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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
156 lines
5.1 KiB
C++
156 lines
5.1 KiB
C++
//==- SystemZMachineScheduler.h - SystemZ Scheduler Interface ----*- C++ -*-==//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// -------------------------- Post RA scheduling ---------------------------- //
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// SystemZPostRASchedStrategy is a scheduling strategy which is plugged into
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// the MachineScheduler. It has a sorted Available set of SUs and a pickNode()
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// implementation that looks to optimize decoder grouping and balance the
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// usage of processor resources. Scheduler states are saved for the end
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// region of each MBB, so that a successor block can learn from it.
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//===----------------------------------------------------------------------===//
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#include "SystemZHazardRecognizer.h"
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#include "llvm/CodeGen/MachineScheduler.h"
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#include "llvm/CodeGen/ScheduleDAG.h"
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#include <set>
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#ifndef LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINESCHEDULER_H
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#define LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINESCHEDULER_H
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using namespace llvm;
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namespace llvm {
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/// A MachineSchedStrategy implementation for SystemZ post RA scheduling.
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class SystemZPostRASchedStrategy : public MachineSchedStrategy {
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const MachineLoopInfo *MLI;
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const SystemZInstrInfo *TII;
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// A SchedModel is needed before any DAG is built while advancing past
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// non-scheduled instructions, so it would not always be possible to call
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// DAG->getSchedClass(SU).
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TargetSchedModel SchedModel;
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/// A candidate during instruction evaluation.
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struct Candidate {
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SUnit *SU = nullptr;
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/// The decoding cost.
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int GroupingCost = 0;
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/// The processor resources cost.
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int ResourcesCost = 0;
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Candidate() = default;
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Candidate(SUnit *SU_, SystemZHazardRecognizer &HazardRec);
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// Compare two candidates.
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bool operator<(const Candidate &other);
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// Check if this node is free of cost ("as good as any").
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bool noCost() const {
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return (GroupingCost <= 0 && !ResourcesCost);
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}
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#ifndef NDEBUG
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void dumpCosts() {
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if (GroupingCost != 0)
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dbgs() << " Grouping cost:" << GroupingCost;
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if (ResourcesCost != 0)
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dbgs() << " Resource cost:" << ResourcesCost;
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}
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#endif
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};
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// A sorter for the Available set that makes sure that SUs are considered
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// in the best order.
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struct SUSorter {
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bool operator() (SUnit *lhs, SUnit *rhs) const {
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if (lhs->isScheduleHigh && !rhs->isScheduleHigh)
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return true;
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if (!lhs->isScheduleHigh && rhs->isScheduleHigh)
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return false;
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if (lhs->getHeight() > rhs->getHeight())
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return true;
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else if (lhs->getHeight() < rhs->getHeight())
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return false;
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return (lhs->NodeNum < rhs->NodeNum);
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}
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};
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// A set of SUs with a sorter and dump method.
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struct SUSet : std::set<SUnit*, SUSorter> {
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#ifndef NDEBUG
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void dump(SystemZHazardRecognizer &HazardRec) const;
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#endif
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};
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/// The set of available SUs to schedule next.
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SUSet Available;
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/// Current MBB
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MachineBasicBlock *MBB;
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/// Maintain hazard recognizers for all blocks, so that the scheduler state
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/// can be maintained past BB boundaries when appropariate.
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typedef std::map<MachineBasicBlock*, SystemZHazardRecognizer*> MBB2HazRec;
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MBB2HazRec SchedStates;
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/// Pointer to the HazardRecognizer that tracks the scheduler state for
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/// the current region.
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SystemZHazardRecognizer *HazardRec;
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/// Update the scheduler state by emitting (non-scheduled) instructions
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/// up to, but not including, NextBegin.
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void advanceTo(MachineBasicBlock::iterator NextBegin);
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public:
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SystemZPostRASchedStrategy(const MachineSchedContext *C);
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virtual ~SystemZPostRASchedStrategy();
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/// Called for a region before scheduling.
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void initPolicy(MachineBasicBlock::iterator Begin,
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MachineBasicBlock::iterator End,
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unsigned NumRegionInstrs) override;
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/// PostRA scheduling does not track pressure.
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bool shouldTrackPressure() const override { return false; }
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// Process scheduling regions top-down so that scheduler states can be
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// transferrred over scheduling boundaries.
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bool doMBBSchedRegionsTopDown() const override { return true; }
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void initialize(ScheduleDAGMI *dag) override;
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/// Tell the strategy that MBB is about to be processed.
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void enterMBB(MachineBasicBlock *NextMBB) override;
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/// Tell the strategy that current MBB is done.
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void leaveMBB() override;
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/// Pick the next node to schedule, or return NULL.
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SUnit *pickNode(bool &IsTopNode) override;
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/// ScheduleDAGMI has scheduled an instruction - tell HazardRec
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/// about it.
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void schedNode(SUnit *SU, bool IsTopNode) override;
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/// SU has had all predecessor dependencies resolved. Put it into
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/// Available.
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void releaseTopNode(SUnit *SU) override;
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/// Currently only scheduling top-down, so this method is empty.
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void releaseBottomNode(SUnit *SU) override {};
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};
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} // end namespace llvm
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#endif // LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINESCHEDULER_H
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