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1e9164c058
Summary: The analysis of shader inputs was completely wrong. We were passing the wrong index to AttributeSet::hasAttribute() and the logic for which inputs where in SGPRs was wrong too. Reviewers: arsenm Subscribers: arsenm, llvm-commits Differential Revision: http://reviews.llvm.org/D15608 llvm-svn: 256082 |
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NVPTX |