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https://github.com/RPCS3/llvm-mirror.git
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d069b95364
Reviewed By: rampitec Differential Revision: https://reviews.llvm.org/D93813
465 lines
15 KiB
C++
465 lines
15 KiB
C++
//===- AMDGPURewriteOutArgumentsPass.cpp - Create struct returns ----------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file This pass attempts to replace out argument usage with a return of a
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/// struct.
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///
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/// We can support returning a lot of values directly in registers, but
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/// idiomatic C code frequently uses a pointer argument to return a second value
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/// rather than returning a struct by value. GPU stack access is also quite
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/// painful, so we want to avoid that if possible. Passing a stack object
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/// pointer to a function also requires an additional address expansion code
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/// sequence to convert the pointer to be relative to the kernel's scratch wave
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/// offset register since the callee doesn't know what stack frame the incoming
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/// pointer is relative to.
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///
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/// The goal is to try rewriting code that looks like this:
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///
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/// int foo(int a, int b, int* out) {
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/// *out = bar();
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/// return a + b;
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/// }
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///
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/// into something like this:
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///
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/// std::pair<int, int> foo(int a, int b) {
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/// return std::make_pair(a + b, bar());
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/// }
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///
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/// Typically the incoming pointer is a simple alloca for a temporary variable
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/// to use the API, which if replaced with a struct return will be easily SROA'd
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/// out when the stub function we create is inlined
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///
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/// This pass introduces the struct return, but leaves the unused pointer
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/// arguments and introduces a new stub function calling the struct returning
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/// body. DeadArgumentElimination should be run after this to clean these up.
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//
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//===----------------------------------------------------------------------===//
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#include "AMDGPU.h"
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#include "Utils/AMDGPUBaseInfo.h"
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/MemoryDependenceAnalysis.h"
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#include "llvm/IR/IRBuilder.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/InitializePasses.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#define DEBUG_TYPE "amdgpu-rewrite-out-arguments"
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using namespace llvm;
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static cl::opt<bool> AnyAddressSpace(
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"amdgpu-any-address-space-out-arguments",
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cl::desc("Replace pointer out arguments with "
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"struct returns for non-private address space"),
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cl::Hidden,
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cl::init(false));
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static cl::opt<unsigned> MaxNumRetRegs(
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"amdgpu-max-return-arg-num-regs",
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cl::desc("Approximately limit number of return registers for replacing out arguments"),
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cl::Hidden,
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cl::init(16));
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STATISTIC(NumOutArgumentsReplaced,
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"Number out arguments moved to struct return values");
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STATISTIC(NumOutArgumentFunctionsReplaced,
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"Number of functions with out arguments moved to struct return values");
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namespace {
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class AMDGPURewriteOutArguments : public FunctionPass {
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private:
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const DataLayout *DL = nullptr;
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MemoryDependenceResults *MDA = nullptr;
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bool checkArgumentUses(Value &Arg) const;
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bool isOutArgumentCandidate(Argument &Arg) const;
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#ifndef NDEBUG
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bool isVec3ToVec4Shuffle(Type *Ty0, Type* Ty1) const;
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#endif
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public:
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static char ID;
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AMDGPURewriteOutArguments() : FunctionPass(ID) {}
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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AU.addRequired<MemoryDependenceWrapperPass>();
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FunctionPass::getAnalysisUsage(AU);
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}
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bool doInitialization(Module &M) override;
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bool runOnFunction(Function &F) override;
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};
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} // end anonymous namespace
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INITIALIZE_PASS_BEGIN(AMDGPURewriteOutArguments, DEBUG_TYPE,
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"AMDGPU Rewrite Out Arguments", false, false)
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INITIALIZE_PASS_DEPENDENCY(MemoryDependenceWrapperPass)
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INITIALIZE_PASS_END(AMDGPURewriteOutArguments, DEBUG_TYPE,
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"AMDGPU Rewrite Out Arguments", false, false)
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char AMDGPURewriteOutArguments::ID = 0;
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bool AMDGPURewriteOutArguments::checkArgumentUses(Value &Arg) const {
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const int MaxUses = 10;
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int UseCount = 0;
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for (Use &U : Arg.uses()) {
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StoreInst *SI = dyn_cast<StoreInst>(U.getUser());
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if (UseCount > MaxUses)
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return false;
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if (!SI) {
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auto *BCI = dyn_cast<BitCastInst>(U.getUser());
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if (!BCI || !BCI->hasOneUse())
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return false;
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// We don't handle multiple stores currently, so stores to aggregate
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// pointers aren't worth the trouble since they are canonically split up.
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Type *DestEltTy = BCI->getType()->getPointerElementType();
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if (DestEltTy->isAggregateType())
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return false;
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// We could handle these if we had a convenient way to bitcast between
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// them.
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Type *SrcEltTy = Arg.getType()->getPointerElementType();
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if (SrcEltTy->isArrayTy())
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return false;
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// Special case handle structs with single members. It is useful to handle
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// some casts between structs and non-structs, but we can't bitcast
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// directly between them. directly bitcast between them. Blender uses
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// some casts that look like { <3 x float> }* to <4 x float>*
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if ((SrcEltTy->isStructTy() && (SrcEltTy->getStructNumElements() != 1)))
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return false;
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// Clang emits OpenCL 3-vector type accesses with a bitcast to the
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// equivalent 4-element vector and accesses that, and we're looking for
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// this pointer cast.
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if (DL->getTypeAllocSize(SrcEltTy) != DL->getTypeAllocSize(DestEltTy))
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return false;
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return checkArgumentUses(*BCI);
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}
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if (!SI->isSimple() ||
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U.getOperandNo() != StoreInst::getPointerOperandIndex())
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return false;
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++UseCount;
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}
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// Skip unused arguments.
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return UseCount > 0;
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}
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bool AMDGPURewriteOutArguments::isOutArgumentCandidate(Argument &Arg) const {
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const unsigned MaxOutArgSizeBytes = 4 * MaxNumRetRegs;
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PointerType *ArgTy = dyn_cast<PointerType>(Arg.getType());
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// TODO: It might be useful for any out arguments, not just privates.
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if (!ArgTy || (ArgTy->getAddressSpace() != DL->getAllocaAddrSpace() &&
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!AnyAddressSpace) ||
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Arg.hasByValAttr() || Arg.hasStructRetAttr() ||
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DL->getTypeStoreSize(ArgTy->getPointerElementType()) > MaxOutArgSizeBytes) {
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return false;
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}
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return checkArgumentUses(Arg);
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}
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bool AMDGPURewriteOutArguments::doInitialization(Module &M) {
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DL = &M.getDataLayout();
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return false;
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}
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#ifndef NDEBUG
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bool AMDGPURewriteOutArguments::isVec3ToVec4Shuffle(Type *Ty0, Type* Ty1) const {
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auto *VT0 = dyn_cast<FixedVectorType>(Ty0);
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auto *VT1 = dyn_cast<FixedVectorType>(Ty1);
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if (!VT0 || !VT1)
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return false;
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if (VT0->getNumElements() != 3 ||
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VT1->getNumElements() != 4)
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return false;
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return DL->getTypeSizeInBits(VT0->getElementType()) ==
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DL->getTypeSizeInBits(VT1->getElementType());
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}
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#endif
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bool AMDGPURewriteOutArguments::runOnFunction(Function &F) {
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if (skipFunction(F))
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return false;
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// TODO: Could probably handle variadic functions.
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if (F.isVarArg() || F.hasStructRetAttr() ||
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AMDGPU::isEntryFunctionCC(F.getCallingConv()))
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return false;
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MDA = &getAnalysis<MemoryDependenceWrapperPass>().getMemDep();
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unsigned ReturnNumRegs = 0;
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SmallSet<int, 4> OutArgIndexes;
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SmallVector<Type *, 4> ReturnTypes;
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Type *RetTy = F.getReturnType();
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if (!RetTy->isVoidTy()) {
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ReturnNumRegs = DL->getTypeStoreSize(RetTy) / 4;
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if (ReturnNumRegs >= MaxNumRetRegs)
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return false;
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ReturnTypes.push_back(RetTy);
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}
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SmallVector<Argument *, 4> OutArgs;
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for (Argument &Arg : F.args()) {
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if (isOutArgumentCandidate(Arg)) {
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LLVM_DEBUG(dbgs() << "Found possible out argument " << Arg
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<< " in function " << F.getName() << '\n');
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OutArgs.push_back(&Arg);
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}
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}
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if (OutArgs.empty())
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return false;
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using ReplacementVec = SmallVector<std::pair<Argument *, Value *>, 4>;
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DenseMap<ReturnInst *, ReplacementVec> Replacements;
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SmallVector<ReturnInst *, 4> Returns;
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for (BasicBlock &BB : F) {
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if (ReturnInst *RI = dyn_cast<ReturnInst>(&BB.back()))
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Returns.push_back(RI);
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}
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if (Returns.empty())
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return false;
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bool Changing;
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do {
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Changing = false;
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// Keep retrying if we are able to successfully eliminate an argument. This
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// helps with cases with multiple arguments which may alias, such as in a
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// sincos implemntation. If we have 2 stores to arguments, on the first
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// attempt the MDA query will succeed for the second store but not the
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// first. On the second iteration we've removed that out clobbering argument
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// (by effectively moving it into another function) and will find the second
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// argument is OK to move.
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for (Argument *OutArg : OutArgs) {
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bool ThisReplaceable = true;
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SmallVector<std::pair<ReturnInst *, StoreInst *>, 4> ReplaceableStores;
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Type *ArgTy = OutArg->getType()->getPointerElementType();
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// Skip this argument if converting it will push us over the register
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// count to return limit.
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// TODO: This is an approximation. When legalized this could be more. We
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// can ask TLI for exactly how many.
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unsigned ArgNumRegs = DL->getTypeStoreSize(ArgTy) / 4;
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if (ArgNumRegs + ReturnNumRegs > MaxNumRetRegs)
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continue;
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// An argument is convertible only if all exit blocks are able to replace
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// it.
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for (ReturnInst *RI : Returns) {
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BasicBlock *BB = RI->getParent();
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MemDepResult Q = MDA->getPointerDependencyFrom(
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MemoryLocation::getBeforeOrAfter(OutArg), true, BB->end(), BB, RI);
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StoreInst *SI = nullptr;
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if (Q.isDef())
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SI = dyn_cast<StoreInst>(Q.getInst());
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if (SI) {
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LLVM_DEBUG(dbgs() << "Found out argument store: " << *SI << '\n');
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ReplaceableStores.emplace_back(RI, SI);
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} else {
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ThisReplaceable = false;
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break;
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}
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}
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if (!ThisReplaceable)
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continue; // Try the next argument candidate.
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for (std::pair<ReturnInst *, StoreInst *> Store : ReplaceableStores) {
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Value *ReplVal = Store.second->getValueOperand();
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auto &ValVec = Replacements[Store.first];
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if (llvm::any_of(ValVec,
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[OutArg](const std::pair<Argument *, Value *> &Entry) {
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return Entry.first == OutArg;
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})) {
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LLVM_DEBUG(dbgs()
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<< "Saw multiple out arg stores" << *OutArg << '\n');
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// It is possible to see stores to the same argument multiple times,
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// but we expect these would have been optimized out already.
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ThisReplaceable = false;
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break;
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}
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ValVec.emplace_back(OutArg, ReplVal);
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Store.second->eraseFromParent();
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}
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if (ThisReplaceable) {
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ReturnTypes.push_back(ArgTy);
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OutArgIndexes.insert(OutArg->getArgNo());
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++NumOutArgumentsReplaced;
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Changing = true;
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}
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}
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} while (Changing);
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if (Replacements.empty())
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return false;
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LLVMContext &Ctx = F.getParent()->getContext();
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StructType *NewRetTy = StructType::create(Ctx, ReturnTypes, F.getName());
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FunctionType *NewFuncTy = FunctionType::get(NewRetTy,
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F.getFunctionType()->params(),
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F.isVarArg());
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LLVM_DEBUG(dbgs() << "Computed new return type: " << *NewRetTy << '\n');
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Function *NewFunc = Function::Create(NewFuncTy, Function::PrivateLinkage,
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F.getName() + ".body");
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F.getParent()->getFunctionList().insert(F.getIterator(), NewFunc);
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NewFunc->copyAttributesFrom(&F);
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NewFunc->setComdat(F.getComdat());
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// We want to preserve the function and param attributes, but need to strip
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// off any return attributes, e.g. zeroext doesn't make sense with a struct.
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NewFunc->stealArgumentListFrom(F);
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AttrBuilder RetAttrs;
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RetAttrs.addAttribute(Attribute::SExt);
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RetAttrs.addAttribute(Attribute::ZExt);
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RetAttrs.addAttribute(Attribute::NoAlias);
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NewFunc->removeAttributes(AttributeList::ReturnIndex, RetAttrs);
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// TODO: How to preserve metadata?
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// Move the body of the function into the new rewritten function, and replace
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// this function with a stub.
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NewFunc->getBasicBlockList().splice(NewFunc->begin(), F.getBasicBlockList());
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for (std::pair<ReturnInst *, ReplacementVec> &Replacement : Replacements) {
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ReturnInst *RI = Replacement.first;
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IRBuilder<> B(RI);
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B.SetCurrentDebugLocation(RI->getDebugLoc());
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int RetIdx = 0;
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Value *NewRetVal = UndefValue::get(NewRetTy);
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Value *RetVal = RI->getReturnValue();
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if (RetVal)
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NewRetVal = B.CreateInsertValue(NewRetVal, RetVal, RetIdx++);
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for (std::pair<Argument *, Value *> ReturnPoint : Replacement.second) {
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Argument *Arg = ReturnPoint.first;
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Value *Val = ReturnPoint.second;
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Type *EltTy = Arg->getType()->getPointerElementType();
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if (Val->getType() != EltTy) {
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Type *EffectiveEltTy = EltTy;
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if (StructType *CT = dyn_cast<StructType>(EltTy)) {
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assert(CT->getNumElements() == 1);
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EffectiveEltTy = CT->getElementType(0);
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}
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if (DL->getTypeSizeInBits(EffectiveEltTy) !=
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DL->getTypeSizeInBits(Val->getType())) {
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assert(isVec3ToVec4Shuffle(EffectiveEltTy, Val->getType()));
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Val = B.CreateShuffleVector(Val, ArrayRef<int>{0, 1, 2});
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}
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Val = B.CreateBitCast(Val, EffectiveEltTy);
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// Re-create single element composite.
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if (EltTy != EffectiveEltTy)
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Val = B.CreateInsertValue(UndefValue::get(EltTy), Val, 0);
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}
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NewRetVal = B.CreateInsertValue(NewRetVal, Val, RetIdx++);
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}
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if (RetVal)
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RI->setOperand(0, NewRetVal);
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else {
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B.CreateRet(NewRetVal);
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RI->eraseFromParent();
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}
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}
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SmallVector<Value *, 16> StubCallArgs;
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for (Argument &Arg : F.args()) {
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if (OutArgIndexes.count(Arg.getArgNo())) {
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// It's easier to preserve the type of the argument list. We rely on
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// DeadArgumentElimination to take care of these.
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StubCallArgs.push_back(UndefValue::get(Arg.getType()));
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} else {
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StubCallArgs.push_back(&Arg);
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}
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}
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BasicBlock *StubBB = BasicBlock::Create(Ctx, "", &F);
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IRBuilder<> B(StubBB);
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CallInst *StubCall = B.CreateCall(NewFunc, StubCallArgs);
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int RetIdx = RetTy->isVoidTy() ? 0 : 1;
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for (Argument &Arg : F.args()) {
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if (!OutArgIndexes.count(Arg.getArgNo()))
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continue;
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PointerType *ArgType = cast<PointerType>(Arg.getType());
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auto *EltTy = ArgType->getElementType();
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const auto Align =
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DL->getValueOrABITypeAlignment(Arg.getParamAlign(), EltTy);
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Value *Val = B.CreateExtractValue(StubCall, RetIdx++);
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Type *PtrTy = Val->getType()->getPointerTo(ArgType->getAddressSpace());
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// We can peek through bitcasts, so the type may not match.
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Value *PtrVal = B.CreateBitCast(&Arg, PtrTy);
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B.CreateAlignedStore(Val, PtrVal, Align);
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}
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if (!RetTy->isVoidTy()) {
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B.CreateRet(B.CreateExtractValue(StubCall, 0));
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} else {
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B.CreateRetVoid();
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}
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// The function is now a stub we want to inline.
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F.addFnAttr(Attribute::AlwaysInline);
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++NumOutArgumentFunctionsReplaced;
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return true;
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}
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FunctionPass *llvm::createAMDGPURewriteOutArgumentsPass() {
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return new AMDGPURewriteOutArguments();
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}
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