//===-- llvm/Assembly/Writer.h - Printer for VM assembly files ---*- C++ -*--=// // // This functionality is implemented by the lib/Assembly/Writer library. // This library is used to print VM assembly language files to an iostream. It // can print VM code at a variety of granularities, ranging from a whole class // down to an individual instruction. This makes it useful for debugging. // // This file also defines functions that allow it to output files that a program // called VCG can read. // // This library uses the Analysis library to figure out offsets for // variables in the method tables... // //===----------------------------------------------------------------------===// #ifndef LLVM_ASSEMBLY_WRITER_H #define LLVM_ASSEMBLY_WRITER_H #include #include "llvm/Type.h" class SlotCalculator; // The only interface defined by this file... convert the internal // representation of an object into an ascii bytestream that the parser can // understand later... (the parser only understands whole classes though) // void WriteToAssembly(const Module *Module, std::ostream &o); void WriteToAssembly(const GlobalVariable *G, std::ostream &o); void WriteToAssembly(const Function *F , std::ostream &o); void WriteToAssembly(const BasicBlock *BB, std::ostream &o); void WriteToAssembly(const Instruction *In, std::ostream &o); void WriteToAssembly(const Constant *V, std::ostream &o); // WriteTypeSymbolic - This attempts to write the specified type as a symbolic // type, iff there is an entry in the modules symbol table for the specified // type or one of it's component types. This is slower than a simple x << Type; // std::ostream &WriteTypeSymbolic(std::ostream &, const Type *, const Module *M); // WriteAsOperand - Write the name of the specified value out to the specified // ostream. This can be useful when you just want to print int %reg126, not the // whole instruction that generated it. // std::ostream &WriteAsOperand(std::ostream &, const Value *, bool PrintTy = true, bool PrintName = true, SlotCalculator *Table = 0); // Define operator<< to work on the various classes that we can send to an // ostream... // inline std::ostream &operator<<(std::ostream &o, const Module *C) { WriteToAssembly(C, o); return o; } inline std::ostream &operator<<(std::ostream &o, const GlobalVariable *G) { WriteToAssembly(G, o); return o; } inline std::ostream &operator<<(std::ostream &o, const Function *F) { WriteToAssembly(F, o); return o; } inline std::ostream &operator<<(std::ostream &o, const BasicBlock *B) { WriteToAssembly(B, o); return o; } inline std::ostream &operator<<(std::ostream &o, const Instruction *I) { WriteToAssembly(I, o); return o; } inline std::ostream &operator<<(std::ostream &o, const Constant *I) { WriteToAssembly(I, o); return o; } inline std::ostream &operator<<(std::ostream &o, const Type *T) { if (!T) return o << ""; return o << T->getDescription(); } inline std::ostream &operator<<(std::ostream &o, const Value *I) { switch (I->getValueType()) { case Value::TypeVal: return o << cast(I); case Value::ConstantVal: WriteToAssembly(cast(I) , o); break; case Value::FunctionArgumentVal: return o << I->getType() << " " << I->getName(); case Value::InstructionVal:WriteToAssembly(cast(I) , o); break; case Value::BasicBlockVal: WriteToAssembly(cast(I) , o); break; case Value::FunctionVal: WriteToAssembly(cast(I) , o); break; case Value::GlobalVariableVal: WriteToAssembly(cast(I), o); break; case Value::ModuleVal: WriteToAssembly(cast(I) , o); break; default: return o << "getValueType() << ">"; } return o; } #endif