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llvm-mirror/include/llvm/CodeGen/MachineLoopInfo.h
David Green 35e013cb3d [ARM] Allow findLoopPreheader to return headers with multiple loop successors
The findLoopPreheader function will currently not find a preheader if it
branches to multiple different loop headers. This patch adds an option
to relax that, allowing ARMLowOverheadLoops to process more loops
successfully. This helps with WhileLoopStart setup instructions that can
branch/fallthrough to the low overhead loop and to branch to a separate
loop from the same preheader (but I don't believe it is possible for
both loops to be low overhead loops).

Differential Revision: https://reviews.llvm.org/D102747
2021-05-24 12:22:15 +01:00

206 lines
7.8 KiB
C++

//===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines the MachineLoopInfo class that is used to identify natural
// loops and determine the loop depth of various nodes of the CFG. Note that
// natural loops may actually be several loops that share the same header node.
//
// This analysis calculates the nesting structure of loops in a function. For
// each natural loop identified, this analysis identifies natural loops
// contained entirely within the loop and the basic blocks the make up the loop.
//
// It can calculate on the fly various bits of information, for example:
//
// * whether there is a preheader for the loop
// * the number of back edges to the header
// * whether or not a particular block branches out of the loop
// * the successor blocks of the loop
// * the loop depth
// * the trip count
// * etc...
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINELOOPINFO_H
#define LLVM_CODEGEN_MACHINELOOPINFO_H
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/IR/DebugLoc.h"
#include "llvm/Pass.h"
namespace llvm {
class MachineDominatorTree;
// Implementation in LoopInfoImpl.h
class MachineLoop;
extern template class LoopBase<MachineBasicBlock, MachineLoop>;
class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
public:
/// Return the "top" block in the loop, which is the first block in the linear
/// layout, ignoring any parts of the loop not contiguous with the part that
/// contains the header.
MachineBasicBlock *getTopBlock();
/// Return the "bottom" block in the loop, which is the last block in the
/// linear layout, ignoring any parts of the loop not contiguous with the part
/// that contains the header.
MachineBasicBlock *getBottomBlock();
/// Find the block that contains the loop control variable and the
/// loop test. This will return the latch block if it's one of the exiting
/// blocks. Otherwise, return the exiting block. Return 'null' when
/// multiple exiting blocks are present.
MachineBasicBlock *findLoopControlBlock();
/// Return the debug location of the start of this loop.
/// This looks for a BB terminating instruction with a known debug
/// location by looking at the preheader and header blocks. If it
/// cannot find a terminating instruction with location information,
/// it returns an unknown location.
DebugLoc getStartLoc() const;
/// Returns true if the instruction is loop invariant.
/// I.e., all virtual register operands are defined outside of the loop,
/// physical registers aren't accessed explicitly, and there are no side
/// effects that aren't captured by the operands or other flags.
bool isLoopInvariant(MachineInstr &I) const;
void dump() const;
private:
friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
explicit MachineLoop(MachineBasicBlock *MBB)
: LoopBase<MachineBasicBlock, MachineLoop>(MBB) {}
MachineLoop() = default;
};
// Implementation in LoopInfoImpl.h
extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>;
class MachineLoopInfo : public MachineFunctionPass {
friend class LoopBase<MachineBasicBlock, MachineLoop>;
LoopInfoBase<MachineBasicBlock, MachineLoop> LI;
public:
static char ID; // Pass identification, replacement for typeid
MachineLoopInfo();
explicit MachineLoopInfo(MachineDominatorTree &MDT)
: MachineFunctionPass(ID) {
calculate(MDT);
}
MachineLoopInfo(const MachineLoopInfo &) = delete;
MachineLoopInfo &operator=(const MachineLoopInfo &) = delete;
LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
/// Find the block that either is the loop preheader, or could
/// speculatively be used as the preheader. This is e.g. useful to place
/// loop setup code. Code that cannot be speculated should not be placed
/// here. SpeculativePreheader is controlling whether it also tries to
/// find the speculative preheader if the regular preheader is not present.
/// With FindMultiLoopPreheader = false, nullptr will be returned if the found
/// preheader is the preheader of multiple loops.
MachineBasicBlock *
findLoopPreheader(MachineLoop *L, bool SpeculativePreheader = false,
bool FindMultiLoopPreheader = false) const;
/// The iterator interface to the top-level loops in the current function.
using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator;
inline iterator begin() const { return LI.begin(); }
inline iterator end() const { return LI.end(); }
bool empty() const { return LI.empty(); }
/// Return the innermost loop that BB lives in. If a basic block is in no loop
/// (for example the entry node), null is returned.
inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
return LI.getLoopFor(BB);
}
/// Same as getLoopFor.
inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
return LI.getLoopFor(BB);
}
/// Return the loop nesting level of the specified block.
inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
return LI.getLoopDepth(BB);
}
/// True if the block is a loop header node.
inline bool isLoopHeader(const MachineBasicBlock *BB) const {
return LI.isLoopHeader(BB);
}
/// Calculate the natural loop information.
bool runOnMachineFunction(MachineFunction &F) override;
void calculate(MachineDominatorTree &MDT);
void releaseMemory() override { LI.releaseMemory(); }
void getAnalysisUsage(AnalysisUsage &AU) const override;
/// This removes the specified top-level loop from this loop info object. The
/// loop is not deleted, as it will presumably be inserted into another loop.
inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); }
/// Change the top-level loop that contains BB to the specified loop. This
/// should be used by transformations that restructure the loop hierarchy
/// tree.
inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
LI.changeLoopFor(BB, L);
}
/// Replace the specified loop in the top-level loops list with the indicated
/// loop.
inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
LI.changeTopLevelLoop(OldLoop, NewLoop);
}
/// This adds the specified loop to the collection of top-level loops.
inline void addTopLevelLoop(MachineLoop *New) {
LI.addTopLevelLoop(New);
}
/// This method completely removes BB from all data structures, including all
/// of the Loop objects it is nested in and our mapping from
/// MachineBasicBlocks to loops.
void removeBlock(MachineBasicBlock *BB) {
LI.removeBlock(BB);
}
};
// Allow clients to walk the list of nested loops...
template <> struct GraphTraits<const MachineLoop*> {
using NodeRef = const MachineLoop *;
using ChildIteratorType = MachineLoopInfo::iterator;
static NodeRef getEntryNode(const MachineLoop *L) { return L; }
static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
static ChildIteratorType child_end(NodeRef N) { return N->end(); }
};
template <> struct GraphTraits<MachineLoop*> {
using NodeRef = MachineLoop *;
using ChildIteratorType = MachineLoopInfo::iterator;
static NodeRef getEntryNode(MachineLoop *L) { return L; }
static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
static ChildIteratorType child_end(NodeRef N) { return N->end(); }
};
} // end namespace llvm
#endif // LLVM_CODEGEN_MACHINELOOPINFO_H