//===- MemorySSAUpdater.h - Memory SSA Updater-------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // \file // An automatic updater for MemorySSA that handles arbitrary insertion, // deletion, and moves. It performs phi insertion where necessary, and // automatically updates the MemorySSA IR to be correct. // While updating loads or removing instructions is often easy enough to not // need this, updating stores should generally not be attemped outside this // API. // // Basic API usage: // Create the memory access you want for the instruction (this is mainly so // we know where it is, without having to duplicate the entire set of create // functions MemorySSA supports). // Call insertDef or insertUse depending on whether it's a MemoryUse or a // MemoryDef. // That's it. // // For moving, first, move the instruction itself using the normal SSA // instruction moving API, then just call moveBefore, moveAfter,or moveTo with // the right arguments. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_MEMORYSSAUPDATER_H #define LLVM_ANALYSIS_MEMORYSSAUPDATER_H #include "llvm/ADT/SmallPtrSet.h" #include "llvm/ADT/SmallSet.h" #include "llvm/ADT/SmallVector.h" #include "llvm/Analysis/LoopIterator.h" #include "llvm/Analysis/MemorySSA.h" #include "llvm/IR/BasicBlock.h" #include "llvm/IR/CFGDiff.h" #include "llvm/IR/Dominators.h" #include "llvm/IR/Module.h" #include "llvm/IR/OperandTraits.h" #include "llvm/IR/Type.h" #include "llvm/IR/Use.h" #include "llvm/IR/User.h" #include "llvm/IR/Value.h" #include "llvm/IR/ValueHandle.h" #include "llvm/IR/ValueMap.h" #include "llvm/Pass.h" #include "llvm/Support/Casting.h" #include "llvm/Support/ErrorHandling.h" namespace llvm { class Function; class Instruction; class MemoryAccess; class LLVMContext; class raw_ostream; using ValueToValueMapTy = ValueMap; using PhiToDefMap = SmallDenseMap; using CFGUpdate = cfg::Update; using GraphDiffInvBBPair = std::pair *, Inverse>; class MemorySSAUpdater { private: MemorySSA *MSSA; /// We use WeakVH rather than a costly deletion to deal with dangling pointers. /// MemoryPhis are created eagerly and sometimes get zapped shortly afterwards. SmallVector InsertedPHIs; SmallPtrSet VisitedBlocks; SmallSet, 8> NonOptPhis; public: MemorySSAUpdater(MemorySSA *MSSA) : MSSA(MSSA) {} /// Insert a definition into the MemorySSA IR. RenameUses will rename any use /// below the new def block (and any inserted phis). RenameUses should be set /// to true if the definition may cause new aliases for loads below it. This /// is not the case for hoisting or sinking or other forms of code *movement*. /// It *is* the case for straight code insertion. /// For example: /// store a /// if (foo) { } /// load a /// /// Moving the store into the if block, and calling insertDef, does not /// require RenameUses. /// However, changing it to: /// store a /// if (foo) { store b } /// load a /// Where a mayalias b, *does* require RenameUses be set to true. void insertDef(MemoryDef *Def, bool RenameUses = false); void insertUse(MemoryUse *Use); /// Update the MemoryPhi in `To` following an edge deletion between `From` and /// `To`. If `To` becomes unreachable, a call to removeBlocks should be made. void removeEdge(BasicBlock *From, BasicBlock *To); /// Update the MemoryPhi in `To` to have a single incoming edge from `From`, /// following a CFG change that replaced multiple edges (switch) with a direct /// branch. void removeDuplicatePhiEdgesBetween(BasicBlock *From, BasicBlock *To); /// Update MemorySSA after a loop was cloned, given the blocks in RPO order, /// the exit blocks and a 1:1 mapping of all blocks and instructions /// cloned. This involves duplicating all defs and uses in the cloned blocks /// Updating phi nodes in exit block successors is done separately. void updateForClonedLoop(const LoopBlocksRPO &LoopBlocks, ArrayRef ExitBlocks, const ValueToValueMapTy &VM, bool IgnoreIncomingWithNoClones = false); // Block BB was fully or partially cloned into its predecessor P1. Map // contains the 1:1 mapping of instructions cloned and VM[BB]=P1. void updateForClonedBlockIntoPred(BasicBlock *BB, BasicBlock *P1, const ValueToValueMapTy &VM); /// Update phi nodes in exit block successors following cloning. Exit blocks /// that were not cloned don't have additional predecessors added. void updateExitBlocksForClonedLoop(ArrayRef ExitBlocks, const ValueToValueMapTy &VMap, DominatorTree &DT); void updateExitBlocksForClonedLoop( ArrayRef ExitBlocks, ArrayRef> VMaps, DominatorTree &DT); /// Apply CFG updates, analogous with the DT edge updates. void applyUpdates(ArrayRef Updates, DominatorTree &DT); /// Apply CFG insert updates, analogous with the DT edge updates. void applyInsertUpdates(ArrayRef Updates, DominatorTree &DT); void moveBefore(MemoryUseOrDef *What, MemoryUseOrDef *Where); void moveAfter(MemoryUseOrDef *What, MemoryUseOrDef *Where); void moveToPlace(MemoryUseOrDef *What, BasicBlock *BB, MemorySSA::InsertionPlace Where); /// `From` block was spliced into `From` and `To`. There is a CFG edge from /// `From` to `To`. Move all accesses from `From` to `To` starting at /// instruction `Start`. `To` is newly created BB, so empty of /// MemorySSA::MemoryAccesses. Edges are already updated, so successors of /// `To` with MPhi nodes need to update incoming block. /// |------| |------| /// | From | | From | /// | | |------| /// | | || /// | | => \/ /// | | |------| <- Start /// | | | To | /// |------| |------| void moveAllAfterSpliceBlocks(BasicBlock *From, BasicBlock *To, Instruction *Start); /// `From` block was merged into `To`. There is a CFG edge from `To` to /// `From`.`To` still branches to `From`, but all instructions were moved and /// `From` is now an empty block; `From` is about to be deleted. Move all /// accesses from `From` to `To` starting at instruction `Start`. `To` may /// have multiple successors, `From` has a single predecessor. `From` may have /// successors with MPhi nodes, replace their incoming block with `To`. /// |------| |------| /// | To | | To | /// |------| | | /// || => | | /// \/ | | /// |------| | | <- Start /// | From | | | /// |------| |------| void moveAllAfterMergeBlocks(BasicBlock *From, BasicBlock *To, Instruction *Start); /// A new empty BasicBlock (New) now branches directly to Old. Some of /// Old's predecessors (Preds) are now branching to New instead of Old. /// If New is the only predecessor, move Old's Phi, if present, to New. /// Otherwise, add a new Phi in New with appropriate incoming values, and /// update the incoming values in Old's Phi node too, if present. void wireOldPredecessorsToNewImmediatePredecessor( BasicBlock *Old, BasicBlock *New, ArrayRef Preds, bool IdenticalEdgesWereMerged = true); // The below are utility functions. Other than creation of accesses to pass // to insertDef, and removeAccess to remove accesses, you should generally // not attempt to update memoryssa yourself. It is very non-trivial to get // the edge cases right, and the above calls already operate in near-optimal // time bounds. /// Create a MemoryAccess in MemorySSA at a specified point in a block, /// with a specified clobbering definition. /// /// Returns the new MemoryAccess. /// This should be called when a memory instruction is created that is being /// used to replace an existing memory instruction. It will *not* create PHI /// nodes, or verify the clobbering definition. The insertion place is used /// solely to determine where in the memoryssa access lists the instruction /// will be placed. The caller is expected to keep ordering the same as /// instructions. /// It will return the new MemoryAccess. /// Note: If a MemoryAccess already exists for I, this function will make it /// inaccessible and it *must* have removeMemoryAccess called on it. MemoryAccess *createMemoryAccessInBB(Instruction *I, MemoryAccess *Definition, const BasicBlock *BB, MemorySSA::InsertionPlace Point); /// Create a MemoryAccess in MemorySSA before or after an existing /// MemoryAccess. /// /// Returns the new MemoryAccess. /// This should be called when a memory instruction is created that is being /// used to replace an existing memory instruction. It will *not* create PHI /// nodes, or verify the clobbering definition. /// /// Note: If a MemoryAccess already exists for I, this function will make it /// inaccessible and it *must* have removeMemoryAccess called on it. MemoryUseOrDef *createMemoryAccessBefore(Instruction *I, MemoryAccess *Definition, MemoryUseOrDef *InsertPt); MemoryUseOrDef *createMemoryAccessAfter(Instruction *I, MemoryAccess *Definition, MemoryAccess *InsertPt); /// Remove a MemoryAccess from MemorySSA, including updating all /// definitions and uses. /// This should be called when a memory instruction that has a MemoryAccess /// associated with it is erased from the program. For example, if a store or /// load is simply erased (not replaced), removeMemoryAccess should be called /// on the MemoryAccess for that store/load. void removeMemoryAccess(MemoryAccess *); /// Remove MemoryAccess for a given instruction, if a MemoryAccess exists. /// This should be called when an instruction (load/store) is deleted from /// the program. void removeMemoryAccess(const Instruction *I) { if (MemoryAccess *MA = MSSA->getMemoryAccess(I)) removeMemoryAccess(MA); } /// Remove all MemoryAcceses in a set of BasicBlocks about to be deleted. /// Assumption we make here: all uses of deleted defs and phi must either /// occur in blocks about to be deleted (thus will be deleted as well), or /// they occur in phis that will simply lose an incoming value. /// Deleted blocks still have successor info, but their predecessor edges and /// Phi nodes may already be updated. Instructions in DeadBlocks should be /// deleted after this call. void removeBlocks(const SmallPtrSetImpl &DeadBlocks); /// Get handle on MemorySSA. MemorySSA* getMemorySSA() const { return MSSA; } private: // Move What before Where in the MemorySSA IR. template void moveTo(MemoryUseOrDef *What, BasicBlock *BB, WhereType Where); // Move all memory accesses from `From` to `To` starting at `Start`. // Restrictions apply, see public wrappers of this method. void moveAllAccesses(BasicBlock *From, BasicBlock *To, Instruction *Start); MemoryAccess *getPreviousDef(MemoryAccess *); MemoryAccess *getPreviousDefInBlock(MemoryAccess *); MemoryAccess * getPreviousDefFromEnd(BasicBlock *, DenseMap> &); MemoryAccess * getPreviousDefRecursive(BasicBlock *, DenseMap> &); MemoryAccess *recursePhi(MemoryAccess *Phi); template MemoryAccess *tryRemoveTrivialPhi(MemoryPhi *Phi, RangeType &Operands); void fixupDefs(const SmallVectorImpl &); // Clone all uses and defs from BB to NewBB given a 1:1 map of all // instructions and blocks cloned, and a map of MemoryPhi : Definition // (MemoryAccess Phi or Def). VMap maps old instructions to cloned // instructions and old blocks to cloned blocks. MPhiMap, is created in the // caller of this private method, and maps existing MemoryPhis to new // definitions that new MemoryAccesses must point to. These definitions may // not necessarily be MemoryPhis themselves, they may be MemoryDefs. As such, // the map is between MemoryPhis and MemoryAccesses, where the MemoryAccesses // may be MemoryPhis or MemoryDefs and not MemoryUses. void cloneUsesAndDefs(BasicBlock *BB, BasicBlock *NewBB, const ValueToValueMapTy &VMap, PhiToDefMap &MPhiMap); template void privateUpdateExitBlocksForClonedLoop(ArrayRef ExitBlocks, Iter ValuesBegin, Iter ValuesEnd, DominatorTree &DT); void applyInsertUpdates(ArrayRef, DominatorTree &DT, const GraphDiff *GD); }; } // end namespace llvm #endif // LLVM_ANALYSIS_MEMORYSSAUPDATER_H