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llvm-mirror/lib/CodeGen/InlineSpiller.cpp
Serguei Katkov 2281491db1 [GreedyRA] Add support for invoke statepoint with tied-defs.
statepoint instruction uses tied-def registers to represent live gc value which
is use and def at the same time on a call.
At the same time invoke statepoint instruction is a last split point which can throw and
jump to landing pad.
As a result we have instructon which is last split point with tied-defs registers and
we need to teach Greedy RA to work with it.

The option -use-registers-for-gc-values-in-landing-pad controls whether statepoint lowering
will generate tied-defs for invoke statepoint and is off by default now.

To resolve all issues the following changes has been done.
1) Last Split point for invoke statepoint should be statepoint itself

If statepoint has a def it is a relocated gc pointer and it should be available in landing pad.
So we cannot split interval after statepoint at end of basic block.

2) Do not split interval on tied-def

If end of interval for overlap utility is a use which has tied-def we
should not split interval on this instruction due to in this case use
and def may have different registers and it breaks tied-def property.

3) Take into account Last Split Point for enterIntvAtEnd

If the use after Last Split Point is a def so it should be tied-def and
we can take the def of the tied-use as ParentVNI and thus
tied-use and tied-def will be live in resulting interval.

4) Handle the case when def is after LIP in InlineSpiller

If def of LI is after last insertion point of basic block we cannot hoist in this BB.

The example of such instruction is invoke statepoint where def represents the
relocated live gc pointer. Invoke is a last insertion point and its def is located after it.
In this case there is no place to insert spill and we bail out.

5) Fix removeBackCopies to account empty copies

RegAssignMap cannot hold empty interval, so do not set stop
to kill value if it produces empty interval.

This can happen if we remove back-copy and right before that we have another
back-copy.

For example, for parent %0 we can get
%1 = COPY %0
%2 = COPY %0
while we removing %2 we cannot set kill for %1 due to its empty.

6) Do not hoist copy to BB if its def is after LSP

If the parent def is a LastSplitPoint or later we cannot hoist copy to this basic block
because inserted copy (or re-materialization) will be located before the def.

All parts have been reviewed separately as follows:
https://reviews.llvm.org/D100747
https://reviews.llvm.org/D100748
https://reviews.llvm.org/D100750
https://reviews.llvm.org/D100927
https://reviews.llvm.org/D100945
https://reviews.llvm.org/D101028

Reviewers: reames, rnk, void, MatzeB, wmi, qcolombet
Reviewed By: reames, qcolombet
Subscribers: llvm-commits
Differential Revision: https://reviews.llvm.org/D101150
2021-05-05 11:13:35 +07:00

1616 lines
61 KiB
C++

//===- InlineSpiller.cpp - Insert spills and restores inline --------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// The inline spiller modifies the machine function directly instead of
// inserting spills and restores in VirtRegMap.
//
//===----------------------------------------------------------------------===//
#include "SplitKit.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/None.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/CodeGen/LiveInterval.h"
#include "llvm/CodeGen/LiveIntervalCalc.h"
#include "llvm/CodeGen/LiveIntervals.h"
#include "llvm/CodeGen/LiveRangeEdit.h"
#include "llvm/CodeGen/LiveStacks.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineInstrBundle.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineOperand.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/SlotIndexes.h"
#include "llvm/CodeGen/Spiller.h"
#include "llvm/CodeGen/StackMaps.h"
#include "llvm/CodeGen/TargetInstrInfo.h"
#include "llvm/CodeGen/TargetOpcodes.h"
#include "llvm/CodeGen/TargetRegisterInfo.h"
#include "llvm/CodeGen/TargetSubtargetInfo.h"
#include "llvm/CodeGen/VirtRegMap.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/Support/BlockFrequency.h"
#include "llvm/Support/BranchProbability.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include <cassert>
#include <iterator>
#include <tuple>
#include <utility>
#include <vector>
using namespace llvm;
#define DEBUG_TYPE "regalloc"
STATISTIC(NumSpilledRanges, "Number of spilled live ranges");
STATISTIC(NumSnippets, "Number of spilled snippets");
STATISTIC(NumSpills, "Number of spills inserted");
STATISTIC(NumSpillsRemoved, "Number of spills removed");
STATISTIC(NumReloads, "Number of reloads inserted");
STATISTIC(NumReloadsRemoved, "Number of reloads removed");
STATISTIC(NumFolded, "Number of folded stack accesses");
STATISTIC(NumFoldedLoads, "Number of folded loads");
STATISTIC(NumRemats, "Number of rematerialized defs for spilling");
static cl::opt<bool> DisableHoisting("disable-spill-hoist", cl::Hidden,
cl::desc("Disable inline spill hoisting"));
static cl::opt<bool>
RestrictStatepointRemat("restrict-statepoint-remat",
cl::init(false), cl::Hidden,
cl::desc("Restrict remat for statepoint operands"));
namespace {
class HoistSpillHelper : private LiveRangeEdit::Delegate {
MachineFunction &MF;
LiveIntervals &LIS;
LiveStacks &LSS;
AliasAnalysis *AA;
MachineDominatorTree &MDT;
MachineLoopInfo &Loops;
VirtRegMap &VRM;
MachineRegisterInfo &MRI;
const TargetInstrInfo &TII;
const TargetRegisterInfo &TRI;
const MachineBlockFrequencyInfo &MBFI;
InsertPointAnalysis IPA;
// Map from StackSlot to the LiveInterval of the original register.
// Note the LiveInterval of the original register may have been deleted
// after it is spilled. We keep a copy here to track the range where
// spills can be moved.
DenseMap<int, std::unique_ptr<LiveInterval>> StackSlotToOrigLI;
// Map from pair of (StackSlot and Original VNI) to a set of spills which
// have the same stackslot and have equal values defined by Original VNI.
// These spills are mergeable and are hoist candiates.
using MergeableSpillsMap =
MapVector<std::pair<int, VNInfo *>, SmallPtrSet<MachineInstr *, 16>>;
MergeableSpillsMap MergeableSpills;
/// This is the map from original register to a set containing all its
/// siblings. To hoist a spill to another BB, we need to find out a live
/// sibling there and use it as the source of the new spill.
DenseMap<Register, SmallSetVector<Register, 16>> Virt2SiblingsMap;
bool isSpillCandBB(LiveInterval &OrigLI, VNInfo &OrigVNI,
MachineBasicBlock &BB, Register &LiveReg);
void rmRedundantSpills(
SmallPtrSet<MachineInstr *, 16> &Spills,
SmallVectorImpl<MachineInstr *> &SpillsToRm,
DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill);
void getVisitOrders(
MachineBasicBlock *Root, SmallPtrSet<MachineInstr *, 16> &Spills,
SmallVectorImpl<MachineDomTreeNode *> &Orders,
SmallVectorImpl<MachineInstr *> &SpillsToRm,
DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep,
DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill);
void runHoistSpills(LiveInterval &OrigLI, VNInfo &OrigVNI,
SmallPtrSet<MachineInstr *, 16> &Spills,
SmallVectorImpl<MachineInstr *> &SpillsToRm,
DenseMap<MachineBasicBlock *, unsigned> &SpillsToIns);
public:
HoistSpillHelper(MachineFunctionPass &pass, MachineFunction &mf,
VirtRegMap &vrm)
: MF(mf), LIS(pass.getAnalysis<LiveIntervals>()),
LSS(pass.getAnalysis<LiveStacks>()),
AA(&pass.getAnalysis<AAResultsWrapperPass>().getAAResults()),
MDT(pass.getAnalysis<MachineDominatorTree>()),
Loops(pass.getAnalysis<MachineLoopInfo>()), VRM(vrm),
MRI(mf.getRegInfo()), TII(*mf.getSubtarget().getInstrInfo()),
TRI(*mf.getSubtarget().getRegisterInfo()),
MBFI(pass.getAnalysis<MachineBlockFrequencyInfo>()),
IPA(LIS, mf.getNumBlockIDs()) {}
void addToMergeableSpills(MachineInstr &Spill, int StackSlot,
unsigned Original);
bool rmFromMergeableSpills(MachineInstr &Spill, int StackSlot);
void hoistAllSpills();
void LRE_DidCloneVirtReg(Register, Register) override;
};
class InlineSpiller : public Spiller {
MachineFunction &MF;
LiveIntervals &LIS;
LiveStacks &LSS;
AliasAnalysis *AA;
MachineDominatorTree &MDT;
MachineLoopInfo &Loops;
VirtRegMap &VRM;
MachineRegisterInfo &MRI;
const TargetInstrInfo &TII;
const TargetRegisterInfo &TRI;
const MachineBlockFrequencyInfo &MBFI;
// Variables that are valid during spill(), but used by multiple methods.
LiveRangeEdit *Edit;
LiveInterval *StackInt;
int StackSlot;
Register Original;
// All registers to spill to StackSlot, including the main register.
SmallVector<Register, 8> RegsToSpill;
// All COPY instructions to/from snippets.
// They are ignored since both operands refer to the same stack slot.
SmallPtrSet<MachineInstr*, 8> SnippetCopies;
// Values that failed to remat at some point.
SmallPtrSet<VNInfo*, 8> UsedValues;
// Dead defs generated during spilling.
SmallVector<MachineInstr*, 8> DeadDefs;
// Object records spills information and does the hoisting.
HoistSpillHelper HSpiller;
// Live range weight calculator.
VirtRegAuxInfo &VRAI;
~InlineSpiller() override = default;
public:
InlineSpiller(MachineFunctionPass &Pass, MachineFunction &MF, VirtRegMap &VRM,
VirtRegAuxInfo &VRAI)
: MF(MF), LIS(Pass.getAnalysis<LiveIntervals>()),
LSS(Pass.getAnalysis<LiveStacks>()),
AA(&Pass.getAnalysis<AAResultsWrapperPass>().getAAResults()),
MDT(Pass.getAnalysis<MachineDominatorTree>()),
Loops(Pass.getAnalysis<MachineLoopInfo>()), VRM(VRM),
MRI(MF.getRegInfo()), TII(*MF.getSubtarget().getInstrInfo()),
TRI(*MF.getSubtarget().getRegisterInfo()),
MBFI(Pass.getAnalysis<MachineBlockFrequencyInfo>()),
HSpiller(Pass, MF, VRM), VRAI(VRAI) {}
void spill(LiveRangeEdit &) override;
void postOptimization() override;
private:
bool isSnippet(const LiveInterval &SnipLI);
void collectRegsToSpill();
bool isRegToSpill(Register Reg) { return is_contained(RegsToSpill, Reg); }
bool isSibling(Register Reg);
bool hoistSpillInsideBB(LiveInterval &SpillLI, MachineInstr &CopyMI);
void eliminateRedundantSpills(LiveInterval &LI, VNInfo *VNI);
void markValueUsed(LiveInterval*, VNInfo*);
bool canGuaranteeAssignmentAfterRemat(Register VReg, MachineInstr &MI);
bool reMaterializeFor(LiveInterval &, MachineInstr &MI);
void reMaterializeAll();
bool coalesceStackAccess(MachineInstr *MI, Register Reg);
bool foldMemoryOperand(ArrayRef<std::pair<MachineInstr *, unsigned>>,
MachineInstr *LoadMI = nullptr);
void insertReload(Register VReg, SlotIndex, MachineBasicBlock::iterator MI);
void insertSpill(Register VReg, bool isKill, MachineBasicBlock::iterator MI);
void spillAroundUses(Register Reg);
void spillAll();
};
} // end anonymous namespace
Spiller::~Spiller() = default;
void Spiller::anchor() {}
Spiller *llvm::createInlineSpiller(MachineFunctionPass &Pass,
MachineFunction &MF, VirtRegMap &VRM,
VirtRegAuxInfo &VRAI) {
return new InlineSpiller(Pass, MF, VRM, VRAI);
}
//===----------------------------------------------------------------------===//
// Snippets
//===----------------------------------------------------------------------===//
// When spilling a virtual register, we also spill any snippets it is connected
// to. The snippets are small live ranges that only have a single real use,
// leftovers from live range splitting. Spilling them enables memory operand
// folding or tightens the live range around the single use.
//
// This minimizes register pressure and maximizes the store-to-load distance for
// spill slots which can be important in tight loops.
/// isFullCopyOf - If MI is a COPY to or from Reg, return the other register,
/// otherwise return 0.
static Register isFullCopyOf(const MachineInstr &MI, Register Reg) {
if (!MI.isFullCopy())
return Register();
if (MI.getOperand(0).getReg() == Reg)
return MI.getOperand(1).getReg();
if (MI.getOperand(1).getReg() == Reg)
return MI.getOperand(0).getReg();
return Register();
}
static void getVDefInterval(const MachineInstr &MI, LiveIntervals &LIS) {
for (unsigned I = 0, E = MI.getNumOperands(); I != E; ++I) {
const MachineOperand &MO = MI.getOperand(I);
if (MO.isReg() && MO.isDef() && Register::isVirtualRegister(MO.getReg()))
LIS.getInterval(MO.getReg());
}
}
/// isSnippet - Identify if a live interval is a snippet that should be spilled.
/// It is assumed that SnipLI is a virtual register with the same original as
/// Edit->getReg().
bool InlineSpiller::isSnippet(const LiveInterval &SnipLI) {
Register Reg = Edit->getReg();
// A snippet is a tiny live range with only a single instruction using it
// besides copies to/from Reg or spills/fills. We accept:
//
// %snip = COPY %Reg / FILL fi#
// %snip = USE %snip
// %Reg = COPY %snip / SPILL %snip, fi#
//
if (SnipLI.getNumValNums() > 2 || !LIS.intervalIsInOneMBB(SnipLI))
return false;
MachineInstr *UseMI = nullptr;
// Check that all uses satisfy our criteria.
for (MachineRegisterInfo::reg_instr_nodbg_iterator
RI = MRI.reg_instr_nodbg_begin(SnipLI.reg()),
E = MRI.reg_instr_nodbg_end();
RI != E;) {
MachineInstr &MI = *RI++;
// Allow copies to/from Reg.
if (isFullCopyOf(MI, Reg))
continue;
// Allow stack slot loads.
int FI;
if (SnipLI.reg() == TII.isLoadFromStackSlot(MI, FI) && FI == StackSlot)
continue;
// Allow stack slot stores.
if (SnipLI.reg() == TII.isStoreToStackSlot(MI, FI) && FI == StackSlot)
continue;
// Allow a single additional instruction.
if (UseMI && &MI != UseMI)
return false;
UseMI = &MI;
}
return true;
}
/// collectRegsToSpill - Collect live range snippets that only have a single
/// real use.
void InlineSpiller::collectRegsToSpill() {
Register Reg = Edit->getReg();
// Main register always spills.
RegsToSpill.assign(1, Reg);
SnippetCopies.clear();
// Snippets all have the same original, so there can't be any for an original
// register.
if (Original == Reg)
return;
for (MachineRegisterInfo::reg_instr_iterator
RI = MRI.reg_instr_begin(Reg), E = MRI.reg_instr_end(); RI != E; ) {
MachineInstr &MI = *RI++;
Register SnipReg = isFullCopyOf(MI, Reg);
if (!isSibling(SnipReg))
continue;
LiveInterval &SnipLI = LIS.getInterval(SnipReg);
if (!isSnippet(SnipLI))
continue;
SnippetCopies.insert(&MI);
if (isRegToSpill(SnipReg))
continue;
RegsToSpill.push_back(SnipReg);
LLVM_DEBUG(dbgs() << "\talso spill snippet " << SnipLI << '\n');
++NumSnippets;
}
}
bool InlineSpiller::isSibling(Register Reg) {
return Reg.isVirtual() && VRM.getOriginal(Reg) == Original;
}
/// It is beneficial to spill to earlier place in the same BB in case
/// as follows:
/// There is an alternative def earlier in the same MBB.
/// Hoist the spill as far as possible in SpillMBB. This can ease
/// register pressure:
///
/// x = def
/// y = use x
/// s = copy x
///
/// Hoisting the spill of s to immediately after the def removes the
/// interference between x and y:
///
/// x = def
/// spill x
/// y = use killed x
///
/// This hoist only helps when the copy kills its source.
///
bool InlineSpiller::hoistSpillInsideBB(LiveInterval &SpillLI,
MachineInstr &CopyMI) {
SlotIndex Idx = LIS.getInstructionIndex(CopyMI);
#ifndef NDEBUG
VNInfo *VNI = SpillLI.getVNInfoAt(Idx.getRegSlot());
assert(VNI && VNI->def == Idx.getRegSlot() && "Not defined by copy");
#endif
Register SrcReg = CopyMI.getOperand(1).getReg();
LiveInterval &SrcLI = LIS.getInterval(SrcReg);
VNInfo *SrcVNI = SrcLI.getVNInfoAt(Idx);
LiveQueryResult SrcQ = SrcLI.Query(Idx);
MachineBasicBlock *DefMBB = LIS.getMBBFromIndex(SrcVNI->def);
if (DefMBB != CopyMI.getParent() || !SrcQ.isKill())
return false;
// Conservatively extend the stack slot range to the range of the original
// value. We may be able to do better with stack slot coloring by being more
// careful here.
assert(StackInt && "No stack slot assigned yet.");
LiveInterval &OrigLI = LIS.getInterval(Original);
VNInfo *OrigVNI = OrigLI.getVNInfoAt(Idx);
StackInt->MergeValueInAsValue(OrigLI, OrigVNI, StackInt->getValNumInfo(0));
LLVM_DEBUG(dbgs() << "\tmerged orig valno " << OrigVNI->id << ": "
<< *StackInt << '\n');
// We are going to spill SrcVNI immediately after its def, so clear out
// any later spills of the same value.
eliminateRedundantSpills(SrcLI, SrcVNI);
MachineBasicBlock *MBB = LIS.getMBBFromIndex(SrcVNI->def);
MachineBasicBlock::iterator MII;
if (SrcVNI->isPHIDef())
MII = MBB->SkipPHIsLabelsAndDebug(MBB->begin());
else {
MachineInstr *DefMI = LIS.getInstructionFromIndex(SrcVNI->def);
assert(DefMI && "Defining instruction disappeared");
MII = DefMI;
++MII;
}
MachineInstrSpan MIS(MII, MBB);
// Insert spill without kill flag immediately after def.
TII.storeRegToStackSlot(*MBB, MII, SrcReg, false, StackSlot,
MRI.getRegClass(SrcReg), &TRI);
LIS.InsertMachineInstrRangeInMaps(MIS.begin(), MII);
for (const MachineInstr &MI : make_range(MIS.begin(), MII))
getVDefInterval(MI, LIS);
--MII; // Point to store instruction.
LLVM_DEBUG(dbgs() << "\thoisted: " << SrcVNI->def << '\t' << *MII);
// If there is only 1 store instruction is required for spill, add it
// to mergeable list. In X86 AMX, 2 intructions are required to store.
// We disable the merge for this case.
if (MIS.begin() == MII)
HSpiller.addToMergeableSpills(*MII, StackSlot, Original);
++NumSpills;
return true;
}
/// eliminateRedundantSpills - SLI:VNI is known to be on the stack. Remove any
/// redundant spills of this value in SLI.reg and sibling copies.
void InlineSpiller::eliminateRedundantSpills(LiveInterval &SLI, VNInfo *VNI) {
assert(VNI && "Missing value");
SmallVector<std::pair<LiveInterval*, VNInfo*>, 8> WorkList;
WorkList.push_back(std::make_pair(&SLI, VNI));
assert(StackInt && "No stack slot assigned yet.");
do {
LiveInterval *LI;
std::tie(LI, VNI) = WorkList.pop_back_val();
Register Reg = LI->reg();
LLVM_DEBUG(dbgs() << "Checking redundant spills for " << VNI->id << '@'
<< VNI->def << " in " << *LI << '\n');
// Regs to spill are taken care of.
if (isRegToSpill(Reg))
continue;
// Add all of VNI's live range to StackInt.
StackInt->MergeValueInAsValue(*LI, VNI, StackInt->getValNumInfo(0));
LLVM_DEBUG(dbgs() << "Merged to stack int: " << *StackInt << '\n');
// Find all spills and copies of VNI.
for (MachineRegisterInfo::use_instr_nodbg_iterator
UI = MRI.use_instr_nodbg_begin(Reg), E = MRI.use_instr_nodbg_end();
UI != E; ) {
MachineInstr &MI = *UI++;
if (!MI.isCopy() && !MI.mayStore())
continue;
SlotIndex Idx = LIS.getInstructionIndex(MI);
if (LI->getVNInfoAt(Idx) != VNI)
continue;
// Follow sibling copies down the dominator tree.
if (Register DstReg = isFullCopyOf(MI, Reg)) {
if (isSibling(DstReg)) {
LiveInterval &DstLI = LIS.getInterval(DstReg);
VNInfo *DstVNI = DstLI.getVNInfoAt(Idx.getRegSlot());
assert(DstVNI && "Missing defined value");
assert(DstVNI->def == Idx.getRegSlot() && "Wrong copy def slot");
WorkList.push_back(std::make_pair(&DstLI, DstVNI));
}
continue;
}
// Erase spills.
int FI;
if (Reg == TII.isStoreToStackSlot(MI, FI) && FI == StackSlot) {
LLVM_DEBUG(dbgs() << "Redundant spill " << Idx << '\t' << MI);
// eliminateDeadDefs won't normally remove stores, so switch opcode.
MI.setDesc(TII.get(TargetOpcode::KILL));
DeadDefs.push_back(&MI);
++NumSpillsRemoved;
if (HSpiller.rmFromMergeableSpills(MI, StackSlot))
--NumSpills;
}
}
} while (!WorkList.empty());
}
//===----------------------------------------------------------------------===//
// Rematerialization
//===----------------------------------------------------------------------===//
/// markValueUsed - Remember that VNI failed to rematerialize, so its defining
/// instruction cannot be eliminated. See through snippet copies
void InlineSpiller::markValueUsed(LiveInterval *LI, VNInfo *VNI) {
SmallVector<std::pair<LiveInterval*, VNInfo*>, 8> WorkList;
WorkList.push_back(std::make_pair(LI, VNI));
do {
std::tie(LI, VNI) = WorkList.pop_back_val();
if (!UsedValues.insert(VNI).second)
continue;
if (VNI->isPHIDef()) {
MachineBasicBlock *MBB = LIS.getMBBFromIndex(VNI->def);
for (MachineBasicBlock *P : MBB->predecessors()) {
VNInfo *PVNI = LI->getVNInfoBefore(LIS.getMBBEndIdx(P));
if (PVNI)
WorkList.push_back(std::make_pair(LI, PVNI));
}
continue;
}
// Follow snippet copies.
MachineInstr *MI = LIS.getInstructionFromIndex(VNI->def);
if (!SnippetCopies.count(MI))
continue;
LiveInterval &SnipLI = LIS.getInterval(MI->getOperand(1).getReg());
assert(isRegToSpill(SnipLI.reg()) && "Unexpected register in copy");
VNInfo *SnipVNI = SnipLI.getVNInfoAt(VNI->def.getRegSlot(true));
assert(SnipVNI && "Snippet undefined before copy");
WorkList.push_back(std::make_pair(&SnipLI, SnipVNI));
} while (!WorkList.empty());
}
bool InlineSpiller::canGuaranteeAssignmentAfterRemat(Register VReg,
MachineInstr &MI) {
if (!RestrictStatepointRemat)
return true;
// Here's a quick explanation of the problem we're trying to handle here:
// * There are some pseudo instructions with more vreg uses than there are
// physical registers on the machine.
// * This is normally handled by spilling the vreg, and folding the reload
// into the user instruction. (Thus decreasing the number of used vregs
// until the remainder can be assigned to physregs.)
// * However, since we may try to spill vregs in any order, we can end up
// trying to spill each operand to the instruction, and then rematting it
// instead. When that happens, the new live intervals (for the remats) are
// expected to be trivially assignable (i.e. RS_Done). However, since we
// may have more remats than physregs, we're guaranteed to fail to assign
// one.
// At the moment, we only handle this for STATEPOINTs since they're the only
// pseudo op where we've seen this. If we start seeing other instructions
// with the same problem, we need to revisit this.
if (MI.getOpcode() != TargetOpcode::STATEPOINT)
return true;
// For STATEPOINTs we allow re-materialization for fixed arguments only hoping
// that number of physical registers is enough to cover all fixed arguments.
// If it is not true we need to revisit it.
for (unsigned Idx = StatepointOpers(&MI).getVarIdx(),
EndIdx = MI.getNumOperands();
Idx < EndIdx; ++Idx) {
MachineOperand &MO = MI.getOperand(Idx);
if (MO.isReg() && MO.getReg() == VReg)
return false;
}
return true;
}
/// reMaterializeFor - Attempt to rematerialize before MI instead of reloading.
bool InlineSpiller::reMaterializeFor(LiveInterval &VirtReg, MachineInstr &MI) {
// Analyze instruction
SmallVector<std::pair<MachineInstr *, unsigned>, 8> Ops;
VirtRegInfo RI = AnalyzeVirtRegInBundle(MI, VirtReg.reg(), &Ops);
if (!RI.Reads)
return false;
SlotIndex UseIdx = LIS.getInstructionIndex(MI).getRegSlot(true);
VNInfo *ParentVNI = VirtReg.getVNInfoAt(UseIdx.getBaseIndex());
if (!ParentVNI) {
LLVM_DEBUG(dbgs() << "\tadding <undef> flags: ");
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI.getOperand(i);
if (MO.isReg() && MO.isUse() && MO.getReg() == VirtReg.reg())
MO.setIsUndef();
}
LLVM_DEBUG(dbgs() << UseIdx << '\t' << MI);
return true;
}
if (SnippetCopies.count(&MI))
return false;
LiveInterval &OrigLI = LIS.getInterval(Original);
VNInfo *OrigVNI = OrigLI.getVNInfoAt(UseIdx);
LiveRangeEdit::Remat RM(ParentVNI);
RM.OrigMI = LIS.getInstructionFromIndex(OrigVNI->def);
if (!Edit->canRematerializeAt(RM, OrigVNI, UseIdx, false)) {
markValueUsed(&VirtReg, ParentVNI);
LLVM_DEBUG(dbgs() << "\tcannot remat for " << UseIdx << '\t' << MI);
return false;
}
// If the instruction also writes VirtReg.reg, it had better not require the
// same register for uses and defs.
if (RI.Tied) {
markValueUsed(&VirtReg, ParentVNI);
LLVM_DEBUG(dbgs() << "\tcannot remat tied reg: " << UseIdx << '\t' << MI);
return false;
}
// Before rematerializing into a register for a single instruction, try to
// fold a load into the instruction. That avoids allocating a new register.
if (RM.OrigMI->canFoldAsLoad() &&
foldMemoryOperand(Ops, RM.OrigMI)) {
Edit->markRematerialized(RM.ParentVNI);
++NumFoldedLoads;
return true;
}
// If we can't guarantee that we'll be able to actually assign the new vreg,
// we can't remat.
if (!canGuaranteeAssignmentAfterRemat(VirtReg.reg(), MI)) {
markValueUsed(&VirtReg, ParentVNI);
LLVM_DEBUG(dbgs() << "\tcannot remat for " << UseIdx << '\t' << MI);
return false;
}
// Allocate a new register for the remat.
Register NewVReg = Edit->createFrom(Original);
// Finally we can rematerialize OrigMI before MI.
SlotIndex DefIdx =
Edit->rematerializeAt(*MI.getParent(), MI, NewVReg, RM, TRI);
// We take the DebugLoc from MI, since OrigMI may be attributed to a
// different source location.
auto *NewMI = LIS.getInstructionFromIndex(DefIdx);
NewMI->setDebugLoc(MI.getDebugLoc());
(void)DefIdx;
LLVM_DEBUG(dbgs() << "\tremat: " << DefIdx << '\t'
<< *LIS.getInstructionFromIndex(DefIdx));
// Replace operands
for (const auto &OpPair : Ops) {
MachineOperand &MO = OpPair.first->getOperand(OpPair.second);
if (MO.isReg() && MO.isUse() && MO.getReg() == VirtReg.reg()) {
MO.setReg(NewVReg);
MO.setIsKill();
}
}
LLVM_DEBUG(dbgs() << "\t " << UseIdx << '\t' << MI << '\n');
++NumRemats;
return true;
}
/// reMaterializeAll - Try to rematerialize as many uses as possible,
/// and trim the live ranges after.
void InlineSpiller::reMaterializeAll() {
if (!Edit->anyRematerializable(AA))
return;
UsedValues.clear();
// Try to remat before all uses of snippets.
bool anyRemat = false;
for (Register Reg : RegsToSpill) {
LiveInterval &LI = LIS.getInterval(Reg);
for (MachineRegisterInfo::reg_bundle_iterator
RegI = MRI.reg_bundle_begin(Reg), E = MRI.reg_bundle_end();
RegI != E; ) {
MachineInstr &MI = *RegI++;
// Debug values are not allowed to affect codegen.
if (MI.isDebugValue())
continue;
assert(!MI.isDebugInstr() && "Did not expect to find a use in debug "
"instruction that isn't a DBG_VALUE");
anyRemat |= reMaterializeFor(LI, MI);
}
}
if (!anyRemat)
return;
// Remove any values that were completely rematted.
for (Register Reg : RegsToSpill) {
LiveInterval &LI = LIS.getInterval(Reg);
for (LiveInterval::vni_iterator I = LI.vni_begin(), E = LI.vni_end();
I != E; ++I) {
VNInfo *VNI = *I;
if (VNI->isUnused() || VNI->isPHIDef() || UsedValues.count(VNI))
continue;
MachineInstr *MI = LIS.getInstructionFromIndex(VNI->def);
MI->addRegisterDead(Reg, &TRI);
if (!MI->allDefsAreDead())
continue;
LLVM_DEBUG(dbgs() << "All defs dead: " << *MI);
DeadDefs.push_back(MI);
}
}
// Eliminate dead code after remat. Note that some snippet copies may be
// deleted here.
if (DeadDefs.empty())
return;
LLVM_DEBUG(dbgs() << "Remat created " << DeadDefs.size() << " dead defs.\n");
Edit->eliminateDeadDefs(DeadDefs, RegsToSpill, AA);
// LiveRangeEdit::eliminateDeadDef is used to remove dead define instructions
// after rematerialization. To remove a VNI for a vreg from its LiveInterval,
// LiveIntervals::removeVRegDefAt is used. However, after non-PHI VNIs are all
// removed, PHI VNI are still left in the LiveInterval.
// So to get rid of unused reg, we need to check whether it has non-dbg
// reference instead of whether it has non-empty interval.
unsigned ResultPos = 0;
for (Register Reg : RegsToSpill) {
if (MRI.reg_nodbg_empty(Reg)) {
Edit->eraseVirtReg(Reg);
continue;
}
assert(LIS.hasInterval(Reg) &&
(!LIS.getInterval(Reg).empty() || !MRI.reg_nodbg_empty(Reg)) &&
"Empty and not used live-range?!");
RegsToSpill[ResultPos++] = Reg;
}
RegsToSpill.erase(RegsToSpill.begin() + ResultPos, RegsToSpill.end());
LLVM_DEBUG(dbgs() << RegsToSpill.size()
<< " registers to spill after remat.\n");
}
//===----------------------------------------------------------------------===//
// Spilling
//===----------------------------------------------------------------------===//
/// If MI is a load or store of StackSlot, it can be removed.
bool InlineSpiller::coalesceStackAccess(MachineInstr *MI, Register Reg) {
int FI = 0;
Register InstrReg = TII.isLoadFromStackSlot(*MI, FI);
bool IsLoad = InstrReg;
if (!IsLoad)
InstrReg = TII.isStoreToStackSlot(*MI, FI);
// We have a stack access. Is it the right register and slot?
if (InstrReg != Reg || FI != StackSlot)
return false;
if (!IsLoad)
HSpiller.rmFromMergeableSpills(*MI, StackSlot);
LLVM_DEBUG(dbgs() << "Coalescing stack access: " << *MI);
LIS.RemoveMachineInstrFromMaps(*MI);
MI->eraseFromParent();
if (IsLoad) {
++NumReloadsRemoved;
--NumReloads;
} else {
++NumSpillsRemoved;
--NumSpills;
}
return true;
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
LLVM_DUMP_METHOD
// Dump the range of instructions from B to E with their slot indexes.
static void dumpMachineInstrRangeWithSlotIndex(MachineBasicBlock::iterator B,
MachineBasicBlock::iterator E,
LiveIntervals const &LIS,
const char *const header,
Register VReg = Register()) {
char NextLine = '\n';
char SlotIndent = '\t';
if (std::next(B) == E) {
NextLine = ' ';
SlotIndent = ' ';
}
dbgs() << '\t' << header << ": " << NextLine;
for (MachineBasicBlock::iterator I = B; I != E; ++I) {
SlotIndex Idx = LIS.getInstructionIndex(*I).getRegSlot();
// If a register was passed in and this instruction has it as a
// destination that is marked as an early clobber, print the
// early-clobber slot index.
if (VReg) {
MachineOperand *MO = I->findRegisterDefOperand(VReg);
if (MO && MO->isEarlyClobber())
Idx = Idx.getRegSlot(true);
}
dbgs() << SlotIndent << Idx << '\t' << *I;
}
}
#endif
/// foldMemoryOperand - Try folding stack slot references in Ops into their
/// instructions.
///
/// @param Ops Operand indices from AnalyzeVirtRegInBundle().
/// @param LoadMI Load instruction to use instead of stack slot when non-null.
/// @return True on success.
bool InlineSpiller::
foldMemoryOperand(ArrayRef<std::pair<MachineInstr *, unsigned>> Ops,
MachineInstr *LoadMI) {
if (Ops.empty())
return false;
// Don't attempt folding in bundles.
MachineInstr *MI = Ops.front().first;
if (Ops.back().first != MI || MI->isBundled())
return false;
bool WasCopy = MI->isCopy();
Register ImpReg;
// TII::foldMemoryOperand will do what we need here for statepoint
// (fold load into use and remove corresponding def). We will replace
// uses of removed def with loads (spillAroundUses).
// For that to work we need to untie def and use to pass it through
// foldMemoryOperand and signal foldPatchpoint that it is allowed to
// fold them.
bool UntieRegs = MI->getOpcode() == TargetOpcode::STATEPOINT;
// Spill subregs if the target allows it.
// We always want to spill subregs for stackmap/patchpoint pseudos.
bool SpillSubRegs = TII.isSubregFoldable() ||
MI->getOpcode() == TargetOpcode::STATEPOINT ||
MI->getOpcode() == TargetOpcode::PATCHPOINT ||
MI->getOpcode() == TargetOpcode::STACKMAP;
// TargetInstrInfo::foldMemoryOperand only expects explicit, non-tied
// operands.
SmallVector<unsigned, 8> FoldOps;
for (const auto &OpPair : Ops) {
unsigned Idx = OpPair.second;
assert(MI == OpPair.first && "Instruction conflict during operand folding");
MachineOperand &MO = MI->getOperand(Idx);
if (MO.isImplicit()) {
ImpReg = MO.getReg();
continue;
}
if (!SpillSubRegs && MO.getSubReg())
return false;
// We cannot fold a load instruction into a def.
if (LoadMI && MO.isDef())
return false;
// Tied use operands should not be passed to foldMemoryOperand.
if (UntieRegs || !MI->isRegTiedToDefOperand(Idx))
FoldOps.push_back(Idx);
}
// If we only have implicit uses, we won't be able to fold that.
// Moreover, TargetInstrInfo::foldMemoryOperand will assert if we try!
if (FoldOps.empty())
return false;
MachineInstrSpan MIS(MI, MI->getParent());
SmallVector<std::pair<unsigned, unsigned> > TiedOps;
if (UntieRegs)
for (unsigned Idx : FoldOps) {
MachineOperand &MO = MI->getOperand(Idx);
if (!MO.isTied())
continue;
unsigned Tied = MI->findTiedOperandIdx(Idx);
if (MO.isUse())
TiedOps.emplace_back(Tied, Idx);
else {
assert(MO.isDef() && "Tied to not use and def?");
TiedOps.emplace_back(Idx, Tied);
}
MI->untieRegOperand(Idx);
}
MachineInstr *FoldMI =
LoadMI ? TII.foldMemoryOperand(*MI, FoldOps, *LoadMI, &LIS)
: TII.foldMemoryOperand(*MI, FoldOps, StackSlot, &LIS, &VRM);
if (!FoldMI) {
// Re-tie operands.
for (auto Tied : TiedOps)
MI->tieOperands(Tied.first, Tied.second);
return false;
}
// Remove LIS for any dead defs in the original MI not in FoldMI.
for (MIBundleOperands MO(*MI); MO.isValid(); ++MO) {
if (!MO->isReg())
continue;
Register Reg = MO->getReg();
if (!Reg || Register::isVirtualRegister(Reg) || MRI.isReserved(Reg)) {
continue;
}
// Skip non-Defs, including undef uses and internal reads.
if (MO->isUse())
continue;
PhysRegInfo RI = AnalyzePhysRegInBundle(*FoldMI, Reg, &TRI);
if (RI.FullyDefined)
continue;
// FoldMI does not define this physreg. Remove the LI segment.
assert(MO->isDead() && "Cannot fold physreg def");
SlotIndex Idx = LIS.getInstructionIndex(*MI).getRegSlot();
LIS.removePhysRegDefAt(Reg.asMCReg(), Idx);
}
int FI;
if (TII.isStoreToStackSlot(*MI, FI) &&
HSpiller.rmFromMergeableSpills(*MI, FI))
--NumSpills;
LIS.ReplaceMachineInstrInMaps(*MI, *FoldMI);
// Update the call site info.
if (MI->isCandidateForCallSiteEntry())
MI->getMF()->moveCallSiteInfo(MI, FoldMI);
MI->eraseFromParent();
// Insert any new instructions other than FoldMI into the LIS maps.
assert(!MIS.empty() && "Unexpected empty span of instructions!");
for (MachineInstr &MI : MIS)
if (&MI != FoldMI)
LIS.InsertMachineInstrInMaps(MI);
// TII.foldMemoryOperand may have left some implicit operands on the
// instruction. Strip them.
if (ImpReg)
for (unsigned i = FoldMI->getNumOperands(); i; --i) {
MachineOperand &MO = FoldMI->getOperand(i - 1);
if (!MO.isReg() || !MO.isImplicit())
break;
if (MO.getReg() == ImpReg)
FoldMI->RemoveOperand(i - 1);
}
LLVM_DEBUG(dumpMachineInstrRangeWithSlotIndex(MIS.begin(), MIS.end(), LIS,
"folded"));
if (!WasCopy)
++NumFolded;
else if (Ops.front().second == 0) {
++NumSpills;
// If there is only 1 store instruction is required for spill, add it
// to mergeable list. In X86 AMX, 2 intructions are required to store.
// We disable the merge for this case.
if (std::distance(MIS.begin(), MIS.end()) <= 1)
HSpiller.addToMergeableSpills(*FoldMI, StackSlot, Original);
} else
++NumReloads;
return true;
}
void InlineSpiller::insertReload(Register NewVReg,
SlotIndex Idx,
MachineBasicBlock::iterator MI) {
MachineBasicBlock &MBB = *MI->getParent();
MachineInstrSpan MIS(MI, &MBB);
TII.loadRegFromStackSlot(MBB, MI, NewVReg, StackSlot,
MRI.getRegClass(NewVReg), &TRI);
LIS.InsertMachineInstrRangeInMaps(MIS.begin(), MI);
LLVM_DEBUG(dumpMachineInstrRangeWithSlotIndex(MIS.begin(), MI, LIS, "reload",
NewVReg));
++NumReloads;
}
/// Check if \p Def fully defines a VReg with an undefined value.
/// If that's the case, that means the value of VReg is actually
/// not relevant.
static bool isRealSpill(const MachineInstr &Def) {
if (!Def.isImplicitDef())
return true;
assert(Def.getNumOperands() == 1 &&
"Implicit def with more than one definition");
// We can say that the VReg defined by Def is undef, only if it is
// fully defined by Def. Otherwise, some of the lanes may not be
// undef and the value of the VReg matters.
return Def.getOperand(0).getSubReg();
}
/// insertSpill - Insert a spill of NewVReg after MI.
void InlineSpiller::insertSpill(Register NewVReg, bool isKill,
MachineBasicBlock::iterator MI) {
// Spill are not terminators, so inserting spills after terminators will
// violate invariants in MachineVerifier.
assert(!MI->isTerminator() && "Inserting a spill after a terminator");
MachineBasicBlock &MBB = *MI->getParent();
MachineInstrSpan MIS(MI, &MBB);
MachineBasicBlock::iterator SpillBefore = std::next(MI);
bool IsRealSpill = isRealSpill(*MI);
if (IsRealSpill)
TII.storeRegToStackSlot(MBB, SpillBefore, NewVReg, isKill, StackSlot,
MRI.getRegClass(NewVReg), &TRI);
else
// Don't spill undef value.
// Anything works for undef, in particular keeping the memory
// uninitialized is a viable option and it saves code size and
// run time.
BuildMI(MBB, SpillBefore, MI->getDebugLoc(), TII.get(TargetOpcode::KILL))
.addReg(NewVReg, getKillRegState(isKill));
MachineBasicBlock::iterator Spill = std::next(MI);
LIS.InsertMachineInstrRangeInMaps(Spill, MIS.end());
for (const MachineInstr &MI : make_range(Spill, MIS.end()))
getVDefInterval(MI, LIS);
LLVM_DEBUG(
dumpMachineInstrRangeWithSlotIndex(Spill, MIS.end(), LIS, "spill"));
++NumSpills;
// If there is only 1 store instruction is required for spill, add it
// to mergeable list. In X86 AMX, 2 intructions are required to store.
// We disable the merge for this case.
if (IsRealSpill && std::distance(Spill, MIS.end()) <= 1)
HSpiller.addToMergeableSpills(*Spill, StackSlot, Original);
}
/// spillAroundUses - insert spill code around each use of Reg.
void InlineSpiller::spillAroundUses(Register Reg) {
LLVM_DEBUG(dbgs() << "spillAroundUses " << printReg(Reg) << '\n');
LiveInterval &OldLI = LIS.getInterval(Reg);
// Iterate over instructions using Reg.
for (MachineRegisterInfo::reg_bundle_iterator
RegI = MRI.reg_bundle_begin(Reg), E = MRI.reg_bundle_end();
RegI != E; ) {
MachineInstr *MI = &*(RegI++);
// Debug values are not allowed to affect codegen.
if (MI->isDebugValue()) {
// Modify DBG_VALUE now that the value is in a spill slot.
MachineBasicBlock *MBB = MI->getParent();
LLVM_DEBUG(dbgs() << "Modifying debug info due to spill:\t" << *MI);
buildDbgValueForSpill(*MBB, MI, *MI, StackSlot, Reg);
MBB->erase(MI);
continue;
}
assert(!MI->isDebugInstr() && "Did not expect to find a use in debug "
"instruction that isn't a DBG_VALUE");
// Ignore copies to/from snippets. We'll delete them.
if (SnippetCopies.count(MI))
continue;
// Stack slot accesses may coalesce away.
if (coalesceStackAccess(MI, Reg))
continue;
// Analyze instruction.
SmallVector<std::pair<MachineInstr*, unsigned>, 8> Ops;
VirtRegInfo RI = AnalyzeVirtRegInBundle(*MI, Reg, &Ops);
// Find the slot index where this instruction reads and writes OldLI.
// This is usually the def slot, except for tied early clobbers.
SlotIndex Idx = LIS.getInstructionIndex(*MI).getRegSlot();
if (VNInfo *VNI = OldLI.getVNInfoAt(Idx.getRegSlot(true)))
if (SlotIndex::isSameInstr(Idx, VNI->def))
Idx = VNI->def;
// Check for a sibling copy.
Register SibReg = isFullCopyOf(*MI, Reg);
if (SibReg && isSibling(SibReg)) {
// This may actually be a copy between snippets.
if (isRegToSpill(SibReg)) {
LLVM_DEBUG(dbgs() << "Found new snippet copy: " << *MI);
SnippetCopies.insert(MI);
continue;
}
if (RI.Writes) {
if (hoistSpillInsideBB(OldLI, *MI)) {
// This COPY is now dead, the value is already in the stack slot.
MI->getOperand(0).setIsDead();
DeadDefs.push_back(MI);
continue;
}
} else {
// This is a reload for a sib-reg copy. Drop spills downstream.
LiveInterval &SibLI = LIS.getInterval(SibReg);
eliminateRedundantSpills(SibLI, SibLI.getVNInfoAt(Idx));
// The COPY will fold to a reload below.
}
}
// Attempt to fold memory ops.
if (foldMemoryOperand(Ops))
continue;
// Create a new virtual register for spill/fill.
// FIXME: Infer regclass from instruction alone.
Register NewVReg = Edit->createFrom(Reg);
if (RI.Reads)
insertReload(NewVReg, Idx, MI);
// Rewrite instruction operands.
bool hasLiveDef = false;
for (const auto &OpPair : Ops) {
MachineOperand &MO = OpPair.first->getOperand(OpPair.second);
MO.setReg(NewVReg);
if (MO.isUse()) {
if (!OpPair.first->isRegTiedToDefOperand(OpPair.second))
MO.setIsKill();
} else {
if (!MO.isDead())
hasLiveDef = true;
}
}
LLVM_DEBUG(dbgs() << "\trewrite: " << Idx << '\t' << *MI << '\n');
// FIXME: Use a second vreg if instruction has no tied ops.
if (RI.Writes)
if (hasLiveDef)
insertSpill(NewVReg, true, MI);
}
}
/// spillAll - Spill all registers remaining after rematerialization.
void InlineSpiller::spillAll() {
// Update LiveStacks now that we are committed to spilling.
if (StackSlot == VirtRegMap::NO_STACK_SLOT) {
StackSlot = VRM.assignVirt2StackSlot(Original);
StackInt = &LSS.getOrCreateInterval(StackSlot, MRI.getRegClass(Original));
StackInt->getNextValue(SlotIndex(), LSS.getVNInfoAllocator());
} else
StackInt = &LSS.getInterval(StackSlot);
if (Original != Edit->getReg())
VRM.assignVirt2StackSlot(Edit->getReg(), StackSlot);
assert(StackInt->getNumValNums() == 1 && "Bad stack interval values");
for (Register Reg : RegsToSpill)
StackInt->MergeSegmentsInAsValue(LIS.getInterval(Reg),
StackInt->getValNumInfo(0));
LLVM_DEBUG(dbgs() << "Merged spilled regs: " << *StackInt << '\n');
// Spill around uses of all RegsToSpill.
for (Register Reg : RegsToSpill)
spillAroundUses(Reg);
// Hoisted spills may cause dead code.
if (!DeadDefs.empty()) {
LLVM_DEBUG(dbgs() << "Eliminating " << DeadDefs.size() << " dead defs\n");
Edit->eliminateDeadDefs(DeadDefs, RegsToSpill, AA);
}
// Finally delete the SnippetCopies.
for (Register Reg : RegsToSpill) {
for (MachineRegisterInfo::reg_instr_iterator
RI = MRI.reg_instr_begin(Reg), E = MRI.reg_instr_end();
RI != E; ) {
MachineInstr &MI = *(RI++);
assert(SnippetCopies.count(&MI) && "Remaining use wasn't a snippet copy");
// FIXME: Do this with a LiveRangeEdit callback.
LIS.RemoveMachineInstrFromMaps(MI);
MI.eraseFromParent();
}
}
// Delete all spilled registers.
for (Register Reg : RegsToSpill)
Edit->eraseVirtReg(Reg);
}
void InlineSpiller::spill(LiveRangeEdit &edit) {
++NumSpilledRanges;
Edit = &edit;
assert(!Register::isStackSlot(edit.getReg()) &&
"Trying to spill a stack slot.");
// Share a stack slot among all descendants of Original.
Original = VRM.getOriginal(edit.getReg());
StackSlot = VRM.getStackSlot(Original);
StackInt = nullptr;
LLVM_DEBUG(dbgs() << "Inline spilling "
<< TRI.getRegClassName(MRI.getRegClass(edit.getReg()))
<< ':' << edit.getParent() << "\nFrom original "
<< printReg(Original) << '\n');
assert(edit.getParent().isSpillable() &&
"Attempting to spill already spilled value.");
assert(DeadDefs.empty() && "Previous spill didn't remove dead defs");
collectRegsToSpill();
reMaterializeAll();
// Remat may handle everything.
if (!RegsToSpill.empty())
spillAll();
Edit->calculateRegClassAndHint(MF, VRAI);
}
/// Optimizations after all the reg selections and spills are done.
void InlineSpiller::postOptimization() { HSpiller.hoistAllSpills(); }
/// When a spill is inserted, add the spill to MergeableSpills map.
void HoistSpillHelper::addToMergeableSpills(MachineInstr &Spill, int StackSlot,
unsigned Original) {
BumpPtrAllocator &Allocator = LIS.getVNInfoAllocator();
LiveInterval &OrigLI = LIS.getInterval(Original);
// save a copy of LiveInterval in StackSlotToOrigLI because the original
// LiveInterval may be cleared after all its references are spilled.
if (StackSlotToOrigLI.find(StackSlot) == StackSlotToOrigLI.end()) {
auto LI = std::make_unique<LiveInterval>(OrigLI.reg(), OrigLI.weight());
LI->assign(OrigLI, Allocator);
StackSlotToOrigLI[StackSlot] = std::move(LI);
}
SlotIndex Idx = LIS.getInstructionIndex(Spill);
VNInfo *OrigVNI = StackSlotToOrigLI[StackSlot]->getVNInfoAt(Idx.getRegSlot());
std::pair<int, VNInfo *> MIdx = std::make_pair(StackSlot, OrigVNI);
MergeableSpills[MIdx].insert(&Spill);
}
/// When a spill is removed, remove the spill from MergeableSpills map.
/// Return true if the spill is removed successfully.
bool HoistSpillHelper::rmFromMergeableSpills(MachineInstr &Spill,
int StackSlot) {
auto It = StackSlotToOrigLI.find(StackSlot);
if (It == StackSlotToOrigLI.end())
return false;
SlotIndex Idx = LIS.getInstructionIndex(Spill);
VNInfo *OrigVNI = It->second->getVNInfoAt(Idx.getRegSlot());
std::pair<int, VNInfo *> MIdx = std::make_pair(StackSlot, OrigVNI);
return MergeableSpills[MIdx].erase(&Spill);
}
/// Check BB to see if it is a possible target BB to place a hoisted spill,
/// i.e., there should be a living sibling of OrigReg at the insert point.
bool HoistSpillHelper::isSpillCandBB(LiveInterval &OrigLI, VNInfo &OrigVNI,
MachineBasicBlock &BB, Register &LiveReg) {
SlotIndex Idx = IPA.getLastInsertPoint(OrigLI, BB);
// The original def could be after the last insert point in the root block,
// we can't hoist to here.
if (Idx < OrigVNI.def) {
// TODO: We could be better here. If LI is not alive in landing pad
// we could hoist spill after LIP.
LLVM_DEBUG(dbgs() << "can't spill in root block - def after LIP\n");
return false;
}
Register OrigReg = OrigLI.reg();
SmallSetVector<Register, 16> &Siblings = Virt2SiblingsMap[OrigReg];
assert(OrigLI.getVNInfoAt(Idx) == &OrigVNI && "Unexpected VNI");
for (const Register &SibReg : Siblings) {
LiveInterval &LI = LIS.getInterval(SibReg);
VNInfo *VNI = LI.getVNInfoAt(Idx);
if (VNI) {
LiveReg = SibReg;
return true;
}
}
return false;
}
/// Remove redundant spills in the same BB. Save those redundant spills in
/// SpillsToRm, and save the spill to keep and its BB in SpillBBToSpill map.
void HoistSpillHelper::rmRedundantSpills(
SmallPtrSet<MachineInstr *, 16> &Spills,
SmallVectorImpl<MachineInstr *> &SpillsToRm,
DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) {
// For each spill saw, check SpillBBToSpill[] and see if its BB already has
// another spill inside. If a BB contains more than one spill, only keep the
// earlier spill with smaller SlotIndex.
for (const auto CurrentSpill : Spills) {
MachineBasicBlock *Block = CurrentSpill->getParent();
MachineDomTreeNode *Node = MDT.getBase().getNode(Block);
MachineInstr *PrevSpill = SpillBBToSpill[Node];
if (PrevSpill) {
SlotIndex PIdx = LIS.getInstructionIndex(*PrevSpill);
SlotIndex CIdx = LIS.getInstructionIndex(*CurrentSpill);
MachineInstr *SpillToRm = (CIdx > PIdx) ? CurrentSpill : PrevSpill;
MachineInstr *SpillToKeep = (CIdx > PIdx) ? PrevSpill : CurrentSpill;
SpillsToRm.push_back(SpillToRm);
SpillBBToSpill[MDT.getBase().getNode(Block)] = SpillToKeep;
} else {
SpillBBToSpill[MDT.getBase().getNode(Block)] = CurrentSpill;
}
}
for (const auto SpillToRm : SpillsToRm)
Spills.erase(SpillToRm);
}
/// Starting from \p Root find a top-down traversal order of the dominator
/// tree to visit all basic blocks containing the elements of \p Spills.
/// Redundant spills will be found and put into \p SpillsToRm at the same
/// time. \p SpillBBToSpill will be populated as part of the process and
/// maps a basic block to the first store occurring in the basic block.
/// \post SpillsToRm.union(Spills\@post) == Spills\@pre
void HoistSpillHelper::getVisitOrders(
MachineBasicBlock *Root, SmallPtrSet<MachineInstr *, 16> &Spills,
SmallVectorImpl<MachineDomTreeNode *> &Orders,
SmallVectorImpl<MachineInstr *> &SpillsToRm,
DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep,
DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) {
// The set contains all the possible BB nodes to which we may hoist
// original spills.
SmallPtrSet<MachineDomTreeNode *, 8> WorkSet;
// Save the BB nodes on the path from the first BB node containing
// non-redundant spill to the Root node.
SmallPtrSet<MachineDomTreeNode *, 8> NodesOnPath;
// All the spills to be hoisted must originate from a single def instruction
// to the OrigReg. It means the def instruction should dominate all the spills
// to be hoisted. We choose the BB where the def instruction is located as
// the Root.
MachineDomTreeNode *RootIDomNode = MDT[Root]->getIDom();
// For every node on the dominator tree with spill, walk up on the dominator
// tree towards the Root node until it is reached. If there is other node
// containing spill in the middle of the path, the previous spill saw will
// be redundant and the node containing it will be removed. All the nodes on
// the path starting from the first node with non-redundant spill to the Root
// node will be added to the WorkSet, which will contain all the possible
// locations where spills may be hoisted to after the loop below is done.
for (const auto Spill : Spills) {
MachineBasicBlock *Block = Spill->getParent();
MachineDomTreeNode *Node = MDT[Block];
MachineInstr *SpillToRm = nullptr;
while (Node != RootIDomNode) {
// If Node dominates Block, and it already contains a spill, the spill in
// Block will be redundant.
if (Node != MDT[Block] && SpillBBToSpill[Node]) {
SpillToRm = SpillBBToSpill[MDT[Block]];
break;
/// If we see the Node already in WorkSet, the path from the Node to
/// the Root node must already be traversed by another spill.
/// Then no need to repeat.
} else if (WorkSet.count(Node)) {
break;
} else {
NodesOnPath.insert(Node);
}
Node = Node->getIDom();
}
if (SpillToRm) {
SpillsToRm.push_back(SpillToRm);
} else {
// Add a BB containing the original spills to SpillsToKeep -- i.e.,
// set the initial status before hoisting start. The value of BBs
// containing original spills is set to 0, in order to descriminate
// with BBs containing hoisted spills which will be inserted to
// SpillsToKeep later during hoisting.
SpillsToKeep[MDT[Block]] = 0;
WorkSet.insert(NodesOnPath.begin(), NodesOnPath.end());
}
NodesOnPath.clear();
}
// Sort the nodes in WorkSet in top-down order and save the nodes
// in Orders. Orders will be used for hoisting in runHoistSpills.
unsigned idx = 0;
Orders.push_back(MDT.getBase().getNode(Root));
do {
MachineDomTreeNode *Node = Orders[idx++];
for (MachineDomTreeNode *Child : Node->children()) {
if (WorkSet.count(Child))
Orders.push_back(Child);
}
} while (idx != Orders.size());
assert(Orders.size() == WorkSet.size() &&
"Orders have different size with WorkSet");
#ifndef NDEBUG
LLVM_DEBUG(dbgs() << "Orders size is " << Orders.size() << "\n");
SmallVector<MachineDomTreeNode *, 32>::reverse_iterator RIt = Orders.rbegin();
for (; RIt != Orders.rend(); RIt++)
LLVM_DEBUG(dbgs() << "BB" << (*RIt)->getBlock()->getNumber() << ",");
LLVM_DEBUG(dbgs() << "\n");
#endif
}
/// Try to hoist spills according to BB hotness. The spills to removed will
/// be saved in \p SpillsToRm. The spills to be inserted will be saved in
/// \p SpillsToIns.
void HoistSpillHelper::runHoistSpills(
LiveInterval &OrigLI, VNInfo &OrigVNI,
SmallPtrSet<MachineInstr *, 16> &Spills,
SmallVectorImpl<MachineInstr *> &SpillsToRm,
DenseMap<MachineBasicBlock *, unsigned> &SpillsToIns) {
// Visit order of dominator tree nodes.
SmallVector<MachineDomTreeNode *, 32> Orders;
// SpillsToKeep contains all the nodes where spills are to be inserted
// during hoisting. If the spill to be inserted is an original spill
// (not a hoisted one), the value of the map entry is 0. If the spill
// is a hoisted spill, the value of the map entry is the VReg to be used
// as the source of the spill.
DenseMap<MachineDomTreeNode *, unsigned> SpillsToKeep;
// Map from BB to the first spill inside of it.
DenseMap<MachineDomTreeNode *, MachineInstr *> SpillBBToSpill;
rmRedundantSpills(Spills, SpillsToRm, SpillBBToSpill);
MachineBasicBlock *Root = LIS.getMBBFromIndex(OrigVNI.def);
getVisitOrders(Root, Spills, Orders, SpillsToRm, SpillsToKeep,
SpillBBToSpill);
// SpillsInSubTreeMap keeps the map from a dom tree node to a pair of
// nodes set and the cost of all the spills inside those nodes.
// The nodes set are the locations where spills are to be inserted
// in the subtree of current node.
using NodesCostPair =
std::pair<SmallPtrSet<MachineDomTreeNode *, 16>, BlockFrequency>;
DenseMap<MachineDomTreeNode *, NodesCostPair> SpillsInSubTreeMap;
// Iterate Orders set in reverse order, which will be a bottom-up order
// in the dominator tree. Once we visit a dom tree node, we know its
// children have already been visited and the spill locations in the
// subtrees of all the children have been determined.
SmallVector<MachineDomTreeNode *, 32>::reverse_iterator RIt = Orders.rbegin();
for (; RIt != Orders.rend(); RIt++) {
MachineBasicBlock *Block = (*RIt)->getBlock();
// If Block contains an original spill, simply continue.
if (SpillsToKeep.find(*RIt) != SpillsToKeep.end() && !SpillsToKeep[*RIt]) {
SpillsInSubTreeMap[*RIt].first.insert(*RIt);
// SpillsInSubTreeMap[*RIt].second contains the cost of spill.
SpillsInSubTreeMap[*RIt].second = MBFI.getBlockFreq(Block);
continue;
}
// Collect spills in subtree of current node (*RIt) to
// SpillsInSubTreeMap[*RIt].first.
for (MachineDomTreeNode *Child : (*RIt)->children()) {
if (SpillsInSubTreeMap.find(Child) == SpillsInSubTreeMap.end())
continue;
// The stmt "SpillsInSubTree = SpillsInSubTreeMap[*RIt].first" below
// should be placed before getting the begin and end iterators of
// SpillsInSubTreeMap[Child].first, or else the iterators may be
// invalidated when SpillsInSubTreeMap[*RIt] is seen the first time
// and the map grows and then the original buckets in the map are moved.
SmallPtrSet<MachineDomTreeNode *, 16> &SpillsInSubTree =
SpillsInSubTreeMap[*RIt].first;
BlockFrequency &SubTreeCost = SpillsInSubTreeMap[*RIt].second;
SubTreeCost += SpillsInSubTreeMap[Child].second;
auto BI = SpillsInSubTreeMap[Child].first.begin();
auto EI = SpillsInSubTreeMap[Child].first.end();
SpillsInSubTree.insert(BI, EI);
SpillsInSubTreeMap.erase(Child);
}
SmallPtrSet<MachineDomTreeNode *, 16> &SpillsInSubTree =
SpillsInSubTreeMap[*RIt].first;
BlockFrequency &SubTreeCost = SpillsInSubTreeMap[*RIt].second;
// No spills in subtree, simply continue.
if (SpillsInSubTree.empty())
continue;
// Check whether Block is a possible candidate to insert spill.
Register LiveReg;
if (!isSpillCandBB(OrigLI, OrigVNI, *Block, LiveReg))
continue;
// If there are multiple spills that could be merged, bias a little
// to hoist the spill.
BranchProbability MarginProb = (SpillsInSubTree.size() > 1)
? BranchProbability(9, 10)
: BranchProbability(1, 1);
if (SubTreeCost > MBFI.getBlockFreq(Block) * MarginProb) {
// Hoist: Move spills to current Block.
for (const auto SpillBB : SpillsInSubTree) {
// When SpillBB is a BB contains original spill, insert the spill
// to SpillsToRm.
if (SpillsToKeep.find(SpillBB) != SpillsToKeep.end() &&
!SpillsToKeep[SpillBB]) {
MachineInstr *SpillToRm = SpillBBToSpill[SpillBB];
SpillsToRm.push_back(SpillToRm);
}
// SpillBB will not contain spill anymore, remove it from SpillsToKeep.
SpillsToKeep.erase(SpillBB);
}
// Current Block is the BB containing the new hoisted spill. Add it to
// SpillsToKeep. LiveReg is the source of the new spill.
SpillsToKeep[*RIt] = LiveReg;
LLVM_DEBUG({
dbgs() << "spills in BB: ";
for (const auto Rspill : SpillsInSubTree)
dbgs() << Rspill->getBlock()->getNumber() << " ";
dbgs() << "were promoted to BB" << (*RIt)->getBlock()->getNumber()
<< "\n";
});
SpillsInSubTree.clear();
SpillsInSubTree.insert(*RIt);
SubTreeCost = MBFI.getBlockFreq(Block);
}
}
// For spills in SpillsToKeep with LiveReg set (i.e., not original spill),
// save them to SpillsToIns.
for (const auto &Ent : SpillsToKeep) {
if (Ent.second)
SpillsToIns[Ent.first->getBlock()] = Ent.second;
}
}
/// For spills with equal values, remove redundant spills and hoist those left
/// to less hot spots.
///
/// Spills with equal values will be collected into the same set in
/// MergeableSpills when spill is inserted. These equal spills are originated
/// from the same defining instruction and are dominated by the instruction.
/// Before hoisting all the equal spills, redundant spills inside in the same
/// BB are first marked to be deleted. Then starting from the spills left, walk
/// up on the dominator tree towards the Root node where the define instruction
/// is located, mark the dominated spills to be deleted along the way and
/// collect the BB nodes on the path from non-dominated spills to the define
/// instruction into a WorkSet. The nodes in WorkSet are the candidate places
/// where we are considering to hoist the spills. We iterate the WorkSet in
/// bottom-up order, and for each node, we will decide whether to hoist spills
/// inside its subtree to that node. In this way, we can get benefit locally
/// even if hoisting all the equal spills to one cold place is impossible.
void HoistSpillHelper::hoistAllSpills() {
SmallVector<Register, 4> NewVRegs;
LiveRangeEdit Edit(nullptr, NewVRegs, MF, LIS, &VRM, this);
for (unsigned i = 0, e = MRI.getNumVirtRegs(); i != e; ++i) {
Register Reg = Register::index2VirtReg(i);
Register Original = VRM.getPreSplitReg(Reg);
if (!MRI.def_empty(Reg))
Virt2SiblingsMap[Original].insert(Reg);
}
// Each entry in MergeableSpills contains a spill set with equal values.
for (auto &Ent : MergeableSpills) {
int Slot = Ent.first.first;
LiveInterval &OrigLI = *StackSlotToOrigLI[Slot];
VNInfo *OrigVNI = Ent.first.second;
SmallPtrSet<MachineInstr *, 16> &EqValSpills = Ent.second;
if (Ent.second.empty())
continue;
LLVM_DEBUG({
dbgs() << "\nFor Slot" << Slot << " and VN" << OrigVNI->id << ":\n"
<< "Equal spills in BB: ";
for (const auto spill : EqValSpills)
dbgs() << spill->getParent()->getNumber() << " ";
dbgs() << "\n";
});
// SpillsToRm is the spill set to be removed from EqValSpills.
SmallVector<MachineInstr *, 16> SpillsToRm;
// SpillsToIns is the spill set to be newly inserted after hoisting.
DenseMap<MachineBasicBlock *, unsigned> SpillsToIns;
runHoistSpills(OrigLI, *OrigVNI, EqValSpills, SpillsToRm, SpillsToIns);
LLVM_DEBUG({
dbgs() << "Finally inserted spills in BB: ";
for (const auto &Ispill : SpillsToIns)
dbgs() << Ispill.first->getNumber() << " ";
dbgs() << "\nFinally removed spills in BB: ";
for (const auto Rspill : SpillsToRm)
dbgs() << Rspill->getParent()->getNumber() << " ";
dbgs() << "\n";
});
// Stack live range update.
LiveInterval &StackIntvl = LSS.getInterval(Slot);
if (!SpillsToIns.empty() || !SpillsToRm.empty())
StackIntvl.MergeValueInAsValue(OrigLI, OrigVNI,
StackIntvl.getValNumInfo(0));
// Insert hoisted spills.
for (auto const &Insert : SpillsToIns) {
MachineBasicBlock *BB = Insert.first;
Register LiveReg = Insert.second;
MachineBasicBlock::iterator MII = IPA.getLastInsertPointIter(OrigLI, *BB);
MachineInstrSpan MIS(MII, BB);
TII.storeRegToStackSlot(*BB, MII, LiveReg, false, Slot,
MRI.getRegClass(LiveReg), &TRI);
LIS.InsertMachineInstrRangeInMaps(MIS.begin(), MII);
for (const MachineInstr &MI : make_range(MIS.begin(), MII))
getVDefInterval(MI, LIS);
++NumSpills;
}
// Remove redundant spills or change them to dead instructions.
NumSpills -= SpillsToRm.size();
for (auto const RMEnt : SpillsToRm) {
RMEnt->setDesc(TII.get(TargetOpcode::KILL));
for (unsigned i = RMEnt->getNumOperands(); i; --i) {
MachineOperand &MO = RMEnt->getOperand(i - 1);
if (MO.isReg() && MO.isImplicit() && MO.isDef() && !MO.isDead())
RMEnt->RemoveOperand(i - 1);
}
}
Edit.eliminateDeadDefs(SpillsToRm, None, AA);
}
}
/// For VirtReg clone, the \p New register should have the same physreg or
/// stackslot as the \p old register.
void HoistSpillHelper::LRE_DidCloneVirtReg(Register New, Register Old) {
if (VRM.hasPhys(Old))
VRM.assignVirt2Phys(New, VRM.getPhys(Old));
else if (VRM.getStackSlot(Old) != VirtRegMap::NO_STACK_SLOT)
VRM.assignVirt2StackSlot(New, VRM.getStackSlot(Old));
else
llvm_unreachable("VReg should be assigned either physreg or stackslot");
if (VRM.hasShape(Old))
VRM.assignVirt2Shape(New, VRM.getShape(Old));
}