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llvm-mirror/include/llvm/Frontend/OpenMP/OMPContext.h
Kazu Hirata c92524272b [llvm] Fix header guards (NFC)
Identified with llvm-header-guard.
2021-02-05 21:02:06 -08:00

211 lines
8.5 KiB
C++

//===- OpenMP/OMPContext.h ----- OpenMP context helper functions - C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
/// \file
///
/// This file provides helper functions and classes to deal with OpenMP
/// contexts as used by `[begin/end] declare variant` and `metadirective`.
///
//===----------------------------------------------------------------------===//
#ifndef LLVM_FRONTEND_OPENMP_OMPCONTEXT_H
#define LLVM_FRONTEND_OPENMP_OMPCONTEXT_H
#include "llvm/ADT/APSInt.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/Triple.h"
#include "llvm/Frontend/OpenMP/OMPConstants.h"
namespace llvm {
namespace omp {
/// OpenMP Context related IDs and helpers
///
///{
/// IDs for all OpenMP context selector trait sets (construct/device/...).
enum class TraitSet {
#define OMP_TRAIT_SET(Enum, ...) Enum,
#include "llvm/Frontend/OpenMP/OMPKinds.def"
};
/// IDs for all OpenMP context selector trait (device={kind/isa...}/...).
enum class TraitSelector {
#define OMP_TRAIT_SELECTOR(Enum, ...) Enum,
#include "llvm/Frontend/OpenMP/OMPKinds.def"
};
/// IDs for all OpenMP context trait properties (host/gpu/bsc/llvm/...)
enum class TraitProperty {
#define OMP_TRAIT_PROPERTY(Enum, ...) Enum,
#define OMP_LAST_TRAIT_PROPERTY(Enum) Last = Enum
#include "llvm/Frontend/OpenMP/OMPKinds.def"
};
/// Parse \p Str and return the trait set it matches or TraitSet::invalid.
TraitSet getOpenMPContextTraitSetKind(StringRef Str);
/// Return the trait set for which \p Selector is a selector.
TraitSet getOpenMPContextTraitSetForSelector(TraitSelector Selector);
/// Return the trait set for which \p Property is a property.
TraitSet getOpenMPContextTraitSetForProperty(TraitProperty Property);
/// Return a textual representation of the trait set \p Kind.
StringRef getOpenMPContextTraitSetName(TraitSet Kind);
/// Parse \p Str and return the trait set it matches or
/// TraitSelector::invalid.
TraitSelector getOpenMPContextTraitSelectorKind(StringRef Str);
/// Return the trait selector for which \p Property is a property.
TraitSelector getOpenMPContextTraitSelectorForProperty(TraitProperty Property);
/// Return a textual representation of the trait selector \p Kind.
StringRef getOpenMPContextTraitSelectorName(TraitSelector Kind);
/// Parse \p Str and return the trait property it matches in the set \p Set and
/// selector \p Selector or TraitProperty::invalid.
TraitProperty getOpenMPContextTraitPropertyKind(TraitSet Set,
TraitSelector Selector,
StringRef Str);
/// Return the trait property for a singleton selector \p Selector.
TraitProperty getOpenMPContextTraitPropertyForSelector(TraitSelector Selector);
/// Return a textual representation of the trait property \p Kind, which might
/// be the raw string we parsed (\p RawString) if we do not translate the
/// property into a (distinct) enum.
StringRef getOpenMPContextTraitPropertyName(TraitProperty Kind,
StringRef RawString);
/// Return a textual representation of the trait property \p Kind with selector
/// and set name included.
StringRef getOpenMPContextTraitPropertyFullName(TraitProperty Kind);
/// Return a string listing all trait sets.
std::string listOpenMPContextTraitSets();
/// Return a string listing all trait selectors for \p Set.
std::string listOpenMPContextTraitSelectors(TraitSet Set);
/// Return a string listing all trait properties for \p Set and \p Selector.
std::string listOpenMPContextTraitProperties(TraitSet Set,
TraitSelector Selector);
///}
/// Return true if \p Selector can be nested in \p Set. Also sets
/// \p AllowsTraitScore and \p RequiresProperty to true/false if the user can
/// specify a score for properties in \p Selector and if the \p Selector
/// requires at least one property.
bool isValidTraitSelectorForTraitSet(TraitSelector Selector, TraitSet Set,
bool &AllowsTraitScore,
bool &RequiresProperty);
/// Return true if \p Property can be nested in \p Selector and \p Set.
bool isValidTraitPropertyForTraitSetAndSelector(TraitProperty Property,
TraitSelector Selector,
TraitSet Set);
/// Variant match information describes the required traits and how they are
/// scored (via the ScoresMap). In addition, the required consturct nesting is
/// decribed as well.
struct VariantMatchInfo {
/// Add the trait \p Property to the required trait set. \p RawString is the
/// string we parsed and derived \p Property from. If \p Score is not null, it
/// recorded as well. If \p Property is in the `construct` set it is recorded
/// in-order in the ConstructTraits as well.
void addTrait(TraitProperty Property, StringRef RawString,
APInt *Score = nullptr) {
addTrait(getOpenMPContextTraitSetForProperty(Property), Property, RawString,
Score);
}
/// Add the trait \p Property which is in set \p Set to the required trait
/// set. \p RawString is the string we parsed and derived \p Property from. If
/// \p Score is not null, it recorded as well. If \p Set is the `construct`
/// set it is recorded in-order in the ConstructTraits as well.
void addTrait(TraitSet Set, TraitProperty Property, StringRef RawString,
APInt *Score = nullptr) {
if (Score)
ScoreMap[Property] = *Score;
// Special handling for `device={isa(...)}` as we do not match the enum but
// the raw string.
if (Property == TraitProperty::device_isa___ANY)
ISATraits.push_back(RawString);
RequiredTraits.set(unsigned(Property));
if (Set == TraitSet::construct)
ConstructTraits.push_back(Property);
}
BitVector RequiredTraits = BitVector(unsigned(TraitProperty::Last) + 1);
SmallVector<StringRef, 8> ISATraits;
SmallVector<TraitProperty, 8> ConstructTraits;
SmallDenseMap<TraitProperty, APInt> ScoreMap;
};
/// The context for a source location is made up of active property traits,
/// e.g., device={kind(host)}, and constructs traits which describe the nesting
/// in OpenMP constructs at the location.
struct OMPContext {
OMPContext(bool IsDeviceCompilation, Triple TargetTriple);
virtual ~OMPContext() = default;
void addTrait(TraitProperty Property) {
addTrait(getOpenMPContextTraitSetForProperty(Property), Property);
}
void addTrait(TraitSet Set, TraitProperty Property) {
ActiveTraits.set(unsigned(Property));
if (Set == TraitSet::construct)
ConstructTraits.push_back(Property);
}
/// Hook for users to check if an ISA trait matches. The trait is described as
/// the string that got parsed and it depends on the target and context if
/// this matches or not.
virtual bool matchesISATrait(StringRef) const { return false; }
BitVector ActiveTraits = BitVector(unsigned(TraitProperty::Last) + 1);
SmallVector<TraitProperty, 8> ConstructTraits;
};
/// Return true if \p VMI is applicable in \p Ctx, that is, all traits required
/// by \p VMI are available in the OpenMP context \p Ctx. If \p DeviceSetOnly is
/// true, only the device selector set, if present, are checked. Note that we
/// still honor extension traits provided by the user.
bool isVariantApplicableInContext(const VariantMatchInfo &VMI,
const OMPContext &Ctx,
bool DeviceSetOnly = false);
/// Return the index (into \p VMIs) of the variant with the highest score
/// from the ones applicble in \p Ctx. See llvm::isVariantApplicableInContext.
int getBestVariantMatchForContext(const SmallVectorImpl<VariantMatchInfo> &VMIs,
const OMPContext &Ctx);
} // namespace omp
template <> struct DenseMapInfo<omp::TraitProperty> {
static inline omp::TraitProperty getEmptyKey() {
return omp::TraitProperty(-1);
}
static inline omp::TraitProperty getTombstoneKey() {
return omp::TraitProperty(-2);
}
static unsigned getHashValue(omp::TraitProperty val) {
return std::hash<unsigned>{}(unsigned(val));
}
static bool isEqual(omp::TraitProperty LHS, omp::TraitProperty RHS) {
return LHS == RHS;
}
};
} // end namespace llvm
#endif // LLVM_FRONTEND_OPENMP_OMPCONTEXT_H