x03] v_cubema_f32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0xc2,0x03] v_cubema_f32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0xde,0x03] v_cubema_f32 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0x0e,0x24] v_cubema_f32 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0x0e,0x44] v_cubema_f32 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0x0e,0x84] v_cubema_f32 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0x0e,0xe4] v_cubema_f32 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x47,0xd5,0x01,0x05,0x0e,0x04] v_cubema_f32 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x47,0xd5,0x01,0x05,0x0e,0x04] v_cubema_f32 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x47,0xd5,0x01,0x05,0x0e,0x04] v_cubema_f32 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x47,0xd5,0x01,0x05,0x0e,0x04] v_cubema_f32 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x47,0xd5,0x01,0x05,0x0e,0x04] v_cubema_f32 v5, v1, v2, v3 mul:2 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0x0e,0x0c] v_cubema_f32 v5, v1, v2, v3 mul:4 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0x0e,0x14] v_cubema_f32 v5, v1, v2, v3 div:2 // GFX10: encoding: [0x05,0x00,0x47,0xd5,0x01,0x05,0x0e,0x1c] v_bfe_u32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0x0e,0x04] v_bfe_u32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x48,0xd5,0x01,0x05,0x0e,0x04] v_bfe_u32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0xff,0x05,0x0e,0x04] v_bfe_u32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x04,0x0e,0x04] v_bfe_u32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x67,0x04,0x0e,0x04] v_bfe_u32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x6a,0x04,0x0e,0x04] v_bfe_u32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x6b,0x04,0x0e,0x04] v_bfe_u32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x77,0x04,0x0e,0x04] v_bfe_u32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x7c,0x04,0x0e,0x04] v_bfe_u32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x7e,0x04,0x0e,0x04] v_bfe_u32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x7f,0x04,0x0e,0x04] v_bfe_u32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x80,0x04,0x0e,0x04] v_bfe_u32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0xc1,0x04,0x0e,0x04] v_bfe_u32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0xf0,0x04,0x0e,0x04] v_bfe_u32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0xf7,0x04,0x0e,0x04] v_bfe_u32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0xff,0x0f,0x04] v_bfe_u32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0x0c,0x04] v_bfe_u32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0xcf,0x0c,0x04] v_bfe_u32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0xd5,0x0c,0x04] v_bfe_u32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0xd7,0x0c,0x04] v_bfe_u32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0xef,0x0c,0x04] v_bfe_u32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0xf9,0x0c,0x04] v_bfe_u32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0xfd,0x0c,0x04] v_bfe_u32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0xff,0x0c,0x04] v_bfe_u32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x01,0x0d,0x04] v_bfe_u32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x83,0x0d,0x04] v_bfe_u32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0xe1,0x0d,0x04] v_bfe_u32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0xef,0x0d,0x04] v_bfe_u32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0xfe,0x07] v_bfe_u32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0x0e,0x00] v_bfe_u32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0x9e,0x01] v_bfe_u32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0xaa,0x01] v_bfe_u32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0xae,0x01] v_bfe_u32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0xde,0x01] v_bfe_u32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0xf2,0x01] v_bfe_u32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0xfa,0x01] v_bfe_u32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0xfe,0x01] v_bfe_u32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0x02,0x02] v_bfe_u32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0x06,0x03] v_bfe_u32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0xc2,0x03] v_bfe_u32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x48,0xd5,0x01,0x05,0xde,0x03] v_bfe_i32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0x0e,0x04] v_bfe_i32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x49,0xd5,0x01,0x05,0x0e,0x04] v_bfe_i32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0xff,0x05,0x0e,0x04] v_bfe_i32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x04,0x0e,0x04] v_bfe_i32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x67,0x04,0x0e,0x04] v_bfe_i32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x6a,0x04,0x0e,0x04] v_bfe_i32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x6b,0x04,0x0e,0x04] v_bfe_i32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x77,0x04,0x0e,0x04] v_bfe_i32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x7c,0x04,0x0e,0x04] v_bfe_i32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x7e,0x04,0x0e,0x04] v_bfe_i32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x7f,0x04,0x0e,0x04] v_bfe_i32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x80,0x04,0x0e,0x04] v_bfe_i32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0xc1,0x04,0x0e,0x04] v_bfe_i32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0xf0,0x04,0x0e,0x04] v_bfe_i32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0xf7,0x04,0x0e,0x04] v_bfe_i32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0xff,0x0f,0x04] v_bfe_i32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0x0c,0x04] v_bfe_i32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0xcf,0x0c,0x04] v_bfe_i32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0xd5,0x0c,0x04] v_bfe_i32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0xd7,0x0c,0x04] v_bfe_i32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0xef,0x0c,0x04] v_bfe_i32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0xf9,0x0c,0x04] v_bfe_i32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0xfd,0x0c,0x04] v_bfe_i32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0xff,0x0c,0x04] v_bfe_i32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x01,0x0d,0x04] v_bfe_i32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x83,0x0d,0x04] v_bfe_i32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0xe1,0x0d,0x04] v_bfe_i32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0xef,0x0d,0x04] v_bfe_i32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0xfe,0x07] v_bfe_i32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0x0e,0x00] v_bfe_i32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0x9e,0x01] v_bfe_i32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0xaa,0x01] v_bfe_i32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0xae,0x01] v_bfe_i32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0xde,0x01] v_bfe_i32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0xf2,0x01] v_bfe_i32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0xfa,0x01] v_bfe_i32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0xfe,0x01] v_bfe_i32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0x02,0x02] v_bfe_i32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0x06,0x03] v_bfe_i32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0xc2,0x03] v_bfe_i32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x49,0xd5,0x01,0x05,0xde,0x03] v_bfi_b32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0x0e,0x04] v_bfi_b32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x4a,0xd5,0x01,0x05,0x0e,0x04] v_bfi_b32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0xff,0x05,0x0e,0x04] v_bfi_b32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x04,0x0e,0x04] v_bfi_b32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x67,0x04,0x0e,0x04] v_bfi_b32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x6a,0x04,0x0e,0x04] v_bfi_b32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x6b,0x04,0x0e,0x04] v_bfi_b32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x77,0x04,0x0e,0x04] v_bfi_b32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x7c,0x04,0x0e,0x04] v_bfi_b32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x7e,0x04,0x0e,0x04] v_bfi_b32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x7f,0x04,0x0e,0x04] v_bfi_b32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x80,0x04,0x0e,0x04] v_bfi_b32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0xc1,0x04,0x0e,0x04] v_bfi_b32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0xf0,0x04,0x0e,0x04] v_bfi_b32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0xf7,0x04,0x0e,0x04] v_bfi_b32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0xff,0x0f,0x04] v_bfi_b32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0x0c,0x04] v_bfi_b32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0xcf,0x0c,0x04] v_bfi_b32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0xd5,0x0c,0x04] v_bfi_b32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0xd7,0x0c,0x04] v_bfi_b32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0xef,0x0c,0x04] v_bfi_b32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0xf9,0x0c,0x04] v_bfi_b32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0xfd,0x0c,0x04] v_bfi_b32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0xff,0x0c,0x04] v_bfi_b32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x01,0x0d,0x04] v_bfi_b32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x83,0x0d,0x04] v_bfi_b32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0xe1,0x0d,0x04] v_bfi_b32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0xef,0x0d,0x04] v_bfi_b32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0xfe,0x07] v_bfi_b32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0x0e,0x00] v_bfi_b32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0x9e,0x01] v_bfi_b32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0xaa,0x01] v_bfi_b32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0xae,0x01] v_bfi_b32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0xde,0x01] v_bfi_b32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0xf2,0x01] v_bfi_b32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0xfa,0x01] v_bfi_b32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0xfe,0x01] v_bfi_b32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0x02,0x02] v_bfi_b32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0x06,0x03] v_bfi_b32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0xc2,0x03] v_bfi_b32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x4a,0xd5,0x01,0x05,0xde,0x03] v_fma_f32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0x0e,0x04] v_fma_f32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x4b,0xd5,0x01,0x05,0x0e,0x04] v_fma_f32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0xff,0x05,0x0e,0x04] v_fma_f32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x04,0x0e,0x04] v_fma_f32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x67,0x04,0x0e,0x04] v_fma_f32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x6a,0x04,0x0e,0x04] v_fma_f32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x6b,0x04,0x0e,0x04] v_fma_f32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x77,0x04,0x0e,0x04] v_fma_f32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x7c,0x04,0x0e,0x04] v_fma_f32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x7e,0x04,0x0e,0x04] v_fma_f32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x7f,0x04,0x0e,0x04] v_fma_f32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x80,0x04,0x0e,0x04] v_fma_f32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0xc1,0x04,0x0e,0x04] v_fma_f32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0xf0,0x04,0x0e,0x04] v_fma_f32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0xf7,0x04,0x0e,0x04] v_fma_f32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0xff,0x0f,0x04] v_fma_f32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0x0c,0x04] v_fma_f32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0xcf,0x0c,0x04] v_fma_f32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0xd5,0x0c,0x04] v_fma_f32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0xd7,0x0c,0x04] v_fma_f32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0xef,0x0c,0x04] v_fma_f32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0xf9,0x0c,0x04] v_fma_f32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0xfd,0x0c,0x04] v_fma_f32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0xff,0x0c,0x04] v_fma_f32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x01,0x0d,0x04] v_fma_f32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x83,0x0d,0x04] v_fma_f32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0xe1,0x0d,0x04] v_fma_f32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0xef,0x0d,0x04] v_fma_f32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0xfe,0x07] v_fma_f32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0x0e,0x00] v_fma_f32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0x9e,0x01] v_fma_f32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0xaa,0x01] v_fma_f32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0xae,0x01] v_fma_f32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0xde,0x01] v_fma_f32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0xf2,0x01] v_fma_f32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0xfa,0x01] v_fma_f32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0xfe,0x01] v_fma_f32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0x02,0x02] v_fma_f32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0x06,0x03] v_fma_f32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0xc2,0x03] v_fma_f32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0xde,0x03] v_fma_f32 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0x0e,0x24] v_fma_f32 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0x0e,0x44] v_fma_f32 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0x0e,0x84] v_fma_f32 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0x0e,0xe4] v_fma_f32 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x4b,0xd5,0x01,0x05,0x0e,0x04] v_fma_f32 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x4b,0xd5,0x01,0x05,0x0e,0x04] v_fma_f32 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x4b,0xd5,0x01,0x05,0x0e,0x04] v_fma_f32 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x4b,0xd5,0x01,0x05,0x0e,0x04] v_fma_f32 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x4b,0xd5,0x01,0x05,0x0e,0x04] v_fma_f32 v5, v1, v2, v3 mul:2 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0x0e,0x0c] v_fma_f32 v5, v1, v2, v3 mul:4 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0x0e,0x14] v_fma_f32 v5, v1, v2, v3 div:2 // GFX10: encoding: [0x05,0x00,0x4b,0xd5,0x01,0x05,0x0e,0x1c] v_fma_f64 v[5:6], v[1:2], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0x0e,0x04] v_fma_f64 v[254:255], v[1:2], v[2:3], v[3:4] // GFX10: encoding: [0xfe,0x00,0x4c,0xd5,0x01,0x05,0x0e,0x04] v_fma_f64 v[5:6], v[254:255], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0xfe,0x05,0x0e,0x04] v_fma_f64 v[5:6], s[2:3], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x02,0x04,0x0e,0x04] v_fma_f64 v[5:6], s[4:5], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x04,0x04,0x0e,0x04] v_fma_f64 v[5:6], s[102:103], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x66,0x04,0x0e,0x04] v_fma_f64 v[5:6], vcc, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x6a,0x04,0x0e,0x04] v_fma_f64 v[5:6], ttmp[10:11], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x76,0x04,0x0e,0x04] v_fma_f64 v[5:6], exec, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x7e,0x04,0x0e,0x04] v_fma_f64 v[5:6], 0, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x80,0x04,0x0e,0x04] v_fma_f64 v[5:6], -1, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0xc1,0x04,0x0e,0x04] v_fma_f64 v[5:6], 0.5, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0xf0,0x04,0x0e,0x04] v_fma_f64 v[5:6], -4.0, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0xf7,0x04,0x0e,0x04] v_fma_f64 v[5:6], v[1:2], v[254:255], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0xfd,0x0f,0x04] v_fma_f64 v[5:6], v[1:2], s[4:5], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x09,0x0c,0x04] v_fma_f64 v[5:6], v[1:2], s[6:7], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x0d,0x0c,0x04] v_fma_f64 v[5:6], v[1:2], s[102:103], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0xcd,0x0c,0x04] v_fma_f64 v[5:6], v[1:2], vcc, v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0xd5,0x0c,0x04] v_fma_f64 v[5:6], v[1:2], ttmp[10:11], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0xed,0x0c,0x04] v_fma_f64 v[5:6], v[1:2], exec, v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0xfd,0x0c,0x04] v_fma_f64 v[5:6], v[1:2], 0, v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x01,0x0d,0x04] v_fma_f64 v[5:6], v[1:2], -1, v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x83,0x0d,0x04] v_fma_f64 v[5:6], v[1:2], 0.5, v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0xe1,0x0d,0x04] v_fma_f64 v[5:6], v[1:2], -4.0, v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0xef,0x0d,0x04] v_fma_f64 v[5:6], v[1:2], v[2:3], v[254:255] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0xfa,0x07] v_fma_f64 v[5:6], v[1:2], v[2:3], s[6:7] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0x1a,0x00] v_fma_f64 v[5:6], v[1:2], v[2:3], s[8:9] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0x22,0x00] v_fma_f64 v[5:6], v[1:2], v[2:3], s[102:103] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0x9a,0x01] v_fma_f64 v[5:6], v[1:2], v[2:3], vcc // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0xaa,0x01] v_fma_f64 v[5:6], v[1:2], v[2:3], ttmp[10:11] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0xda,0x01] v_fma_f64 v[5:6], v[1:2], v[2:3], exec // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0xfa,0x01] v_fma_f64 v[5:6], v[1:2], v[2:3], 0 // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0x02,0x02] v_fma_f64 v[5:6], v[1:2], v[2:3], -1 // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0x06,0x03] v_fma_f64 v[5:6], v[1:2], v[2:3], 0.5 // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0xc2,0x03] v_fma_f64 v[5:6], v[1:2], v[2:3], -4.0 // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0xde,0x03] v_fma_f64 v[5:6], -v[1:2], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0x0e,0x24] v_fma_f64 v[5:6], v[1:2], -v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0x0e,0x44] v_fma_f64 v[5:6], v[1:2], v[2:3], -v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0x0e,0x84] v_fma_f64 v[5:6], -v[1:2], -v[2:3], -v[3:4] // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0x0e,0xe4] v_fma_f64 v[5:6], |v[1:2]|, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x01,0x4c,0xd5,0x01,0x05,0x0e,0x04] v_fma_f64 v[5:6], v[1:2], |v[2:3]|, v[3:4] // GFX10: encoding: [0x05,0x02,0x4c,0xd5,0x01,0x05,0x0e,0x04] v_fma_f64 v[5:6], v[1:2], v[2:3], |v[3:4]| // GFX10: encoding: [0x05,0x04,0x4c,0xd5,0x01,0x05,0x0e,0x04] v_fma_f64 v[5:6], |v[1:2]|, |v[2:3]|, |v[3:4]| // GFX10: encoding: [0x05,0x07,0x4c,0xd5,0x01,0x05,0x0e,0x04] v_fma_f64 v[5:6], v[1:2], v[2:3], v[3:4] clamp // GFX10: encoding: [0x05,0x80,0x4c,0xd5,0x01,0x05,0x0e,0x04] v_fma_f64 v[5:6], v[1:2], v[2:3], v[3:4] mul:2 // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0x0e,0x0c] v_fma_f64 v[5:6], v[1:2], v[2:3], v[3:4] mul:4 // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0x0e,0x14] v_fma_f64 v[5:6], v[1:2], v[2:3], v[3:4] div:2 // GFX10: encoding: [0x05,0x00,0x4c,0xd5,0x01,0x05,0x0e,0x1c] v_lerp_u8 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0x0e,0x04] v_lerp_u8 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x4d,0xd5,0x01,0x05,0x0e,0x04] v_lerp_u8 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0xff,0x05,0x0e,0x04] v_lerp_u8 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x04,0x0e,0x04] v_lerp_u8 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x67,0x04,0x0e,0x04] v_lerp_u8 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x6a,0x04,0x0e,0x04] v_lerp_u8 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x6b,0x04,0x0e,0x04] v_lerp_u8 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x77,0x04,0x0e,0x04] v_lerp_u8 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x7c,0x04,0x0e,0x04] v_lerp_u8 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x7e,0x04,0x0e,0x04] v_lerp_u8 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x7f,0x04,0x0e,0x04] v_lerp_u8 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x80,0x04,0x0e,0x04] v_lerp_u8 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0xc1,0x04,0x0e,0x04] v_lerp_u8 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0xf0,0x04,0x0e,0x04] v_lerp_u8 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0xf7,0x04,0x0e,0x04] v_lerp_u8 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0xff,0x0f,0x04] v_lerp_u8 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0x0c,0x04] v_lerp_u8 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0xcf,0x0c,0x04] v_lerp_u8 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0xd5,0x0c,0x04] v_lerp_u8 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0xd7,0x0c,0x04] v_lerp_u8 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0xef,0x0c,0x04] v_lerp_u8 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0xf9,0x0c,0x04] v_lerp_u8 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0xfd,0x0c,0x04] v_lerp_u8 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0xff,0x0c,0x04] v_lerp_u8 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x01,0x0d,0x04] v_lerp_u8 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x83,0x0d,0x04] v_lerp_u8 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0xe1,0x0d,0x04] v_lerp_u8 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0xef,0x0d,0x04] v_lerp_u8 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0xfe,0x07] v_lerp_u8 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0x0e,0x00] v_lerp_u8 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0x9e,0x01] v_lerp_u8 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0xaa,0x01] v_lerp_u8 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0xae,0x01] v_lerp_u8 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0xde,0x01] v_lerp_u8 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0xf2,0x01] v_lerp_u8 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0xfa,0x01] v_lerp_u8 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0xfe,0x01] v_lerp_u8 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0x02,0x02] v_lerp_u8 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0x06,0x03] v_lerp_u8 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0xc2,0x03] v_lerp_u8 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x4d,0xd5,0x01,0x05,0xde,0x03] v_alignbit_b32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0x05,0x0e,0x04] v_alignbit_b32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x4e,0xd5,0x01,0x05,0x0e,0x04] v_alignbit_b32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0xff,0x05,0x0e,0x04] v_alignbit_b32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0x04,0x0e,0x04] v_alignbit_b32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x67,0x04,0x0e,0x04] v_alignbit_b32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x6a,0x04,0x0e,0x04] v_alignbit_b32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x6b,0x04,0x0e,0x04] v_alignbit_b32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x77,0x04,0x0e,0x04] v_alignbit_b32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x7c,0x04,0x0e,0x04] v_alignbit_b32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x7e,0x04,0x0e,0x04] v_alignbit_b32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x7f,0x04,0x0e,0x04] v_alignbit_b32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0xff,0x0f,0x04] v_alignbit_b32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0x05,0x0c,0x04] v_alignbit_b32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0xcf,0x0c,0x04] v_alignbit_b32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0xd5,0x0c,0x04] v_alignbit_b32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0xd7,0x0c,0x04] v_alignbit_b32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0xef,0x0c,0x04] v_alignbit_b32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0xf9,0x0c,0x04] v_alignbit_b32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0xfd,0x0c,0x04] v_alignbit_b32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0xff,0x0c,0x04] v_alignbit_b32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0x05,0xfe,0x07] v_alignbit_b32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0x05,0x0e,0x00] v_alignbit_b32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0x05,0x9e,0x01] v_alignbit_b32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0x05,0xaa,0x01] v_alignbit_b32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0x05,0xae,0x01] v_alignbit_b32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0x05,0xde,0x01] v_alignbit_b32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0x05,0xf2,0x01] v_alignbit_b32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0x05,0xfa,0x01] v_alignbit_b32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x4e,0xd5,0x01,0x05,0xfe,0x01] v_alignbyte_b32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0x05,0x0e,0x04] v_alignbyte_b32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x4f,0xd5,0x01,0x05,0x0e,0x04] v_alignbyte_b32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0xff,0x05,0x0e,0x04] v_alignbyte_b32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0x04,0x0e,0x04] v_alignbyte_b32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x67,0x04,0x0e,0x04] v_alignbyte_b32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x6a,0x04,0x0e,0x04] v_alignbyte_b32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x6b,0x04,0x0e,0x04] v_alignbyte_b32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x77,0x04,0x0e,0x04] v_alignbyte_b32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x7c,0x04,0x0e,0x04] v_alignbyte_b32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x7e,0x04,0x0e,0x04] v_alignbyte_b32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x7f,0x04,0x0e,0x04] v_alignbyte_b32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0xff,0x0f,0x04] v_alignbyte_b32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0x05,0x0c,0x04] v_alignbyte_b32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0xcf,0x0c,0x04] v_alignbyte_b32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0xd5,0x0c,0x04] v_alignbyte_b32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0xd7,0x0c,0x04] v_alignbyte_b32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0xef,0x0c,0x04] v_alignbyte_b32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0xf9,0x0c,0x04] v_alignbyte_b32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0xfd,0x0c,0x04] v_alignbyte_b32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0xff,0x0c,0x04] v_alignbyte_b32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0x05,0xfe,0x07] v_alignbyte_b32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0x05,0x0e,0x00] v_alignbyte_b32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0x05,0x9e,0x01] v_alignbyte_b32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0x05,0xaa,0x01] v_alignbyte_b32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0x05,0xae,0x01] v_alignbyte_b32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0x05,0xde,0x01] v_alignbyte_b32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0x05,0xf2,0x01] v_alignbyte_b32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0x05,0xfa,0x01] v_alignbyte_b32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x4f,0xd5,0x01,0x05,0xfe,0x01] v_mullit_f32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0x0e,0x04] v_mullit_f32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x50,0xd5,0x01,0x05,0x0e,0x04] v_mullit_f32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0xff,0x05,0x0e,0x04] v_mullit_f32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x04,0x0e,0x04] v_mullit_f32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x67,0x04,0x0e,0x04] v_mullit_f32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x6a,0x04,0x0e,0x04] v_mullit_f32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x6b,0x04,0x0e,0x04] v_mullit_f32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x77,0x04,0x0e,0x04] v_mullit_f32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x7c,0x04,0x0e,0x04] v_mullit_f32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x7e,0x04,0x0e,0x04] v_mullit_f32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x7f,0x04,0x0e,0x04] v_mullit_f32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x80,0x04,0x0e,0x04] v_mullit_f32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0xc1,0x04,0x0e,0x04] v_mullit_f32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0xf0,0x04,0x0e,0x04] v_mullit_f32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0xf7,0x04,0x0e,0x04] v_mullit_f32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0xff,0x0f,0x04] v_mullit_f32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0x0c,0x04] v_mullit_f32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0xcf,0x0c,0x04] v_mullit_f32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0xd5,0x0c,0x04] v_mullit_f32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0xd7,0x0c,0x04] v_mullit_f32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0xef,0x0c,0x04] v_mullit_f32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0xf9,0x0c,0x04] v_mullit_f32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0xfd,0x0c,0x04] v_mullit_f32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0xff,0x0c,0x04] v_mullit_f32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x01,0x0d,0x04] v_mullit_f32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x83,0x0d,0x04] v_mullit_f32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0xe1,0x0d,0x04] v_mullit_f32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0xef,0x0d,0x04] v_mullit_f32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0xfe,0x07] v_mullit_f32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0x0e,0x00] v_mullit_f32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0x9e,0x01] v_mullit_f32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0xaa,0x01] v_mullit_f32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0xae,0x01] v_mullit_f32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0xde,0x01] v_mullit_f32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0xf2,0x01] v_mullit_f32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0xfa,0x01] v_mullit_f32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0xfe,0x01] v_mullit_f32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0x02,0x02] v_mullit_f32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0x06,0x03] v_mullit_f32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0xc2,0x03] v_mullit_f32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0xde,0x03] v_mullit_f32 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0x0e,0x24] v_mullit_f32 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0x0e,0x44] v_mullit_f32 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0x0e,0x84] v_mullit_f32 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0x0e,0xe4] v_mullit_f32 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x50,0xd5,0x01,0x05,0x0e,0x04] v_mullit_f32 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x50,0xd5,0x01,0x05,0x0e,0x04] v_mullit_f32 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x50,0xd5,0x01,0x05,0x0e,0x04] v_mullit_f32 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x50,0xd5,0x01,0x05,0x0e,0x04] v_mullit_f32 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x50,0xd5,0x01,0x05,0x0e,0x04] v_mullit_f32 v5, v1, v2, v3 mul:2 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0x0e,0x0c] v_mullit_f32 v5, v1, v2, v3 mul:4 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0x0e,0x14] v_mullit_f32 v5, v1, v2, v3 div:2 // GFX10: encoding: [0x05,0x00,0x50,0xd5,0x01,0x05,0x0e,0x1c] v_min3_f32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0x0e,0x04] v_min3_f32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x51,0xd5,0x01,0x05,0x0e,0x04] v_min3_f32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0xff,0x05,0x0e,0x04] v_min3_f32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x04,0x0e,0x04] v_min3_f32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x67,0x04,0x0e,0x04] v_min3_f32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x6a,0x04,0x0e,0x04] v_min3_f32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x6b,0x04,0x0e,0x04] v_min3_f32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x77,0x04,0x0e,0x04] v_min3_f32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x7c,0x04,0x0e,0x04] v_min3_f32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x7e,0x04,0x0e,0x04] v_min3_f32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x7f,0x04,0x0e,0x04] v_min3_f32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x80,0x04,0x0e,0x04] v_min3_f32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0xc1,0x04,0x0e,0x04] v_min3_f32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0xf0,0x04,0x0e,0x04] v_min3_f32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0xf7,0x04,0x0e,0x04] v_min3_f32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0xff,0x0f,0x04] v_min3_f32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0x0c,0x04] v_min3_f32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0xcf,0x0c,0x04] v_min3_f32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0xd5,0x0c,0x04] v_min3_f32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0xd7,0x0c,0x04] v_min3_f32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0xef,0x0c,0x04] v_min3_f32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0xf9,0x0c,0x04] v_min3_f32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0xfd,0x0c,0x04] v_min3_f32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0xff,0x0c,0x04] v_min3_f32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x01,0x0d,0x04] v_min3_f32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x83,0x0d,0x04] v_min3_f32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0xe1,0x0d,0x04] v_min3_f32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0xef,0x0d,0x04] v_min3_f32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0xfe,0x07] v_min3_f32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0x0e,0x00] v_min3_f32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0x9e,0x01] v_min3_f32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0xaa,0x01] v_min3_f32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0xae,0x01] v_min3_f32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0xde,0x01] v_min3_f32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0xf2,0x01] v_min3_f32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0xfa,0x01] v_min3_f32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0xfe,0x01] v_min3_f32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0x02,0x02] v_min3_f32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0x06,0x03] v_min3_f32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0xc2,0x03] v_min3_f32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0xde,0x03] v_min3_f32 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0x0e,0x24] v_min3_f32 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0x0e,0x44] v_min3_f32 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0x0e,0x84] v_min3_f32 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0x0e,0xe4] v_min3_f32 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x51,0xd5,0x01,0x05,0x0e,0x04] v_min3_f32 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x51,0xd5,0x01,0x05,0x0e,0x04] v_min3_f32 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x51,0xd5,0x01,0x05,0x0e,0x04] v_min3_f32 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x51,0xd5,0x01,0x05,0x0e,0x04] v_min3_f32 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x51,0xd5,0x01,0x05,0x0e,0x04] v_min3_f32 v5, v1, v2, v3 mul:2 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0x0e,0x0c] v_min3_f32 v5, v1, v2, v3 mul:4 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0x0e,0x14] v_min3_f32 v5, v1, v2, v3 div:2 // GFX10: encoding: [0x05,0x00,0x51,0xd5,0x01,0x05,0x0e,0x1c] v_min3_i32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0x0e,0x04] v_min3_i32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x52,0xd5,0x01,0x05,0x0e,0x04] v_min3_i32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0xff,0x05,0x0e,0x04] v_min3_i32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x04,0x0e,0x04] v_min3_i32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x67,0x04,0x0e,0x04] v_min3_i32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x6a,0x04,0x0e,0x04] v_min3_i32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x6b,0x04,0x0e,0x04] v_min3_i32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x77,0x04,0x0e,0x04] v_min3_i32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x7c,0x04,0x0e,0x04] v_min3_i32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x7e,0x04,0x0e,0x04] v_min3_i32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x7f,0x04,0x0e,0x04] v_min3_i32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x80,0x04,0x0e,0x04] v_min3_i32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0xc1,0x04,0x0e,0x04] v_min3_i32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0xf0,0x04,0x0e,0x04] v_min3_i32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0xf7,0x04,0x0e,0x04] v_min3_i32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0xff,0x0f,0x04] v_min3_i32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0x0c,0x04] v_min3_i32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0xcf,0x0c,0x04] v_min3_i32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0xd5,0x0c,0x04] v_min3_i32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0xd7,0x0c,0x04] v_min3_i32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0xef,0x0c,0x04] v_min3_i32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0xf9,0x0c,0x04] v_min3_i32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0xfd,0x0c,0x04] v_min3_i32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0xff,0x0c,0x04] v_min3_i32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x01,0x0d,0x04] v_min3_i32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x83,0x0d,0x04] v_min3_i32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0xe1,0x0d,0x04] v_min3_i32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0xef,0x0d,0x04] v_min3_i32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0xfe,0x07] v_min3_i32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0x0e,0x00] v_min3_i32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0x9e,0x01] v_min3_i32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0xaa,0x01] v_min3_i32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0xae,0x01] v_min3_i32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0xde,0x01] v_min3_i32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0xf2,0x01] v_min3_i32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0xfa,0x01] v_min3_i32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0xfe,0x01] v_min3_i32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0x02,0x02] v_min3_i32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0x06,0x03] v_min3_i32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0xc2,0x03] v_min3_i32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x52,0xd5,0x01,0x05,0xde,0x03] v_min3_u32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0x0e,0x04] v_min3_u32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x53,0xd5,0x01,0x05,0x0e,0x04] v_min3_u32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0xff,0x05,0x0e,0x04] v_min3_u32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x04,0x0e,0x04] v_min3_u32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x67,0x04,0x0e,0x04] v_min3_u32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x6a,0x04,0x0e,0x04] v_min3_u32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x6b,0x04,0x0e,0x04] v_min3_u32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x77,0x04,0x0e,0x04] v_min3_u32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x7c,0x04,0x0e,0x04] v_min3_u32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x7e,0x04,0x0e,0x04] v_min3_u32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x7f,0x04,0x0e,0x04] v_min3_u32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x80,0x04,0x0e,0x04] v_min3_u32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0xc1,0x04,0x0e,0x04] v_min3_u32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0xf0,0x04,0x0e,0x04] v_min3_u32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0xf7,0x04,0x0e,0x04] v_min3_u32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0xff,0x0f,0x04] v_min3_u32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0x0c,0x04] v_min3_u32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0xcf,0x0c,0x04] v_min3_u32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0xd5,0x0c,0x04] v_min3_u32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0xd7,0x0c,0x04] v_min3_u32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0xef,0x0c,0x04] v_min3_u32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0xf9,0x0c,0x04] v_min3_u32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0xfd,0x0c,0x04] v_min3_u32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0xff,0x0c,0x04] v_min3_u32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x01,0x0d,0x04] v_min3_u32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x83,0x0d,0x04] v_min3_u32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0xe1,0x0d,0x04] v_min3_u32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0xef,0x0d,0x04] v_min3_u32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0xfe,0x07] v_min3_u32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0x0e,0x00] v_min3_u32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0x9e,0x01] v_min3_u32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0xaa,0x01] v_min3_u32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0xae,0x01] v_min3_u32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0xde,0x01] v_min3_u32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0xf2,0x01] v_min3_u32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0xfa,0x01] v_min3_u32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0xfe,0x01] v_min3_u32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0x02,0x02] v_min3_u32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0x06,0x03] v_min3_u32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0xc2,0x03] v_min3_u32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x53,0xd5,0x01,0x05,0xde,0x03] v_max3_f32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0x0e,0x04] v_max3_f32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x54,0xd5,0x01,0x05,0x0e,0x04] v_max3_f32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0xff,0x05,0x0e,0x04] v_max3_f32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x04,0x0e,0x04] v_max3_f32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x67,0x04,0x0e,0x04] v_max3_f32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x6a,0x04,0x0e,0x04] v_max3_f32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x6b,0x04,0x0e,0x04] v_max3_f32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x77,0x04,0x0e,0x04] v_max3_f32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x7c,0x04,0x0e,0x04] v_max3_f32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x7e,0x04,0x0e,0x04] v_max3_f32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x7f,0x04,0x0e,0x04] v_max3_f32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x80,0x04,0x0e,0x04] v_max3_f32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0xc1,0x04,0x0e,0x04] v_max3_f32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0xf0,0x04,0x0e,0x04] v_max3_f32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0xf7,0x04,0x0e,0x04] v_max3_f32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0xff,0x0f,0x04] v_max3_f32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0x0c,0x04] v_max3_f32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0xcf,0x0c,0x04] v_max3_f32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0xd5,0x0c,0x04] v_max3_f32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0xd7,0x0c,0x04] v_max3_f32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0xef,0x0c,0x04] v_max3_f32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0xf9,0x0c,0x04] v_max3_f32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0xfd,0x0c,0x04] v_max3_f32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0xff,0x0c,0x04] v_max3_f32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x01,0x0d,0x04] v_max3_f32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x83,0x0d,0x04] v_max3_f32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0xe1,0x0d,0x04] v_max3_f32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0xef,0x0d,0x04] v_max3_f32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0xfe,0x07] v_max3_f32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0x0e,0x00] v_max3_f32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0x9e,0x01] v_max3_f32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0xaa,0x01] v_max3_f32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0xae,0x01] v_max3_f32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0xde,0x01] v_max3_f32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0xf2,0x01] v_max3_f32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0xfa,0x01] v_max3_f32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0xfe,0x01] v_max3_f32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0x02,0x02] v_max3_f32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0x06,0x03] v_max3_f32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0xc2,0x03] v_max3_f32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0xde,0x03] v_max3_f32 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0x0e,0x24] v_max3_f32 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0x0e,0x44] v_max3_f32 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0x0e,0x84] v_max3_f32 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0x0e,0xe4] v_max3_f32 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x54,0xd5,0x01,0x05,0x0e,0x04] v_max3_f32 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x54,0xd5,0x01,0x05,0x0e,0x04] v_max3_f32 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x54,0xd5,0x01,0x05,0x0e,0x04] v_max3_f32 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x54,0xd5,0x01,0x05,0x0e,0x04] v_max3_f32 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x54,0xd5,0x01,0x05,0x0e,0x04] v_max3_f32 v5, v1, v2, v3 mul:2 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0x0e,0x0c] v_max3_f32 v5, v1, v2, v3 mul:4 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0x0e,0x14] v_max3_f32 v5, v1, v2, v3 div:2 // GFX10: encoding: [0x05,0x00,0x54,0xd5,0x01,0x05,0x0e,0x1c] v_max3_i32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0x0e,0x04] v_max3_i32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x55,0xd5,0x01,0x05,0x0e,0x04] v_max3_i32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0xff,0x05,0x0e,0x04] v_max3_i32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x04,0x0e,0x04] v_max3_i32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x67,0x04,0x0e,0x04] v_max3_i32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x6a,0x04,0x0e,0x04] v_max3_i32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x6b,0x04,0x0e,0x04] v_max3_i32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x77,0x04,0x0e,0x04] v_max3_i32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x7c,0x04,0x0e,0x04] v_max3_i32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x7e,0x04,0x0e,0x04] v_max3_i32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x7f,0x04,0x0e,0x04] v_max3_i32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x80,0x04,0x0e,0x04] v_max3_i32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0xc1,0x04,0x0e,0x04] v_max3_i32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0xf0,0x04,0x0e,0x04] v_max3_i32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0xf7,0x04,0x0e,0x04] v_max3_i32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0xff,0x0f,0x04] v_max3_i32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0x0c,0x04] v_max3_i32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0xcf,0x0c,0x04] v_max3_i32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0xd5,0x0c,0x04] v_max3_i32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0xd7,0x0c,0x04] v_max3_i32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0xef,0x0c,0x04] v_max3_i32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0xf9,0x0c,0x04] v_max3_i32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0xfd,0x0c,0x04] v_max3_i32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0xff,0x0c,0x04] v_max3_i32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x01,0x0d,0x04] v_max3_i32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x83,0x0d,0x04] v_max3_i32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0xe1,0x0d,0x04] v_max3_i32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0xef,0x0d,0x04] v_max3_i32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0xfe,0x07] v_max3_i32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0x0e,0x00] v_max3_i32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0x9e,0x01] v_max3_i32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0xaa,0x01] v_max3_i32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0xae,0x01] v_max3_i32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0xde,0x01] v_max3_i32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0xf2,0x01] v_max3_i32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0xfa,0x01] v_max3_i32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0xfe,0x01] v_max3_i32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0x02,0x02] v_max3_i32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0x06,0x03] v_max3_i32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0xc2,0x03] v_max3_i32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x55,0xd5,0x01,0x05,0xde,0x03] v_max3_u32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0x0e,0x04] v_max3_u32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x56,0xd5,0x01,0x05,0x0e,0x04] v_max3_u32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0xff,0x05,0x0e,0x04] v_max3_u32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x04,0x0e,0x04] v_max3_u32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x67,0x04,0x0e,0x04] v_max3_u32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x6a,0x04,0x0e,0x04] v_max3_u32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x6b,0x04,0x0e,0x04] v_max3_u32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x77,0x04,0x0e,0x04] v_max3_u32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x7c,0x04,0x0e,0x04] v_max3_u32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x7e,0x04,0x0e,0x04] v_max3_u32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x7f,0x04,0x0e,0x04] v_max3_u32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x80,0x04,0x0e,0x04] v_max3_u32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0xc1,0x04,0x0e,0x04] v_max3_u32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0xf0,0x04,0x0e,0x04] v_max3_u32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0xf7,0x04,0x0e,0x04] v_max3_u32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0xff,0x0f,0x04] v_max3_u32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0x0c,0x04] v_max3_u32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0xcf,0x0c,0x04] v_max3_u32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0xd5,0x0c,0x04] v_max3_u32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0xd7,0x0c,0x04] v_max3_u32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0xef,0x0c,0x04] v_max3_u32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0xf9,0x0c,0x04] v_max3_u32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0xfd,0x0c,0x04] v_max3_u32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0xff,0x0c,0x04] v_max3_u32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x01,0x0d,0x04] v_max3_u32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x83,0x0d,0x04] v_max3_u32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0xe1,0x0d,0x04] v_max3_u32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0xef,0x0d,0x04] v_max3_u32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0xfe,0x07] v_max3_u32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0x0e,0x00] v_max3_u32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0x9e,0x01] v_max3_u32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0xaa,0x01] v_max3_u32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0xae,0x01] v_max3_u32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0xde,0x01] v_max3_u32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0xf2,0x01] v_max3_u32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0xfa,0x01] v_max3_u32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0xfe,0x01] v_max3_u32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0x02,0x02] v_max3_u32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0x06,0x03] v_max3_u32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0xc2,0x03] v_max3_u32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x56,0xd5,0x01,0x05,0xde,0x03] v_med3_f32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0x0e,0x04] v_med3_f32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x57,0xd5,0x01,0x05,0x0e,0x04] v_med3_f32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0xff,0x05,0x0e,0x04] v_med3_f32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x04,0x0e,0x04] v_med3_f32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x67,0x04,0x0e,0x04] v_med3_f32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x6a,0x04,0x0e,0x04] v_med3_f32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x6b,0x04,0x0e,0x04] v_med3_f32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x77,0x04,0x0e,0x04] v_med3_f32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x7c,0x04,0x0e,0x04] v_med3_f32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x7e,0x04,0x0e,0x04] v_med3_f32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x7f,0x04,0x0e,0x04] v_med3_f32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x80,0x04,0x0e,0x04] v_med3_f32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0xc1,0x04,0x0e,0x04] v_med3_f32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0xf0,0x04,0x0e,0x04] v_med3_f32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0xf7,0x04,0x0e,0x04] v_med3_f32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0xff,0x0f,0x04] v_med3_f32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0x0c,0x04] v_med3_f32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0xcf,0x0c,0x04] v_med3_f32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0xd5,0x0c,0x04] v_med3_f32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0xd7,0x0c,0x04] v_med3_f32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0xef,0x0c,0x04] v_med3_f32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0xf9,0x0c,0x04] v_med3_f32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0xfd,0x0c,0x04] v_med3_f32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0xff,0x0c,0x04] v_med3_f32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x01,0x0d,0x04] v_med3_f32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x83,0x0d,0x04] v_med3_f32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0xe1,0x0d,0x04] v_med3_f32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0xef,0x0d,0x04] v_med3_f32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0xfe,0x07] v_med3_f32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0x0e,0x00] v_med3_f32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0x9e,0x01] v_med3_f32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0xaa,0x01] v_med3_f32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0xae,0x01] v_med3_f32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0xde,0x01] v_med3_f32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0xf2,0x01] v_med3_f32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0xfa,0x01] v_med3_f32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0xfe,0x01] v_med3_f32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0x02,0x02] v_med3_f32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0x06,0x03] v_med3_f32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0xc2,0x03] v_med3_f32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0xde,0x03] v_med3_f32 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0x0e,0x24] v_med3_f32 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0x0e,0x44] v_med3_f32 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0x0e,0x84] v_med3_f32 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0x0e,0xe4] v_med3_f32 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x57,0xd5,0x01,0x05,0x0e,0x04] v_med3_f32 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x57,0xd5,0x01,0x05,0x0e,0x04] v_med3_f32 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x57,0xd5,0x01,0x05,0x0e,0x04] v_med3_f32 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x57,0xd5,0x01,0x05,0x0e,0x04] v_med3_f32 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x57,0xd5,0x01,0x05,0x0e,0x04] v_med3_f32 v5, v1, v2, v3 mul:2 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0x0e,0x0c] v_med3_f32 v5, v1, v2, v3 mul:4 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0x0e,0x14] v_med3_f32 v5, v1, v2, v3 div:2 // GFX10: encoding: [0x05,0x00,0x57,0xd5,0x01,0x05,0x0e,0x1c] v_med3_i32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0x0e,0x04] v_med3_i32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x58,0xd5,0x01,0x05,0x0e,0x04] v_med3_i32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0xff,0x05,0x0e,0x04] v_med3_i32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x04,0x0e,0x04] v_med3_i32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x67,0x04,0x0e,0x04] v_med3_i32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x6a,0x04,0x0e,0x04] v_med3_i32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x6b,0x04,0x0e,0x04] v_med3_i32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x77,0x04,0x0e,0x04] v_med3_i32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x7c,0x04,0x0e,0x04] v_med3_i32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x7e,0x04,0x0e,0x04] v_med3_i32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x7f,0x04,0x0e,0x04] v_med3_i32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x80,0x04,0x0e,0x04] v_med3_i32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0xc1,0x04,0x0e,0x04] v_med3_i32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0xf0,0x04,0x0e,0x04] v_med3_i32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0xf7,0x04,0x0e,0x04] v_med3_i32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0xff,0x0f,0x04] v_med3_i32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0x0c,0x04] v_med3_i32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0xcf,0x0c,0x04] v_med3_i32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0xd5,0x0c,0x04] v_med3_i32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0xd7,0x0c,0x04] v_med3_i32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0xef,0x0c,0x04] v_med3_i32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0xf9,0x0c,0x04] v_med3_i32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0xfd,0x0c,0x04] v_med3_i32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0xff,0x0c,0x04] v_med3_i32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x01,0x0d,0x04] v_med3_i32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x83,0x0d,0x04] v_med3_i32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0xe1,0x0d,0x04] v_med3_i32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0xef,0x0d,0x04] v_med3_i32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0xfe,0x07] v_med3_i32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0x0e,0x00] v_med3_i32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0x9e,0x01] v_med3_i32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0xaa,0x01] v_med3_i32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0xae,0x01] v_med3_i32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0xde,0x01] v_med3_i32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0xf2,0x01] v_med3_i32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0xfa,0x01] v_med3_i32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0xfe,0x01] v_med3_i32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0x02,0x02] v_med3_i32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0x06,0x03] v_med3_i32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0xc2,0x03] v_med3_i32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x58,0xd5,0x01,0x05,0xde,0x03] v_med3_u32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0x0e,0x04] v_med3_u32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x59,0xd5,0x01,0x05,0x0e,0x04] v_med3_u32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0xff,0x05,0x0e,0x04] v_med3_u32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x04,0x0e,0x04] v_med3_u32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x67,0x04,0x0e,0x04] v_med3_u32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x6a,0x04,0x0e,0x04] v_med3_u32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x6b,0x04,0x0e,0x04] v_med3_u32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x77,0x04,0x0e,0x04] v_med3_u32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x7c,0x04,0x0e,0x04] v_med3_u32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x7e,0x04,0x0e,0x04] v_med3_u32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x7f,0x04,0x0e,0x04] v_med3_u32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x80,0x04,0x0e,0x04] v_med3_u32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0xc1,0x04,0x0e,0x04] v_med3_u32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0xf0,0x04,0x0e,0x04] v_med3_u32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0xf7,0x04,0x0e,0x04] v_med3_u32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0xff,0x0f,0x04] v_med3_u32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0x0c,0x04] v_med3_u32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0xcf,0x0c,0x04] v_med3_u32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0xd5,0x0c,0x04] v_med3_u32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0xd7,0x0c,0x04] v_med3_u32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0xef,0x0c,0x04] v_med3_u32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0xf9,0x0c,0x04] v_med3_u32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0xfd,0x0c,0x04] v_med3_u32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0xff,0x0c,0x04] v_med3_u32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x01,0x0d,0x04] v_med3_u32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x83,0x0d,0x04] v_med3_u32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0xe1,0x0d,0x04] v_med3_u32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0xef,0x0d,0x04] v_med3_u32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0xfe,0x07] v_med3_u32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0x0e,0x00] v_med3_u32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0x9e,0x01] v_med3_u32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0xaa,0x01] v_med3_u32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0xae,0x01] v_med3_u32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0xde,0x01] v_med3_u32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0xf2,0x01] v_med3_u32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0xfa,0x01] v_med3_u32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0xfe,0x01] v_med3_u32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0x02,0x02] v_med3_u32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0x06,0x03] v_med3_u32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0xc2,0x03] v_med3_u32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x59,0xd5,0x01,0x05,0xde,0x03] v_sad_u8 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0x0e,0x04] v_sad_u8 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x5a,0xd5,0x01,0x05,0x0e,0x04] v_sad_u8 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0xff,0x05,0x0e,0x04] v_sad_u8 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x04,0x0e,0x04] v_sad_u8 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x67,0x04,0x0e,0x04] v_sad_u8 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x6a,0x04,0x0e,0x04] v_sad_u8 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x6b,0x04,0x0e,0x04] v_sad_u8 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x77,0x04,0x0e,0x04] v_sad_u8 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x7c,0x04,0x0e,0x04] v_sad_u8 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x7e,0x04,0x0e,0x04] v_sad_u8 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x7f,0x04,0x0e,0x04] v_sad_u8 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x80,0x04,0x0e,0x04] v_sad_u8 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0xc1,0x04,0x0e,0x04] v_sad_u8 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0xf0,0x04,0x0e,0x04] v_sad_u8 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0xf7,0x04,0x0e,0x04] v_sad_u8 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0xff,0x0f,0x04] v_sad_u8 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0x0c,0x04] v_sad_u8 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0xcf,0x0c,0x04] v_sad_u8 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0xd5,0x0c,0x04] v_sad_u8 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0xd7,0x0c,0x04] v_sad_u8 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0xef,0x0c,0x04] v_sad_u8 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0xf9,0x0c,0x04] v_sad_u8 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0xfd,0x0c,0x04] v_sad_u8 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0xff,0x0c,0x04] v_sad_u8 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x01,0x0d,0x04] v_sad_u8 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x83,0x0d,0x04] v_sad_u8 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0xe1,0x0d,0x04] v_sad_u8 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0xef,0x0d,0x04] v_sad_u8 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0xfe,0x07] v_sad_u8 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0x0e,0x00] v_sad_u8 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0x9e,0x01] v_sad_u8 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0xaa,0x01] v_sad_u8 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0xae,0x01] v_sad_u8 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0xde,0x01] v_sad_u8 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0xf2,0x01] v_sad_u8 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0xfa,0x01] v_sad_u8 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0xfe,0x01] v_sad_u8 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0x02,0x02] v_sad_u8 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0x06,0x03] v_sad_u8 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0xc2,0x03] v_sad_u8 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x5a,0xd5,0x01,0x05,0xde,0x03] v_sad_hi_u8 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0x0e,0x04] v_sad_hi_u8 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x5b,0xd5,0x01,0x05,0x0e,0x04] v_sad_hi_u8 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0xff,0x05,0x0e,0x04] v_sad_hi_u8 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x04,0x0e,0x04] v_sad_hi_u8 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x67,0x04,0x0e,0x04] v_sad_hi_u8 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x6a,0x04,0x0e,0x04] v_sad_hi_u8 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x6b,0x04,0x0e,0x04] v_sad_hi_u8 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x77,0x04,0x0e,0x04] v_sad_hi_u8 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x7c,0x04,0x0e,0x04] v_sad_hi_u8 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x7e,0x04,0x0e,0x04] v_sad_hi_u8 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x7f,0x04,0x0e,0x04] v_sad_hi_u8 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x80,0x04,0x0e,0x04] v_sad_hi_u8 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0xc1,0x04,0x0e,0x04] v_sad_hi_u8 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0xf0,0x04,0x0e,0x04] v_sad_hi_u8 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0xf7,0x04,0x0e,0x04] v_sad_hi_u8 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0xff,0x0f,0x04] v_sad_hi_u8 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0x0c,0x04] v_sad_hi_u8 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0xcf,0x0c,0x04] v_sad_hi_u8 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0xd5,0x0c,0x04] v_sad_hi_u8 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0xd7,0x0c,0x04] v_sad_hi_u8 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0xef,0x0c,0x04] v_sad_hi_u8 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0xf9,0x0c,0x04] v_sad_hi_u8 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0xfd,0x0c,0x04] v_sad_hi_u8 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0xff,0x0c,0x04] v_sad_hi_u8 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x01,0x0d,0x04] v_sad_hi_u8 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x83,0x0d,0x04] v_sad_hi_u8 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0xe1,0x0d,0x04] v_sad_hi_u8 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0xef,0x0d,0x04] v_sad_hi_u8 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0xfe,0x07] v_sad_hi_u8 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0x0e,0x00] v_sad_hi_u8 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0x9e,0x01] v_sad_hi_u8 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0xaa,0x01] v_sad_hi_u8 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0xae,0x01] v_sad_hi_u8 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0xde,0x01] v_sad_hi_u8 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0xf2,0x01] v_sad_hi_u8 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0xfa,0x01] v_sad_hi_u8 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0xfe,0x01] v_sad_hi_u8 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0x02,0x02] v_sad_hi_u8 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0x06,0x03] v_sad_hi_u8 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0xc2,0x03] v_sad_hi_u8 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x5b,0xd5,0x01,0x05,0xde,0x03] v_sad_u16 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0x0e,0x04] v_sad_u16 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x5c,0xd5,0x01,0x05,0x0e,0x04] v_sad_u16 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0xff,0x05,0x0e,0x04] v_sad_u16 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x04,0x0e,0x04] v_sad_u16 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x67,0x04,0x0e,0x04] v_sad_u16 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x6a,0x04,0x0e,0x04] v_sad_u16 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x6b,0x04,0x0e,0x04] v_sad_u16 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x77,0x04,0x0e,0x04] v_sad_u16 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x7c,0x04,0x0e,0x04] v_sad_u16 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x7e,0x04,0x0e,0x04] v_sad_u16 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x7f,0x04,0x0e,0x04] v_sad_u16 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x80,0x04,0x0e,0x04] v_sad_u16 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0xc1,0x04,0x0e,0x04] v_sad_u16 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0xf0,0x04,0x0e,0x04] v_sad_u16 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0xf7,0x04,0x0e,0x04] v_sad_u16 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0xff,0x0f,0x04] v_sad_u16 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0x0c,0x04] v_sad_u16 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0xcf,0x0c,0x04] v_sad_u16 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0xd5,0x0c,0x04] v_sad_u16 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0xd7,0x0c,0x04] v_sad_u16 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0xef,0x0c,0x04] v_sad_u16 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0xf9,0x0c,0x04] v_sad_u16 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0xfd,0x0c,0x04] v_sad_u16 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0xff,0x0c,0x04] v_sad_u16 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x01,0x0d,0x04] v_sad_u16 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x83,0x0d,0x04] v_sad_u16 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0xe1,0x0d,0x04] v_sad_u16 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0xef,0x0d,0x04] v_sad_u16 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0xfe,0x07] v_sad_u16 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0x0e,0x00] v_sad_u16 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0x9e,0x01] v_sad_u16 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0xaa,0x01] v_sad_u16 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0xae,0x01] v_sad_u16 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0xde,0x01] v_sad_u16 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0xf2,0x01] v_sad_u16 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0xfa,0x01] v_sad_u16 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0xfe,0x01] v_sad_u16 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0x02,0x02] v_sad_u16 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0x06,0x03] v_sad_u16 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0xc2,0x03] v_sad_u16 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x5c,0xd5,0x01,0x05,0xde,0x03] v_sad_u32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0x0e,0x04] v_sad_u32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x5d,0xd5,0x01,0x05,0x0e,0x04] v_sad_u32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0xff,0x05,0x0e,0x04] v_sad_u32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x04,0x0e,0x04] v_sad_u32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x67,0x04,0x0e,0x04] v_sad_u32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x6a,0x04,0x0e,0x04] v_sad_u32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x6b,0x04,0x0e,0x04] v_sad_u32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x77,0x04,0x0e,0x04] v_sad_u32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x7c,0x04,0x0e,0x04] v_sad_u32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x7e,0x04,0x0e,0x04] v_sad_u32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x7f,0x04,0x0e,0x04] v_sad_u32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x80,0x04,0x0e,0x04] v_sad_u32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0xc1,0x04,0x0e,0x04] v_sad_u32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0xf0,0x04,0x0e,0x04] v_sad_u32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0xf7,0x04,0x0e,0x04] v_sad_u32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0xff,0x0f,0x04] v_sad_u32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0x0c,0x04] v_sad_u32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0xcf,0x0c,0x04] v_sad_u32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0xd5,0x0c,0x04] v_sad_u32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0xd7,0x0c,0x04] v_sad_u32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0xef,0x0c,0x04] v_sad_u32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0xf9,0x0c,0x04] v_sad_u32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0xfd,0x0c,0x04] v_sad_u32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0xff,0x0c,0x04] v_sad_u32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x01,0x0d,0x04] v_sad_u32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x83,0x0d,0x04] v_sad_u32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0xe1,0x0d,0x04] v_sad_u32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0xef,0x0d,0x04] v_sad_u32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0xfe,0x07] v_sad_u32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0x0e,0x00] v_sad_u32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0x9e,0x01] v_sad_u32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0xaa,0x01] v_sad_u32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0xae,0x01] v_sad_u32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0xde,0x01] v_sad_u32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0xf2,0x01] v_sad_u32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0xfa,0x01] v_sad_u32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0xfe,0x01] v_sad_u32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0x02,0x02] v_sad_u32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0x06,0x03] v_sad_u32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0xc2,0x03] v_sad_u32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x5d,0xd5,0x01,0x05,0xde,0x03] v_cvt_pk_u8_f32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0x0e,0x04] v_cvt_pk_u8_f32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x5e,0xd5,0x01,0x05,0x0e,0x04] v_cvt_pk_u8_f32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0xff,0x05,0x0e,0x04] v_cvt_pk_u8_f32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x04,0x0e,0x04] v_cvt_pk_u8_f32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x67,0x04,0x0e,0x04] v_cvt_pk_u8_f32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x6a,0x04,0x0e,0x04] v_cvt_pk_u8_f32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x6b,0x04,0x0e,0x04] v_cvt_pk_u8_f32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x77,0x04,0x0e,0x04] v_cvt_pk_u8_f32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x7c,0x04,0x0e,0x04] v_cvt_pk_u8_f32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x7e,0x04,0x0e,0x04] v_cvt_pk_u8_f32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x7f,0x04,0x0e,0x04] v_cvt_pk_u8_f32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x80,0x04,0x0e,0x04] v_cvt_pk_u8_f32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0xc1,0x04,0x0e,0x04] v_cvt_pk_u8_f32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0xf0,0x04,0x0e,0x04] v_cvt_pk_u8_f32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0xf7,0x04,0x0e,0x04] v_cvt_pk_u8_f32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0xff,0x0f,0x04] v_cvt_pk_u8_f32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0x0c,0x04] v_cvt_pk_u8_f32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0xcf,0x0c,0x04] v_cvt_pk_u8_f32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0xd5,0x0c,0x04] v_cvt_pk_u8_f32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0xd7,0x0c,0x04] v_cvt_pk_u8_f32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0xef,0x0c,0x04] v_cvt_pk_u8_f32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0xf9,0x0c,0x04] v_cvt_pk_u8_f32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0xfd,0x0c,0x04] v_cvt_pk_u8_f32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0xff,0x0c,0x04] v_cvt_pk_u8_f32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x01,0x0d,0x04] v_cvt_pk_u8_f32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x83,0x0d,0x04] v_cvt_pk_u8_f32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0xe1,0x0d,0x04] v_cvt_pk_u8_f32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0xef,0x0d,0x04] v_cvt_pk_u8_f32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0xfe,0x07] v_cvt_pk_u8_f32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0x0e,0x00] v_cvt_pk_u8_f32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0x9e,0x01] v_cvt_pk_u8_f32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0xaa,0x01] v_cvt_pk_u8_f32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0xae,0x01] v_cvt_pk_u8_f32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0xde,0x01] v_cvt_pk_u8_f32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0xf2,0x01] v_cvt_pk_u8_f32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0xfa,0x01] v_cvt_pk_u8_f32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0xfe,0x01] v_cvt_pk_u8_f32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0x02,0x02] v_cvt_pk_u8_f32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0x06,0x03] v_cvt_pk_u8_f32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0xc2,0x03] v_cvt_pk_u8_f32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0xde,0x03] v_cvt_pk_u8_f32 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd5,0x01,0x05,0x0e,0x24] v_cvt_pk_u8_f32 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x5e,0xd5,0x01,0x05,0x0e,0x04] v_cvt_pk_u8_f32 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x5e,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x5f,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0xff,0x05,0x0e,0x04] v_div_fixup_f32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x04,0x0e,0x04] v_div_fixup_f32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x67,0x04,0x0e,0x04] v_div_fixup_f32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x6a,0x04,0x0e,0x04] v_div_fixup_f32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x6b,0x04,0x0e,0x04] v_div_fixup_f32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x77,0x04,0x0e,0x04] v_div_fixup_f32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x7c,0x04,0x0e,0x04] v_div_fixup_f32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x7e,0x04,0x0e,0x04] v_div_fixup_f32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x7f,0x04,0x0e,0x04] v_div_fixup_f32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x80,0x04,0x0e,0x04] v_div_fixup_f32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0xc1,0x04,0x0e,0x04] v_div_fixup_f32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0xf0,0x04,0x0e,0x04] v_div_fixup_f32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0xf7,0x04,0x0e,0x04] v_div_fixup_f32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0xff,0x0f,0x04] v_div_fixup_f32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0x0c,0x04] v_div_fixup_f32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0xcf,0x0c,0x04] v_div_fixup_f32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0xd5,0x0c,0x04] v_div_fixup_f32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0xd7,0x0c,0x04] v_div_fixup_f32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0xef,0x0c,0x04] v_div_fixup_f32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0xf9,0x0c,0x04] v_div_fixup_f32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0xfd,0x0c,0x04] v_div_fixup_f32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0xff,0x0c,0x04] v_div_fixup_f32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x01,0x0d,0x04] v_div_fixup_f32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x83,0x0d,0x04] v_div_fixup_f32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0xe1,0x0d,0x04] v_div_fixup_f32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0xef,0x0d,0x04] v_div_fixup_f32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0xfe,0x07] v_div_fixup_f32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0x0e,0x00] v_div_fixup_f32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0x9e,0x01] v_div_fixup_f32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0xaa,0x01] v_div_fixup_f32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0xae,0x01] v_div_fixup_f32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0xde,0x01] v_div_fixup_f32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0xf2,0x01] v_div_fixup_f32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0xfa,0x01] v_div_fixup_f32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0xfe,0x01] v_div_fixup_f32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0x02,0x02] v_div_fixup_f32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0x06,0x03] v_div_fixup_f32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0xc2,0x03] v_div_fixup_f32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0xde,0x03] v_div_fixup_f32 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0x0e,0x24] v_div_fixup_f32 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0x0e,0x44] v_div_fixup_f32 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0x0e,0x84] v_div_fixup_f32 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0x0e,0xe4] v_div_fixup_f32 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x5f,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f32 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x5f,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f32 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x5f,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f32 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x5f,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f32 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x5f,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f32 v5, v1, v2, v3 mul:2 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0x0e,0x0c] v_div_fixup_f32 v5, v1, v2, v3 mul:4 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0x0e,0x14] v_div_fixup_f32 v5, v1, v2, v3 div:2 // GFX10: encoding: [0x05,0x00,0x5f,0xd5,0x01,0x05,0x0e,0x1c] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f64 v[254:255], v[1:2], v[2:3], v[3:4] // GFX10: encoding: [0xfe,0x00,0x60,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f64 v[5:6], v[254:255], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0xfe,0x05,0x0e,0x04] v_div_fixup_f64 v[5:6], s[2:3], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x02,0x04,0x0e,0x04] v_div_fixup_f64 v[5:6], s[4:5], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x04,0x04,0x0e,0x04] v_div_fixup_f64 v[5:6], s[102:103], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x66,0x04,0x0e,0x04] v_div_fixup_f64 v[5:6], vcc, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x6a,0x04,0x0e,0x04] v_div_fixup_f64 v[5:6], ttmp[10:11], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x76,0x04,0x0e,0x04] v_div_fixup_f64 v[5:6], exec, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x7e,0x04,0x0e,0x04] v_div_fixup_f64 v[5:6], 0, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x80,0x04,0x0e,0x04] v_div_fixup_f64 v[5:6], -1, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0xc1,0x04,0x0e,0x04] v_div_fixup_f64 v[5:6], 0.5, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0xf0,0x04,0x0e,0x04] v_div_fixup_f64 v[5:6], -4.0, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0xf7,0x04,0x0e,0x04] v_div_fixup_f64 v[5:6], v[1:2], v[254:255], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0xfd,0x0f,0x04] v_div_fixup_f64 v[5:6], v[1:2], s[4:5], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x09,0x0c,0x04] v_div_fixup_f64 v[5:6], v[1:2], s[6:7], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x0d,0x0c,0x04] v_div_fixup_f64 v[5:6], v[1:2], s[102:103], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0xcd,0x0c,0x04] v_div_fixup_f64 v[5:6], v[1:2], vcc, v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0xd5,0x0c,0x04] v_div_fixup_f64 v[5:6], v[1:2], ttmp[10:11], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0xed,0x0c,0x04] v_div_fixup_f64 v[5:6], v[1:2], exec, v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0xfd,0x0c,0x04] v_div_fixup_f64 v[5:6], v[1:2], 0, v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x01,0x0d,0x04] v_div_fixup_f64 v[5:6], v[1:2], -1, v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x83,0x0d,0x04] v_div_fixup_f64 v[5:6], v[1:2], 0.5, v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0xe1,0x0d,0x04] v_div_fixup_f64 v[5:6], v[1:2], -4.0, v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0xef,0x0d,0x04] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], v[254:255] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0xfa,0x07] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], s[6:7] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0x1a,0x00] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], s[8:9] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0x22,0x00] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], s[102:103] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0x9a,0x01] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], vcc // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0xaa,0x01] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], ttmp[10:11] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0xda,0x01] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], exec // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0xfa,0x01] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], 0 // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0x02,0x02] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], -1 // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0x06,0x03] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], 0.5 // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0xc2,0x03] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], -4.0 // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0xde,0x03] v_div_fixup_f64 v[5:6], -v[1:2], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0x0e,0x24] v_div_fixup_f64 v[5:6], v[1:2], -v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0x0e,0x44] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], -v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0x0e,0x84] v_div_fixup_f64 v[5:6], -v[1:2], -v[2:3], -v[3:4] // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0x0e,0xe4] v_div_fixup_f64 v[5:6], |v[1:2]|, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x01,0x60,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f64 v[5:6], v[1:2], |v[2:3]|, v[3:4] // GFX10: encoding: [0x05,0x02,0x60,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], |v[3:4]| // GFX10: encoding: [0x05,0x04,0x60,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f64 v[5:6], |v[1:2]|, |v[2:3]|, |v[3:4]| // GFX10: encoding: [0x05,0x07,0x60,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], v[3:4] clamp // GFX10: encoding: [0x05,0x80,0x60,0xd5,0x01,0x05,0x0e,0x04] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], v[3:4] mul:2 // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0x0e,0x0c] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], v[3:4] mul:4 // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0x0e,0x14] v_div_fixup_f64 v[5:6], v[1:2], v[2:3], v[3:4] div:2 // GFX10: encoding: [0x05,0x00,0x60,0xd5,0x01,0x05,0x0e,0x1c] v_add_f64 v[5:6], v[1:2], v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0x05,0x02,0x00] v_add_f64 v[254:255], v[1:2], v[2:3] // GFX10: encoding: [0xfe,0x00,0x64,0xd5,0x01,0x05,0x02,0x00] v_add_f64 v[5:6], v[254:255], v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0xfe,0x05,0x02,0x00] v_add_f64 v[5:6], s[2:3], v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x02,0x04,0x02,0x00] v_add_f64 v[5:6], s[4:5], v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x04,0x04,0x02,0x00] v_add_f64 v[5:6], s[102:103], v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x66,0x04,0x02,0x00] v_add_f64 v[5:6], vcc, v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x6a,0x04,0x02,0x00] v_add_f64 v[5:6], ttmp[10:11], v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x76,0x04,0x02,0x00] v_add_f64 v[5:6], exec, v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x7e,0x04,0x02,0x00] v_add_f64 v[5:6], 0, v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x80,0x04,0x02,0x00] v_add_f64 v[5:6], -1, v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0xc1,0x04,0x02,0x00] v_add_f64 v[5:6], 0.5, v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0xf0,0x04,0x02,0x00] v_add_f64 v[5:6], -4.0, v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0xf7,0x04,0x02,0x00] v_add_f64 v[5:6], v[1:2], v[254:255] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0xfd,0x03,0x00] v_add_f64 v[5:6], v[1:2], s[4:5] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0x09,0x00,0x00] v_add_f64 v[5:6], v[1:2], s[6:7] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0x0d,0x00,0x00] v_add_f64 v[5:6], v[1:2], s[102:103] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0xcd,0x00,0x00] v_add_f64 v[5:6], v[1:2], vcc // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0xd5,0x00,0x00] v_add_f64 v[5:6], v[1:2], ttmp[10:11] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0xed,0x00,0x00] v_add_f64 v[5:6], v[1:2], exec // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0xfd,0x00,0x00] v_add_f64 v[5:6], v[1:2], 0 // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0x01,0x01,0x00] v_add_f64 v[5:6], v[1:2], -1 // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0x83,0x01,0x00] v_add_f64 v[5:6], v[1:2], 0.5 // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0xe1,0x01,0x00] v_add_f64 v[5:6], v[1:2], -4.0 // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0xef,0x01,0x00] v_add_f64 v[5:6], -v[1:2], v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0x05,0x02,0x20] v_add_f64 v[5:6], v[1:2], -v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0x05,0x02,0x40] v_add_f64 v[5:6], -v[1:2], -v[2:3] // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0x05,0x02,0x60] v_add_f64 v[5:6], |v[1:2]|, v[2:3] // GFX10: encoding: [0x05,0x01,0x64,0xd5,0x01,0x05,0x02,0x00] v_add_f64 v[5:6], v[1:2], |v[2:3]| // GFX10: encoding: [0x05,0x02,0x64,0xd5,0x01,0x05,0x02,0x00] v_add_f64 v[5:6], |v[1:2]|, |v[2:3]| // GFX10: encoding: [0x05,0x03,0x64,0xd5,0x01,0x05,0x02,0x00] v_add_f64 v[5:6], v[1:2], v[2:3] clamp // GFX10: encoding: [0x05,0x80,0x64,0xd5,0x01,0x05,0x02,0x00] v_add_f64 v[5:6], v[1:2], v[2:3] mul:2 // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0x05,0x02,0x08] v_add_f64 v[5:6], v[1:2], v[2:3] mul:4 // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0x05,0x02,0x10] v_add_f64 v[5:6], v[1:2], v[2:3] div:2 // GFX10: encoding: [0x05,0x00,0x64,0xd5,0x01,0x05,0x02,0x18] v_mul_f64 v[5:6], v[1:2], v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0x05,0x02,0x00] v_mul_f64 v[254:255], v[1:2], v[2:3] // GFX10: encoding: [0xfe,0x00,0x65,0xd5,0x01,0x05,0x02,0x00] v_mul_f64 v[5:6], v[254:255], v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0xfe,0x05,0x02,0x00] v_mul_f64 v[5:6], s[2:3], v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x02,0x04,0x02,0x00] v_mul_f64 v[5:6], s[4:5], v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x04,0x04,0x02,0x00] v_mul_f64 v[5:6], s[102:103], v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x66,0x04,0x02,0x00] v_mul_f64 v[5:6], vcc, v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x6a,0x04,0x02,0x00] v_mul_f64 v[5:6], ttmp[10:11], v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x76,0x04,0x02,0x00] v_mul_f64 v[5:6], exec, v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x7e,0x04,0x02,0x00] v_mul_f64 v[5:6], 0, v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x80,0x04,0x02,0x00] v_mul_f64 v[5:6], -1, v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0xc1,0x04,0x02,0x00] v_mul_f64 v[5:6], 0.5, v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0xf0,0x04,0x02,0x00] v_mul_f64 v[5:6], -4.0, v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0xf7,0x04,0x02,0x00] v_mul_f64 v[5:6], v[1:2], v[254:255] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0xfd,0x03,0x00] v_mul_f64 v[5:6], v[1:2], s[4:5] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0x09,0x00,0x00] v_mul_f64 v[5:6], v[1:2], s[6:7] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0x0d,0x00,0x00] v_mul_f64 v[5:6], v[1:2], s[102:103] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0xcd,0x00,0x00] v_mul_f64 v[5:6], v[1:2], vcc // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0xd5,0x00,0x00] v_mul_f64 v[5:6], v[1:2], ttmp[10:11] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0xed,0x00,0x00] v_mul_f64 v[5:6], v[1:2], exec // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0xfd,0x00,0x00] v_mul_f64 v[5:6], v[1:2], 0 // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0x01,0x01,0x00] v_mul_f64 v[5:6], v[1:2], -1 // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0x83,0x01,0x00] v_mul_f64 v[5:6], v[1:2], 0.5 // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0xe1,0x01,0x00] v_mul_f64 v[5:6], v[1:2], -4.0 // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0xef,0x01,0x00] v_mul_f64 v[5:6], -v[1:2], v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0x05,0x02,0x20] v_mul_f64 v[5:6], v[1:2], -v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0x05,0x02,0x40] v_mul_f64 v[5:6], -v[1:2], -v[2:3] // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0x05,0x02,0x60] v_mul_f64 v[5:6], |v[1:2]|, v[2:3] // GFX10: encoding: [0x05,0x01,0x65,0xd5,0x01,0x05,0x02,0x00] v_mul_f64 v[5:6], v[1:2], |v[2:3]| // GFX10: encoding: [0x05,0x02,0x65,0xd5,0x01,0x05,0x02,0x00] v_mul_f64 v[5:6], |v[1:2]|, |v[2:3]| // GFX10: encoding: [0x05,0x03,0x65,0xd5,0x01,0x05,0x02,0x00] v_mul_f64 v[5:6], v[1:2], v[2:3] clamp // GFX10: encoding: [0x05,0x80,0x65,0xd5,0x01,0x05,0x02,0x00] v_mul_f64 v[5:6], v[1:2], v[2:3] mul:2 // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0x05,0x02,0x08] v_mul_f64 v[5:6], v[1:2], v[2:3] mul:4 // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0x05,0x02,0x10] v_mul_f64 v[5:6], v[1:2], v[2:3] div:2 // GFX10: encoding: [0x05,0x00,0x65,0xd5,0x01,0x05,0x02,0x18] v_min_f64 v[5:6], v[1:2], v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0x05,0x02,0x00] v_min_f64 v[254:255], v[1:2], v[2:3] // GFX10: encoding: [0xfe,0x00,0x66,0xd5,0x01,0x05,0x02,0x00] v_min_f64 v[5:6], v[254:255], v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0xfe,0x05,0x02,0x00] v_min_f64 v[5:6], s[2:3], v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x02,0x04,0x02,0x00] v_min_f64 v[5:6], s[4:5], v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x04,0x04,0x02,0x00] v_min_f64 v[5:6], s[102:103], v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x66,0x04,0x02,0x00] v_min_f64 v[5:6], vcc, v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x6a,0x04,0x02,0x00] v_min_f64 v[5:6], ttmp[10:11], v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x76,0x04,0x02,0x00] v_min_f64 v[5:6], exec, v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x7e,0x04,0x02,0x00] v_min_f64 v[5:6], 0, v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x80,0x04,0x02,0x00] v_min_f64 v[5:6], -1, v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0xc1,0x04,0x02,0x00] v_min_f64 v[5:6], 0.5, v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0xf0,0x04,0x02,0x00] v_min_f64 v[5:6], -4.0, v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0xf7,0x04,0x02,0x00] v_min_f64 v[5:6], v[1:2], v[254:255] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0xfd,0x03,0x00] v_min_f64 v[5:6], v[1:2], s[4:5] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0x09,0x00,0x00] v_min_f64 v[5:6], v[1:2], s[6:7] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0x0d,0x00,0x00] v_min_f64 v[5:6], v[1:2], s[102:103] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0xcd,0x00,0x00] v_min_f64 v[5:6], v[1:2], vcc // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0xd5,0x00,0x00] v_min_f64 v[5:6], v[1:2], ttmp[10:11] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0xed,0x00,0x00] v_min_f64 v[5:6], v[1:2], exec // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0xfd,0x00,0x00] v_min_f64 v[5:6], v[1:2], 0 // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0x01,0x01,0x00] v_min_f64 v[5:6], v[1:2], -1 // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0x83,0x01,0x00] v_min_f64 v[5:6], v[1:2], 0.5 // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0xe1,0x01,0x00] v_min_f64 v[5:6], v[1:2], -4.0 // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0xef,0x01,0x00] v_min_f64 v[5:6], -v[1:2], v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0x05,0x02,0x20] v_min_f64 v[5:6], v[1:2], -v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0x05,0x02,0x40] v_min_f64 v[5:6], -v[1:2], -v[2:3] // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0x05,0x02,0x60] v_min_f64 v[5:6], |v[1:2]|, v[2:3] // GFX10: encoding: [0x05,0x01,0x66,0xd5,0x01,0x05,0x02,0x00] v_min_f64 v[5:6], v[1:2], |v[2:3]| // GFX10: encoding: [0x05,0x02,0x66,0xd5,0x01,0x05,0x02,0x00] v_min_f64 v[5:6], |v[1:2]|, |v[2:3]| // GFX10: encoding: [0x05,0x03,0x66,0xd5,0x01,0x05,0x02,0x00] v_min_f64 v[5:6], v[1:2], v[2:3] clamp // GFX10: encoding: [0x05,0x80,0x66,0xd5,0x01,0x05,0x02,0x00] v_min_f64 v[5:6], v[1:2], v[2:3] mul:2 // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0x05,0x02,0x08] v_min_f64 v[5:6], v[1:2], v[2:3] mul:4 // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0x05,0x02,0x10] v_min_f64 v[5:6], v[1:2], v[2:3] div:2 // GFX10: encoding: [0x05,0x00,0x66,0xd5,0x01,0x05,0x02,0x18] v_max_f64 v[5:6], v[1:2], v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0x05,0x02,0x00] v_max_f64 v[254:255], v[1:2], v[2:3] // GFX10: encoding: [0xfe,0x00,0x67,0xd5,0x01,0x05,0x02,0x00] v_max_f64 v[5:6], v[254:255], v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0xfe,0x05,0x02,0x00] v_max_f64 v[5:6], s[2:3], v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x02,0x04,0x02,0x00] v_max_f64 v[5:6], s[4:5], v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x04,0x04,0x02,0x00] v_max_f64 v[5:6], s[102:103], v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x66,0x04,0x02,0x00] v_max_f64 v[5:6], vcc, v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x6a,0x04,0x02,0x00] v_max_f64 v[5:6], ttmp[10:11], v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x76,0x04,0x02,0x00] v_max_f64 v[5:6], exec, v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x7e,0x04,0x02,0x00] v_max_f64 v[5:6], 0, v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x80,0x04,0x02,0x00] v_max_f64 v[5:6], -1, v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0xc1,0x04,0x02,0x00] v_max_f64 v[5:6], 0.5, v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0xf0,0x04,0x02,0x00] v_max_f64 v[5:6], -4.0, v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0xf7,0x04,0x02,0x00] v_max_f64 v[5:6], v[1:2], v[254:255] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0xfd,0x03,0x00] v_max_f64 v[5:6], v[1:2], s[4:5] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0x09,0x00,0x00] v_max_f64 v[5:6], v[1:2], s[6:7] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0x0d,0x00,0x00] v_max_f64 v[5:6], v[1:2], s[102:103] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0xcd,0x00,0x00] v_max_f64 v[5:6], v[1:2], vcc // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0xd5,0x00,0x00] v_max_f64 v[5:6], v[1:2], ttmp[10:11] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0xed,0x00,0x00] v_max_f64 v[5:6], v[1:2], exec // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0xfd,0x00,0x00] v_max_f64 v[5:6], v[1:2], 0 // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0x01,0x01,0x00] v_max_f64 v[5:6], v[1:2], -1 // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0x83,0x01,0x00] v_max_f64 v[5:6], v[1:2], 0.5 // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0xe1,0x01,0x00] v_max_f64 v[5:6], v[1:2], -4.0 // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0xef,0x01,0x00] v_max_f64 v[5:6], -v[1:2], v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0x05,0x02,0x20] v_max_f64 v[5:6], v[1:2], -v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0x05,0x02,0x40] v_max_f64 v[5:6], -v[1:2], -v[2:3] // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0x05,0x02,0x60] v_max_f64 v[5:6], |v[1:2]|, v[2:3] // GFX10: encoding: [0x05,0x01,0x67,0xd5,0x01,0x05,0x02,0x00] v_max_f64 v[5:6], v[1:2], |v[2:3]| // GFX10: encoding: [0x05,0x02,0x67,0xd5,0x01,0x05,0x02,0x00] v_max_f64 v[5:6], |v[1:2]|, |v[2:3]| // GFX10: encoding: [0x05,0x03,0x67,0xd5,0x01,0x05,0x02,0x00] v_max_f64 v[5:6], v[1:2], v[2:3] clamp // GFX10: encoding: [0x05,0x80,0x67,0xd5,0x01,0x05,0x02,0x00] v_max_f64 v[5:6], v[1:2], v[2:3] mul:2 // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0x05,0x02,0x08] v_max_f64 v[5:6], v[1:2], v[2:3] mul:4 // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0x05,0x02,0x10] v_max_f64 v[5:6], v[1:2], v[2:3] div:2 // GFX10: encoding: [0x05,0x00,0x67,0xd5,0x01,0x05,0x02,0x18] v_ldexp_f64 v[5:6], v[1:2], v2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0x05,0x02,0x00] v_ldexp_f64 v[254:255], v[1:2], v2 // GFX10: encoding: [0xfe,0x00,0x68,0xd5,0x01,0x05,0x02,0x00] v_ldexp_f64 v[5:6], v[254:255], v2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0xfe,0x05,0x02,0x00] v_ldexp_f64 v[5:6], s[2:3], v2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x02,0x04,0x02,0x00] v_ldexp_f64 v[5:6], s[4:5], v2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x04,0x04,0x02,0x00] v_ldexp_f64 v[5:6], s[102:103], v2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x66,0x04,0x02,0x00] v_ldexp_f64 v[5:6], vcc, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x6a,0x04,0x02,0x00] v_ldexp_f64 v[5:6], ttmp[10:11], v2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x76,0x04,0x02,0x00] v_ldexp_f64 v[5:6], exec, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x7e,0x04,0x02,0x00] v_ldexp_f64 v[5:6], 0, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x80,0x04,0x02,0x00] v_ldexp_f64 v[5:6], -1, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0xc1,0x04,0x02,0x00] v_ldexp_f64 v[5:6], 0.5, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0xf0,0x04,0x02,0x00] v_ldexp_f64 v[5:6], -4.0, v2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0xf7,0x04,0x02,0x00] v_ldexp_f64 v[5:6], v[1:2], v255 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0xff,0x03,0x00] v_ldexp_f64 v[5:6], v[1:2], s2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0x05,0x00,0x00] v_ldexp_f64 v[5:6], v[1:2], s103 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0xcf,0x00,0x00] v_ldexp_f64 v[5:6], v[1:2], vcc_lo // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0xd5,0x00,0x00] v_ldexp_f64 v[5:6], v[1:2], vcc_hi // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0xd7,0x00,0x00] v_ldexp_f64 v[5:6], v[1:2], ttmp11 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0xef,0x00,0x00] v_ldexp_f64 v[5:6], v[1:2], m0 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0xf9,0x00,0x00] v_ldexp_f64 v[5:6], v[1:2], exec_lo // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0xfd,0x00,0x00] v_ldexp_f64 v[5:6], v[1:2], exec_hi // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0xff,0x00,0x00] v_ldexp_f64 v[5:6], v[1:2], 0 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0x01,0x01,0x00] v_ldexp_f64 v[5:6], v[1:2], -1 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0x83,0x01,0x00] v_ldexp_f64 v[5:6], v[1:2], 0.5 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0xe1,0x01,0x00] v_ldexp_f64 v[5:6], v[1:2], -4.0 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0xef,0x01,0x00] v_ldexp_f64 v[5:6], -v[1:2], v2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0x05,0x02,0x20] v_ldexp_f64 v[5:6], |v[1:2]|, v2 // GFX10: encoding: [0x05,0x01,0x68,0xd5,0x01,0x05,0x02,0x00] v_ldexp_f64 v[5:6], v[1:2], v2 clamp // GFX10: encoding: [0x05,0x80,0x68,0xd5,0x01,0x05,0x02,0x00] v_ldexp_f64 v[5:6], v[1:2], v2 mul:2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0x05,0x02,0x08] v_ldexp_f64 v[5:6], v[1:2], v2 mul:4 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0x05,0x02,0x10] v_ldexp_f64 v[5:6], v[1:2], v2 div:2 // GFX10: encoding: [0x05,0x00,0x68,0xd5,0x01,0x05,0x02,0x18] v_mul_lo_u32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0x05,0x02,0x00] v_mul_lo_u32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x69,0xd5,0x01,0x05,0x02,0x00] v_mul_lo_u32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0xff,0x05,0x02,0x00] v_mul_lo_u32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0x04,0x02,0x00] v_mul_lo_u32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x67,0x04,0x02,0x00] v_mul_lo_u32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x6a,0x04,0x02,0x00] v_mul_lo_u32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x6b,0x04,0x02,0x00] v_mul_lo_u32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x77,0x04,0x02,0x00] v_mul_lo_u32 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x7c,0x04,0x02,0x00] v_mul_lo_u32 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x7e,0x04,0x02,0x00] v_mul_lo_u32 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x7f,0x04,0x02,0x00] v_mul_lo_u32 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x80,0x04,0x02,0x00] v_mul_lo_u32 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0xc1,0x04,0x02,0x00] v_mul_lo_u32 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0xf0,0x04,0x02,0x00] v_mul_lo_u32 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0xf7,0x04,0x02,0x00] v_mul_lo_u32 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0xff,0x03,0x00] v_mul_lo_u32 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0x05,0x00,0x00] v_mul_lo_u32 v5, v1, s103 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0xcf,0x00,0x00] v_mul_lo_u32 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0xd5,0x00,0x00] v_mul_lo_u32 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0xd7,0x00,0x00] v_mul_lo_u32 v5, v1, ttmp11 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0xef,0x00,0x00] v_mul_lo_u32 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0xf9,0x00,0x00] v_mul_lo_u32 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0xfd,0x00,0x00] v_mul_lo_u32 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0xff,0x00,0x00] v_mul_lo_u32 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0x01,0x01,0x00] v_mul_lo_u32 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0x83,0x01,0x00] v_mul_lo_u32 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0xe1,0x01,0x00] v_mul_lo_u32 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x69,0xd5,0x01,0xef,0x01,0x00] v_mul_hi_u32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0x05,0x02,0x00] v_mul_hi_u32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x6a,0xd5,0x01,0x05,0x02,0x00] v_mul_hi_u32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0xff,0x05,0x02,0x00] v_mul_hi_u32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0x04,0x02,0x00] v_mul_hi_u32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x67,0x04,0x02,0x00] v_mul_hi_u32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x6a,0x04,0x02,0x00] v_mul_hi_u32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x6b,0x04,0x02,0x00] v_mul_hi_u32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x77,0x04,0x02,0x00] v_mul_hi_u32 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x7c,0x04,0x02,0x00] v_mul_hi_u32 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x7e,0x04,0x02,0x00] v_mul_hi_u32 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x7f,0x04,0x02,0x00] v_mul_hi_u32 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x80,0x04,0x02,0x00] v_mul_hi_u32 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0xc1,0x04,0x02,0x00] v_mul_hi_u32 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0xf0,0x04,0x02,0x00] v_mul_hi_u32 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0xf7,0x04,0x02,0x00] v_mul_hi_u32 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0xff,0x03,0x00] v_mul_hi_u32 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0x05,0x00,0x00] v_mul_hi_u32 v5, v1, s103 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0xcf,0x00,0x00] v_mul_hi_u32 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0xd5,0x00,0x00] v_mul_hi_u32 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0xd7,0x00,0x00] v_mul_hi_u32 v5, v1, ttmp11 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0xef,0x00,0x00] v_mul_hi_u32 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0xf9,0x00,0x00] v_mul_hi_u32 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0xfd,0x00,0x00] v_mul_hi_u32 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0xff,0x00,0x00] v_mul_hi_u32 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0x01,0x01,0x00] v_mul_hi_u32 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0x83,0x01,0x00] v_mul_hi_u32 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0xe1,0x01,0x00] v_mul_hi_u32 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x6a,0xd5,0x01,0xef,0x01,0x00] v_mul_lo_i32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd5,0x01,0x05,0x02,0x00] v_mul_lo_i32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x6b,0xd5,0x01,0x05,0x02,0x00] v_mul_lo_i32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd5,0xff,0x05,0x02,0x00] v_mul_lo_i32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd5,0x01,0x04,0x02,0x00] v_mul_lo_i32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd5,0x67,0x04,0x02,0x00] v_mul_lo_i32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd5,0x6a,0x04,0x02,0x00] v_mul_lo_i32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd5,0x6b,0x04,0x02,0x00] v_mul_lo_i32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x6b,0xd5,0x77,0x04,0x02,0x00] v_mul_hi_i32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0x05,0x02,0x00] v_mul_hi_i32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x6c,0xd5,0x01,0x05,0x02,0x00] v_mul_hi_i32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0xff,0x05,0x02,0x00] v_mul_hi_i32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0x04,0x02,0x00] v_mul_hi_i32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x67,0x04,0x02,0x00] v_mul_hi_i32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x6a,0x04,0x02,0x00] v_mul_hi_i32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x6b,0x04,0x02,0x00] v_mul_hi_i32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x77,0x04,0x02,0x00] v_mul_hi_i32 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x7c,0x04,0x02,0x00] v_mul_hi_i32 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x7e,0x04,0x02,0x00] v_mul_hi_i32 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x7f,0x04,0x02,0x00] v_mul_hi_i32 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x80,0x04,0x02,0x00] v_mul_hi_i32 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0xc1,0x04,0x02,0x00] v_mul_hi_i32 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0xf0,0x04,0x02,0x00] v_mul_hi_i32 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0xf7,0x04,0x02,0x00] v_mul_hi_i32 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0xff,0x03,0x00] v_mul_hi_i32 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0x05,0x00,0x00] v_mul_hi_i32 v5, v1, s103 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0xcf,0x00,0x00] v_mul_hi_i32 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0xd5,0x00,0x00] v_mul_hi_i32 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0xd7,0x00,0x00] v_mul_hi_i32 v5, v1, ttmp11 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0xef,0x00,0x00] v_mul_hi_i32 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0xf9,0x00,0x00] v_mul_hi_i32 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0xfd,0x00,0x00] v_mul_hi_i32 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0xff,0x00,0x00] v_mul_hi_i32 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0x01,0x01,0x00] v_mul_hi_i32 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0x83,0x01,0x00] v_mul_hi_i32 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0xe1,0x01,0x00] v_mul_hi_i32 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x6c,0xd5,0x01,0xef,0x01,0x00] v_div_scale_f32 v5, s0, v1, v2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v255, s0, v1, v2, v3 // W32: encoding: [0xff,0x00,0x6d,0xd5,0x01,0x05,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v255, v2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0xff,0x05,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, s1, v2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, s103, v2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x67,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, vcc_lo, v2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x6a,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, vcc_hi, v2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x6b,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, ttmp11, v2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x77,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, m0, v2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x7c,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, exec_lo, v2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x7e,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, exec_hi, v2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x7f,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, 0, v2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x80,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, -1, v2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0xc1,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, 0.5, v2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0xf0,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, -4.0, v2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0xf7,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, v255, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xff,0x0f,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, s2, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, s103, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xcf,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, vcc_lo, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xd5,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, vcc_hi, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xd7,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, ttmp11, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xef,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, m0, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xf9,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, exec_lo, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xfd,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, exec_hi, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xff,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, 0, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x01,0x0d,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, -1, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x83,0x0d,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, 0.5, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xe1,0x0d,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, -4.0, v3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xef,0x0d,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, v2, v255 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xfe,0x07] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, v2, s3 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0x0e,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, v2, s103 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0x9e,0x01] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, v2, vcc_lo // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xaa,0x01] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, v2, vcc_hi // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xae,0x01] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, v2, ttmp11 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xde,0x01] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, v2, m0 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xf2,0x01] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, v2, exec_lo // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xfa,0x01] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, v2, exec_hi // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xfe,0x01] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, v2, 0 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0x02,0x02] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, v2, -1 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0x06,0x03] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, v2, 0.5 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xc2,0x03] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s0, v1, v2, -4.0 // W32: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xde,0x03] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v255, s[0:1], v1, v2, v3 // W64: encoding: [0xff,0x00,0x6d,0xd5,0x01,0x05,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v255, v2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0xff,0x05,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], s1, v2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], s103, v2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x67,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], vcc_lo, v2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x6a,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], vcc_hi, v2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x6b,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], ttmp11, v2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x77,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], m0, v2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x7c,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], exec_lo, v2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x7e,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], exec_hi, v2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x7f,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], 0, v2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x80,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], -1, v2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0xc1,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], 0.5, v2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0xf0,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], -4.0, v2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0xf7,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v255, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xff,0x0f,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, s2, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, s103, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xcf,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, vcc_lo, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xd5,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, vcc_hi, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xd7,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, ttmp11, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xef,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, m0, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xf9,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, exec_lo, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xfd,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, exec_hi, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xff,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, 0, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x01,0x0d,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, -1, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x83,0x0d,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, 0.5, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xe1,0x0d,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, -4.0, v3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0xef,0x0d,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v2, v255 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xfe,0x07] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v2, s3 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0x0e,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v2, s103 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0x9e,0x01] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v2, vcc_lo // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xaa,0x01] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v2, vcc_hi // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xae,0x01] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v2, ttmp11 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xde,0x01] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v2, m0 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xf2,0x01] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v2, exec_lo // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xfa,0x01] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v2, exec_hi // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xfe,0x01] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v2, 0 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0x02,0x02] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v2, -1 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0x06,0x03] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v2, 0.5 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xc2,0x03] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_scale_f32 v5, s[0:1], v1, v2, -4.0 // W64: encoding: [0x05,0x00,0x6d,0xd5,0x01,0x05,0xde,0x03] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_div_fmas_f32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x05,0x0e,0x04] v_div_fmas_f32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x6f,0xd5,0x01,0x05,0x0e,0x04] v_div_fmas_f32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0xff,0x05,0x0e,0x04] v_div_fmas_f32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x80,0x04,0x0e,0x04] v_div_fmas_f32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0xc1,0x04,0x0e,0x04] v_div_fmas_f32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0xf0,0x04,0x0e,0x04] v_div_fmas_f32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0xf7,0x04,0x0e,0x04] v_div_fmas_f32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0xff,0x0f,0x04] v_div_fmas_f32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x01,0x0d,0x04] v_div_fmas_f32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x83,0x0d,0x04] v_div_fmas_f32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0xe1,0x0d,0x04] v_div_fmas_f32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0xef,0x0d,0x04] v_div_fmas_f32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x05,0xfe,0x07] v_div_fmas_f32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x05,0x02,0x02] v_div_fmas_f32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x05,0x06,0x03] v_div_fmas_f32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x05,0xc2,0x03] v_div_fmas_f32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x05,0xde,0x03] v_div_fmas_f32 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x05,0x0e,0x24] v_div_fmas_f32 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x05,0x0e,0x44] v_div_fmas_f32 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x05,0x0e,0x84] v_div_fmas_f32 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x05,0x0e,0xe4] v_div_fmas_f32 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x6f,0xd5,0x01,0x05,0x0e,0x04] v_div_fmas_f32 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x6f,0xd5,0x01,0x05,0x0e,0x04] v_div_fmas_f32 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x6f,0xd5,0x01,0x05,0x0e,0x04] v_div_fmas_f32 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x6f,0xd5,0x01,0x05,0x0e,0x04] v_div_fmas_f32 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x6f,0xd5,0x01,0x05,0x0e,0x04] v_div_fmas_f32 v5, v1, v2, v3 mul:2 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x05,0x0e,0x0c] v_div_fmas_f32 v5, v1, v2, v3 mul:4 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x05,0x0e,0x14] v_div_fmas_f32 v5, v1, v2, v3 div:2 // GFX10: encoding: [0x05,0x00,0x6f,0xd5,0x01,0x05,0x0e,0x1c] v_div_fmas_f64 v[5:6], v[1:2], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x05,0x0e,0x04] v_div_fmas_f64 v[254:255], v[1:2], v[2:3], v[3:4] // GFX10: encoding: [0xfe,0x00,0x70,0xd5,0x01,0x05,0x0e,0x04] v_div_fmas_f64 v[5:6], v[254:255], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0xfe,0x05,0x0e,0x04] v_div_fmas_f64 v[5:6], 0, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x80,0x04,0x0e,0x04] v_div_fmas_f64 v[5:6], -1, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0xc1,0x04,0x0e,0x04] v_div_fmas_f64 v[5:6], 0.5, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0xf0,0x04,0x0e,0x04] v_div_fmas_f64 v[5:6], -4.0, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0xf7,0x04,0x0e,0x04] v_div_fmas_f64 v[5:6], v[1:2], v[254:255], v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0xfd,0x0f,0x04] v_div_fmas_f64 v[5:6], v[1:2], 0, v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x01,0x0d,0x04] v_div_fmas_f64 v[5:6], v[1:2], -1, v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x83,0x0d,0x04] v_div_fmas_f64 v[5:6], v[1:2], 0.5, v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0xe1,0x0d,0x04] v_div_fmas_f64 v[5:6], v[1:2], -4.0, v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0xef,0x0d,0x04] v_div_fmas_f64 v[5:6], v[1:2], v[2:3], v[254:255] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x05,0xfa,0x07] v_div_fmas_f64 v[5:6], v[1:2], v[2:3], 0 // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x05,0x02,0x02] v_div_fmas_f64 v[5:6], v[1:2], v[2:3], -1 // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x05,0x06,0x03] v_div_fmas_f64 v[5:6], v[1:2], v[2:3], 0.5 // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x05,0xc2,0x03] v_div_fmas_f64 v[5:6], v[1:2], v[2:3], -4.0 // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x05,0xde,0x03] v_div_fmas_f64 v[5:6], -v[1:2], v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x05,0x0e,0x24] v_div_fmas_f64 v[5:6], v[1:2], -v[2:3], v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x05,0x0e,0x44] v_div_fmas_f64 v[5:6], v[1:2], v[2:3], -v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x05,0x0e,0x84] v_div_fmas_f64 v[5:6], -v[1:2], -v[2:3], -v[3:4] // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x05,0x0e,0xe4] v_div_fmas_f64 v[5:6], |v[1:2]|, v[2:3], v[3:4] // GFX10: encoding: [0x05,0x01,0x70,0xd5,0x01,0x05,0x0e,0x04] v_div_fmas_f64 v[5:6], v[1:2], |v[2:3]|, v[3:4] // GFX10: encoding: [0x05,0x02,0x70,0xd5,0x01,0x05,0x0e,0x04] v_div_fmas_f64 v[5:6], v[1:2], v[2:3], |v[3:4]| // GFX10: encoding: [0x05,0x04,0x70,0xd5,0x01,0x05,0x0e,0x04] v_div_fmas_f64 v[5:6], |v[1:2]|, |v[2:3]|, |v[3:4]| // GFX10: encoding: [0x05,0x07,0x70,0xd5,0x01,0x05,0x0e,0x04] v_div_fmas_f64 v[5:6], v[1:2], v[2:3], v[3:4] clamp // GFX10: encoding: [0x05,0x80,0x70,0xd5,0x01,0x05,0x0e,0x04] v_div_fmas_f64 v[5:6], v[1:2], v[2:3], v[3:4] mul:2 // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x05,0x0e,0x0c] v_div_fmas_f64 v[5:6], v[1:2], v[2:3], v[3:4] mul:4 // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x05,0x0e,0x14] v_div_fmas_f64 v[5:6], v[1:2], v[2:3], v[3:4] div:2 // GFX10: encoding: [0x05,0x00,0x70,0xd5,0x01,0x05,0x0e,0x1c] v_msad_u8 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0x0e,0x04] v_msad_u8 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x71,0xd5,0x01,0x05,0x0e,0x04] v_msad_u8 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0xff,0x05,0x0e,0x04] v_msad_u8 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x04,0x0e,0x04] v_msad_u8 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x67,0x04,0x0e,0x04] v_msad_u8 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x6a,0x04,0x0e,0x04] v_msad_u8 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x6b,0x04,0x0e,0x04] v_msad_u8 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x77,0x04,0x0e,0x04] v_msad_u8 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x7c,0x04,0x0e,0x04] v_msad_u8 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x7e,0x04,0x0e,0x04] v_msad_u8 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x7f,0x04,0x0e,0x04] v_msad_u8 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x80,0x04,0x0e,0x04] v_msad_u8 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0xc1,0x04,0x0e,0x04] v_msad_u8 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0xf0,0x04,0x0e,0x04] v_msad_u8 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0xf7,0x04,0x0e,0x04] v_msad_u8 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0xff,0x0f,0x04] v_msad_u8 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0x0c,0x04] v_msad_u8 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0xcf,0x0c,0x04] v_msad_u8 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0xd5,0x0c,0x04] v_msad_u8 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0xd7,0x0c,0x04] v_msad_u8 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0xef,0x0c,0x04] v_msad_u8 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0xf9,0x0c,0x04] v_msad_u8 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0xfd,0x0c,0x04] v_msad_u8 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0xff,0x0c,0x04] v_msad_u8 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x01,0x0d,0x04] v_msad_u8 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x83,0x0d,0x04] v_msad_u8 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0xe1,0x0d,0x04] v_msad_u8 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0xef,0x0d,0x04] v_msad_u8 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0xfe,0x07] v_msad_u8 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0x0e,0x00] v_msad_u8 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0x9e,0x01] v_msad_u8 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0xaa,0x01] v_msad_u8 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0xae,0x01] v_msad_u8 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0xde,0x01] v_msad_u8 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0xf2,0x01] v_msad_u8 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0xfa,0x01] v_msad_u8 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0xfe,0x01] v_msad_u8 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0x02,0x02] v_msad_u8 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0x06,0x03] v_msad_u8 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0xc2,0x03] v_msad_u8 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x71,0xd5,0x01,0x05,0xde,0x03] v_qsad_pk_u16_u8 v[5:6], v[1:2], v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0x05,0x0e,0x04] v_qsad_pk_u16_u8 v[254:255], v[1:2], v2, v[3:4] // GFX10: encoding: [0xfe,0x00,0x72,0xd5,0x01,0x05,0x0e,0x04] v_qsad_pk_u16_u8 v[5:6], v[254:255], v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0xfe,0x05,0x0e,0x04] v_qsad_pk_u16_u8 v[5:6], s[2:3], v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x02,0x04,0x0e,0x04] v_qsad_pk_u16_u8 v[5:6], s[4:5], v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x04,0x04,0x0e,0x04] v_qsad_pk_u16_u8 v[5:6], s[102:103], v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x66,0x04,0x0e,0x04] v_qsad_pk_u16_u8 v[5:6], vcc, v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x6a,0x04,0x0e,0x04] v_qsad_pk_u16_u8 v[5:6], ttmp[10:11], v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x76,0x04,0x0e,0x04] v_qsad_pk_u16_u8 v[5:6], exec, v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x7e,0x04,0x0e,0x04] v_qsad_pk_u16_u8 v[5:6], 0, v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x80,0x04,0x0e,0x04] v_qsad_pk_u16_u8 v[5:6], -1, v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0xc1,0x04,0x0e,0x04] v_qsad_pk_u16_u8 v[5:6], v[1:2], v255, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0xff,0x0f,0x04] v_qsad_pk_u16_u8 v[5:6], v[1:2], s2, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0x05,0x0c,0x04] v_qsad_pk_u16_u8 v[5:6], v[1:2], s103, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0xcf,0x0c,0x04] v_qsad_pk_u16_u8 v[5:6], v[1:2], vcc_lo, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0xd5,0x0c,0x04] v_qsad_pk_u16_u8 v[5:6], v[1:2], vcc_hi, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0xd7,0x0c,0x04] v_qsad_pk_u16_u8 v[5:6], v[1:2], ttmp11, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0xef,0x0c,0x04] v_qsad_pk_u16_u8 v[5:6], v[1:2], m0, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0xf9,0x0c,0x04] v_qsad_pk_u16_u8 v[5:6], v[1:2], exec_lo, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0xfd,0x0c,0x04] v_qsad_pk_u16_u8 v[5:6], v[1:2], exec_hi, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0xff,0x0c,0x04] v_qsad_pk_u16_u8 v[5:6], v[1:2], 0, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0x01,0x0d,0x04] v_qsad_pk_u16_u8 v[5:6], v[1:2], -1, v[3:4] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0x83,0x0d,0x04] v_qsad_pk_u16_u8 v[5:6], v[1:2], v2, v[254:255] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0x05,0xfa,0x07] v_qsad_pk_u16_u8 v[5:6], v[1:2], v2, s[6:7] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0x05,0x1a,0x00] v_qsad_pk_u16_u8 v[5:6], v[1:2], v2, s[8:9] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0x05,0x22,0x00] v_qsad_pk_u16_u8 v[5:6], v[1:2], v2, s[102:103] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0x05,0x9a,0x01] v_qsad_pk_u16_u8 v[5:6], v[1:2], v2, vcc // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0x05,0xaa,0x01] v_qsad_pk_u16_u8 v[5:6], v[1:2], v2, ttmp[10:11] // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0x05,0xda,0x01] v_qsad_pk_u16_u8 v[5:6], v[1:2], v2, exec // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0x05,0xfa,0x01] v_qsad_pk_u16_u8 v[5:6], v[1:2], v2, 0 // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0x05,0x02,0x02] v_qsad_pk_u16_u8 v[5:6], v[1:2], v2, -1 // GFX10: encoding: [0x05,0x00,0x72,0xd5,0x01,0x05,0x06,0x03] v_mqsad_pk_u16_u8 v[5:6], v[1:2], v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0x05,0x0e,0x04] v_mqsad_pk_u16_u8 v[254:255], v[1:2], v2, v[3:4] // GFX10: encoding: [0xfe,0x00,0x73,0xd5,0x01,0x05,0x0e,0x04] v_mqsad_pk_u16_u8 v[5:6], v[254:255], v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0xfe,0x05,0x0e,0x04] v_mqsad_pk_u16_u8 v[5:6], s[2:3], v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x02,0x04,0x0e,0x04] v_mqsad_pk_u16_u8 v[5:6], s[4:5], v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x04,0x04,0x0e,0x04] v_mqsad_pk_u16_u8 v[5:6], s[102:103], v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x66,0x04,0x0e,0x04] v_mqsad_pk_u16_u8 v[5:6], vcc, v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x6a,0x04,0x0e,0x04] v_mqsad_pk_u16_u8 v[5:6], ttmp[10:11], v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x76,0x04,0x0e,0x04] v_mqsad_pk_u16_u8 v[5:6], exec, v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x7e,0x04,0x0e,0x04] v_mqsad_pk_u16_u8 v[5:6], 0, v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x80,0x04,0x0e,0x04] v_mqsad_pk_u16_u8 v[5:6], -1, v2, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0xc1,0x04,0x0e,0x04] v_mqsad_pk_u16_u8 v[5:6], v[1:2], v255, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0xff,0x0f,0x04] v_mqsad_pk_u16_u8 v[5:6], v[1:2], s2, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0x05,0x0c,0x04] v_mqsad_pk_u16_u8 v[5:6], v[1:2], s103, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0xcf,0x0c,0x04] v_mqsad_pk_u16_u8 v[5:6], v[1:2], vcc_lo, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0xd5,0x0c,0x04] v_mqsad_pk_u16_u8 v[5:6], v[1:2], vcc_hi, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0xd7,0x0c,0x04] v_mqsad_pk_u16_u8 v[5:6], v[1:2], ttmp11, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0xef,0x0c,0x04] v_mqsad_pk_u16_u8 v[5:6], v[1:2], m0, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0xf9,0x0c,0x04] v_mqsad_pk_u16_u8 v[5:6], v[1:2], exec_lo, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0xfd,0x0c,0x04] v_mqsad_pk_u16_u8 v[5:6], v[1:2], exec_hi, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0xff,0x0c,0x04] v_mqsad_pk_u16_u8 v[5:6], v[1:2], 0, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0x01,0x0d,0x04] v_mqsad_pk_u16_u8 v[5:6], v[1:2], -1, v[3:4] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0x83,0x0d,0x04] v_mqsad_pk_u16_u8 v[5:6], v[1:2], v2, v[254:255] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0x05,0xfa,0x07] v_mqsad_pk_u16_u8 v[5:6], v[1:2], v2, s[6:7] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0x05,0x1a,0x00] v_mqsad_pk_u16_u8 v[5:6], v[1:2], v2, s[8:9] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0x05,0x22,0x00] v_mqsad_pk_u16_u8 v[5:6], v[1:2], v2, s[102:103] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0x05,0x9a,0x01] v_mqsad_pk_u16_u8 v[5:6], v[1:2], v2, vcc // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0x05,0xaa,0x01] v_mqsad_pk_u16_u8 v[5:6], v[1:2], v2, ttmp[10:11] // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0x05,0xda,0x01] v_mqsad_pk_u16_u8 v[5:6], v[1:2], v2, exec // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0x05,0xfa,0x01] v_mqsad_pk_u16_u8 v[5:6], v[1:2], v2, 0 // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0x05,0x02,0x02] v_mqsad_pk_u16_u8 v[5:6], v[1:2], v2, -1 // GFX10: encoding: [0x05,0x00,0x73,0xd5,0x01,0x05,0x06,0x03] v_trig_preop_f64 v[5:6], v[1:2], v2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0x05,0x02,0x00] v_trig_preop_f64 v[254:255], v[1:2], v2 // GFX10: encoding: [0xfe,0x00,0x74,0xd5,0x01,0x05,0x02,0x00] v_trig_preop_f64 v[5:6], v[254:255], v2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0xfe,0x05,0x02,0x00] v_trig_preop_f64 v[5:6], s[2:3], v2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x02,0x04,0x02,0x00] v_trig_preop_f64 v[5:6], s[4:5], v2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x04,0x04,0x02,0x00] v_trig_preop_f64 v[5:6], s[102:103], v2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x66,0x04,0x02,0x00] v_trig_preop_f64 v[5:6], vcc, v2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x6a,0x04,0x02,0x00] v_trig_preop_f64 v[5:6], ttmp[10:11], v2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x76,0x04,0x02,0x00] v_trig_preop_f64 v[5:6], exec, v2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x7e,0x04,0x02,0x00] v_trig_preop_f64 v[5:6], 0, v2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x80,0x04,0x02,0x00] v_trig_preop_f64 v[5:6], -1, v2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0xc1,0x04,0x02,0x00] v_trig_preop_f64 v[5:6], 0.5, v2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0xf0,0x04,0x02,0x00] v_trig_preop_f64 v[5:6], -4.0, v2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0xf7,0x04,0x02,0x00] v_trig_preop_f64 v[5:6], v[1:2], v255 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0xff,0x03,0x00] v_trig_preop_f64 v[5:6], v[1:2], s2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0x05,0x00,0x00] v_trig_preop_f64 v[5:6], v[1:2], s103 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0xcf,0x00,0x00] v_trig_preop_f64 v[5:6], v[1:2], vcc_lo // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0xd5,0x00,0x00] v_trig_preop_f64 v[5:6], v[1:2], vcc_hi // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0xd7,0x00,0x00] v_trig_preop_f64 v[5:6], v[1:2], ttmp11 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0xef,0x00,0x00] v_trig_preop_f64 v[5:6], v[1:2], m0 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0xf9,0x00,0x00] v_trig_preop_f64 v[5:6], v[1:2], exec_lo // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0xfd,0x00,0x00] v_trig_preop_f64 v[5:6], v[1:2], exec_hi // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0xff,0x00,0x00] v_trig_preop_f64 v[5:6], v[1:2], 0 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0x01,0x01,0x00] v_trig_preop_f64 v[5:6], v[1:2], -1 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0x83,0x01,0x00] v_trig_preop_f64 v[5:6], v[1:2], 0.5 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0xe1,0x01,0x00] v_trig_preop_f64 v[5:6], v[1:2], -4.0 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0xef,0x01,0x00] v_trig_preop_f64 v[5:6], -v[1:2], v2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0x05,0x02,0x20] v_trig_preop_f64 v[5:6], |v[1:2]|, v2 // GFX10: encoding: [0x05,0x01,0x74,0xd5,0x01,0x05,0x02,0x00] v_trig_preop_f64 v[5:6], v[1:2], v2 clamp // GFX10: encoding: [0x05,0x80,0x74,0xd5,0x01,0x05,0x02,0x00] v_trig_preop_f64 v[5:6], v[1:2], v2 mul:2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0x05,0x02,0x08] v_trig_preop_f64 v[5:6], v[1:2], v2 mul:4 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0x05,0x02,0x10] v_trig_preop_f64 v[5:6], v[1:2], v2 div:2 // GFX10: encoding: [0x05,0x00,0x74,0xd5,0x01,0x05,0x02,0x18] v_mqsad_u32_u8 v[252:255], v[1:2], v2, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x01,0x05,0x0e,0x04] v_mqsad_u32_u8 v[252:255], s[2:3], v2, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x02,0x04,0x0e,0x04] v_mqsad_u32_u8 v[252:255], s[4:5], v2, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x04,0x04,0x0e,0x04] v_mqsad_u32_u8 v[252:255], s[102:103], v2, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x66,0x04,0x0e,0x04] v_mqsad_u32_u8 v[252:255], vcc, v2, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x6a,0x04,0x0e,0x04] v_mqsad_u32_u8 v[252:255], ttmp[10:11], v2, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x76,0x04,0x0e,0x04] v_mqsad_u32_u8 v[252:255], exec, v2, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x7e,0x04,0x0e,0x04] v_mqsad_u32_u8 v[252:255], 0, v2, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x80,0x04,0x0e,0x04] v_mqsad_u32_u8 v[252:255], -1, v2, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0xc1,0x04,0x0e,0x04] v_mqsad_u32_u8 v[252:255], v[1:2], s2, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x01,0x05,0x0c,0x04] v_mqsad_u32_u8 v[252:255], v[1:2], s103, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x01,0xcf,0x0c,0x04] v_mqsad_u32_u8 v[252:255], v[1:2], vcc_lo, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x01,0xd5,0x0c,0x04] v_mqsad_u32_u8 v[252:255], v[1:2], vcc_hi, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x01,0xd7,0x0c,0x04] v_mqsad_u32_u8 v[252:255], v[1:2], ttmp11, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x01,0xef,0x0c,0x04] v_mqsad_u32_u8 v[252:255], v[1:2], m0, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x01,0xf9,0x0c,0x04] v_mqsad_u32_u8 v[252:255], v[1:2], exec_lo, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x01,0xfd,0x0c,0x04] v_mqsad_u32_u8 v[252:255], v[1:2], exec_hi, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x01,0xff,0x0c,0x04] v_mqsad_u32_u8 v[252:255], v[1:2], 0, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x01,0x01,0x0d,0x04] v_mqsad_u32_u8 v[252:255], v[1:2], -1, v[3:6] // GFX10: encoding: [0xfc,0x00,0x75,0xd5,0x01,0x83,0x0d,0x04] v_mad_u64_u32 v[5:6], s12, v1, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[254:255], s12, v1, v2, v[3:4] // W32: encoding: [0xfe,0x0c,0x76,0xd5,0x01,0x05,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s14, v1, v2, v[3:4] // W32: encoding: [0x05,0x0e,0x76,0xd5,0x01,0x05,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s100, v1, v2, v[3:4] // W32: encoding: [0x05,0x64,0x76,0xd5,0x01,0x05,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v255, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0xff,0x05,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, s1, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, s101, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x65,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, vcc_lo, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x6a,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, vcc_hi, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x6b,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, m0, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x7c,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, exec_lo, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x7e,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, exec_hi, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x7f,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, 0, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x80,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, -1, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0xc1,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, 0.5, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0xf0,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, -4.0, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0xf7,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, v255, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xff,0x0f,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, s2, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, s101, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xcb,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, vcc_lo, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xd5,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, vcc_hi, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xd7,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, m0, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xf9,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, exec_lo, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xfd,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, exec_hi, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xff,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, 0, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x01,0x0d,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, -1, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x83,0x0d,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, 0.5, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xe1,0x0d,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, -4.0, v[3:4] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xef,0x0d,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, v2, v[254:255] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0xfa,0x07] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, v2, s[6:7] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0x1a,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, v2, s[8:9] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0x22,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, v2, s[100:101] // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0x92,0x01] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, v2, vcc // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0xaa,0x01] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, v2, exec // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0xfa,0x01] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, v2, 0 // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0x02,0x02] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, v2, -1 // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0x06,0x03] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, v2, 0.5 // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0xc2,0x03] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s12, v1, v2, -4.0 // W32: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0xde,0x03] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[254:255], s[12:13], v1, v2, v[3:4] // W64: encoding: [0xfe,0x0c,0x76,0xd5,0x01,0x05,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[14:15], v1, v2, v[3:4] // W64: encoding: [0x05,0x0e,0x76,0xd5,0x01,0x05,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[100:101], v1, v2, v[3:4] // W64: encoding: [0x05,0x64,0x76,0xd5,0x01,0x05,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v255, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0xff,0x05,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], s1, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], s101, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x65,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], vcc_lo, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x6a,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], vcc_hi, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x6b,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], m0, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x7c,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], exec_lo, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x7e,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], exec_hi, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x7f,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], 0, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x80,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], -1, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0xc1,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], 0.5, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0xf0,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], -4.0, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0xf7,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, v255, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xff,0x0f,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, s2, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, s101, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xcb,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, vcc_lo, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xd5,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, vcc_hi, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xd7,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, m0, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xf9,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, exec_lo, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xfd,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, exec_hi, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xff,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, 0, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x01,0x0d,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, -1, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x83,0x0d,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, 0.5, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xe1,0x0d,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, -4.0, v[3:4] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0xef,0x0d,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, v2, v[254:255] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0xfa,0x07] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, v2, s[6:7] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0x1a,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, v2, s[8:9] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0x22,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, v2, s[100:101] // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0x92,0x01] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, v2, vcc // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0xaa,0x01] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, v2, exec // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0xfa,0x01] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, v2, 0 // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0x02,0x02] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, v2, -1 // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0x06,0x03] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, v2, 0.5 // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0xc2,0x03] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_u64_u32 v[5:6], s[12:13], v1, v2, -4.0 // W64: encoding: [0x05,0x0c,0x76,0xd5,0x01,0x05,0xde,0x03] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[254:255], s12, v1, v2, v[3:4] // W32: encoding: [0xfe,0x0c,0x77,0xd5,0x01,0x05,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s14, v1, v2, v[3:4] // W32: encoding: [0x05,0x0e,0x77,0xd5,0x01,0x05,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s100, v1, v2, v[3:4] // W32: encoding: [0x05,0x64,0x77,0xd5,0x01,0x05,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v255, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0xff,0x05,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, s1, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, s101, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x65,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, vcc_lo, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x6a,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, vcc_hi, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x6b,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, m0, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x7c,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, exec_lo, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x7e,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, exec_hi, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x7f,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, 0, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x80,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, -1, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0xc1,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, 0.5, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0xf0,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, -4.0, v2, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0xf7,0x04,0x0e,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, v255, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xff,0x0f,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, s2, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, s101, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xcb,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, vcc_lo, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xd5,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, vcc_hi, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xd7,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, m0, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xf9,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, exec_lo, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xfd,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, exec_hi, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xff,0x0c,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, 0, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x01,0x0d,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, -1, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x83,0x0d,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, 0.5, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xe1,0x0d,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, -4.0, v[3:4] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xef,0x0d,0x04] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, v2, v[254:255] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0xfa,0x07] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, v2, s[6:7] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0x1a,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, v2, s[8:9] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0x22,0x00] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, v2, s[100:101] // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0x92,0x01] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, v2, vcc // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0xaa,0x01] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, v2, exec // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0xfa,0x01] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, v2, 0 // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0x02,0x02] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, v2, -1 // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0x06,0x03] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, v2, 0.5 // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0xc2,0x03] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s12, v1, v2, -4.0 // W32: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0xde,0x03] // W64-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[254:255], s[12:13], v1, v2, v[3:4] // W64: encoding: [0xfe,0x0c,0x77,0xd5,0x01,0x05,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[14:15], v1, v2, v[3:4] // W64: encoding: [0x05,0x0e,0x77,0xd5,0x01,0x05,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[100:101], v1, v2, v[3:4] // W64: encoding: [0x05,0x64,0x77,0xd5,0x01,0x05,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v255, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0xff,0x05,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], s1, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], s101, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x65,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], vcc_lo, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x6a,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], vcc_hi, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x6b,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], m0, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x7c,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], exec_lo, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x7e,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], exec_hi, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x7f,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], 0, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x80,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], -1, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0xc1,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], 0.5, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0xf0,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], -4.0, v2, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0xf7,0x04,0x0e,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, v255, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xff,0x0f,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, s2, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, s101, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xcb,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, vcc_lo, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xd5,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, vcc_hi, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xd7,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, m0, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xf9,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, exec_lo, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xfd,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, exec_hi, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xff,0x0c,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, 0, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x01,0x0d,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, -1, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x83,0x0d,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, 0.5, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xe1,0x0d,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, -4.0, v[3:4] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0xef,0x0d,0x04] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, v2, v[254:255] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0xfa,0x07] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, v2, s[6:7] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0x1a,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, v2, s[8:9] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0x22,0x00] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, v2, s[100:101] // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0x92,0x01] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, v2, vcc // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0xaa,0x01] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, v2, exec // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0xfa,0x01] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, v2, 0 // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0x02,0x02] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, v2, -1 // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0x06,0x03] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, v2, 0.5 // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0xc2,0x03] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_mad_i64_i32 v[5:6], s[12:13], v1, v2, -4.0 // W64: encoding: [0x05,0x0c,0x77,0xd5,0x01,0x05,0xde,0x03] // W32-ERR: :[[@LINE-2]]:{{[0-9]+}}: error: invalid operand for instruction v_xor3_b32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0x0e,0x04] v_xor3_b32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x78,0xd5,0x01,0x05,0x0e,0x04] v_xor3_b32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0xff,0x05,0x0e,0x04] v_xor3_b32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x04,0x0e,0x04] v_xor3_b32 v5, s103, v2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x67,0x04,0x0e,0x04] v_xor3_b32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x6a,0x04,0x0e,0x04] v_xor3_b32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x6b,0x04,0x0e,0x04] v_xor3_b32 v5, ttmp11, v2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x77,0x04,0x0e,0x04] v_xor3_b32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x7c,0x04,0x0e,0x04] v_xor3_b32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x7e,0x04,0x0e,0x04] v_xor3_b32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x7f,0x04,0x0e,0x04] v_xor3_b32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x80,0x04,0x0e,0x04] v_xor3_b32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0xc1,0x04,0x0e,0x04] v_xor3_b32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0xf0,0x04,0x0e,0x04] v_xor3_b32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0xf7,0x04,0x0e,0x04] v_xor3_b32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0xff,0x0f,0x04] v_xor3_b32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0x0c,0x04] v_xor3_b32 v5, v1, s103, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0xcf,0x0c,0x04] v_xor3_b32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0xd5,0x0c,0x04] v_xor3_b32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0xd7,0x0c,0x04] v_xor3_b32 v5, v1, ttmp11, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0xef,0x0c,0x04] v_xor3_b32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0xf9,0x0c,0x04] v_xor3_b32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0xfd,0x0c,0x04] v_xor3_b32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0xff,0x0c,0x04] v_xor3_b32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x01,0x0d,0x04] v_xor3_b32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x83,0x0d,0x04] v_xor3_b32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0xe1,0x0d,0x04] v_xor3_b32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0xef,0x0d,0x04] v_xor3_b32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0xfe,0x07] v_xor3_b32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0x0e,0x00] v_xor3_b32 v5, v1, v2, s103 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0x9e,0x01] v_xor3_b32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0xaa,0x01] v_xor3_b32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0xae,0x01] v_xor3_b32 v5, v1, v2, ttmp11 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0xde,0x01] v_xor3_b32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0xf2,0x01] v_xor3_b32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0xfa,0x01] v_xor3_b32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0xfe,0x01] v_xor3_b32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0x02,0x02] v_xor3_b32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0x06,0x03] v_xor3_b32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0xc2,0x03] v_xor3_b32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x78,0xd5,0x01,0x05,0xde,0x03] v_lshlrev_b64 v[5:6], v1, v[2:3] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x01,0x05,0x02,0x00] v_lshlrev_b64 v[254:255], v1, v[2:3] // GFX10: encoding: [0xfe,0x00,0xff,0xd6,0x01,0x05,0x02,0x00] v_lshlrev_b64 v[5:6], v255, v[2:3] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0xff,0x05,0x02,0x00] v_lshlrev_b64 v[5:6], s1, v[2:3] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x01,0x04,0x02,0x00] v_lshlrev_b64 v[5:6], s101, v[2:3] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x65,0x04,0x02,0x00] v_lshlrev_b64 v[5:6], vcc_lo, v[2:3] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x6a,0x04,0x02,0x00] v_lshlrev_b64 v[5:6], vcc_hi, v[2:3] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x6b,0x04,0x02,0x00] v_lshlrev_b64 v[5:6], m0, v[2:3] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x7c,0x04,0x02,0x00] v_lshlrev_b64 v[5:6], exec_lo, v[2:3] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x7e,0x04,0x02,0x00] v_lshlrev_b64 v[5:6], exec_hi, v[2:3] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x7f,0x04,0x02,0x00] v_lshlrev_b64 v[5:6], 0, v[2:3] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x80,0x04,0x02,0x00] v_lshlrev_b64 v[5:6], -1, v[2:3] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0xc1,0x04,0x02,0x00] v_lshlrev_b64 v[5:6], 0.5, v[2:3] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0xf0,0x04,0x02,0x00] v_lshlrev_b64 v[5:6], -4.0, v[2:3] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0xf7,0x04,0x02,0x00] v_lshlrev_b64 v[5:6], v1, v[254:255] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x01,0xfd,0x03,0x00] v_lshlrev_b64 v[5:6], v1, s[4:5] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x01,0x09,0x00,0x00] v_lshlrev_b64 v[5:6], v1, s[6:7] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x01,0x0d,0x00,0x00] v_lshlrev_b64 v[5:6], v1, s[100:101] // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x01,0xc9,0x00,0x00] v_lshlrev_b64 v[5:6], v1, vcc // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x01,0xd5,0x00,0x00] v_lshlrev_b64 v[5:6], v1, exec // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x01,0xfd,0x00,0x00] v_lshlrev_b64 v[5:6], v1, 0 // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x01,0x01,0x01,0x00] v_lshlrev_b64 v[5:6], v1, -1 // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x01,0x83,0x01,0x00] v_lshlrev_b64 v[5:6], v1, 0.5 // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x01,0xe1,0x01,0x00] v_lshlrev_b64 v[5:6], v1, -4.0 // GFX10: encoding: [0x05,0x00,0xff,0xd6,0x01,0xef,0x01,0x00] v_lshrrev_b64 v[5:6], v1, v[2:3] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x01,0x05,0x02,0x00] v_lshrrev_b64 v[254:255], v1, v[2:3] // GFX10: encoding: [0xfe,0x00,0x00,0xd7,0x01,0x05,0x02,0x00] v_lshrrev_b64 v[5:6], v255, v[2:3] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0xff,0x05,0x02,0x00] v_lshrrev_b64 v[5:6], s1, v[2:3] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x01,0x04,0x02,0x00] v_lshrrev_b64 v[5:6], s101, v[2:3] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x65,0x04,0x02,0x00] v_lshrrev_b64 v[5:6], vcc_lo, v[2:3] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x6a,0x04,0x02,0x00] v_lshrrev_b64 v[5:6], vcc_hi, v[2:3] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x6b,0x04,0x02,0x00] v_lshrrev_b64 v[5:6], m0, v[2:3] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x7c,0x04,0x02,0x00] v_lshrrev_b64 v[5:6], exec_lo, v[2:3] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x7e,0x04,0x02,0x00] v_lshrrev_b64 v[5:6], exec_hi, v[2:3] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x7f,0x04,0x02,0x00] v_lshrrev_b64 v[5:6], 0, v[2:3] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x80,0x04,0x02,0x00] v_lshrrev_b64 v[5:6], -1, v[2:3] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0xc1,0x04,0x02,0x00] v_lshrrev_b64 v[5:6], 0.5, v[2:3] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0xf0,0x04,0x02,0x00] v_lshrrev_b64 v[5:6], -4.0, v[2:3] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0xf7,0x04,0x02,0x00] v_lshrrev_b64 v[5:6], v1, v[254:255] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x01,0xfd,0x03,0x00] v_lshrrev_b64 v[5:6], v1, s[4:5] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x01,0x09,0x00,0x00] v_lshrrev_b64 v[5:6], v1, s[6:7] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x01,0x0d,0x00,0x00] v_lshrrev_b64 v[5:6], v1, s[100:101] // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x01,0xc9,0x00,0x00] v_lshrrev_b64 v[5:6], v1, vcc // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x01,0xd5,0x00,0x00] v_lshrrev_b64 v[5:6], v1, exec // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x01,0xfd,0x00,0x00] v_lshrrev_b64 v[5:6], v1, 0 // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x01,0x01,0x01,0x00] v_lshrrev_b64 v[5:6], v1, -1 // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x01,0x83,0x01,0x00] v_lshrrev_b64 v[5:6], v1, 0.5 // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x01,0xe1,0x01,0x00] v_lshrrev_b64 v[5:6], v1, -4.0 // GFX10: encoding: [0x05,0x00,0x00,0xd7,0x01,0xef,0x01,0x00] v_ashrrev_i64 v[5:6], v1, v[2:3] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x01,0x05,0x02,0x00] v_ashrrev_i64 v[254:255], v1, v[2:3] // GFX10: encoding: [0xfe,0x00,0x01,0xd7,0x01,0x05,0x02,0x00] v_ashrrev_i64 v[5:6], v255, v[2:3] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0xff,0x05,0x02,0x00] v_ashrrev_i64 v[5:6], s1, v[2:3] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x01,0x04,0x02,0x00] v_ashrrev_i64 v[5:6], s101, v[2:3] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x65,0x04,0x02,0x00] v_ashrrev_i64 v[5:6], vcc_lo, v[2:3] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x6a,0x04,0x02,0x00] v_ashrrev_i64 v[5:6], vcc_hi, v[2:3] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x6b,0x04,0x02,0x00] v_ashrrev_i64 v[5:6], m0, v[2:3] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x7c,0x04,0x02,0x00] v_ashrrev_i64 v[5:6], exec_lo, v[2:3] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x7e,0x04,0x02,0x00] v_ashrrev_i64 v[5:6], exec_hi, v[2:3] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x7f,0x04,0x02,0x00] v_ashrrev_i64 v[5:6], 0, v[2:3] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x80,0x04,0x02,0x00] v_ashrrev_i64 v[5:6], -1, v[2:3] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0xc1,0x04,0x02,0x00] v_ashrrev_i64 v[5:6], 0.5, v[2:3] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0xf0,0x04,0x02,0x00] v_ashrrev_i64 v[5:6], -4.0, v[2:3] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0xf7,0x04,0x02,0x00] v_ashrrev_i64 v[5:6], v1, v[254:255] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x01,0xfd,0x03,0x00] v_ashrrev_i64 v[5:6], v1, s[4:5] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x01,0x09,0x00,0x00] v_ashrrev_i64 v[5:6], v1, s[6:7] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x01,0x0d,0x00,0x00] v_ashrrev_i64 v[5:6], v1, s[100:101] // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x01,0xc9,0x00,0x00] v_ashrrev_i64 v[5:6], v1, vcc // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x01,0xd5,0x00,0x00] v_ashrrev_i64 v[5:6], v1, exec // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x01,0xfd,0x00,0x00] v_ashrrev_i64 v[5:6], v1, 0 // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x01,0x01,0x01,0x00] v_ashrrev_i64 v[5:6], v1, -1 // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x01,0x83,0x01,0x00] v_ashrrev_i64 v[5:6], v1, 0.5 // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x01,0xe1,0x01,0x00] v_ashrrev_i64 v[5:6], v1, -4.0 // GFX10: encoding: [0x05,0x00,0x01,0xd7,0x01,0xef,0x01,0x00] v_add_nc_u16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x01,0x05,0x02,0x00] v_add_nc_u16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x03,0xd7,0x01,0x05,0x02,0x00] v_add_nc_u16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0xff,0x05,0x02,0x00] v_add_nc_u16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x01,0x04,0x02,0x00] v_add_nc_u16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x65,0x04,0x02,0x00] v_add_nc_u16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x6a,0x04,0x02,0x00] v_add_nc_u16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x6b,0x04,0x02,0x00] v_add_nc_u16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x7c,0x04,0x02,0x00] v_add_nc_u16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x7e,0x04,0x02,0x00] v_add_nc_u16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x7f,0x04,0x02,0x00] v_add_nc_u16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x80,0x04,0x02,0x00] v_add_nc_u16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0xc1,0x04,0x02,0x00] v_add_nc_u16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0xff,0x04,0x02,0x00,0x00,0x38,0x00,0x00] v_add_nc_u16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0xff,0x04,0x02,0x00,0x00,0xc4,0x00,0x00] v_add_nc_u16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x01,0xff,0x03,0x00] v_add_nc_u16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x01,0x05,0x00,0x00] v_add_nc_u16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x01,0xcb,0x00,0x00] v_add_nc_u16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x01,0xd5,0x00,0x00] v_add_nc_u16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x01,0xd7,0x00,0x00] v_add_nc_u16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x01,0xf9,0x00,0x00] v_add_nc_u16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x01,0xfd,0x00,0x00] v_add_nc_u16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x01,0xff,0x00,0x00] v_add_nc_u16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x01,0x01,0x01,0x00] v_add_nc_u16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x01,0x83,0x01,0x00] v_add_nc_u16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x01,0xff,0x01,0x00,0x00,0x38,0x00,0x00] v_add_nc_u16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x03,0xd7,0x01,0xff,0x01,0x00,0x00,0xc4,0x00,0x00] v_add_nc_u16 v5, v1, -4.0 clamp // GFX10: encoding: [0x05,0x80,0x03,0xd7,0x01,0xff,0x01,0x00,0x00,0xc4,0x00,0x00] v_sub_nc_u16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x01,0x05,0x02,0x00] v_sub_nc_u16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x04,0xd7,0x01,0x05,0x02,0x00] v_sub_nc_u16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0xff,0x05,0x02,0x00] v_sub_nc_u16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x01,0x04,0x02,0x00] v_sub_nc_u16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x65,0x04,0x02,0x00] v_sub_nc_u16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x6a,0x04,0x02,0x00] v_sub_nc_u16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x6b,0x04,0x02,0x00] v_sub_nc_u16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x7c,0x04,0x02,0x00] v_sub_nc_u16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x7e,0x04,0x02,0x00] v_sub_nc_u16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x7f,0x04,0x02,0x00] v_sub_nc_u16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x80,0x04,0x02,0x00] v_sub_nc_u16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0xc1,0x04,0x02,0x00] v_sub_nc_u16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0xff,0x04,0x02,0x00,0x00,0x38,0x00,0x00] v_sub_nc_u16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0xff,0x04,0x02,0x00,0x00,0xc4,0x00,0x00] v_sub_nc_u16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x01,0xff,0x03,0x00] v_sub_nc_u16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x01,0x05,0x00,0x00] v_sub_nc_u16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x01,0xcb,0x00,0x00] v_sub_nc_u16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x01,0xd5,0x00,0x00] v_sub_nc_u16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x01,0xd7,0x00,0x00] v_sub_nc_u16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x01,0xf9,0x00,0x00] v_sub_nc_u16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x01,0xfd,0x00,0x00] v_sub_nc_u16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x01,0xff,0x00,0x00] v_sub_nc_u16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x01,0x01,0x01,0x00] v_sub_nc_u16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x01,0x83,0x01,0x00] v_sub_nc_u16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x01,0xff,0x01,0x00,0x00,0x38,0x00,0x00] v_sub_nc_u16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x04,0xd7,0x01,0xff,0x01,0x00,0x00,0xc4,0x00,0x00] v_sub_nc_u16 v5, v1, -4.0 clamp // GFX10: encoding: [0x05,0x80,0x04,0xd7,0x01,0xff,0x01,0x00,0x00,0xc4,0x00,0x00] v_mul_lo_u16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x01,0x05,0x02,0x00] v_mul_lo_u16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x05,0xd7,0x01,0x05,0x02,0x00] v_mul_lo_u16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0xff,0x05,0x02,0x00] v_mul_lo_u16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x01,0x04,0x02,0x00] v_mul_lo_u16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x65,0x04,0x02,0x00] v_mul_lo_u16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x6a,0x04,0x02,0x00] v_mul_lo_u16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x6b,0x04,0x02,0x00] v_mul_lo_u16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x7c,0x04,0x02,0x00] v_mul_lo_u16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x7e,0x04,0x02,0x00] v_mul_lo_u16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x7f,0x04,0x02,0x00] v_mul_lo_u16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x80,0x04,0x02,0x00] v_mul_lo_u16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0xc1,0x04,0x02,0x00] v_mul_lo_u16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0xff,0x04,0x02,0x00,0x00,0x38,0x00,0x00] v_mul_lo_u16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0xff,0x04,0x02,0x00,0x00,0xc4,0x00,0x00] v_mul_lo_u16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x01,0xff,0x03,0x00] v_mul_lo_u16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x01,0x05,0x00,0x00] v_mul_lo_u16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x01,0xcb,0x00,0x00] v_mul_lo_u16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x01,0xd5,0x00,0x00] v_mul_lo_u16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x01,0xd7,0x00,0x00] v_mul_lo_u16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x01,0xf9,0x00,0x00] v_mul_lo_u16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x01,0xfd,0x00,0x00] v_mul_lo_u16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x01,0xff,0x00,0x00] v_mul_lo_u16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x01,0x01,0x01,0x00] v_mul_lo_u16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x01,0x83,0x01,0x00] v_mul_lo_u16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x01,0xff,0x01,0x00,0x00,0x38,0x00,0x00] v_mul_lo_u16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x05,0xd7,0x01,0xff,0x01,0x00,0x00,0xc4,0x00,0x00] v_lshrrev_b16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x01,0x05,0x02,0x00] v_lshrrev_b16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x07,0xd7,0x01,0x05,0x02,0x00] v_lshrrev_b16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0xff,0x05,0x02,0x00] v_lshrrev_b16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x01,0x04,0x02,0x00] v_lshrrev_b16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x65,0x04,0x02,0x00] v_lshrrev_b16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x6a,0x04,0x02,0x00] v_lshrrev_b16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x6b,0x04,0x02,0x00] v_lshrrev_b16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x7c,0x04,0x02,0x00] v_lshrrev_b16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x7e,0x04,0x02,0x00] v_lshrrev_b16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x7f,0x04,0x02,0x00] v_lshrrev_b16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x80,0x04,0x02,0x00] v_lshrrev_b16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0xc1,0x04,0x02,0x00] v_lshrrev_b16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0xff,0x04,0x02,0x00,0x00,0x38,0x00,0x00] v_lshrrev_b16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0xff,0x04,0x02,0x00,0x00,0xc4,0x00,0x00] v_lshrrev_b16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x01,0xff,0x03,0x00] v_lshrrev_b16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x01,0x05,0x00,0x00] v_lshrrev_b16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x01,0xcb,0x00,0x00] v_lshrrev_b16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x01,0xd5,0x00,0x00] v_lshrrev_b16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x01,0xd7,0x00,0x00] v_lshrrev_b16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x01,0xf9,0x00,0x00] v_lshrrev_b16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x01,0xfd,0x00,0x00] v_lshrrev_b16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x01,0xff,0x00,0x00] v_lshrrev_b16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x01,0x01,0x01,0x00] v_lshrrev_b16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x01,0x83,0x01,0x00] v_lshrrev_b16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x01,0xff,0x01,0x00,0x00,0x38,0x00,0x00] v_lshrrev_b16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x07,0xd7,0x01,0xff,0x01,0x00,0x00,0xc4,0x00,0x00] v_ashrrev_i16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x01,0x05,0x02,0x00] v_ashrrev_i16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x08,0xd7,0x01,0x05,0x02,0x00] v_ashrrev_i16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0xff,0x05,0x02,0x00] v_ashrrev_i16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x01,0x04,0x02,0x00] v_ashrrev_i16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x65,0x04,0x02,0x00] v_ashrrev_i16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x6a,0x04,0x02,0x00] v_ashrrev_i16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x6b,0x04,0x02,0x00] v_ashrrev_i16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x7c,0x04,0x02,0x00] v_ashrrev_i16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x7e,0x04,0x02,0x00] v_ashrrev_i16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x7f,0x04,0x02,0x00] v_ashrrev_i16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x80,0x04,0x02,0x00] v_ashrrev_i16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0xc1,0x04,0x02,0x00] v_ashrrev_i16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0xff,0x04,0x02,0x00,0x00,0x38,0x00,0x00] v_ashrrev_i16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0xff,0x04,0x02,0x00,0x00,0xc4,0x00,0x00] v_ashrrev_i16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x01,0xff,0x03,0x00] v_ashrrev_i16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x01,0x05,0x00,0x00] v_ashrrev_i16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x01,0xcb,0x00,0x00] v_ashrrev_i16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x01,0xd5,0x00,0x00] v_ashrrev_i16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x01,0xd7,0x00,0x00] v_ashrrev_i16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x01,0xf9,0x00,0x00] v_ashrrev_i16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x01,0xfd,0x00,0x00] v_ashrrev_i16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x01,0xff,0x00,0x00] v_ashrrev_i16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x01,0x01,0x01,0x00] v_ashrrev_i16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x01,0x83,0x01,0x00] v_ashrrev_i16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x01,0xff,0x01,0x00,0x00,0x38,0x00,0x00] v_ashrrev_i16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x08,0xd7,0x01,0xff,0x01,0x00,0x00,0xc4,0x00,0x00] v_max_u16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x01,0x05,0x02,0x00] v_max_u16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x09,0xd7,0x01,0x05,0x02,0x00] v_max_u16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0xff,0x05,0x02,0x00] v_max_u16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x01,0x04,0x02,0x00] v_max_u16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x65,0x04,0x02,0x00] v_max_u16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x6a,0x04,0x02,0x00] v_max_u16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x6b,0x04,0x02,0x00] v_max_u16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x7c,0x04,0x02,0x00] v_max_u16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x7e,0x04,0x02,0x00] v_max_u16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x7f,0x04,0x02,0x00] v_max_u16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x80,0x04,0x02,0x00] v_max_u16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0xc1,0x04,0x02,0x00] v_max_u16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0xff,0x04,0x02,0x00,0x00,0x38,0x00,0x00] v_max_u16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0xff,0x04,0x02,0x00,0x00,0xc4,0x00,0x00] v_max_u16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x01,0xff,0x03,0x00] v_max_u16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x01,0x05,0x00,0x00] v_max_u16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x01,0xcb,0x00,0x00] v_max_u16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x01,0xd5,0x00,0x00] v_max_u16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x01,0xd7,0x00,0x00] v_max_u16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x01,0xf9,0x00,0x00] v_max_u16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x01,0xfd,0x00,0x00] v_max_u16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x01,0xff,0x00,0x00] v_max_u16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x01,0x01,0x01,0x00] v_max_u16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x01,0x83,0x01,0x00] v_max_u16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x01,0xff,0x01,0x00,0x00,0x38,0x00,0x00] v_max_u16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x09,0xd7,0x01,0xff,0x01,0x00,0x00,0xc4,0x00,0x00] v_max_i16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x01,0x05,0x02,0x00] v_max_i16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x0a,0xd7,0x01,0x05,0x02,0x00] v_max_i16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0xff,0x05,0x02,0x00] v_max_i16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x01,0x04,0x02,0x00] v_max_i16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x65,0x04,0x02,0x00] v_max_i16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x6a,0x04,0x02,0x00] v_max_i16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x6b,0x04,0x02,0x00] v_max_i16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x7c,0x04,0x02,0x00] v_max_i16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x7e,0x04,0x02,0x00] v_max_i16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x7f,0x04,0x02,0x00] v_max_i16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x80,0x04,0x02,0x00] v_max_i16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0xc1,0x04,0x02,0x00] v_max_i16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0xff,0x04,0x02,0x00,0x00,0x38,0x00,0x00] v_max_i16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0xff,0x04,0x02,0x00,0x00,0xc4,0x00,0x00] v_max_i16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x01,0xff,0x03,0x00] v_max_i16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x01,0x05,0x00,0x00] v_max_i16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x01,0xcb,0x00,0x00] v_max_i16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x01,0xd5,0x00,0x00] v_max_i16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x01,0xd7,0x00,0x00] v_max_i16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x01,0xf9,0x00,0x00] v_max_i16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x01,0xfd,0x00,0x00] v_max_i16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x01,0xff,0x00,0x00] v_max_i16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x01,0x01,0x01,0x00] v_max_i16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x01,0x83,0x01,0x00] v_max_i16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x01,0xff,0x01,0x00,0x00,0x38,0x00,0x00] v_max_i16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x0a,0xd7,0x01,0xff,0x01,0x00,0x00,0xc4,0x00,0x00] v_min_u16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x01,0x05,0x02,0x00] v_min_u16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x0b,0xd7,0x01,0x05,0x02,0x00] v_min_u16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0xff,0x05,0x02,0x00] v_min_u16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x01,0x04,0x02,0x00] v_min_u16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x65,0x04,0x02,0x00] v_min_u16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x6a,0x04,0x02,0x00] v_min_u16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x6b,0x04,0x02,0x00] v_min_u16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x7c,0x04,0x02,0x00] v_min_u16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x7e,0x04,0x02,0x00] v_min_u16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x7f,0x04,0x02,0x00] v_min_u16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x80,0x04,0x02,0x00] v_min_u16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0xc1,0x04,0x02,0x00] v_min_u16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0xff,0x04,0x02,0x00,0x00,0x38,0x00,0x00] v_min_u16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0xff,0x04,0x02,0x00,0x00,0xc4,0x00,0x00] v_min_u16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x01,0xff,0x03,0x00] v_min_u16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x01,0x05,0x00,0x00] v_min_u16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x01,0xcb,0x00,0x00] v_min_u16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x01,0xd5,0x00,0x00] v_min_u16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x01,0xd7,0x00,0x00] v_min_u16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x01,0xf9,0x00,0x00] v_min_u16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x01,0xfd,0x00,0x00] v_min_u16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x01,0xff,0x00,0x00] v_min_u16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x01,0x01,0x01,0x00] v_min_u16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x01,0x83,0x01,0x00] v_min_u16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x01,0xff,0x01,0x00,0x00,0x38,0x00,0x00] v_min_u16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x0b,0xd7,0x01,0xff,0x01,0x00,0x00,0xc4,0x00,0x00] v_min_i16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x01,0x05,0x02,0x00] v_min_i16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x0c,0xd7,0x01,0x05,0x02,0x00] v_min_i16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0xff,0x05,0x02,0x00] v_min_i16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x01,0x04,0x02,0x00] v_min_i16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x65,0x04,0x02,0x00] v_min_i16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x6a,0x04,0x02,0x00] v_min_i16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x6b,0x04,0x02,0x00] v_min_i16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x7c,0x04,0x02,0x00] v_min_i16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x7e,0x04,0x02,0x00] v_min_i16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x7f,0x04,0x02,0x00] v_min_i16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x80,0x04,0x02,0x00] v_min_i16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0xc1,0x04,0x02,0x00] v_min_i16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0xff,0x04,0x02,0x00,0x00,0x38,0x00,0x00] v_min_i16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0xff,0x04,0x02,0x00,0x00,0xc4,0x00,0x00] v_min_i16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x01,0xff,0x03,0x00] v_min_i16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x01,0x05,0x00,0x00] v_min_i16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x01,0xcb,0x00,0x00] v_min_i16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x01,0xd5,0x00,0x00] v_min_i16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x01,0xd7,0x00,0x00] v_min_i16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x01,0xf9,0x00,0x00] v_min_i16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x01,0xfd,0x00,0x00] v_min_i16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x01,0xff,0x00,0x00] v_min_i16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x01,0x01,0x01,0x00] v_min_i16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x01,0x83,0x01,0x00] v_min_i16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x01,0xff,0x01,0x00,0x00,0x38,0x00,0x00] v_min_i16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x0c,0xd7,0x01,0xff,0x01,0x00,0x00,0xc4,0x00,0x00] v_add_nc_i16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x01,0x05,0x02,0x00] v_add_nc_i16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x0d,0xd7,0x01,0x05,0x02,0x00] v_add_nc_i16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0xff,0x05,0x02,0x00] v_add_nc_i16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x01,0x04,0x02,0x00] v_add_nc_i16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x65,0x04,0x02,0x00] v_add_nc_i16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x6a,0x04,0x02,0x00] v_add_nc_i16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x6b,0x04,0x02,0x00] v_add_nc_i16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x7c,0x04,0x02,0x00] v_add_nc_i16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x7e,0x04,0x02,0x00] v_add_nc_i16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x7f,0x04,0x02,0x00] v_add_nc_i16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x80,0x04,0x02,0x00] v_add_nc_i16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0xc1,0x04,0x02,0x00] v_add_nc_i16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0xff,0x04,0x02,0x00,0x00,0x38,0x00,0x00] v_add_nc_i16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0xff,0x04,0x02,0x00,0x00,0xc4,0x00,0x00] v_add_nc_i16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x01,0xff,0x03,0x00] v_add_nc_i16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x01,0x05,0x00,0x00] v_add_nc_i16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x01,0xcb,0x00,0x00] v_add_nc_i16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x01,0xd5,0x00,0x00] v_add_nc_i16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x01,0xd7,0x00,0x00] v_add_nc_i16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x01,0xf9,0x00,0x00] v_add_nc_i16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x01,0xfd,0x00,0x00] v_add_nc_i16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x01,0xff,0x00,0x00] v_add_nc_i16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x01,0x01,0x01,0x00] v_add_nc_i16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x01,0x83,0x01,0x00] v_add_nc_i16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x01,0xff,0x01,0x00,0x00,0x38,0x00,0x00] v_add_nc_i16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x0d,0xd7,0x01,0xff,0x01,0x00,0x00,0xc4,0x00,0x00] v_sub_nc_i16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x01,0x05,0x02,0x00] v_sub_nc_i16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x0e,0xd7,0x01,0x05,0x02,0x00] v_sub_nc_i16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0xff,0x05,0x02,0x00] v_sub_nc_i16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x01,0x04,0x02,0x00] v_sub_nc_i16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x65,0x04,0x02,0x00] v_sub_nc_i16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x6a,0x04,0x02,0x00] v_sub_nc_i16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x6b,0x04,0x02,0x00] v_sub_nc_i16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x7c,0x04,0x02,0x00] v_sub_nc_i16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x7e,0x04,0x02,0x00] v_sub_nc_i16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x7f,0x04,0x02,0x00] v_sub_nc_i16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x80,0x04,0x02,0x00] v_sub_nc_i16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0xc1,0x04,0x02,0x00] v_sub_nc_i16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0xff,0x04,0x02,0x00,0x00,0x38,0x00,0x00] v_sub_nc_i16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0xff,0x04,0x02,0x00,0x00,0xc4,0x00,0x00] v_sub_nc_i16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x01,0xff,0x03,0x00] v_sub_nc_i16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x01,0x05,0x00,0x00] v_sub_nc_i16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x01,0xcb,0x00,0x00] v_sub_nc_i16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x01,0xd5,0x00,0x00] v_sub_nc_i16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x01,0xd7,0x00,0x00] v_sub_nc_i16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x01,0xf9,0x00,0x00] v_sub_nc_i16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x01,0xfd,0x00,0x00] v_sub_nc_i16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x01,0xff,0x00,0x00] v_sub_nc_i16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x01,0x01,0x01,0x00] v_sub_nc_i16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x01,0x83,0x01,0x00] v_sub_nc_i16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x01,0xff,0x01,0x00,0x00,0x38,0x00,0x00] v_sub_nc_i16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x0e,0xd7,0x01,0xff,0x01,0x00,0x00,0xc4,0x00,0x00] v_pack_b32_f16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0x05,0x02,0x00] v_pack_b32_f16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x11,0xd7,0x01,0x05,0x02,0x00] v_pack_b32_f16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0xff,0x05,0x02,0x00] v_pack_b32_f16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0x04,0x02,0x00] v_pack_b32_f16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x65,0x04,0x02,0x00] v_pack_b32_f16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x6a,0x04,0x02,0x00] v_pack_b32_f16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x6b,0x04,0x02,0x00] v_pack_b32_f16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x7c,0x04,0x02,0x00] v_pack_b32_f16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x7e,0x04,0x02,0x00] v_pack_b32_f16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x7f,0x04,0x02,0x00] v_pack_b32_f16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x80,0x04,0x02,0x00] v_pack_b32_f16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0xc1,0x04,0x02,0x00] v_pack_b32_f16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0xf0,0x04,0x02,0x00] v_pack_b32_f16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0xf7,0x04,0x02,0x00] v_pack_b32_f16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0xff,0x03,0x00] v_pack_b32_f16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0x05,0x00,0x00] v_pack_b32_f16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0xcb,0x00,0x00] v_pack_b32_f16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0xd5,0x00,0x00] v_pack_b32_f16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0xd7,0x00,0x00] v_pack_b32_f16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0xf9,0x00,0x00] v_pack_b32_f16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0xfd,0x00,0x00] v_pack_b32_f16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0xff,0x00,0x00] v_pack_b32_f16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0x01,0x01,0x00] v_pack_b32_f16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0x83,0x01,0x00] v_pack_b32_f16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0xe1,0x01,0x00] v_pack_b32_f16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0xef,0x01,0x00] v_pack_b32_f16 v5, -v1, v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0x05,0x02,0x20] v_pack_b32_f16 v5, v1, -v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0x05,0x02,0x40] v_pack_b32_f16 v5, -v1, -v2 // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0x05,0x02,0x60] v_pack_b32_f16 v5, |v1|, v2 // GFX10: encoding: [0x05,0x01,0x11,0xd7,0x01,0x05,0x02,0x00] v_pack_b32_f16 v5, v1, |v2| // GFX10: encoding: [0x05,0x02,0x11,0xd7,0x01,0x05,0x02,0x00] v_pack_b32_f16 v5, |v1|, |v2| // GFX10: encoding: [0x05,0x03,0x11,0xd7,0x01,0x05,0x02,0x00] v_pack_b32_f16 v5, v1, v2 op_sel:[0,0,0] // GFX10: encoding: [0x05,0x00,0x11,0xd7,0x01,0x05,0x02,0x00] v_pack_b32_f16 v5, v1, v2 op_sel:[1,0,0] // GFX10: encoding: [0x05,0x08,0x11,0xd7,0x01,0x05,0x02,0x00] v_pack_b32_f16 v5, v1, v2 op_sel:[0,1,0] // GFX10: encoding: [0x05,0x10,0x11,0xd7,0x01,0x05,0x02,0x00] v_pack_b32_f16 v5, v1, v2 op_sel:[0,0,1] // GFX10: encoding: [0x05,0x40,0x11,0xd7,0x01,0x05,0x02,0x00] v_pack_b32_f16 v5, v1, v2 op_sel:[1,1,1] // GFX10: encoding: [0x05,0x58,0x11,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x12,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0xff,0x05,0x02,0x00] v_cvt_pknorm_i16_f16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0x04,0x02,0x00] v_cvt_pknorm_i16_f16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x65,0x04,0x02,0x00] v_cvt_pknorm_i16_f16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x6a,0x04,0x02,0x00] v_cvt_pknorm_i16_f16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x6b,0x04,0x02,0x00] v_cvt_pknorm_i16_f16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x7c,0x04,0x02,0x00] v_cvt_pknorm_i16_f16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x7e,0x04,0x02,0x00] v_cvt_pknorm_i16_f16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x7f,0x04,0x02,0x00] v_cvt_pknorm_i16_f16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x80,0x04,0x02,0x00] v_cvt_pknorm_i16_f16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0xc1,0x04,0x02,0x00] v_cvt_pknorm_i16_f16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0xf0,0x04,0x02,0x00] v_cvt_pknorm_i16_f16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0xf7,0x04,0x02,0x00] v_cvt_pknorm_i16_f16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0xff,0x03,0x00] v_cvt_pknorm_i16_f16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0x05,0x00,0x00] v_cvt_pknorm_i16_f16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0xcb,0x00,0x00] v_cvt_pknorm_i16_f16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0xd5,0x00,0x00] v_cvt_pknorm_i16_f16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0xd7,0x00,0x00] v_cvt_pknorm_i16_f16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0xf9,0x00,0x00] v_cvt_pknorm_i16_f16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0xfd,0x00,0x00] v_cvt_pknorm_i16_f16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0xff,0x00,0x00] v_cvt_pknorm_i16_f16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0x01,0x01,0x00] v_cvt_pknorm_i16_f16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0x83,0x01,0x00] v_cvt_pknorm_i16_f16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0xe1,0x01,0x00] v_cvt_pknorm_i16_f16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0xef,0x01,0x00] v_cvt_pknorm_i16_f16 v5, -v1, v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0x05,0x02,0x20] v_cvt_pknorm_i16_f16 v5, v1, -v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0x05,0x02,0x40] v_cvt_pknorm_i16_f16 v5, -v1, -v2 // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0x05,0x02,0x60] v_cvt_pknorm_i16_f16 v5, |v1|, v2 // GFX10: encoding: [0x05,0x01,0x12,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f16 v5, v1, |v2| // GFX10: encoding: [0x05,0x02,0x12,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f16 v5, |v1|, |v2| // GFX10: encoding: [0x05,0x03,0x12,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f16 v5, v1, v2 op_sel:[0,0,0] // GFX10: encoding: [0x05,0x00,0x12,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f16 v5, v1, v2 op_sel:[1,0,0] // GFX10: encoding: [0x05,0x08,0x12,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f16 v5, v1, v2 op_sel:[0,1,0] // GFX10: encoding: [0x05,0x10,0x12,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f16 v5, v1, v2 op_sel:[0,0,1] // GFX10: encoding: [0x05,0x40,0x12,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_i16_f16 v5, v1, v2 op_sel:[1,1,1] // GFX10: encoding: [0x05,0x58,0x12,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x13,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0xff,0x05,0x02,0x00] v_cvt_pknorm_u16_f16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0x04,0x02,0x00] v_cvt_pknorm_u16_f16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x65,0x04,0x02,0x00] v_cvt_pknorm_u16_f16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x6a,0x04,0x02,0x00] v_cvt_pknorm_u16_f16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x6b,0x04,0x02,0x00] v_cvt_pknorm_u16_f16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x7c,0x04,0x02,0x00] v_cvt_pknorm_u16_f16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x7e,0x04,0x02,0x00] v_cvt_pknorm_u16_f16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x7f,0x04,0x02,0x00] v_cvt_pknorm_u16_f16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x80,0x04,0x02,0x00] v_cvt_pknorm_u16_f16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0xc1,0x04,0x02,0x00] v_cvt_pknorm_u16_f16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0xf0,0x04,0x02,0x00] v_cvt_pknorm_u16_f16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0xf7,0x04,0x02,0x00] v_cvt_pknorm_u16_f16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0xff,0x03,0x00] v_cvt_pknorm_u16_f16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0x05,0x00,0x00] v_cvt_pknorm_u16_f16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0xcb,0x00,0x00] v_cvt_pknorm_u16_f16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0xd5,0x00,0x00] v_cvt_pknorm_u16_f16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0xd7,0x00,0x00] v_cvt_pknorm_u16_f16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0xf9,0x00,0x00] v_cvt_pknorm_u16_f16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0xfd,0x00,0x00] v_cvt_pknorm_u16_f16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0xff,0x00,0x00] v_cvt_pknorm_u16_f16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0x01,0x01,0x00] v_cvt_pknorm_u16_f16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0x83,0x01,0x00] v_cvt_pknorm_u16_f16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0xe1,0x01,0x00] v_cvt_pknorm_u16_f16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0xef,0x01,0x00] v_cvt_pknorm_u16_f16 v5, -v1, v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0x05,0x02,0x20] v_cvt_pknorm_u16_f16 v5, v1, -v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0x05,0x02,0x40] v_cvt_pknorm_u16_f16 v5, -v1, -v2 // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0x05,0x02,0x60] v_cvt_pknorm_u16_f16 v5, |v1|, v2 // GFX10: encoding: [0x05,0x01,0x13,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f16 v5, v1, |v2| // GFX10: encoding: [0x05,0x02,0x13,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f16 v5, |v1|, |v2| // GFX10: encoding: [0x05,0x03,0x13,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f16 v5, v1, v2 op_sel:[0,0,0] // GFX10: encoding: [0x05,0x00,0x13,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f16 v5, v1, v2 op_sel:[1,0,0] // GFX10: encoding: [0x05,0x08,0x13,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f16 v5, v1, v2 op_sel:[0,1,0] // GFX10: encoding: [0x05,0x10,0x13,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f16 v5, v1, v2 op_sel:[0,0,1] // GFX10: encoding: [0x05,0x40,0x13,0xd7,0x01,0x05,0x02,0x00] v_cvt_pknorm_u16_f16 v5, v1, v2 op_sel:[1,1,1] // GFX10: encoding: [0x05,0x58,0x13,0xd7,0x01,0x05,0x02,0x00] v_lshlrev_b16 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x01,0x05,0x02,0x00] v_lshlrev_b16 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x14,0xd7,0x01,0x05,0x02,0x00] v_lshlrev_b16 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0xff,0x05,0x02,0x00] v_lshlrev_b16 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x01,0x04,0x02,0x00] v_lshlrev_b16 v5, s101, v2 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x65,0x04,0x02,0x00] v_lshlrev_b16 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x6a,0x04,0x02,0x00] v_lshlrev_b16 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x6b,0x04,0x02,0x00] v_lshlrev_b16 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x7c,0x04,0x02,0x00] v_lshlrev_b16 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x7e,0x04,0x02,0x00] v_lshlrev_b16 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x7f,0x04,0x02,0x00] v_lshlrev_b16 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x80,0x04,0x02,0x00] v_lshlrev_b16 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0xc1,0x04,0x02,0x00] v_lshlrev_b16 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0xff,0x04,0x02,0x00,0x00,0x38,0x00,0x00] v_lshlrev_b16 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0xff,0x04,0x02,0x00,0x00,0xc4,0x00,0x00] v_lshlrev_b16 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x01,0xff,0x03,0x00] v_lshlrev_b16 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x01,0x05,0x00,0x00] v_lshlrev_b16 v5, v1, s101 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x01,0xcb,0x00,0x00] v_lshlrev_b16 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x01,0xd5,0x00,0x00] v_lshlrev_b16 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x01,0xd7,0x00,0x00] v_lshlrev_b16 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x01,0xf9,0x00,0x00] v_lshlrev_b16 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x01,0xfd,0x00,0x00] v_lshlrev_b16 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x01,0xff,0x00,0x00] v_lshlrev_b16 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x01,0x01,0x01,0x00] v_lshlrev_b16 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x01,0x83,0x01,0x00] v_lshlrev_b16 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x01,0xff,0x01,0x00,0x00,0x38,0x00,0x00] v_lshlrev_b16 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x14,0xd7,0x01,0xff,0x01,0x00,0x00,0xc4,0x00,0x00] v_mad_u16 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd7,0x80,0x04,0x0e,0x04] v_mad_u16 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x40,0xd7,0x01,0x83,0x0d,0x04] v_mad_u16 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x40,0xd7,0x01,0x05,0xfe,0x03,0x00,0xc4,0x00,0x00] v_mad_u16 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x40,0xd7,0x01,0x05,0x0e,0x04] v_mad_u16 v5, v1, v2, v3 op_sel:[1,0,0,0] // GFX10: encoding: [0x05,0x08,0x40,0xd7,0x01,0x05,0x0e,0x04] v_mad_u16 v5, v1, v2, v3 op_sel:[0,0,0,1] // GFX10: encoding: [0x05,0x40,0x40,0xd7,0x01,0x05,0x0e,0x04] v_mad_u16 v5, v1, v2, v3 op_sel:[1,1,1,1] // GFX10: encoding: [0x05,0x78,0x40,0xd7,0x01,0x05,0x0e,0x04] v_interp_p1ll_f16 v5, v2, attr31.x // GFX10: encoding: [0x05,0x00,0x42,0xd7,0x1f,0x04,0x02,0x00] v_interp_p1ll_f16 v5, v2, attr0.w // GFX10: encoding: [0x05,0x00,0x42,0xd7,0xc0,0x04,0x02,0x00] v_interp_p1ll_f16 v5, -v2, attr0.x // GFX10: encoding: [0x05,0x00,0x42,0xd7,0x00,0x04,0x02,0x40] v_interp_p1ll_f16 v5, |v2|, attr0.x // GFX10: encoding: [0x05,0x02,0x42,0xd7,0x00,0x04,0x02,0x00] v_interp_p1ll_f16 v5, v2, attr0.x high // GFX10: encoding: [0x05,0x00,0x42,0xd7,0x00,0x05,0x02,0x00] v_interp_p1ll_f16 v5, v2, attr0.x clamp // GFX10: encoding: [0x05,0x80,0x42,0xd7,0x00,0x04,0x02,0x00] v_interp_p1ll_f16 v5, v2, attr0.x mul:4 // GFX10: encoding: [0x05,0x00,0x42,0xd7,0x00,0x04,0x02,0x10] v_interp_p1lv_f16 v5, v2, attr1.x, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd7,0x01,0x04,0x0e,0x04] v_interp_p1lv_f16 v5, v2, attr0.z, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd7,0x80,0x04,0x0e,0x04] v_interp_p1lv_f16 v5, -v2, attr0.x, v3 // GFX10: encoding: [0x05,0x00,0x43,0xd7,0x00,0x04,0x0e,0x44] v_interp_p1lv_f16 v5, v2, attr0.x, -v3 // GFX10: encoding: [0x05,0x00,0x43,0xd7,0x00,0x04,0x0e,0x84] v_interp_p1lv_f16 v5, |v2|, attr0.x, v3 // GFX10: encoding: [0x05,0x02,0x43,0xd7,0x00,0x04,0x0e,0x04] v_interp_p1lv_f16 v5, v2, attr0.x, |v3| // GFX10: encoding: [0x05,0x04,0x43,0xd7,0x00,0x04,0x0e,0x04] v_interp_p1lv_f16 v5, v2, attr0.x, v3 high // GFX10: encoding: [0x05,0x00,0x43,0xd7,0x00,0x05,0x0e,0x04] v_interp_p1lv_f16 v5, v2, attr0.x, v3 clamp // GFX10: encoding: [0x05,0x80,0x43,0xd7,0x00,0x04,0x0e,0x04] v_interp_p1lv_f16 v5, v2, attr0.x, v3 mul:2 // GFX10: encoding: [0x05,0x00,0x43,0xd7,0x00,0x04,0x0e,0x0c] v_interp_p1lv_f16 v5, v2, attr0.x, v3 div:2 // GFX10: encoding: [0x05,0x00,0x43,0xd7,0x00,0x04,0x0e,0x1c] v_perm_b32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x05,0x0e,0x04] v_perm_b32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x44,0xd7,0x01,0x05,0x0e,0x04] v_perm_b32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0xff,0x05,0x0e,0x04] v_perm_b32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x04,0x0e,0x04] v_perm_b32 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x65,0x04,0x0e,0x04] v_perm_b32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x6a,0x04,0x0e,0x04] v_perm_b32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x6b,0x04,0x0e,0x04] v_perm_b32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x7c,0x04,0x0e,0x04] v_perm_b32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x7e,0x04,0x0e,0x04] v_perm_b32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x7f,0x04,0x0e,0x04] v_perm_b32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x80,0x04,0x0e,0x04] v_perm_b32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0xc1,0x04,0x0e,0x04] v_perm_b32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0xf0,0x04,0x0e,0x04] v_perm_b32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0xf7,0x04,0x0e,0x04] v_perm_b32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0xff,0x0f,0x04] v_perm_b32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x05,0x0c,0x04] v_perm_b32 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0xcb,0x0c,0x04] v_perm_b32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0xd5,0x0c,0x04] v_perm_b32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0xd7,0x0c,0x04] v_perm_b32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0xf9,0x0c,0x04] v_perm_b32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0xfd,0x0c,0x04] v_perm_b32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0xff,0x0c,0x04] v_perm_b32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x01,0x0d,0x04] v_perm_b32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x83,0x0d,0x04] v_perm_b32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0xe1,0x0d,0x04] v_perm_b32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0xef,0x0d,0x04] v_perm_b32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x05,0xfe,0x07] v_perm_b32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x05,0x0e,0x00] v_perm_b32 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x05,0x96,0x01] v_perm_b32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x05,0xaa,0x01] v_perm_b32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x05,0xae,0x01] v_perm_b32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x05,0xf2,0x01] v_perm_b32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x05,0xfa,0x01] v_perm_b32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x05,0xfe,0x01] v_perm_b32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x05,0x02,0x02] v_perm_b32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x05,0x06,0x03] v_perm_b32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x05,0xc2,0x03] v_perm_b32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x44,0xd7,0x01,0x05,0xde,0x03] v_xad_u32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x05,0x0e,0x04] v_xad_u32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x45,0xd7,0x01,0x05,0x0e,0x04] v_xad_u32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0xff,0x05,0x0e,0x04] v_xad_u32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x04,0x0e,0x04] v_xad_u32 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x65,0x04,0x0e,0x04] v_xad_u32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x6a,0x04,0x0e,0x04] v_xad_u32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x6b,0x04,0x0e,0x04] v_xad_u32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x7c,0x04,0x0e,0x04] v_xad_u32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x7e,0x04,0x0e,0x04] v_xad_u32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x7f,0x04,0x0e,0x04] v_xad_u32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x80,0x04,0x0e,0x04] v_xad_u32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0xc1,0x04,0x0e,0x04] v_xad_u32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0xf0,0x04,0x0e,0x04] v_xad_u32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0xf7,0x04,0x0e,0x04] v_xad_u32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0xff,0x0f,0x04] v_xad_u32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x05,0x0c,0x04] v_xad_u32 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0xcb,0x0c,0x04] v_xad_u32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0xd5,0x0c,0x04] v_xad_u32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0xd7,0x0c,0x04] v_xad_u32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0xf9,0x0c,0x04] v_xad_u32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0xfd,0x0c,0x04] v_xad_u32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0xff,0x0c,0x04] v_xad_u32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x01,0x0d,0x04] v_xad_u32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x83,0x0d,0x04] v_xad_u32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0xe1,0x0d,0x04] v_xad_u32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0xef,0x0d,0x04] v_xad_u32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x05,0xfe,0x07] v_xad_u32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x05,0x0e,0x00] v_xad_u32 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x05,0x96,0x01] v_xad_u32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x05,0xaa,0x01] v_xad_u32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x05,0xae,0x01] v_xad_u32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x05,0xf2,0x01] v_xad_u32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x05,0xfa,0x01] v_xad_u32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x05,0xfe,0x01] v_xad_u32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x05,0x02,0x02] v_xad_u32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x05,0x06,0x03] v_xad_u32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x05,0xc2,0x03] v_xad_u32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x45,0xd7,0x01,0x05,0xde,0x03] v_lshl_add_u32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x05,0x0e,0x04] v_lshl_add_u32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x46,0xd7,0x01,0x05,0x0e,0x04] v_lshl_add_u32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0xff,0x05,0x0e,0x04] v_lshl_add_u32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x04,0x0e,0x04] v_lshl_add_u32 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x65,0x04,0x0e,0x04] v_lshl_add_u32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x6a,0x04,0x0e,0x04] v_lshl_add_u32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x6b,0x04,0x0e,0x04] v_lshl_add_u32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x7c,0x04,0x0e,0x04] v_lshl_add_u32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x7e,0x04,0x0e,0x04] v_lshl_add_u32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x7f,0x04,0x0e,0x04] v_lshl_add_u32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x80,0x04,0x0e,0x04] v_lshl_add_u32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0xc1,0x04,0x0e,0x04] v_lshl_add_u32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0xf0,0x04,0x0e,0x04] v_lshl_add_u32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0xf7,0x04,0x0e,0x04] v_lshl_add_u32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0xff,0x0f,0x04] v_lshl_add_u32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x05,0x0c,0x04] v_lshl_add_u32 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0xcb,0x0c,0x04] v_lshl_add_u32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0xd5,0x0c,0x04] v_lshl_add_u32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0xd7,0x0c,0x04] v_lshl_add_u32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0xf9,0x0c,0x04] v_lshl_add_u32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0xfd,0x0c,0x04] v_lshl_add_u32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0xff,0x0c,0x04] v_lshl_add_u32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x01,0x0d,0x04] v_lshl_add_u32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x83,0x0d,0x04] v_lshl_add_u32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0xe1,0x0d,0x04] v_lshl_add_u32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0xef,0x0d,0x04] v_lshl_add_u32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x05,0xfe,0x07] v_lshl_add_u32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x05,0x0e,0x00] v_lshl_add_u32 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x05,0x96,0x01] v_lshl_add_u32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x05,0xaa,0x01] v_lshl_add_u32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x05,0xae,0x01] v_lshl_add_u32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x05,0xf2,0x01] v_lshl_add_u32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x05,0xfa,0x01] v_lshl_add_u32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x05,0xfe,0x01] v_lshl_add_u32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x05,0x02,0x02] v_lshl_add_u32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x05,0x06,0x03] v_lshl_add_u32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x05,0xc2,0x03] v_lshl_add_u32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x46,0xd7,0x01,0x05,0xde,0x03] v_add_lshl_u32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x05,0x0e,0x04] v_add_lshl_u32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x47,0xd7,0x01,0x05,0x0e,0x04] v_add_lshl_u32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0xff,0x05,0x0e,0x04] v_add_lshl_u32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x04,0x0e,0x04] v_add_lshl_u32 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x65,0x04,0x0e,0x04] v_add_lshl_u32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x6a,0x04,0x0e,0x04] v_add_lshl_u32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x6b,0x04,0x0e,0x04] v_add_lshl_u32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x7c,0x04,0x0e,0x04] v_add_lshl_u32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x7e,0x04,0x0e,0x04] v_add_lshl_u32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x7f,0x04,0x0e,0x04] v_add_lshl_u32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x80,0x04,0x0e,0x04] v_add_lshl_u32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0xc1,0x04,0x0e,0x04] v_add_lshl_u32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0xf0,0x04,0x0e,0x04] v_add_lshl_u32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0xf7,0x04,0x0e,0x04] v_add_lshl_u32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0xff,0x0f,0x04] v_add_lshl_u32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x05,0x0c,0x04] v_add_lshl_u32 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0xcb,0x0c,0x04] v_add_lshl_u32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0xd5,0x0c,0x04] v_add_lshl_u32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0xd7,0x0c,0x04] v_add_lshl_u32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0xf9,0x0c,0x04] v_add_lshl_u32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0xfd,0x0c,0x04] v_add_lshl_u32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0xff,0x0c,0x04] v_add_lshl_u32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x01,0x0d,0x04] v_add_lshl_u32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x83,0x0d,0x04] v_add_lshl_u32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0xe1,0x0d,0x04] v_add_lshl_u32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0xef,0x0d,0x04] v_add_lshl_u32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x05,0xfe,0x07] v_add_lshl_u32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x05,0x0e,0x00] v_add_lshl_u32 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x05,0x96,0x01] v_add_lshl_u32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x05,0xaa,0x01] v_add_lshl_u32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x05,0xae,0x01] v_add_lshl_u32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x05,0xf2,0x01] v_add_lshl_u32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x05,0xfa,0x01] v_add_lshl_u32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x05,0xfe,0x01] v_add_lshl_u32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x05,0x02,0x02] v_add_lshl_u32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x05,0x06,0x03] v_add_lshl_u32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x05,0xc2,0x03] v_add_lshl_u32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x47,0xd7,0x01,0x05,0xde,0x03] v_fma_f16 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd7,0x01,0x05,0x0e,0x04] v_fma_f16 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x4b,0xd7,0x01,0x05,0x0e,0x44] v_fma_f16 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x4b,0xd7,0x01,0x05,0x0e,0x04] v_fma_f16 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x4b,0xd7,0x01,0x05,0x0e,0x04] // FIXME-GFX10-V_FMA_F16: See "FIXME-GFX10-V_FMA_F16" in VOP3Instructions.td. // v_fma_f16 v5, v1, v2, v3 op_sel:[1,0,0,0] // FIXME-GFX10-V_FMA_F16: encoding: [0x05,0x08,0x4b,0xd7,0x01,0x05,0x0e,0x04] // v_fma_f16 v5, v1, v2, v3 op_sel:[0,1,0,0] // FIXME-GFX10-V_FMA_F16: encoding: [0x05,0x10,0x4b,0xd7,0x01,0x05,0x0e,0x04] // v_fma_f16 v5, v1, v2, v3 op_sel:[1,1,1,1] // FIXME-GFX10-V_FMA_F16: encoding: [0x05,0x78,0x4b,0xd7,0x01,0x05,0x0e,0x04] v_min3_f16 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0x0e,0x04] v_min3_f16 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x51,0xd7,0x01,0x05,0x0e,0x04] v_min3_f16 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0xff,0x05,0x0e,0x04] v_min3_f16 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x04,0x0e,0x04] v_min3_f16 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x65,0x04,0x0e,0x04] v_min3_f16 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x6a,0x04,0x0e,0x04] v_min3_f16 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x6b,0x04,0x0e,0x04] v_min3_f16 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x7c,0x04,0x0e,0x04] v_min3_f16 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x7e,0x04,0x0e,0x04] v_min3_f16 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x7f,0x04,0x0e,0x04] v_min3_f16 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x80,0x04,0x0e,0x04] v_min3_f16 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0xc1,0x04,0x0e,0x04] v_min3_f16 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0xf0,0x04,0x0e,0x04] v_min3_f16 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0xf7,0x04,0x0e,0x04] v_min3_f16 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0xff,0x0f,0x04] v_min3_f16 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0x0c,0x04] v_min3_f16 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0xcb,0x0c,0x04] v_min3_f16 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0xd5,0x0c,0x04] v_min3_f16 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0xd7,0x0c,0x04] v_min3_f16 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0xf9,0x0c,0x04] v_min3_f16 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0xfd,0x0c,0x04] v_min3_f16 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0xff,0x0c,0x04] v_min3_f16 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x01,0x0d,0x04] v_min3_f16 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x83,0x0d,0x04] v_min3_f16 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0xe1,0x0d,0x04] v_min3_f16 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0xef,0x0d,0x04] v_min3_f16 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0xfe,0x07] v_min3_f16 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0x0e,0x00] v_min3_f16 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0x96,0x01] v_min3_f16 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0xaa,0x01] v_min3_f16 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0xae,0x01] v_min3_f16 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0xf2,0x01] v_min3_f16 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0xfa,0x01] v_min3_f16 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0xfe,0x01] v_min3_f16 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0x02,0x02] v_min3_f16 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0x06,0x03] v_min3_f16 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0xc2,0x03] v_min3_f16 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0xde,0x03] v_min3_f16 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0x0e,0x24] v_min3_f16 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0x0e,0x44] v_min3_f16 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0x0e,0x84] v_min3_f16 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0x0e,0xe4] v_min3_f16 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x51,0xd7,0x01,0x05,0x0e,0x04] v_min3_f16 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x51,0xd7,0x01,0x05,0x0e,0x04] v_min3_f16 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x51,0xd7,0x01,0x05,0x0e,0x04] v_min3_f16 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x51,0xd7,0x01,0x05,0x0e,0x04] v_min3_f16 v5, v1, v2, v3 op_sel:[0,0,0,0] // GFX10: encoding: [0x05,0x00,0x51,0xd7,0x01,0x05,0x0e,0x04] v_min3_f16 v5, v1, v2, v3 op_sel:[1,0,0,0] // GFX10: encoding: [0x05,0x08,0x51,0xd7,0x01,0x05,0x0e,0x04] v_min3_f16 v5, v1, v2, v3 op_sel:[0,1,0,0] // GFX10: encoding: [0x05,0x10,0x51,0xd7,0x01,0x05,0x0e,0x04] v_min3_f16 v5, v1, v2, v3 op_sel:[0,0,1,0] // GFX10: encoding: [0x05,0x20,0x51,0xd7,0x01,0x05,0x0e,0x04] v_min3_f16 v5, v1, v2, v3 op_sel:[0,0,0,1] // GFX10: encoding: [0x05,0x40,0x51,0xd7,0x01,0x05,0x0e,0x04] v_min3_f16 v5, v1, v2, v3 op_sel:[1,1,1,1] // GFX10: encoding: [0x05,0x78,0x51,0xd7,0x01,0x05,0x0e,0x04] v_min3_f16 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x51,0xd7,0x01,0x05,0x0e,0x04] v_min3_i16 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0x0e,0x04] v_min3_i16 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x52,0xd7,0x01,0x05,0x0e,0x04] v_min3_i16 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0xff,0x05,0x0e,0x04] v_min3_i16 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x04,0x0e,0x04] v_min3_i16 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x65,0x04,0x0e,0x04] v_min3_i16 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x6a,0x04,0x0e,0x04] v_min3_i16 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x6b,0x04,0x0e,0x04] v_min3_i16 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x7c,0x04,0x0e,0x04] v_min3_i16 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x7e,0x04,0x0e,0x04] v_min3_i16 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x7f,0x04,0x0e,0x04] v_min3_i16 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x80,0x04,0x0e,0x04] v_min3_i16 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0xc1,0x04,0x0e,0x04] v_min3_i16 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0xff,0x04,0x0e,0x04,0x00,0x38,0x00,0x00] v_min3_i16 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0xff,0x04,0x0e,0x04,0x00,0xc4,0x00,0x00] v_min3_i16 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0xff,0x0f,0x04] v_min3_i16 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0x0c,0x04] v_min3_i16 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0xcb,0x0c,0x04] v_min3_i16 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0xd5,0x0c,0x04] v_min3_i16 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0xd7,0x0c,0x04] v_min3_i16 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0xf9,0x0c,0x04] v_min3_i16 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0xfd,0x0c,0x04] v_min3_i16 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0xff,0x0c,0x04] v_min3_i16 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x01,0x0d,0x04] v_min3_i16 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x83,0x0d,0x04] v_min3_i16 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0xff,0x0d,0x04,0x00,0x38,0x00,0x00] v_min3_i16 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0xff,0x0d,0x04,0x00,0xc4,0x00,0x00] v_min3_i16 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0xfe,0x07] v_min3_i16 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0x0e,0x00] v_min3_i16 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0x96,0x01] v_min3_i16 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0xaa,0x01] v_min3_i16 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0xae,0x01] v_min3_i16 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0xf2,0x01] v_min3_i16 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0xfa,0x01] v_min3_i16 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0xfe,0x01] v_min3_i16 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0x02,0x02] v_min3_i16 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0x06,0x03] v_min3_i16 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0xfe,0x03,0x00,0x38,0x00,0x00] v_min3_i16 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0xfe,0x03,0x00,0xc4,0x00,0x00] v_min3_i16 v5, v1, v2, v3 op_sel:[0,0,0,0] // GFX10: encoding: [0x05,0x00,0x52,0xd7,0x01,0x05,0x0e,0x04] v_min3_i16 v5, v1, v2, v3 op_sel:[1,0,0,0] // GFX10: encoding: [0x05,0x08,0x52,0xd7,0x01,0x05,0x0e,0x04] v_min3_i16 v5, v1, v2, v3 op_sel:[0,1,0,0] // GFX10: encoding: [0x05,0x10,0x52,0xd7,0x01,0x05,0x0e,0x04] v_min3_i16 v5, v1, v2, v3 op_sel:[0,0,1,0] // GFX10: encoding: [0x05,0x20,0x52,0xd7,0x01,0x05,0x0e,0x04] v_min3_i16 v5, v1, v2, v3 op_sel:[0,0,0,1] // GFX10: encoding: [0x05,0x40,0x52,0xd7,0x01,0x05,0x0e,0x04] v_min3_i16 v5, v1, v2, v3 op_sel:[1,1,1,1] // GFX10: encoding: [0x05,0x78,0x52,0xd7,0x01,0x05,0x0e,0x04] v_min3_i16 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x52,0xd7,0x01,0x05,0x0e,0x04] v_min3_u16 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0x0e,0x04] v_min3_u16 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x53,0xd7,0x01,0x05,0x0e,0x04] v_min3_u16 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0xff,0x05,0x0e,0x04] v_min3_u16 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x04,0x0e,0x04] v_min3_u16 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x65,0x04,0x0e,0x04] v_min3_u16 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x6a,0x04,0x0e,0x04] v_min3_u16 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x6b,0x04,0x0e,0x04] v_min3_u16 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x7c,0x04,0x0e,0x04] v_min3_u16 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x7e,0x04,0x0e,0x04] v_min3_u16 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x7f,0x04,0x0e,0x04] v_min3_u16 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x80,0x04,0x0e,0x04] v_min3_u16 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0xc1,0x04,0x0e,0x04] v_min3_u16 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0xff,0x04,0x0e,0x04,0x00,0x38,0x00,0x00] v_min3_u16 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0xff,0x04,0x0e,0x04,0x00,0xc4,0x00,0x00] v_min3_u16 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0xff,0x0f,0x04] v_min3_u16 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0x0c,0x04] v_min3_u16 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0xcb,0x0c,0x04] v_min3_u16 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0xd5,0x0c,0x04] v_min3_u16 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0xd7,0x0c,0x04] v_min3_u16 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0xf9,0x0c,0x04] v_min3_u16 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0xfd,0x0c,0x04] v_min3_u16 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0xff,0x0c,0x04] v_min3_u16 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x01,0x0d,0x04] v_min3_u16 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x83,0x0d,0x04] v_min3_u16 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0xff,0x0d,0x04,0x00,0x38,0x00,0x00] v_min3_u16 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0xff,0x0d,0x04,0x00,0xc4,0x00,0x00] v_min3_u16 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0xfe,0x07] v_min3_u16 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0x0e,0x00] v_min3_u16 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0x96,0x01] v_min3_u16 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0xaa,0x01] v_min3_u16 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0xae,0x01] v_min3_u16 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0xf2,0x01] v_min3_u16 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0xfa,0x01] v_min3_u16 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0xfe,0x01] v_min3_u16 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0x02,0x02] v_min3_u16 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0x06,0x03] v_min3_u16 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0xfe,0x03,0x00,0x38,0x00,0x00] v_min3_u16 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0xfe,0x03,0x00,0xc4,0x00,0x00] v_min3_u16 v5, v1, v2, v3 op_sel:[0,0,0,0] // GFX10: encoding: [0x05,0x00,0x53,0xd7,0x01,0x05,0x0e,0x04] v_min3_u16 v5, v1, v2, v3 op_sel:[1,0,0,0] // GFX10: encoding: [0x05,0x08,0x53,0xd7,0x01,0x05,0x0e,0x04] v_min3_u16 v5, v1, v2, v3 op_sel:[0,1,0,0] // GFX10: encoding: [0x05,0x10,0x53,0xd7,0x01,0x05,0x0e,0x04] v_min3_u16 v5, v1, v2, v3 op_sel:[0,0,1,0] // GFX10: encoding: [0x05,0x20,0x53,0xd7,0x01,0x05,0x0e,0x04] v_min3_u16 v5, v1, v2, v3 op_sel:[0,0,0,1] // GFX10: encoding: [0x05,0x40,0x53,0xd7,0x01,0x05,0x0e,0x04] v_min3_u16 v5, v1, v2, v3 op_sel:[1,1,1,1] // GFX10: encoding: [0x05,0x78,0x53,0xd7,0x01,0x05,0x0e,0x04] v_min3_u16 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x53,0xd7,0x01,0x05,0x0e,0x04] v_max3_f16 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0x0e,0x04] v_max3_f16 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x54,0xd7,0x01,0x05,0x0e,0x04] v_max3_f16 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0xff,0x05,0x0e,0x04] v_max3_f16 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x04,0x0e,0x04] v_max3_f16 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x65,0x04,0x0e,0x04] v_max3_f16 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x6a,0x04,0x0e,0x04] v_max3_f16 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x6b,0x04,0x0e,0x04] v_max3_f16 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x7c,0x04,0x0e,0x04] v_max3_f16 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x7e,0x04,0x0e,0x04] v_max3_f16 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x7f,0x04,0x0e,0x04] v_max3_f16 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x80,0x04,0x0e,0x04] v_max3_f16 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0xc1,0x04,0x0e,0x04] v_max3_f16 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0xf0,0x04,0x0e,0x04] v_max3_f16 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0xf7,0x04,0x0e,0x04] v_max3_f16 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0xff,0x0f,0x04] v_max3_f16 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0x0c,0x04] v_max3_f16 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0xcb,0x0c,0x04] v_max3_f16 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0xd5,0x0c,0x04] v_max3_f16 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0xd7,0x0c,0x04] v_max3_f16 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0xf9,0x0c,0x04] v_max3_f16 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0xfd,0x0c,0x04] v_max3_f16 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0xff,0x0c,0x04] v_max3_f16 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x01,0x0d,0x04] v_max3_f16 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x83,0x0d,0x04] v_max3_f16 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0xe1,0x0d,0x04] v_max3_f16 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0xef,0x0d,0x04] v_max3_f16 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0xfe,0x07] v_max3_f16 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0x0e,0x00] v_max3_f16 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0x96,0x01] v_max3_f16 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0xaa,0x01] v_max3_f16 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0xae,0x01] v_max3_f16 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0xf2,0x01] v_max3_f16 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0xfa,0x01] v_max3_f16 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0xfe,0x01] v_max3_f16 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0x02,0x02] v_max3_f16 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0x06,0x03] v_max3_f16 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0xc2,0x03] v_max3_f16 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0xde,0x03] v_max3_f16 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0x0e,0x24] v_max3_f16 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0x0e,0x44] v_max3_f16 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0x0e,0x84] v_max3_f16 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0x0e,0xe4] v_max3_f16 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x54,0xd7,0x01,0x05,0x0e,0x04] v_max3_f16 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x54,0xd7,0x01,0x05,0x0e,0x04] v_max3_f16 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x54,0xd7,0x01,0x05,0x0e,0x04] v_max3_f16 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x54,0xd7,0x01,0x05,0x0e,0x04] v_max3_f16 v5, v1, v2, v3 op_sel:[0,0,0,0] // GFX10: encoding: [0x05,0x00,0x54,0xd7,0x01,0x05,0x0e,0x04] v_max3_f16 v5, v1, v2, v3 op_sel:[1,0,0,0] // GFX10: encoding: [0x05,0x08,0x54,0xd7,0x01,0x05,0x0e,0x04] v_max3_f16 v5, v1, v2, v3 op_sel:[0,1,0,0] // GFX10: encoding: [0x05,0x10,0x54,0xd7,0x01,0x05,0x0e,0x04] v_max3_f16 v5, v1, v2, v3 op_sel:[0,0,1,0] // GFX10: encoding: [0x05,0x20,0x54,0xd7,0x01,0x05,0x0e,0x04] v_max3_f16 v5, v1, v2, v3 op_sel:[0,0,0,1] // GFX10: encoding: [0x05,0x40,0x54,0xd7,0x01,0x05,0x0e,0x04] v_max3_f16 v5, v1, v2, v3 op_sel:[1,1,1,1] // GFX10: encoding: [0x05,0x78,0x54,0xd7,0x01,0x05,0x0e,0x04] v_max3_f16 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x54,0xd7,0x01,0x05,0x0e,0x04] v_max3_i16 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0x0e,0x04] v_max3_i16 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x55,0xd7,0x01,0x05,0x0e,0x04] v_max3_i16 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0xff,0x05,0x0e,0x04] v_max3_i16 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x04,0x0e,0x04] v_max3_i16 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x65,0x04,0x0e,0x04] v_max3_i16 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x6a,0x04,0x0e,0x04] v_max3_i16 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x6b,0x04,0x0e,0x04] v_max3_i16 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x7c,0x04,0x0e,0x04] v_max3_i16 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x7e,0x04,0x0e,0x04] v_max3_i16 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x7f,0x04,0x0e,0x04] v_max3_i16 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x80,0x04,0x0e,0x04] v_max3_i16 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0xc1,0x04,0x0e,0x04] v_max3_i16 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0xff,0x04,0x0e,0x04,0x00,0x38,0x00,0x00] v_max3_i16 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0xff,0x04,0x0e,0x04,0x00,0xc4,0x00,0x00] v_max3_i16 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0xff,0x0f,0x04] v_max3_i16 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0x0c,0x04] v_max3_i16 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0xcb,0x0c,0x04] v_max3_i16 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0xd5,0x0c,0x04] v_max3_i16 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0xd7,0x0c,0x04] v_max3_i16 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0xf9,0x0c,0x04] v_max3_i16 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0xfd,0x0c,0x04] v_max3_i16 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0xff,0x0c,0x04] v_max3_i16 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x01,0x0d,0x04] v_max3_i16 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x83,0x0d,0x04] v_max3_i16 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0xff,0x0d,0x04,0x00,0x38,0x00,0x00] v_max3_i16 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0xff,0x0d,0x04,0x00,0xc4,0x00,0x00] v_max3_i16 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0xfe,0x07] v_max3_i16 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0x0e,0x00] v_max3_i16 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0x96,0x01] v_max3_i16 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0xaa,0x01] v_max3_i16 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0xae,0x01] v_max3_i16 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0xf2,0x01] v_max3_i16 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0xfa,0x01] v_max3_i16 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0xfe,0x01] v_max3_i16 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0x02,0x02] v_max3_i16 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0x06,0x03] v_max3_i16 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0xfe,0x03,0x00,0x38,0x00,0x00] v_max3_i16 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0xfe,0x03,0x00,0xc4,0x00,0x00] v_max3_i16 v5, v1, v2, v3 op_sel:[0,0,0,0] // GFX10: encoding: [0x05,0x00,0x55,0xd7,0x01,0x05,0x0e,0x04] v_max3_i16 v5, v1, v2, v3 op_sel:[1,0,0,0] // GFX10: encoding: [0x05,0x08,0x55,0xd7,0x01,0x05,0x0e,0x04] v_max3_i16 v5, v1, v2, v3 op_sel:[0,1,0,0] // GFX10: encoding: [0x05,0x10,0x55,0xd7,0x01,0x05,0x0e,0x04] v_max3_i16 v5, v1, v2, v3 op_sel:[0,0,1,0] // GFX10: encoding: [0x05,0x20,0x55,0xd7,0x01,0x05,0x0e,0x04] v_max3_i16 v5, v1, v2, v3 op_sel:[0,0,0,1] // GFX10: encoding: [0x05,0x40,0x55,0xd7,0x01,0x05,0x0e,0x04] v_max3_i16 v5, v1, v2, v3 op_sel:[1,1,1,1] // GFX10: encoding: [0x05,0x78,0x55,0xd7,0x01,0x05,0x0e,0x04] v_max3_i16 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x55,0xd7,0x01,0x05,0x0e,0x04] v_max3_u16 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0x0e,0x04] v_max3_u16 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x56,0xd7,0x01,0x05,0x0e,0x04] v_max3_u16 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0xff,0x05,0x0e,0x04] v_max3_u16 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x04,0x0e,0x04] v_max3_u16 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x65,0x04,0x0e,0x04] v_max3_u16 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x6a,0x04,0x0e,0x04] v_max3_u16 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x6b,0x04,0x0e,0x04] v_max3_u16 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x7c,0x04,0x0e,0x04] v_max3_u16 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x7e,0x04,0x0e,0x04] v_max3_u16 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x7f,0x04,0x0e,0x04] v_max3_u16 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x80,0x04,0x0e,0x04] v_max3_u16 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0xc1,0x04,0x0e,0x04] v_max3_u16 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0xff,0x04,0x0e,0x04,0x00,0x38,0x00,0x00] v_max3_u16 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0xff,0x04,0x0e,0x04,0x00,0xc4,0x00,0x00] v_max3_u16 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0xff,0x0f,0x04] v_max3_u16 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0x0c,0x04] v_max3_u16 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0xcb,0x0c,0x04] v_max3_u16 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0xd5,0x0c,0x04] v_max3_u16 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0xd7,0x0c,0x04] v_max3_u16 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0xf9,0x0c,0x04] v_max3_u16 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0xfd,0x0c,0x04] v_max3_u16 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0xff,0x0c,0x04] v_max3_u16 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x01,0x0d,0x04] v_max3_u16 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x83,0x0d,0x04] v_max3_u16 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0xff,0x0d,0x04,0x00,0x38,0x00,0x00] v_max3_u16 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0xff,0x0d,0x04,0x00,0xc4,0x00,0x00] v_max3_u16 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0xfe,0x07] v_max3_u16 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0x0e,0x00] v_max3_u16 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0x96,0x01] v_max3_u16 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0xaa,0x01] v_max3_u16 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0xae,0x01] v_max3_u16 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0xf2,0x01] v_max3_u16 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0xfa,0x01] v_max3_u16 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0xfe,0x01] v_max3_u16 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0x02,0x02] v_max3_u16 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0x06,0x03] v_max3_u16 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0xfe,0x03,0x00,0x38,0x00,0x00] v_max3_u16 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0xfe,0x03,0x00,0xc4,0x00,0x00] v_max3_u16 v5, v1, v2, v3 op_sel:[0,0,0,0] // GFX10: encoding: [0x05,0x00,0x56,0xd7,0x01,0x05,0x0e,0x04] v_max3_u16 v5, v1, v2, v3 op_sel:[1,0,0,0] // GFX10: encoding: [0x05,0x08,0x56,0xd7,0x01,0x05,0x0e,0x04] v_max3_u16 v5, v1, v2, v3 op_sel:[0,1,0,0] // GFX10: encoding: [0x05,0x10,0x56,0xd7,0x01,0x05,0x0e,0x04] v_max3_u16 v5, v1, v2, v3 op_sel:[0,0,1,0] // GFX10: encoding: [0x05,0x20,0x56,0xd7,0x01,0x05,0x0e,0x04] v_max3_u16 v5, v1, v2, v3 op_sel:[0,0,0,1] // GFX10: encoding: [0x05,0x40,0x56,0xd7,0x01,0x05,0x0e,0x04] v_max3_u16 v5, v1, v2, v3 op_sel:[1,1,1,1] // GFX10: encoding: [0x05,0x78,0x56,0xd7,0x01,0x05,0x0e,0x04] v_max3_u16 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x56,0xd7,0x01,0x05,0x0e,0x04] v_med3_f16 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0x0e,0x04] v_med3_f16 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x57,0xd7,0x01,0x05,0x0e,0x04] v_med3_f16 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0xff,0x05,0x0e,0x04] v_med3_f16 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x04,0x0e,0x04] v_med3_f16 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x65,0x04,0x0e,0x04] v_med3_f16 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x6a,0x04,0x0e,0x04] v_med3_f16 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x6b,0x04,0x0e,0x04] v_med3_f16 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x7c,0x04,0x0e,0x04] v_med3_f16 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x7e,0x04,0x0e,0x04] v_med3_f16 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x7f,0x04,0x0e,0x04] v_med3_f16 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x80,0x04,0x0e,0x04] v_med3_f16 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0xc1,0x04,0x0e,0x04] v_med3_f16 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0xf0,0x04,0x0e,0x04] v_med3_f16 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0xf7,0x04,0x0e,0x04] v_med3_f16 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0xff,0x0f,0x04] v_med3_f16 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0x0c,0x04] v_med3_f16 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0xcb,0x0c,0x04] v_med3_f16 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0xd5,0x0c,0x04] v_med3_f16 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0xd7,0x0c,0x04] v_med3_f16 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0xf9,0x0c,0x04] v_med3_f16 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0xfd,0x0c,0x04] v_med3_f16 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0xff,0x0c,0x04] v_med3_f16 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x01,0x0d,0x04] v_med3_f16 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x83,0x0d,0x04] v_med3_f16 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0xe1,0x0d,0x04] v_med3_f16 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0xef,0x0d,0x04] v_med3_f16 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0xfe,0x07] v_med3_f16 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0x0e,0x00] v_med3_f16 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0x96,0x01] v_med3_f16 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0xaa,0x01] v_med3_f16 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0xae,0x01] v_med3_f16 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0xf2,0x01] v_med3_f16 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0xfa,0x01] v_med3_f16 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0xfe,0x01] v_med3_f16 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0x02,0x02] v_med3_f16 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0x06,0x03] v_med3_f16 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0xc2,0x03] v_med3_f16 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0xde,0x03] v_med3_f16 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0x0e,0x24] v_med3_f16 v5, v1, -v2, v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0x0e,0x44] v_med3_f16 v5, v1, v2, -v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0x0e,0x84] v_med3_f16 v5, -v1, -v2, -v3 // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0x0e,0xe4] v_med3_f16 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x57,0xd7,0x01,0x05,0x0e,0x04] v_med3_f16 v5, v1, |v2|, v3 // GFX10: encoding: [0x05,0x02,0x57,0xd7,0x01,0x05,0x0e,0x04] v_med3_f16 v5, v1, v2, |v3| // GFX10: encoding: [0x05,0x04,0x57,0xd7,0x01,0x05,0x0e,0x04] v_med3_f16 v5, |v1|, |v2|, |v3| // GFX10: encoding: [0x05,0x07,0x57,0xd7,0x01,0x05,0x0e,0x04] v_med3_f16 v5, v1, v2, v3 op_sel:[0,0,0,0] // GFX10: encoding: [0x05,0x00,0x57,0xd7,0x01,0x05,0x0e,0x04] v_med3_f16 v5, v1, v2, v3 op_sel:[1,0,0,0] // GFX10: encoding: [0x05,0x08,0x57,0xd7,0x01,0x05,0x0e,0x04] v_med3_f16 v5, v1, v2, v3 op_sel:[0,1,0,0] // GFX10: encoding: [0x05,0x10,0x57,0xd7,0x01,0x05,0x0e,0x04] v_med3_f16 v5, v1, v2, v3 op_sel:[0,0,1,0] // GFX10: encoding: [0x05,0x20,0x57,0xd7,0x01,0x05,0x0e,0x04] v_med3_f16 v5, v1, v2, v3 op_sel:[0,0,0,1] // GFX10: encoding: [0x05,0x40,0x57,0xd7,0x01,0x05,0x0e,0x04] v_med3_f16 v5, v1, v2, v3 op_sel:[1,1,1,1] // GFX10: encoding: [0x05,0x78,0x57,0xd7,0x01,0x05,0x0e,0x04] v_med3_f16 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x57,0xd7,0x01,0x05,0x0e,0x04] v_med3_i16 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0x0e,0x04] v_med3_i16 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x58,0xd7,0x01,0x05,0x0e,0x04] v_med3_i16 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0xff,0x05,0x0e,0x04] v_med3_i16 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x04,0x0e,0x04] v_med3_i16 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x65,0x04,0x0e,0x04] v_med3_i16 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x6a,0x04,0x0e,0x04] v_med3_i16 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x6b,0x04,0x0e,0x04] v_med3_i16 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x7c,0x04,0x0e,0x04] v_med3_i16 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x7e,0x04,0x0e,0x04] v_med3_i16 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x7f,0x04,0x0e,0x04] v_med3_i16 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x80,0x04,0x0e,0x04] v_med3_i16 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0xc1,0x04,0x0e,0x04] v_med3_i16 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0xff,0x04,0x0e,0x04,0x00,0x38,0x00,0x00] v_med3_i16 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0xff,0x04,0x0e,0x04,0x00,0xc4,0x00,0x00] v_med3_i16 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0xff,0x0f,0x04] v_med3_i16 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0x0c,0x04] v_med3_i16 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0xcb,0x0c,0x04] v_med3_i16 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0xd5,0x0c,0x04] v_med3_i16 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0xd7,0x0c,0x04] v_med3_i16 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0xf9,0x0c,0x04] v_med3_i16 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0xfd,0x0c,0x04] v_med3_i16 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0xff,0x0c,0x04] v_med3_i16 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x01,0x0d,0x04] v_med3_i16 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x83,0x0d,0x04] v_med3_i16 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0xff,0x0d,0x04,0x00,0x38,0x00,0x00] v_med3_i16 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0xff,0x0d,0x04,0x00,0xc4,0x00,0x00] v_med3_i16 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0xfe,0x07] v_med3_i16 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0x0e,0x00] v_med3_i16 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0x96,0x01] v_med3_i16 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0xaa,0x01] v_med3_i16 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0xae,0x01] v_med3_i16 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0xf2,0x01] v_med3_i16 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0xfa,0x01] v_med3_i16 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0xfe,0x01] v_med3_i16 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0x02,0x02] v_med3_i16 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0x06,0x03] v_med3_i16 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0xfe,0x03,0x00,0x38,0x00,0x00] v_med3_i16 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0xfe,0x03,0x00,0xc4,0x00,0x00] v_med3_i16 v5, v1, v2, v3 op_sel:[0,0,0,0] // GFX10: encoding: [0x05,0x00,0x58,0xd7,0x01,0x05,0x0e,0x04] v_med3_i16 v5, v1, v2, v3 op_sel:[1,0,0,0] // GFX10: encoding: [0x05,0x08,0x58,0xd7,0x01,0x05,0x0e,0x04] v_med3_i16 v5, v1, v2, v3 op_sel:[0,1,0,0] // GFX10: encoding: [0x05,0x10,0x58,0xd7,0x01,0x05,0x0e,0x04] v_med3_i16 v5, v1, v2, v3 op_sel:[0,0,1,0] // GFX10: encoding: [0x05,0x20,0x58,0xd7,0x01,0x05,0x0e,0x04] v_med3_i16 v5, v1, v2, v3 op_sel:[0,0,0,1] // GFX10: encoding: [0x05,0x40,0x58,0xd7,0x01,0x05,0x0e,0x04] v_med3_i16 v5, v1, v2, v3 op_sel:[1,1,1,1] // GFX10: encoding: [0x05,0x78,0x58,0xd7,0x01,0x05,0x0e,0x04] v_med3_i16 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x58,0xd7,0x01,0x05,0x0e,0x04] v_med3_u16 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0x0e,0x04] v_med3_u16 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x59,0xd7,0x01,0x05,0x0e,0x04] v_med3_u16 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0xff,0x05,0x0e,0x04] v_med3_u16 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x04,0x0e,0x04] v_med3_u16 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x65,0x04,0x0e,0x04] v_med3_u16 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x6a,0x04,0x0e,0x04] v_med3_u16 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x6b,0x04,0x0e,0x04] v_med3_u16 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x7c,0x04,0x0e,0x04] v_med3_u16 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x7e,0x04,0x0e,0x04] v_med3_u16 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x7f,0x04,0x0e,0x04] v_med3_u16 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x80,0x04,0x0e,0x04] v_med3_u16 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0xc1,0x04,0x0e,0x04] v_med3_u16 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0xff,0x04,0x0e,0x04,0x00,0x38,0x00,0x00] v_med3_u16 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0xff,0x04,0x0e,0x04,0x00,0xc4,0x00,0x00] v_med3_u16 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0xff,0x0f,0x04] v_med3_u16 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0x0c,0x04] v_med3_u16 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0xcb,0x0c,0x04] v_med3_u16 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0xd5,0x0c,0x04] v_med3_u16 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0xd7,0x0c,0x04] v_med3_u16 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0xf9,0x0c,0x04] v_med3_u16 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0xfd,0x0c,0x04] v_med3_u16 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0xff,0x0c,0x04] v_med3_u16 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x01,0x0d,0x04] v_med3_u16 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x83,0x0d,0x04] v_med3_u16 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0xff,0x0d,0x04,0x00,0x38,0x00,0x00] v_med3_u16 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0xff,0x0d,0x04,0x00,0xc4,0x00,0x00] v_med3_u16 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0xfe,0x07] v_med3_u16 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0x0e,0x00] v_med3_u16 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0x96,0x01] v_med3_u16 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0xaa,0x01] v_med3_u16 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0xae,0x01] v_med3_u16 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0xf2,0x01] v_med3_u16 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0xfa,0x01] v_med3_u16 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0xfe,0x01] v_med3_u16 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0x02,0x02] v_med3_u16 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0x06,0x03] v_med3_u16 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0xfe,0x03,0x00,0x38,0x00,0x00] v_med3_u16 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0xfe,0x03,0x00,0xc4,0x00,0x00] v_med3_u16 v5, v1, v2, v3 op_sel:[0,0,0,0] // GFX10: encoding: [0x05,0x00,0x59,0xd7,0x01,0x05,0x0e,0x04] v_med3_u16 v5, v1, v2, v3 op_sel:[1,0,0,0] // GFX10: encoding: [0x05,0x08,0x59,0xd7,0x01,0x05,0x0e,0x04] v_med3_u16 v5, v1, v2, v3 op_sel:[0,1,0,0] // GFX10: encoding: [0x05,0x10,0x59,0xd7,0x01,0x05,0x0e,0x04] v_med3_u16 v5, v1, v2, v3 op_sel:[0,0,1,0] // GFX10: encoding: [0x05,0x20,0x59,0xd7,0x01,0x05,0x0e,0x04] v_med3_u16 v5, v1, v2, v3 op_sel:[0,0,0,1] // GFX10: encoding: [0x05,0x40,0x59,0xd7,0x01,0x05,0x0e,0x04] v_med3_u16 v5, v1, v2, v3 op_sel:[1,1,1,1] // GFX10: encoding: [0x05,0x78,0x59,0xd7,0x01,0x05,0x0e,0x04] v_interp_p2_f16 v5, v2, attr0.x, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd7,0x00,0x04,0x0e,0x04] v_interp_p2_f16 v5, -v2, attr0.x, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd7,0x00,0x04,0x0e,0x44] v_interp_p2_f16 v5, v2, attr0.x, |v3| // GFX10: encoding: [0x05,0x04,0x5a,0xd7,0x00,0x04,0x0e,0x04] v_interp_p2_f16 v5, v2, attr0.w, v3 // GFX10: encoding: [0x05,0x00,0x5a,0xd7,0xc0,0x04,0x0e,0x04] v_interp_p2_f16 v5, v2, attr0.x, v3 high // GFX10: encoding: [0x05,0x00,0x5a,0xd7,0x00,0x05,0x0e,0x04] v_interp_p2_f16 v5, v2, attr0.x, v3 clamp // GFX10: encoding: [0x05,0x80,0x5a,0xd7,0x00,0x04,0x0e,0x04] v_mad_i16 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd7,0x80,0x04,0x0e,0x04] v_mad_i16 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x5e,0xd7,0x01,0x83,0x0d,0x04] v_mad_i16 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x5e,0xd7,0x01,0x05,0xfe,0x03,0x00,0xc4,0x00,0x00] v_mad_i16 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x5e,0xd7,0x01,0x05,0x0e,0x04] v_mad_i16 v5, v1, v2, v3 op_sel:[0,0,0,1] // GFX10: encoding: [0x05,0x40,0x5e,0xd7,0x01,0x05,0x0e,0x04] v_mad_i16 v5, v1, v2, v3 op_sel:[1,1,1,1] // GFX10: encoding: [0x05,0x78,0x5e,0xd7,0x01,0x05,0x0e,0x04] v_div_fixup_f16 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd7,0xf0,0x04,0x0e,0x04] v_div_fixup_f16 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd7,0x01,0xe1,0x0d,0x04] v_div_fixup_f16 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x5f,0xd7,0x01,0x05,0xc2,0x03] v_div_fixup_f16 v5, -v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x5f,0xd7,0x01,0x05,0x0e,0x24] v_div_fixup_f16 v5, |v1|, v2, v3 // GFX10: encoding: [0x05,0x01,0x5f,0xd7,0x01,0x05,0x0e,0x04] v_div_fixup_f16 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x5f,0xd7,0x01,0x05,0x0e,0x04] v_div_fixup_f16 v5, v1, v2, v3 op_sel:[1,0,0,0] // GFX10: encoding: [0x05,0x08,0x5f,0xd7,0x01,0x05,0x0e,0x04] v_div_fixup_f16 v5, v1, v2, v3 op_sel:[0,0,1,0] // GFX10: encoding: [0x05,0x20,0x5f,0xd7,0x01,0x05,0x0e,0x04] v_div_fixup_f16 v5, v1, v2, v3 op_sel:[0,0,0,1] // GFX10: encoding: [0x05,0x40,0x5f,0xd7,0x01,0x05,0x0e,0x04] v_add3_u32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x05,0x0e,0x04] v_add3_u32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x6d,0xd7,0x01,0x05,0x0e,0x04] v_add3_u32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0xff,0x05,0x0e,0x04] v_add3_u32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x04,0x0e,0x04] v_add3_u32 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x65,0x04,0x0e,0x04] v_add3_u32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x6a,0x04,0x0e,0x04] v_add3_u32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x6b,0x04,0x0e,0x04] v_add3_u32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x7c,0x04,0x0e,0x04] v_add3_u32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x7e,0x04,0x0e,0x04] v_add3_u32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x7f,0x04,0x0e,0x04] v_add3_u32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x80,0x04,0x0e,0x04] v_add3_u32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0xc1,0x04,0x0e,0x04] v_add3_u32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0xf0,0x04,0x0e,0x04] v_add3_u32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0xf7,0x04,0x0e,0x04] v_add3_u32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0xff,0x0f,0x04] v_add3_u32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x05,0x0c,0x04] v_add3_u32 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0xcb,0x0c,0x04] v_add3_u32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0xd5,0x0c,0x04] v_add3_u32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0xd7,0x0c,0x04] v_add3_u32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0xf9,0x0c,0x04] v_add3_u32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0xfd,0x0c,0x04] v_add3_u32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0xff,0x0c,0x04] v_add3_u32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x01,0x0d,0x04] v_add3_u32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x83,0x0d,0x04] v_add3_u32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0xe1,0x0d,0x04] v_add3_u32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0xef,0x0d,0x04] v_add3_u32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x05,0xfe,0x07] v_add3_u32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x05,0x0e,0x00] v_add3_u32 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x05,0x96,0x01] v_add3_u32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x05,0xaa,0x01] v_add3_u32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x05,0xae,0x01] v_add3_u32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x05,0xf2,0x01] v_add3_u32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x05,0xfa,0x01] v_add3_u32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x05,0xfe,0x01] v_add3_u32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x05,0x02,0x02] v_add3_u32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x05,0x06,0x03] v_add3_u32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x05,0xc2,0x03] v_add3_u32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x6d,0xd7,0x01,0x05,0xde,0x03] v_lshl_or_b32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x05,0x0e,0x04] v_lshl_or_b32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x6f,0xd7,0x01,0x05,0x0e,0x04] v_lshl_or_b32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0xff,0x05,0x0e,0x04] v_lshl_or_b32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x04,0x0e,0x04] v_lshl_or_b32 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x65,0x04,0x0e,0x04] v_lshl_or_b32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x6a,0x04,0x0e,0x04] v_lshl_or_b32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x6b,0x04,0x0e,0x04] v_lshl_or_b32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x7c,0x04,0x0e,0x04] v_lshl_or_b32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x7e,0x04,0x0e,0x04] v_lshl_or_b32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x7f,0x04,0x0e,0x04] v_lshl_or_b32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x80,0x04,0x0e,0x04] v_lshl_or_b32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0xc1,0x04,0x0e,0x04] v_lshl_or_b32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0xf0,0x04,0x0e,0x04] v_lshl_or_b32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0xf7,0x04,0x0e,0x04] v_lshl_or_b32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0xff,0x0f,0x04] v_lshl_or_b32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x05,0x0c,0x04] v_lshl_or_b32 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0xcb,0x0c,0x04] v_lshl_or_b32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0xd5,0x0c,0x04] v_lshl_or_b32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0xd7,0x0c,0x04] v_lshl_or_b32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0xf9,0x0c,0x04] v_lshl_or_b32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0xfd,0x0c,0x04] v_lshl_or_b32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0xff,0x0c,0x04] v_lshl_or_b32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x01,0x0d,0x04] v_lshl_or_b32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x83,0x0d,0x04] v_lshl_or_b32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0xe1,0x0d,0x04] v_lshl_or_b32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0xef,0x0d,0x04] v_lshl_or_b32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x05,0xfe,0x07] v_lshl_or_b32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x05,0x0e,0x00] v_lshl_or_b32 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x05,0x96,0x01] v_lshl_or_b32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x05,0xaa,0x01] v_lshl_or_b32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x05,0xae,0x01] v_lshl_or_b32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x05,0xf2,0x01] v_lshl_or_b32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x05,0xfa,0x01] v_lshl_or_b32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x05,0xfe,0x01] v_lshl_or_b32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x05,0x02,0x02] v_lshl_or_b32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x05,0x06,0x03] v_lshl_or_b32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x05,0xc2,0x03] v_lshl_or_b32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x6f,0xd7,0x01,0x05,0xde,0x03] v_and_or_b32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x05,0x0e,0x04] v_and_or_b32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x71,0xd7,0x01,0x05,0x0e,0x04] v_and_or_b32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0xff,0x05,0x0e,0x04] v_and_or_b32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x04,0x0e,0x04] v_and_or_b32 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x65,0x04,0x0e,0x04] v_and_or_b32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x6a,0x04,0x0e,0x04] v_and_or_b32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x6b,0x04,0x0e,0x04] v_and_or_b32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x7c,0x04,0x0e,0x04] v_and_or_b32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x7e,0x04,0x0e,0x04] v_and_or_b32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x7f,0x04,0x0e,0x04] v_and_or_b32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x80,0x04,0x0e,0x04] v_and_or_b32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0xc1,0x04,0x0e,0x04] v_and_or_b32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0xf0,0x04,0x0e,0x04] v_and_or_b32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0xf7,0x04,0x0e,0x04] v_and_or_b32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0xff,0x0f,0x04] v_and_or_b32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x05,0x0c,0x04] v_and_or_b32 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0xcb,0x0c,0x04] v_and_or_b32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0xd5,0x0c,0x04] v_and_or_b32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0xd7,0x0c,0x04] v_and_or_b32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0xf9,0x0c,0x04] v_and_or_b32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0xfd,0x0c,0x04] v_and_or_b32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0xff,0x0c,0x04] v_and_or_b32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x01,0x0d,0x04] v_and_or_b32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x83,0x0d,0x04] v_and_or_b32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0xe1,0x0d,0x04] v_and_or_b32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0xef,0x0d,0x04] v_and_or_b32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x05,0xfe,0x07] v_and_or_b32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x05,0x0e,0x00] v_and_or_b32 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x05,0x96,0x01] v_and_or_b32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x05,0xaa,0x01] v_and_or_b32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x05,0xae,0x01] v_and_or_b32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x05,0xf2,0x01] v_and_or_b32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x05,0xfa,0x01] v_and_or_b32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x05,0xfe,0x01] v_and_or_b32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x05,0x02,0x02] v_and_or_b32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x05,0x06,0x03] v_and_or_b32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x05,0xc2,0x03] v_and_or_b32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x71,0xd7,0x01,0x05,0xde,0x03] v_or3_b32 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x05,0x0e,0x04] v_or3_b32 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x72,0xd7,0x01,0x05,0x0e,0x04] v_or3_b32 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0xff,0x05,0x0e,0x04] v_or3_b32 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x04,0x0e,0x04] v_or3_b32 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x65,0x04,0x0e,0x04] v_or3_b32 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x6a,0x04,0x0e,0x04] v_or3_b32 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x6b,0x04,0x0e,0x04] v_or3_b32 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x7c,0x04,0x0e,0x04] v_or3_b32 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x7e,0x04,0x0e,0x04] v_or3_b32 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x7f,0x04,0x0e,0x04] v_or3_b32 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x80,0x04,0x0e,0x04] v_or3_b32 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0xc1,0x04,0x0e,0x04] v_or3_b32 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0xf0,0x04,0x0e,0x04] v_or3_b32 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0xf7,0x04,0x0e,0x04] v_or3_b32 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0xff,0x0f,0x04] v_or3_b32 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x05,0x0c,0x04] v_or3_b32 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0xcb,0x0c,0x04] v_or3_b32 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0xd5,0x0c,0x04] v_or3_b32 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0xd7,0x0c,0x04] v_or3_b32 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0xf9,0x0c,0x04] v_or3_b32 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0xfd,0x0c,0x04] v_or3_b32 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0xff,0x0c,0x04] v_or3_b32 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x01,0x0d,0x04] v_or3_b32 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x83,0x0d,0x04] v_or3_b32 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0xe1,0x0d,0x04] v_or3_b32 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0xef,0x0d,0x04] v_or3_b32 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x05,0xfe,0x07] v_or3_b32 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x05,0x0e,0x00] v_or3_b32 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x05,0x96,0x01] v_or3_b32 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x05,0xaa,0x01] v_or3_b32 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x05,0xae,0x01] v_or3_b32 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x05,0xf2,0x01] v_or3_b32 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x05,0xfa,0x01] v_or3_b32 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x05,0xfe,0x01] v_or3_b32 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x05,0x02,0x02] v_or3_b32 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x05,0x06,0x03] v_or3_b32 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x05,0xc2,0x03] v_or3_b32 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x72,0xd7,0x01,0x05,0xde,0x03] v_mad_u32_u16 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0x0e,0x04] v_mad_u32_u16 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x73,0xd7,0x01,0x05,0x0e,0x04] v_mad_u32_u16 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0xff,0x05,0x0e,0x04] v_mad_u32_u16 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x04,0x0e,0x04] v_mad_u32_u16 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x65,0x04,0x0e,0x04] v_mad_u32_u16 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x6a,0x04,0x0e,0x04] v_mad_u32_u16 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x6b,0x04,0x0e,0x04] v_mad_u32_u16 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x7c,0x04,0x0e,0x04] v_mad_u32_u16 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x7e,0x04,0x0e,0x04] v_mad_u32_u16 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x7f,0x04,0x0e,0x04] v_mad_u32_u16 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x80,0x04,0x0e,0x04] v_mad_u32_u16 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0xc1,0x04,0x0e,0x04] v_mad_u32_u16 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0xff,0x04,0x0e,0x04,0x00,0x38,0x00,0x00] v_mad_u32_u16 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0xff,0x04,0x0e,0x04,0x00,0xc4,0x00,0x00] v_mad_u32_u16 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0xff,0x0f,0x04] v_mad_u32_u16 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0x0c,0x04] v_mad_u32_u16 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0xcb,0x0c,0x04] v_mad_u32_u16 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0xd5,0x0c,0x04] v_mad_u32_u16 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0xd7,0x0c,0x04] v_mad_u32_u16 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0xf9,0x0c,0x04] v_mad_u32_u16 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0xfd,0x0c,0x04] v_mad_u32_u16 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0xff,0x0c,0x04] v_mad_u32_u16 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x01,0x0d,0x04] v_mad_u32_u16 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x83,0x0d,0x04] v_mad_u32_u16 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0xff,0x0d,0x04,0x00,0x38,0x00,0x00] v_mad_u32_u16 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0xff,0x0d,0x04,0x00,0xc4,0x00,0x00] v_mad_u32_u16 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0xfe,0x07] v_mad_u32_u16 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0x0e,0x00] v_mad_u32_u16 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0x96,0x01] v_mad_u32_u16 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0xaa,0x01] v_mad_u32_u16 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0xae,0x01] v_mad_u32_u16 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0xf2,0x01] v_mad_u32_u16 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0xfa,0x01] v_mad_u32_u16 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0xfe,0x01] v_mad_u32_u16 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0x02,0x02] v_mad_u32_u16 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0x06,0x03] v_mad_u32_u16 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0xc2,0x03] v_mad_u32_u16 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0xde,0x03] v_mad_u32_u16 v5, v1, v2, v3 op_sel:[0,0,0,0] // GFX10: encoding: [0x05,0x00,0x73,0xd7,0x01,0x05,0x0e,0x04] v_mad_u32_u16 v5, v1, v2, v3 op_sel:[1,0,0,0] // GFX10: encoding: [0x05,0x08,0x73,0xd7,0x01,0x05,0x0e,0x04] v_mad_u32_u16 v5, v1, v2, v3 op_sel:[0,1,0,0] // GFX10: encoding: [0x05,0x10,0x73,0xd7,0x01,0x05,0x0e,0x04] v_mad_u32_u16 v5, v1, v2, v3 op_sel:[0,0,1,0] // GFX10: encoding: [0x05,0x20,0x73,0xd7,0x01,0x05,0x0e,0x04] v_mad_u32_u16 v5, v1, v2, v3 op_sel:[0,0,0,1] // GFX10: encoding: [0x05,0x40,0x73,0xd7,0x01,0x05,0x0e,0x04] v_mad_u32_u16 v5, v1, v2, v3 op_sel:[1,1,1,1] // GFX10: encoding: [0x05,0x78,0x73,0xd7,0x01,0x05,0x0e,0x04] v_mad_u32_u16 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x73,0xd7,0x01,0x05,0x0e,0x04] v_mad_i32_i16 v5, v1, v2, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0x0e,0x04] v_mad_i32_i16 v255, v1, v2, v3 // GFX10: encoding: [0xff,0x00,0x75,0xd7,0x01,0x05,0x0e,0x04] v_mad_i32_i16 v5, v255, v2, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0xff,0x05,0x0e,0x04] v_mad_i32_i16 v5, s1, v2, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x04,0x0e,0x04] v_mad_i32_i16 v5, s101, v2, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x65,0x04,0x0e,0x04] v_mad_i32_i16 v5, vcc_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x6a,0x04,0x0e,0x04] v_mad_i32_i16 v5, vcc_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x6b,0x04,0x0e,0x04] v_mad_i32_i16 v5, m0, v2, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x7c,0x04,0x0e,0x04] v_mad_i32_i16 v5, exec_lo, v2, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x7e,0x04,0x0e,0x04] v_mad_i32_i16 v5, exec_hi, v2, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x7f,0x04,0x0e,0x04] v_mad_i32_i16 v5, 0, v2, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x80,0x04,0x0e,0x04] v_mad_i32_i16 v5, -1, v2, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0xc1,0x04,0x0e,0x04] v_mad_i32_i16 v5, 0.5, v2, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0xff,0x04,0x0e,0x04,0x00,0x38,0x00,0x00] v_mad_i32_i16 v5, -4.0, v2, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0xff,0x04,0x0e,0x04,0x00,0xc4,0x00,0x00] v_mad_i32_i16 v5, v1, v255, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0xff,0x0f,0x04] v_mad_i32_i16 v5, v1, s2, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0x0c,0x04] v_mad_i32_i16 v5, v1, s101, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0xcb,0x0c,0x04] v_mad_i32_i16 v5, v1, vcc_lo, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0xd5,0x0c,0x04] v_mad_i32_i16 v5, v1, vcc_hi, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0xd7,0x0c,0x04] v_mad_i32_i16 v5, v1, m0, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0xf9,0x0c,0x04] v_mad_i32_i16 v5, v1, exec_lo, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0xfd,0x0c,0x04] v_mad_i32_i16 v5, v1, exec_hi, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0xff,0x0c,0x04] v_mad_i32_i16 v5, v1, 0, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x01,0x0d,0x04] v_mad_i32_i16 v5, v1, -1, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x83,0x0d,0x04] v_mad_i32_i16 v5, v1, 0.5, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0xff,0x0d,0x04,0x00,0x38,0x00,0x00] v_mad_i32_i16 v5, v1, -4.0, v3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0xff,0x0d,0x04,0x00,0xc4,0x00,0x00] v_mad_i32_i16 v5, v1, v2, v255 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0xfe,0x07] v_mad_i32_i16 v5, v1, v2, s3 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0x0e,0x00] v_mad_i32_i16 v5, v1, v2, s101 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0x96,0x01] v_mad_i32_i16 v5, v1, v2, vcc_lo // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0xaa,0x01] v_mad_i32_i16 v5, v1, v2, vcc_hi // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0xae,0x01] v_mad_i32_i16 v5, v1, v2, m0 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0xf2,0x01] v_mad_i32_i16 v5, v1, v2, exec_lo // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0xfa,0x01] v_mad_i32_i16 v5, v1, v2, exec_hi // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0xfe,0x01] v_mad_i32_i16 v5, v1, v2, 0 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0x02,0x02] v_mad_i32_i16 v5, v1, v2, -1 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0x06,0x03] v_mad_i32_i16 v5, v1, v2, 0.5 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0xc2,0x03] v_mad_i32_i16 v5, v1, v2, -4.0 // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0xde,0x03] v_mad_i32_i16 v5, v1, v2, v3 op_sel:[0,0,0,0] // GFX10: encoding: [0x05,0x00,0x75,0xd7,0x01,0x05,0x0e,0x04] v_mad_i32_i16 v5, v1, v2, v3 op_sel:[1,0,0,0] // GFX10: encoding: [0x05,0x08,0x75,0xd7,0x01,0x05,0x0e,0x04] v_mad_i32_i16 v5, v1, v2, v3 op_sel:[0,1,0,0] // GFX10: encoding: [0x05,0x10,0x75,0xd7,0x01,0x05,0x0e,0x04] v_mad_i32_i16 v5, v1, v2, v3 op_sel:[0,0,1,0] // GFX10: encoding: [0x05,0x20,0x75,0xd7,0x01,0x05,0x0e,0x04] v_mad_i32_i16 v5, v1, v2, v3 op_sel:[0,0,0,1] // GFX10: encoding: [0x05,0x40,0x75,0xd7,0x01,0x05,0x0e,0x04] v_mad_i32_i16 v5, v1, v2, v3 op_sel:[1,1,1,1] // GFX10: encoding: [0x05,0x78,0x75,0xd7,0x01,0x05,0x0e,0x04] v_mad_i32_i16 v5, v1, v2, v3 clamp // GFX10: encoding: [0x05,0x80,0x75,0xd7,0x01,0x05,0x0e,0x04] v_sub_nc_i32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0x05,0x02,0x00] v_sub_nc_i32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x76,0xd7,0x01,0x05,0x02,0x00] v_sub_nc_i32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0xff,0x05,0x02,0x00] v_sub_nc_i32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0x04,0x02,0x00] v_sub_nc_i32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x67,0x04,0x02,0x00] v_sub_nc_i32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x6a,0x04,0x02,0x00] v_sub_nc_i32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x6b,0x04,0x02,0x00] v_sub_nc_i32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x77,0x04,0x02,0x00] v_sub_nc_i32 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x7c,0x04,0x02,0x00] v_sub_nc_i32 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x7e,0x04,0x02,0x00] v_sub_nc_i32 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x7f,0x04,0x02,0x00] v_sub_nc_i32 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x80,0x04,0x02,0x00] v_sub_nc_i32 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0xc1,0x04,0x02,0x00] v_sub_nc_i32 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0xf0,0x04,0x02,0x00] v_sub_nc_i32 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0xf7,0x04,0x02,0x00] v_sub_nc_i32 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0xff,0x03,0x00] v_sub_nc_i32 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0x05,0x00,0x00] v_sub_nc_i32 v5, v1, s103 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0xcf,0x00,0x00] v_sub_nc_i32 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0xd5,0x00,0x00] v_sub_nc_i32 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0xd7,0x00,0x00] v_sub_nc_i32 v5, v1, ttmp11 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0xef,0x00,0x00] v_sub_nc_i32 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0xf9,0x00,0x00] v_sub_nc_i32 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0xfd,0x00,0x00] v_sub_nc_i32 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0xff,0x00,0x00] v_sub_nc_i32 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0x01,0x01,0x00] v_sub_nc_i32 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0x83,0x01,0x00] v_sub_nc_i32 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0xe1,0x01,0x00] v_sub_nc_i32 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x76,0xd7,0x01,0xef,0x01,0x00] v_sub_nc_i32 v5, v1, -4.0 clamp // GFX10: v_sub_nc_i32 v5, v1, -4.0 clamp ; encoding: [0x05,0x80,0x76,0xd7,0x01,0xef,0x01,0x00] v_permlane16_b32 v5, v1, v2, v3 // GFX10-ERR: :[[@LINE-1]]:{{[0-9]+}}: error: invalid operand for instruction v_permlane16_b32 v5, v1, v2, s3 // GFX10-ERR: :[[@LINE-1]]:{{[0-9]+}}: error: invalid operand for instruction v_permlane16_b32 v5, v1, s2, v3 // GFX10-ERR: :[[@LINE-1]]:{{[0-9]+}}: error: invalid operand for instruction v_permlane16_b32 v5, s1, s2, s3 // GFX10-ERR: :[[@LINE-1]]:{{[0-9]+}}: error: invalid operand for instruction v_permlane16_b32 v5, 0, s2, s3 // GFX10-ERR: :[[@LINE-1]]:{{[0-9]+}}: error: invalid operand for instruction v_permlane16_b32 v5, v1, s2, s3 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0x05,0x0c,0x00] v_permlane16_b32 v255, v1, s2, s3 // GFX10: encoding: [0xff,0x00,0x77,0xd7,0x01,0x05,0x0c,0x00] v_permlane16_b32 v5, v255, s2, s3 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0xff,0x05,0x0c,0x00] v_permlane16_b32 v5, v103, s2, s3 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x67,0x05,0x0c,0x00] v_permlane16_b32 v5, v1, vcc_lo, s2 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xd5,0x08,0x00] v_permlane16_b32 v5, v1, vcc_hi, s2 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xd7,0x08,0x00] v_permlane16_b32 v5, v1, ttmp11, s2 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xef,0x08,0x00] v_permlane16_b32 v5, v1, m0, s2 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xf9,0x08,0x00] v_permlane16_b32 v5, v1, exec_lo, s2 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xfd,0x08,0x00] v_permlane16_b32 v5, v1, exec_hi, s2 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xff,0x08,0x00] v_permlane16_b32 v5, v1, s103, s3 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xcf,0x0c,0x00] v_permlane16_b32 v5, v1, vcc_lo, s3 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xd5,0x0c,0x00] v_permlane16_b32 v5, v1, vcc_hi, s3 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xd7,0x0c,0x00] v_permlane16_b32 v5, v1, ttmp11, s3 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xef,0x0c,0x00] v_permlane16_b32 v5, v1, m0, s3 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xf9,0x0c,0x00] v_permlane16_b32 v5, v1, exec_lo, s3 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xfd,0x0c,0x00] v_permlane16_b32 v5, v1, exec_hi, s3 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xff,0x0c,0x00] v_permlane16_b32 v5, v1, 0, s3 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0x01,0x0d,0x00] v_permlane16_b32 v5, v1, -1, s3 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0x83,0x0d,0x00] v_permlane16_b32 v5, v1, 0.5, s3 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xe1,0x0d,0x00] v_permlane16_b32 v5, v1, -4.0, s3 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0xef,0x0d,0x00] v_permlane16_b32 v5, v1, s2, s103 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0x05,0x9c,0x01] v_permlane16_b32 v5, v1, s2, vcc_lo // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0x05,0xa8,0x01] v_permlane16_b32 v5, v1, s2, vcc_hi // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0x05,0xac,0x01] v_permlane16_b32 v5, v1, s2, ttmp11 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0x05,0xdc,0x01] v_permlane16_b32 v5, v1, s2, m0 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0x05,0xf0,0x01] v_permlane16_b32 v5, v1, s2, exec_lo // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0x05,0xf8,0x01] v_permlane16_b32 v5, v1, s2, exec_hi // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0x05,0xfc,0x01] v_permlane16_b32 v5, v1, s2, 0 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0x05,0x00,0x02] v_permlane16_b32 v5, v1, s2, -1 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0x05,0x04,0x03] v_permlane16_b32 v5, v1, s2, 0.5 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0x05,0xc0,0x03] v_permlane16_b32 v5, v1, s2, -4.0 // GFX10: encoding: [0x05,0x00,0x77,0xd7,0x01,0x05,0xdc,0x03] v_permlane16_b32 v5, v1, s2, s3 op_sel:[1,0] // GFX10: encoding: [0x05,0x08,0x77,0xd7,0x01,0x05,0x0c,0x00] v_permlane16_b32 v5, v1, s2, s3 op_sel:[1,1] // GFX10: encoding: [0x05,0x18,0x77,0xd7,0x01,0x05,0x0c,0x00] v_permlane16_b32 v5, v1, s2, s3 op_sel:[0,1] // GFX10: encoding: [0x05,0x10,0x77,0xd7,0x01,0x05,0x0c,0x00] v_permlane16_b32 v5, v1, s2, s3 op_sel:[0, 0, 0, 1] // GFX10-ERR: :[[@LINE-1]]:{{[0-9]+}}: error: invalid op_sel operand v_permlane16_b32 v5, v1, s2, s3 op_sel:[0, 0, 1, 0] // GFX10-ERR: :[[@LINE-1]]:{{[0-9]+}}: error: invalid op_sel operand v_permlanex16_b32 v5, v1, v2, v3 // GFX10-ERR: :[[@LINE-1]]:{{[0-9]+}}: error: invalid operand for instruction v_permlanex16_b32 v5, v1, v2, s3 // GFX10-ERR: :[[@LINE-1]]:{{[0-9]+}}: error: invalid operand for instruction v_permlanex16_b32 v5, v1, s2, v3 // GFX10-ERR: :[[@LINE-1]]:{{[0-9]+}}: error: invalid operand for instruction v_permlanex16_b32 v5, s1, s2, s3 // GFX10-ERR: :[[@LINE-1]]:{{[0-9]+}}: error: invalid operand for instruction v_permlanex16_b32 v5, 0, s2, s3 // GFX10-ERR: :[[@LINE-1]]:{{[0-9]+}}: error: invalid operand for instruction v_permlanex16_b32 v5, v1, s2, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0x05,0x0c,0x00] v_permlanex16_b32 v255, v1, s2, s3 // GFX10: encoding: [0xff,0x00,0x78,0xd7,0x01,0x05,0x0c,0x00] v_permlanex16_b32 v5, v255, s2, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0xff,0x05,0x0c,0x00] v_permlanex16_b32 v5, v103, s2, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x67,0x05,0x0c,0x00] v_permlanex16_b32 v5, v1, vcc_lo, s2 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xd5,0x08,0x00] v_permlanex16_b32 v5, v1, vcc_hi, s2 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xd7,0x08,0x00] v_permlanex16_b32 v5, v1, ttmp11, s2 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xef,0x08,0x00] v_permlanex16_b32 v5, v1, m0, s2 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xf9,0x08,0x00] v_permlanex16_b32 v5, v1, exec_lo, s2 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xfd,0x08,0x00] v_permlanex16_b32 v5, v1, exec_hi, s2 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xff,0x08,0x00] v_permlanex16_b32 v5, v1, s103, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xcf,0x0c,0x00] v_permlanex16_b32 v5, v1, vcc_lo, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xd5,0x0c,0x00] v_permlanex16_b32 v5, v1, vcc_hi, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xd7,0x0c,0x00] v_permlanex16_b32 v5, v1, ttmp11, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xef,0x0c,0x00] v_permlanex16_b32 v5, v1, m0, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xf9,0x0c,0x00] v_permlanex16_b32 v5, v1, exec_lo, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xfd,0x0c,0x00] v_permlanex16_b32 v5, v1, exec_hi, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xff,0x0c,0x00] v_permlanex16_b32 v5, v1, 0, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0x01,0x0d,0x00] v_permlanex16_b32 v5, v1, -1, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0x83,0x0d,0x00] v_permlanex16_b32 v5, v1, 0.5, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xe1,0x0d,0x00] v_permlanex16_b32 v5, v1, -4.0, s3 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0xef,0x0d,0x00] v_permlanex16_b32 v5, v1, s2, s103 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0x05,0x9c,0x01] v_permlanex16_b32 v5, v1, s2, vcc_lo // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0x05,0xa8,0x01] v_permlanex16_b32 v5, v1, s2, vcc_hi // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0x05,0xac,0x01] v_permlanex16_b32 v5, v1, s2, ttmp11 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0x05,0xdc,0x01] v_permlanex16_b32 v5, v1, s2, m0 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0x05,0xf0,0x01] v_permlanex16_b32 v5, v1, s2, exec_lo // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0x05,0xf8,0x01] v_permlanex16_b32 v5, v1, s2, exec_hi // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0x05,0xfc,0x01] v_permlanex16_b32 v5, v1, s2, 0 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0x05,0x00,0x02] v_permlanex16_b32 v5, v1, s2, -1 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0x05,0x04,0x03] v_permlanex16_b32 v5, v1, s2, 0.5 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0x05,0xc0,0x03] v_permlanex16_b32 v5, v1, s2, -4.0 // GFX10: encoding: [0x05,0x00,0x78,0xd7,0x01,0x05,0xdc,0x03] v_permlanex16_b32 v5, v1, s2, s3 op_sel:[1,0] // GFX10: encoding: [0x05,0x08,0x78,0xd7,0x01,0x05,0x0c,0x00] v_permlanex16_b32 v5, v1, s2, s3 op_sel:[1,1] // GFX10: encoding: [0x05,0x18,0x78,0xd7,0x01,0x05,0x0c,0x00] v_permlanex16_b32 v5, v1, s2, s3 op_sel:[0,1] // GFX10: encoding: [0x05,0x10,0x78,0xd7,0x01,0x05,0x0c,0x00] v_permlanex16_b32 v5, v1, s2, s3 op_sel:[0, 0, 0, 1] // GFX10-ERR: :[[@LINE-1]]:{{[0-9]+}}: error: invalid op_sel operand v_permlanex16_b32 v5, v1, s2, s3 op_sel:[0, 0, 1, 0] // GFX10-ERR: :[[@LINE-1]]:{{[0-9]+}}: error: invalid op_sel operand v_add_nc_i32 v5, v1, v2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0x05,0x02,0x00] v_add_nc_i32 v255, v1, v2 // GFX10: encoding: [0xff,0x00,0x7f,0xd7,0x01,0x05,0x02,0x00] v_add_nc_i32 v5, v255, v2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0xff,0x05,0x02,0x00] v_add_nc_i32 v5, s1, v2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0x04,0x02,0x00] v_add_nc_i32 v5, s103, v2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x67,0x04,0x02,0x00] v_add_nc_i32 v5, vcc_lo, v2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x6a,0x04,0x02,0x00] v_add_nc_i32 v5, vcc_hi, v2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x6b,0x04,0x02,0x00] v_add_nc_i32 v5, ttmp11, v2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x77,0x04,0x02,0x00] v_add_nc_i32 v5, m0, v2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x7c,0x04,0x02,0x00] v_add_nc_i32 v5, exec_lo, v2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x7e,0x04,0x02,0x00] v_add_nc_i32 v5, exec_hi, v2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x7f,0x04,0x02,0x00] v_add_nc_i32 v5, 0, v2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x80,0x04,0x02,0x00] v_add_nc_i32 v5, -1, v2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0xc1,0x04,0x02,0x00] v_add_nc_i32 v5, 0.5, v2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0xf0,0x04,0x02,0x00] v_add_nc_i32 v5, -4.0, v2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0xf7,0x04,0x02,0x00] v_add_nc_i32 v5, v1, v255 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0xff,0x03,0x00] v_add_nc_i32 v5, v1, s2 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0x05,0x00,0x00] v_add_nc_i32 v5, v1, s103 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0xcf,0x00,0x00] v_add_nc_i32 v5, v1, vcc_lo // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0xd5,0x00,0x00] v_add_nc_i32 v5, v1, vcc_hi // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0xd7,0x00,0x00] v_add_nc_i32 v5, v1, ttmp11 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0xef,0x00,0x00] v_add_nc_i32 v5, v1, m0 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0xf9,0x00,0x00] v_add_nc_i32 v5, v1, exec_lo // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0xfd,0x00,0x00] v_add_nc_i32 v5, v1, exec_hi // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0xff,0x00,0x00] v_add_nc_i32 v5, v1, 0 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0x01,0x01,0x00] v_add_nc_i32 v5, v1, -1 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0x83,0x01,0x00] v_add_nc_i32 v5, v1, 0.5 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0xe1,0x01,0x00] v_add_nc_i32 v5, v1, -4.0 // GFX10: encoding: [0x05,0x00,0x7f,0xd7,0x01,0xef,0x01,0x00] v_add_nc_i32 v5, v1, -4.0 clamp // GFX10: v_add_nc_i32 v5, v1, -4.0 clamp ; encoding: [0x05,0x80,0x7f,0xd7,0x01,0xef,0x01,0x00] //===----------------------------------------------------------------------===// // ENC_VOP3 INTERP. //===----------------------------------------------------------------------===// v_interp_p1_f32_e64 v5, v2, attr0.x // GFX10: v_interp_p1_f32_e64 v5, v2, attr0.x ; encoding: [0x05,0x00,0x00,0xd6,0x00,0x04,0x02,0x00] v_interp_p1_f32_e64 v255, v2, attr0.x // GFX10: v_interp_p1_f32_e64 v255, v2, attr0.x ; encoding: [0xff,0x00,0x00,0xd6,0x00,0x04,0x02,0x00] v_interp_p1_f32_e64 v5, v2, attr1.x // GFX10: v_interp_p1_f32_e64 v5, v2, attr1.x ; encoding: [0x05,0x00,0x00,0xd6,0x01,0x04,0x02,0x00] v_interp_p1_f32_e64 v5, v2, attr31.x // GFX10: v_interp_p1_f32_e64 v5, v2, attr31.x ; encoding: [0x05,0x00,0x00,0xd6,0x1f,0x04,0x02,0x00] v_interp_p1_f32_e64 v5, v2, attr32.x // GFX10: v_interp_p1_f32_e64 v5, v2, attr32.x ; encoding: [0x05,0x00,0x00,0xd6,0x20,0x04,0x02,0x00] v_interp_p1_f32_e64 v5, v255, attr0.x // GFX10: v_interp_p1_f32_e64 v5, v255, attr0.x ; encoding: [0x05,0x00,0x00,0xd6,0x00,0xfe,0x03,0x00] v_interp_p1_f32_e64 v5, -v2, attr0.x // GFX10: v_interp_p1_f32_e64 v5, -v2, attr0.x ; encoding: [0x05,0x00,0x00,0xd6,0x00,0x04,0x02,0x40] v_interp_p1_f32_e64 v5, |v2|, attr0.x // GFX10: v_interp_p1_f32_e64 v5, |v2|, attr0.x ; encoding: [0x05,0x02,0x00,0xd6,0x00,0x04,0x02,0x00] v_interp_p1_f32_e64 v5, v2, attr0.y // GFX10: v_interp_p1_f32_e64 v5, v2, attr0.y ; encoding: [0x05,0x00,0x00,0xd6,0x40,0x04,0x02,0x00] v_interp_p1_f32_e64 v5, v2, attr0.z // GFX10: v_interp_p1_f32_e64 v5, v2, attr0.z ; encoding: [0x05,0x00,0x00,0xd6,0x80,0x04,0x02,0x00] v_interp_p1_f32_e64 v5, v2, attr0.w // GFX10: v_interp_p1_f32_e64 v5, v2, attr0.w ; encoding: [0x05,0x00,0x00,0xd6,0xc0,0x04,0x02,0x00] v_interp_p1_f32_e64 v5, v2, attr0.x clamp // GFX10: v_interp_p1_f32_e64 v5, v2, attr0.x clamp ; encoding: [0x05,0x80,0x00,0xd6,0x00,0x04,0x02,0x00] v_interp_p1_f32_e64 v5, v2, attr0.x mul:2 // GFX10: v_interp_p1_f32_e64 v5, v2, attr0.x mul:2 ; encoding: [0x05,0x00,0x00,0xd6,0x00,0x04,0x02,0x08] v_interp_p1_f32_e64 v5, v2, attr0.x mul:4 // GFX10: v_interp_p1_f32_e64 v5, v2, attr0.x mul:4 ; encoding: [0x05,0x00,0x00,0xd6,0x00,0x04,0x02,0x10] v_interp_p1_f32_e64 v5, v2, attr0.x div:2 // GFX10: v_interp_p1_f32_e64 v5, v2, attr0.x div:2 ; encoding: [0x05,0x00,0x00,0xd6,0x00,0x04,0x02,0x18] v_interp_p2_f32_e64 v5, v2, attr0.x // GFX10: v_interp_p2_f32_e64 v5, v2, attr0.x ; encoding: [0x05,0x00,0x01,0xd6,0x00,0x04,0x02,0x00] v_interp_p2_f32_e64 v255, v2, attr0.x // GFX10: v_interp_p2_f32_e64 v255, v2, attr0.x ; encoding: [0xff,0x00,0x01,0xd6,0x00,0x04,0x02,0x00] v_interp_p2_f32_e64 v5, v2, attr1.x // GFX10: v_interp_p2_f32_e64 v5, v2, attr1.x ; encoding: [0x05,0x00,0x01,0xd6,0x01,0x04,0x02,0x00] v_interp_p2_f32_e64 v5, v2, attr31.x // GFX10: v_interp_p2_f32_e64 v5, v2, attr31.x ; encoding: [0x05,0x00,0x01,0xd6,0x1f,0x04,0x02,0x00] v_interp_p2_f32_e64 v5, v2, attr32.x // GFX10: v_interp_p2_f32_e64 v5, v2, attr32.x ; encoding: [0x05,0x00,0x01,0xd6,0x20,0x04,0x02,0x00] v_interp_p2_f32_e64 v5, v255, attr0.x // GFX10: v_interp_p2_f32_e64 v5, v255, attr0.x ; encoding: [0x05,0x00,0x01,0xd6,0x00,0xfe,0x03,0x00] v_interp_p2_f32_e64 v5, -v2, attr0.x // GFX10: v_interp_p2_f32_e64 v5, -v2, attr0.x ; encoding: [0x05,0x00,0x01,0xd6,0x00,0x04,0x02,0x40] v_interp_p2_f32_e64 v5, |v2|, attr0.x // GFX10: v_interp_p2_f32_e64 v5, |v2|, attr0.x ; encoding: [0x05,0x02,0x01,0xd6,0x00,0x04,0x02,0x00] v_interp_p2_f32_e64 v5, v2, attr0.y // GFX10: v_interp_p2_f32_e64 v5, v2, attr0.y ; encoding: [0x05,0x00,0x01,0xd6,0x40,0x04,0x02,0x00] v_interp_p2_f32_e64 v5, v2, attr0.z // GFX10: v_interp_p2_f32_e64 v5, v2, attr0.z ; encoding: [0x05,0x00,0x01,0xd6,0x80,0x04,0x02,0x00] v_interp_p2_f32_e64 v5, v2, attr0.w // GFX10: v_interp_p2_f32_e64 v5, v2, attr0.w ; encoding: [0x05,0x00,0x01,0xd6,0xc0,0x04,0x02,0x00] v_interp_p2_f32_e64 v5, v2, attr0.x clamp // GFX10: v_interp_p2_f32_e64 v5, v2, attr0.x clamp ; encoding: [0x05,0x80,0x01,0xd6,0x00,0x04,0x02,0x00] v_interp_p2_f32_e64 v5, v2, attr0.x mul:2 // GFX10: v_interp_p2_f32_e64 v5, v2, attr0.x mul:2 ; encoding: [0x05,0x00,0x01,0xd6,0x00,0x04,0x02,0x08] v_interp_p2_f32_e64 v5, v2, attr0.x mul:4 // GFX10: v_interp_p2_f32_e64 v5, v2, attr0.x mul:4 ; encoding: [0x05,0x00,0x01,0xd6,0x00,0x04,0x02,0x10] v_interp_p2_f32_e64 v5, v2, attr0.x div:2 // GFX10: v_interp_p2_f32_e64 v5, v2, attr0.x div:2 ; encoding: [0x05,0x00,0x01,0xd6,0x00,0x04,0x02,0x18] v_interp_mov_f32_e64 v5, p10, attr0.x // GFX10: v_interp_mov_f32_e64 v5, p10, attr0.x ; encoding: [0x05,0x00,0x02,0xd6,0x00,0x00,0x00,0x00] v_interp_mov_f32_e64 v255, p10, attr0.x // GFX10: v_interp_mov_f32_e64 v255, p10, attr0.x ; encoding: [0xff,0x00,0x02,0xd6,0x00,0x00,0x00,0x00] v_interp_mov_f32_e64 v5, p10, attr1.x // GFX10: v_interp_mov_f32_e64 v5, p10, attr1.x ; encoding: [0x05,0x00,0x02,0xd6,0x01,0x00,0x00,0x00] v_interp_mov_f32_e64 v5, p10, attr31.x // GFX10: v_interp_mov_f32_e64 v5, p10, attr31.x ; encoding: [0x05,0x00,0x02,0xd6,0x1f,0x00,0x00,0x00] v_interp_mov_f32_e64 v5, p10, attr32.x // GFX10: v_interp_mov_f32_e64 v5, p10, attr32.x ; encoding: [0x05,0x00,0x02,0xd6,0x20,0x00,0x00,0x00] v_interp_mov_f32_e64 v5, p20, attr0.x // GFX10: v_interp_mov_f32_e64 v5, p20, attr0.x ; encoding: [0x05,0x00,0x02,0xd6,0x00,0x02,0x00,0x00] v_interp_mov_f32_e64 v5, p0, attr0.x // GFX10: v_interp_mov_f32_e64 v5, p0, attr0.x ; encoding: [0x05,0x00,0x02,0xd6,0x00,0x04,0x00,0x00] v_interp_mov_f32_e64 v5, p10, attr0.y // GFX10: v_interp_mov_f32_e64 v5, p10, attr0.y ; encoding: [0x05,0x00,0x02,0xd6,0x40,0x00,0x00,0x00] v_interp_mov_f32_e64 v5, p10, attr0.z // GFX10: v_interp_mov_f32_e64 v5, p10, attr0.z ; encoding: [0x05,0x00,0x02,0xd6,0x80,0x00,0x00,0x00] v_interp_mov_f32_e64 v5, p10, attr0.w // GFX10: v_interp_mov_f32_e64 v5, p10, attr0.w ; encoding: [0x05,0x00,0x02,0xd6,0xc0,0x00,0x00,0x00] v_interp_mov_f32_e64 v5, p10, attr0.x clamp // GFX10: v_interp_mov_f32_e64 v5, p10, attr0.x clamp ; encoding: [0x05,0x80,0x02,0xd6,0x00,0x00,0x00,0x00] v_interp_mov_f32_e64 v5, p10, attr0.x mul:2 // GFX10: v_interp_mov_f32_e64 v5, p10, attr0.x mul:2 ; encoding: [0x05,0x00,0x02,0xd6,0x00,0x00,0x00,0x08] v_interp_mov_f32_e64 v5, p10, attr0.x mul:4 // GFX10: v_interp_mov_f32_e64 v5, p10, attr0.x mul:4 ; encoding: [0x05,0x00,0x02,0xd6,0x00,0x00,0x00,0x10] v_interp_mov_f32_e64 v5, p10, attr0.x div:2 // GFX10: v_interp_mov_f32_e64 v5, p10, attr0.x div:2 ; encoding: [0x05,0x00,0x02,0xd6,0x00,0x00,0x00,0x18]