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llvm-mirror/include/llvm/ADT/FoldingSet.h
Dan Gohman 06963ff7c4 Add hooks to FoldingSetTrait to allow specializations to provide
implementations of equality comparison and hash computation. This
can be used to optimize node lookup by avoiding creating lots of
temporary ID values just for hashing and comparison purposes.

llvm-svn: 111130
2010-08-16 15:30:39 +00:00

685 lines
25 KiB
C++

//===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines a hash set that can be used to remove duplication of nodes
// in a graph. This code was originally created by Chris Lattner for use with
// SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ADT_FOLDINGSET_H
#define LLVM_ADT_FOLDINGSET_H
#include "llvm/System/DataTypes.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringRef.h"
namespace llvm {
class APFloat;
class APInt;
class BumpPtrAllocator;
/// This folding set used for two purposes:
/// 1. Given information about a node we want to create, look up the unique
/// instance of the node in the set. If the node already exists, return
/// it, otherwise return the bucket it should be inserted into.
/// 2. Given a node that has already been created, remove it from the set.
///
/// This class is implemented as a single-link chained hash table, where the
/// "buckets" are actually the nodes themselves (the next pointer is in the
/// node). The last node points back to the bucket to simplify node removal.
///
/// Any node that is to be included in the folding set must be a subclass of
/// FoldingSetNode. The node class must also define a Profile method used to
/// establish the unique bits of data for the node. The Profile method is
/// passed a FoldingSetNodeID object which is used to gather the bits. Just
/// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
/// NOTE: That the folding set does not own the nodes and it is the
/// responsibility of the user to dispose of the nodes.
///
/// Eg.
/// class MyNode : public FoldingSetNode {
/// private:
/// std::string Name;
/// unsigned Value;
/// public:
/// MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
/// ...
/// void Profile(FoldingSetNodeID &ID) const {
/// ID.AddString(Name);
/// ID.AddInteger(Value);
/// }
/// ...
/// };
///
/// To define the folding set itself use the FoldingSet template;
///
/// Eg.
/// FoldingSet<MyNode> MyFoldingSet;
///
/// Four public methods are available to manipulate the folding set;
///
/// 1) If you have an existing node that you want add to the set but unsure
/// that the node might already exist then call;
///
/// MyNode *M = MyFoldingSet.GetOrInsertNode(N);
///
/// If The result is equal to the input then the node has been inserted.
/// Otherwise, the result is the node existing in the folding set, and the
/// input can be discarded (use the result instead.)
///
/// 2) If you are ready to construct a node but want to check if it already
/// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
/// check;
///
/// FoldingSetNodeID ID;
/// ID.AddString(Name);
/// ID.AddInteger(Value);
/// void *InsertPoint;
///
/// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
///
/// If found then M with be non-NULL, else InsertPoint will point to where it
/// should be inserted using InsertNode.
///
/// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
/// node with FindNodeOrInsertPos;
///
/// InsertNode(N, InsertPoint);
///
/// 4) Finally, if you want to remove a node from the folding set call;
///
/// bool WasRemoved = RemoveNode(N);
///
/// The result indicates whether the node existed in the folding set.
class FoldingSetNodeID;
//===----------------------------------------------------------------------===//
/// FoldingSetImpl - Implements the folding set functionality. The main
/// structure is an array of buckets. Each bucket is indexed by the hash of
/// the nodes it contains. The bucket itself points to the nodes contained
/// in the bucket via a singly linked list. The last node in the list points
/// back to the bucket to facilitate node removal.
///
class FoldingSetImpl {
protected:
/// Buckets - Array of bucket chains.
///
void **Buckets;
/// NumBuckets - Length of the Buckets array. Always a power of 2.
///
unsigned NumBuckets;
/// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
/// is greater than twice the number of buckets.
unsigned NumNodes;
public:
explicit FoldingSetImpl(unsigned Log2InitSize = 6);
virtual ~FoldingSetImpl();
//===--------------------------------------------------------------------===//
/// Node - This class is used to maintain the singly linked bucket list in
/// a folding set.
///
class Node {
private:
// NextInFoldingSetBucket - next link in the bucket list.
void *NextInFoldingSetBucket;
public:
Node() : NextInFoldingSetBucket(0) {}
// Accessors
void *getNextInBucket() const { return NextInFoldingSetBucket; }
void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
};
/// clear - Remove all nodes from the folding set.
void clear();
/// RemoveNode - Remove a node from the folding set, returning true if one
/// was removed or false if the node was not in the folding set.
bool RemoveNode(Node *N);
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and return
/// it instead.
Node *GetOrInsertNode(Node *N);
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void InsertNode(Node *N, void *InsertPos);
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set.
void InsertNode(Node *N) {
Node *Inserted = GetOrInsertNode(N);
(void)Inserted;
assert(Inserted == N && "Node already inserted!");
}
/// size - Returns the number of nodes in the folding set.
unsigned size() const { return NumNodes; }
/// empty - Returns true if there are no nodes in the folding set.
bool empty() const { return NumNodes == 0; }
private:
/// GrowHashTable - Double the size of the hash table and rehash everything.
///
void GrowHashTable();
protected:
/// GetNodeProfile - Instantiations of the FoldingSet template implement
/// this function to gather data bits for the given node.
virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
/// NodeEquals - Instantiations of the FoldingSet template implement
/// this function to compare the given node with the given ID.
virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID,
FoldingSetNodeID &TempID) const=0;
/// NodeEquals - Instantiations of the FoldingSet template implement
/// this function to compute a hash value for the given node.
virtual unsigned ComputeNodeHash(Node *N,
FoldingSetNodeID &TempID) const = 0;
};
//===----------------------------------------------------------------------===//
template<typename T> struct FoldingSetTrait;
/// DefaultFoldingSetTrait - This class provides default implementations
/// for FoldingSetTrait implementations.
///
template<typename T> struct DefaultFoldingSetTrait {
static void Profile(const T& X, FoldingSetNodeID& ID) {
X.Profile(ID);
}
static void Profile(T& X, FoldingSetNodeID& ID) {
X.Profile(ID);
}
// Equals - Test if the profile for X would match ID, using TempID
// to compute a temporary ID if necessary. The default implementation
// just calls Profile and does a regular comparison. Implementations
// can override this to provide more efficient implementations.
static inline bool Equals(T &X, const FoldingSetNodeID &ID,
FoldingSetNodeID &TempID);
// ComputeHash - Compute a hash value for X, using TempID to
// compute a temporary ID if necessary. The default implementation
// just calls Profile and does a regular hash computation.
// Implementations can override this to provide more efficient
// implementations.
static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
};
/// FoldingSetTrait - This trait class is used to define behavior of how
/// to "profile" (in the FoldingSet parlance) an object of a given type.
/// The default behavior is to invoke a 'Profile' method on an object, but
/// through template specialization the behavior can be tailored for specific
/// types. Combined with the FoldingSetNodeWrapper class, one can add objects
/// to FoldingSets that were not originally designed to have that behavior.
template<typename T> struct FoldingSetTrait
: public DefaultFoldingSetTrait<T> {};
template<typename T, typename Ctx> struct ContextualFoldingSetTrait;
/// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
/// for ContextualFoldingSets.
template<typename T, typename Ctx>
struct DefaultContextualFoldingSetTrait {
static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
X.Profile(ID, Context);
}
static inline bool Equals(T &X, const FoldingSetNodeID &ID,
FoldingSetNodeID &TempID, Ctx Context);
static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
Ctx Context);
};
/// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
/// ContextualFoldingSets.
template<typename T, typename Ctx> struct ContextualFoldingSetTrait
: public DefaultContextualFoldingSetTrait<T, Ctx> {};
//===--------------------------------------------------------------------===//
/// FoldingSetNodeIDRef - This class describes a reference to an interned
/// FoldingSetNodeID, which can be a useful to store node id data rather
/// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
/// is often much larger than necessary, and the possibility of heap
/// allocation means it requires a non-trivial destructor call.
class FoldingSetNodeIDRef {
const unsigned* Data;
size_t Size;
public:
FoldingSetNodeIDRef() : Data(0), Size(0) {}
FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
/// used to lookup the node in the FoldingSetImpl.
unsigned ComputeHash() const;
bool operator==(FoldingSetNodeIDRef) const;
const unsigned *getData() const { return Data; }
size_t getSize() const { return Size; }
};
//===--------------------------------------------------------------------===//
/// FoldingSetNodeID - This class is used to gather all the unique data bits of
/// a node. When all the bits are gathered this class is used to produce a
/// hash value for the node.
///
class FoldingSetNodeID {
/// Bits - Vector of all the data bits that make the node unique.
/// Use a SmallVector to avoid a heap allocation in the common case.
SmallVector<unsigned, 32> Bits;
public:
FoldingSetNodeID() {}
FoldingSetNodeID(FoldingSetNodeIDRef Ref)
: Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
/// Add* - Add various data types to Bit data.
///
void AddPointer(const void *Ptr);
void AddInteger(signed I);
void AddInteger(unsigned I);
void AddInteger(long I);
void AddInteger(unsigned long I);
void AddInteger(long long I);
void AddInteger(unsigned long long I);
void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
void AddString(StringRef String);
template <typename T>
inline void Add(const T& x) { FoldingSetTrait<T>::Profile(x, *this); }
/// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
/// object to be used to compute a new profile.
inline void clear() { Bits.clear(); }
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
/// to lookup the node in the FoldingSetImpl.
unsigned ComputeHash() const;
/// operator== - Used to compare two nodes to each other.
///
bool operator==(const FoldingSetNodeID &RHS) const;
bool operator==(const FoldingSetNodeIDRef RHS) const;
/// Intern - Copy this node's data to a memory region allocated from the
/// given allocator and return a FoldingSetNodeIDRef describing the
/// interned data.
FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
};
// Convenience type to hide the implementation of the folding set.
typedef FoldingSetImpl::Node FoldingSetNode;
template<class T> class FoldingSetIterator;
template<class T> class FoldingSetBucketIterator;
// Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
// require the definition of FoldingSetNodeID.
template<typename T>
inline bool
DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
FoldingSetNodeID &TempID) {
FoldingSetTrait<T>::Profile(X, TempID);
return TempID == ID;
}
template<typename T>
inline unsigned
DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
FoldingSetTrait<T>::Profile(X, TempID);
return TempID.ComputeHash();
}
template<typename T, typename Ctx>
inline bool
DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
const FoldingSetNodeID &ID,
FoldingSetNodeID &TempID,
Ctx Context) {
ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
return TempID == ID;
}
template<typename T, typename Ctx>
inline unsigned
DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
FoldingSetNodeID &TempID,
Ctx Context) {
ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
return TempID.ComputeHash();
}
//===----------------------------------------------------------------------===//
/// FoldingSet - This template class is used to instantiate a specialized
/// implementation of the folding set to the node class T. T must be a
/// subclass of FoldingSetNode and implement a Profile function.
///
template<class T> class FoldingSet : public FoldingSetImpl {
private:
/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
/// way to convert nodes into a unique specifier.
virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const {
T *TN = static_cast<T *>(N);
FoldingSetTrait<T>::Profile(*TN, ID);
}
/// NodeEquals - Instantiations may optionally provide a way to compare a
/// node with a specified ID.
virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID,
FoldingSetNodeID &TempID) const {
T *TN = static_cast<T *>(N);
return FoldingSetTrait<T>::Equals(*TN, ID, TempID);
}
/// NodeEquals - Instantiations may optionally provide a way to compute a
/// hash value directly from a node.
virtual unsigned ComputeNodeHash(Node *N,
FoldingSetNodeID &TempID) const {
T *TN = static_cast<T *>(N);
return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
}
public:
explicit FoldingSet(unsigned Log2InitSize = 6)
: FoldingSetImpl(Log2InitSize)
{}
typedef FoldingSetIterator<T> iterator;
iterator begin() { return iterator(Buckets); }
iterator end() { return iterator(Buckets+NumBuckets); }
typedef FoldingSetIterator<const T> const_iterator;
const_iterator begin() const { return const_iterator(Buckets); }
const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
typedef FoldingSetBucketIterator<T> bucket_iterator;
bucket_iterator bucket_begin(unsigned hash) {
return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
}
bucket_iterator bucket_end(unsigned hash) {
return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
}
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and
/// return it instead.
T *GetOrInsertNode(Node *N) {
return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
}
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
}
};
//===----------------------------------------------------------------------===//
/// ContextualFoldingSet - This template class is a further refinement
/// of FoldingSet which provides a context argument when calling
/// Profile on its nodes. Currently, that argument is fixed at
/// initialization time.
///
/// T must be a subclass of FoldingSetNode and implement a Profile
/// function with signature
/// void Profile(llvm::FoldingSetNodeID &, Ctx);
template <class T, class Ctx>
class ContextualFoldingSet : public FoldingSetImpl {
// Unfortunately, this can't derive from FoldingSet<T> because the
// construction vtable for FoldingSet<T> requires
// FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
// requires a single-argument T::Profile().
private:
Ctx Context;
/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
/// way to convert nodes into a unique specifier.
virtual void GetNodeProfile(FoldingSetImpl::Node *N,
FoldingSetNodeID &ID) const {
T *TN = static_cast<T *>(N);
ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
}
virtual bool NodeEquals(FoldingSetImpl::Node *N,
const FoldingSetNodeID &ID,
FoldingSetNodeID &TempID) const {
T *TN = static_cast<T *>(N);
return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, TempID, Context);
}
virtual unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
FoldingSetNodeID &TempID) const {
T *TN = static_cast<T *>(N);
return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
}
public:
explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
: FoldingSetImpl(Log2InitSize), Context(Context)
{}
Ctx getContext() const { return Context; }
typedef FoldingSetIterator<T> iterator;
iterator begin() { return iterator(Buckets); }
iterator end() { return iterator(Buckets+NumBuckets); }
typedef FoldingSetIterator<const T> const_iterator;
const_iterator begin() const { return const_iterator(Buckets); }
const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
typedef FoldingSetBucketIterator<T> bucket_iterator;
bucket_iterator bucket_begin(unsigned hash) {
return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
}
bucket_iterator bucket_end(unsigned hash) {
return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
}
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N'
/// and return it instead.
T *GetOrInsertNode(Node *N) {
return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
}
/// FindNodeOrInsertPos - Look up the node specified by ID. If it
/// exists, return it. If not, return the insertion token that will
/// make insertion faster.
T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
}
};
//===----------------------------------------------------------------------===//
/// FoldingSetIteratorImpl - This is the common iterator support shared by all
/// folding sets, which knows how to walk the folding set hash table.
class FoldingSetIteratorImpl {
protected:
FoldingSetNode *NodePtr;
FoldingSetIteratorImpl(void **Bucket);
void advance();
public:
bool operator==(const FoldingSetIteratorImpl &RHS) const {
return NodePtr == RHS.NodePtr;
}
bool operator!=(const FoldingSetIteratorImpl &RHS) const {
return NodePtr != RHS.NodePtr;
}
};
template<class T>
class FoldingSetIterator : public FoldingSetIteratorImpl {
public:
explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
T &operator*() const {
return *static_cast<T*>(NodePtr);
}
T *operator->() const {
return static_cast<T*>(NodePtr);
}
inline FoldingSetIterator& operator++() { // Preincrement
advance();
return *this;
}
FoldingSetIterator operator++(int) { // Postincrement
FoldingSetIterator tmp = *this; ++*this; return tmp;
}
};
//===----------------------------------------------------------------------===//
/// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
/// shared by all folding sets, which knows how to walk a particular bucket
/// of a folding set hash table.
class FoldingSetBucketIteratorImpl {
protected:
void *Ptr;
explicit FoldingSetBucketIteratorImpl(void **Bucket);
FoldingSetBucketIteratorImpl(void **Bucket, bool)
: Ptr(Bucket) {}
void advance() {
void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
Ptr = reinterpret_cast<void*>(x);
}
public:
bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
return Ptr == RHS.Ptr;
}
bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
return Ptr != RHS.Ptr;
}
};
template<class T>
class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
public:
explicit FoldingSetBucketIterator(void **Bucket) :
FoldingSetBucketIteratorImpl(Bucket) {}
FoldingSetBucketIterator(void **Bucket, bool) :
FoldingSetBucketIteratorImpl(Bucket, true) {}
T& operator*() const { return *static_cast<T*>(Ptr); }
T* operator->() const { return static_cast<T*>(Ptr); }
inline FoldingSetBucketIterator& operator++() { // Preincrement
advance();
return *this;
}
FoldingSetBucketIterator operator++(int) { // Postincrement
FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
}
};
//===----------------------------------------------------------------------===//
/// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
/// types in an enclosing object so that they can be inserted into FoldingSets.
template <typename T>
class FoldingSetNodeWrapper : public FoldingSetNode {
T data;
public:
explicit FoldingSetNodeWrapper(const T& x) : data(x) {}
virtual ~FoldingSetNodeWrapper() {}
template<typename A1>
explicit FoldingSetNodeWrapper(const A1& a1)
: data(a1) {}
template <typename A1, typename A2>
explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2)
: data(a1,a2) {}
template <typename A1, typename A2, typename A3>
explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3)
: data(a1,a2,a3) {}
template <typename A1, typename A2, typename A3, typename A4>
explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
const A4& a4)
: data(a1,a2,a3,a4) {}
template <typename A1, typename A2, typename A3, typename A4, typename A5>
explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
const A4& a4, const A5& a5)
: data(a1,a2,a3,a4,a5) {}
void Profile(FoldingSetNodeID& ID) { FoldingSetTrait<T>::Profile(data, ID); }
T& getValue() { return data; }
const T& getValue() const { return data; }
operator T&() { return data; }
operator const T&() const { return data; }
};
//===----------------------------------------------------------------------===//
/// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
/// a FoldingSetNodeID value rather than requiring the node to recompute it
/// each time it is needed. This trades space for speed (which can be
/// significant if the ID is long), and it also permits nodes to drop
/// information that would otherwise only be required for recomputing an ID.
class FastFoldingSetNode : public FoldingSetNode {
FoldingSetNodeID FastID;
protected:
explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
public:
void Profile(FoldingSetNodeID& ID) const { ID = FastID; }
};
//===----------------------------------------------------------------------===//
// Partial specializations of FoldingSetTrait.
template<typename T> struct FoldingSetTrait<T*> {
static inline void Profile(const T* X, FoldingSetNodeID& ID) {
ID.AddPointer(X);
}
};
template<typename T> struct FoldingSetTrait<const T*> {
static inline void Profile(const T* X, FoldingSetNodeID& ID) {
ID.AddPointer(X);
}
};
} // End of namespace llvm.
#endif