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https://github.com/RPCS3/llvm-mirror.git
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f65ec601b0
Fix the ARM backend's analyzeBranch so it doesn't ignore predicated return instructions, and make the MachineVerifier rule more strict. Differential Revision: https://reviews.llvm.org/D40061
786 lines
38 KiB
LLVM
786 lines
38 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp -verify-machineinstrs -tail-predication=enabled %s -o - | FileCheck %s
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define arm_aapcs_vfpcc void @fmas1(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
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; CHECK-LABEL: fmas1:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: .save {r4, lr}
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; CHECK-NEXT: push {r4, lr}
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; CHECK-NEXT: cmp r3, #1
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; CHECK-NEXT: it lt
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; CHECK-NEXT: poplt {r4, pc}
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; CHECK-NEXT: .LBB0_1: @ %vector.ph
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; CHECK-NEXT: vmov r12, s0
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; CHECK-NEXT: movs r4, #0
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; CHECK-NEXT: dlstp.32 lr, r3
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; CHECK-NEXT: .LBB0_2: @ %vector.body
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; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
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; CHECK-NEXT: adds r4, #4
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; CHECK-NEXT: vldrw.u32 q0, [r1], #16
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; CHECK-NEXT: vldrw.u32 q1, [r0], #16
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; CHECK-NEXT: vfmas.f32 q1, q0, r12
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; CHECK-NEXT: vstrw.32 q1, [r2], #16
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; CHECK-NEXT: letp lr, .LBB0_2
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; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
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; CHECK-NEXT: pop {r4, pc}
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entry:
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%cmp8 = icmp sgt i32 %n, 0
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br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
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vector.ph: ; preds = %entry
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%n.rnd.up = add i32 %n, 3
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%n.vec = and i32 %n.rnd.up, -4
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%trip.count.minus.1 = add i32 %n, -1
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%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
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%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
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%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
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%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
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br label %vector.body
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vector.body: ; preds = %vector.body, %vector.ph
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%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
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%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
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%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
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%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
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%0 = getelementptr inbounds float, float* %x, i32 %index
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; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
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%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
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%2 = bitcast float* %0 to <4 x float>*
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%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
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%3 = getelementptr inbounds float, float* %y, i32 %index
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%4 = bitcast float* %3 to <4 x float>*
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%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
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%5 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %wide.masked.load12, <4 x float> %broadcast.splat14)
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%6 = getelementptr inbounds float, float* %z, i32 %index
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%7 = bitcast float* %6 to <4 x float>*
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call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %7, i32 4, <4 x i1> %1)
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%index.next = add i32 %index, 4
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%8 = icmp eq i32 %index.next, %n.vec
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br i1 %8, label %for.cond.cleanup, label %vector.body
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for.cond.cleanup: ; preds = %vector.body, %entry
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ret void
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}
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define arm_aapcs_vfpcc void @fmas2(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
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; CHECK-LABEL: fmas2:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: .save {r4, lr}
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; CHECK-NEXT: push {r4, lr}
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; CHECK-NEXT: cmp r3, #1
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; CHECK-NEXT: it lt
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; CHECK-NEXT: poplt {r4, pc}
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; CHECK-NEXT: .LBB1_1: @ %vector.ph
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; CHECK-NEXT: vmov r12, s0
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; CHECK-NEXT: movs r4, #0
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; CHECK-NEXT: dlstp.32 lr, r3
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; CHECK-NEXT: .LBB1_2: @ %vector.body
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; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
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; CHECK-NEXT: adds r4, #4
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; CHECK-NEXT: vldrw.u32 q0, [r0], #16
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; CHECK-NEXT: vldrw.u32 q1, [r1], #16
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; CHECK-NEXT: vfmas.f32 q1, q0, r12
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; CHECK-NEXT: vstrw.32 q1, [r2], #16
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; CHECK-NEXT: letp lr, .LBB1_2
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; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
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; CHECK-NEXT: pop {r4, pc}
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entry:
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%cmp8 = icmp sgt i32 %n, 0
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br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
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vector.ph: ; preds = %entry
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%n.rnd.up = add i32 %n, 3
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%n.vec = and i32 %n.rnd.up, -4
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%trip.count.minus.1 = add i32 %n, -1
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%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
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%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
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%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
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%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
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br label %vector.body
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vector.body: ; preds = %vector.body, %vector.ph
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%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
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%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
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%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
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%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
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%0 = getelementptr inbounds float, float* %x, i32 %index
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; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
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%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
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%2 = bitcast float* %0 to <4 x float>*
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%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
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%3 = getelementptr inbounds float, float* %y, i32 %index
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%4 = bitcast float* %3 to <4 x float>*
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%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
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%5 = fmul fast <4 x float> %wide.masked.load12, %wide.masked.load
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%6 = fadd fast <4 x float> %5, %broadcast.splat14
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%7 = getelementptr inbounds float, float* %z, i32 %index
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%8 = bitcast float* %7 to <4 x float>*
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call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
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%index.next = add i32 %index, 4
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%9 = icmp eq i32 %index.next, %n.vec
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br i1 %9, label %for.cond.cleanup, label %vector.body
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for.cond.cleanup: ; preds = %vector.body, %entry
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ret void
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}
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define arm_aapcs_vfpcc void @fma1(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
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; CHECK-LABEL: fma1:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: .save {r4, lr}
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; CHECK-NEXT: push {r4, lr}
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; CHECK-NEXT: cmp r3, #1
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; CHECK-NEXT: it lt
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; CHECK-NEXT: poplt {r4, pc}
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; CHECK-NEXT: .LBB2_1: @ %vector.ph
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; CHECK-NEXT: vmov r12, s0
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; CHECK-NEXT: movs r4, #0
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; CHECK-NEXT: dlstp.32 lr, r3
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; CHECK-NEXT: .LBB2_2: @ %vector.body
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; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
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; CHECK-NEXT: adds r4, #4
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; CHECK-NEXT: vldrw.u32 q0, [r0], #16
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; CHECK-NEXT: vldrw.u32 q1, [r1], #16
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; CHECK-NEXT: vfma.f32 q1, q0, r12
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; CHECK-NEXT: vstrw.32 q1, [r2], #16
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; CHECK-NEXT: letp lr, .LBB2_2
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; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
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; CHECK-NEXT: pop {r4, pc}
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entry:
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%cmp8 = icmp sgt i32 %n, 0
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br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
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vector.ph: ; preds = %entry
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%n.rnd.up = add i32 %n, 3
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%n.vec = and i32 %n.rnd.up, -4
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%trip.count.minus.1 = add i32 %n, -1
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%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
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%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
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%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
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%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
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br label %vector.body
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vector.body: ; preds = %vector.body, %vector.ph
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%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
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%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
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%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
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%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
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%0 = getelementptr inbounds float, float* %x, i32 %index
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; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
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%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
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%2 = bitcast float* %0 to <4 x float>*
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%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
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%3 = getelementptr inbounds float, float* %y, i32 %index
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%4 = bitcast float* %3 to <4 x float>*
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%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
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%5 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %broadcast.splat14, <4 x float> %wide.masked.load12)
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%6 = getelementptr inbounds float, float* %z, i32 %index
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%7 = bitcast float* %6 to <4 x float>*
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call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %7, i32 4, <4 x i1> %1)
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%index.next = add i32 %index, 4
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%8 = icmp eq i32 %index.next, %n.vec
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br i1 %8, label %for.cond.cleanup, label %vector.body
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for.cond.cleanup: ; preds = %vector.body, %entry
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ret void
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}
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define arm_aapcs_vfpcc void @fma2(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
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; CHECK-LABEL: fma2:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: .save {r4, lr}
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; CHECK-NEXT: push {r4, lr}
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; CHECK-NEXT: cmp r3, #1
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; CHECK-NEXT: it lt
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; CHECK-NEXT: poplt {r4, pc}
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; CHECK-NEXT: .LBB3_1: @ %vector.ph
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; CHECK-NEXT: vmov r12, s0
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; CHECK-NEXT: movs r4, #0
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; CHECK-NEXT: dlstp.32 lr, r3
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; CHECK-NEXT: .LBB3_2: @ %vector.body
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; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
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; CHECK-NEXT: adds r4, #4
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; CHECK-NEXT: vldrw.u32 q0, [r0], #16
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; CHECK-NEXT: vldrw.u32 q1, [r1], #16
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; CHECK-NEXT: vfma.f32 q1, q0, r12
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; CHECK-NEXT: vstrw.32 q1, [r2], #16
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; CHECK-NEXT: letp lr, .LBB3_2
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; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
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; CHECK-NEXT: pop {r4, pc}
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entry:
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%cmp8 = icmp sgt i32 %n, 0
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br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
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vector.ph: ; preds = %entry
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%n.rnd.up = add i32 %n, 3
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%n.vec = and i32 %n.rnd.up, -4
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%trip.count.minus.1 = add i32 %n, -1
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%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
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%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
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%broadcast.splatinsert12 = insertelement <4 x float> undef, float %a, i32 0
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%broadcast.splat13 = shufflevector <4 x float> %broadcast.splatinsert12, <4 x float> undef, <4 x i32> zeroinitializer
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br label %vector.body
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vector.body: ; preds = %vector.body, %vector.ph
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%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
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%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
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%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
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%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
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%0 = getelementptr inbounds float, float* %x, i32 %index
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; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
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%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
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%2 = bitcast float* %0 to <4 x float>*
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%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
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%3 = fmul fast <4 x float> %wide.masked.load, %broadcast.splat13
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%4 = getelementptr inbounds float, float* %y, i32 %index
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%5 = bitcast float* %4 to <4 x float>*
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%wide.masked.load14 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %5, i32 4, <4 x i1> %1, <4 x float> undef)
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%6 = fadd fast <4 x float> %3, %wide.masked.load14
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%7 = getelementptr inbounds float, float* %z, i32 %index
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%8 = bitcast float* %7 to <4 x float>*
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call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
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%index.next = add i32 %index, 4
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%9 = icmp eq i32 %index.next, %n.vec
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br i1 %9, label %for.cond.cleanup, label %vector.body
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for.cond.cleanup: ; preds = %vector.body, %entry
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ret void
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}
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define arm_aapcs_vfpcc void @fmss1(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
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; CHECK-LABEL: fmss1:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: .save {r4, lr}
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; CHECK-NEXT: push {r4, lr}
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; CHECK-NEXT: cmp r3, #1
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; CHECK-NEXT: it lt
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; CHECK-NEXT: poplt {r4, pc}
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; CHECK-NEXT: .LBB4_1: @ %vector.ph
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; CHECK-NEXT: vmov r4, s0
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; CHECK-NEXT: dlstp.32 lr, r3
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; CHECK-NEXT: eor r12, r4, #-2147483648
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; CHECK-NEXT: movs r4, #0
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; CHECK-NEXT: .LBB4_2: @ %vector.body
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; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
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; CHECK-NEXT: adds r4, #4
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; CHECK-NEXT: vldrw.u32 q0, [r1], #16
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; CHECK-NEXT: vldrw.u32 q1, [r0], #16
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; CHECK-NEXT: vfmas.f32 q1, q0, r12
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; CHECK-NEXT: vstrw.32 q1, [r2], #16
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; CHECK-NEXT: letp lr, .LBB4_2
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; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
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; CHECK-NEXT: pop {r4, pc}
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entry:
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%cmp8 = icmp sgt i32 %n, 0
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br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
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vector.ph: ; preds = %entry
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%fneg = fneg fast float %a
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%n.rnd.up = add i32 %n, 3
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%n.vec = and i32 %n.rnd.up, -4
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%trip.count.minus.1 = add i32 %n, -1
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%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
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%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
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%broadcast.splatinsert13 = insertelement <4 x float> undef, float %fneg, i32 0
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%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
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br label %vector.body
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vector.body: ; preds = %vector.body, %vector.ph
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%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
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%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
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%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
|
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%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
|
|
%0 = getelementptr inbounds float, float* %x, i32 %index
|
|
|
|
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
|
|
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
|
|
|
|
%2 = bitcast float* %0 to <4 x float>*
|
|
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%3 = getelementptr inbounds float, float* %y, i32 %index
|
|
%4 = bitcast float* %3 to <4 x float>*
|
|
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%5 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %wide.masked.load12, <4 x float> %broadcast.splat14)
|
|
%6 = getelementptr inbounds float, float* %z, i32 %index
|
|
%7 = bitcast float* %6 to <4 x float>*
|
|
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %7, i32 4, <4 x i1> %1)
|
|
%index.next = add i32 %index, 4
|
|
%8 = icmp eq i32 %index.next, %n.vec
|
|
br i1 %8, label %for.cond.cleanup, label %vector.body
|
|
|
|
for.cond.cleanup: ; preds = %vector.body, %entry
|
|
ret void
|
|
}
|
|
|
|
define arm_aapcs_vfpcc void @fmss2(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
|
|
; CHECK-LABEL: fmss2:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: .save {r4, lr}
|
|
; CHECK-NEXT: push {r4, lr}
|
|
; CHECK-NEXT: cmp r3, #1
|
|
; CHECK-NEXT: it lt
|
|
; CHECK-NEXT: poplt {r4, pc}
|
|
; CHECK-NEXT: .LBB5_1: @ %vector.ph
|
|
; CHECK-NEXT: vmov r4, s0
|
|
; CHECK-NEXT: vdup.32 q0, r4
|
|
; CHECK-NEXT: vneg.f32 q0, q0
|
|
; CHECK-NEXT: mov.w r12, #0
|
|
; CHECK-NEXT: dlstp.32 lr, r3
|
|
; CHECK-NEXT: .LBB5_2: @ %vector.body
|
|
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
|
|
; CHECK-NEXT: add.w r12, r12, #4
|
|
; CHECK-NEXT: vmov q3, q0
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
|
|
; CHECK-NEXT: vldrw.u32 q2, [r1], #16
|
|
; CHECK-NEXT: vfma.f32 q3, q2, q1
|
|
; CHECK-NEXT: vstrw.32 q3, [r2], #16
|
|
; CHECK-NEXT: letp lr, .LBB5_2
|
|
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
|
|
; CHECK-NEXT: pop {r4, pc}
|
|
entry:
|
|
%cmp8 = icmp sgt i32 %n, 0
|
|
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
|
|
|
|
vector.ph: ; preds = %entry
|
|
%n.rnd.up = add i32 %n, 3
|
|
%n.vec = and i32 %n.rnd.up, -4
|
|
%trip.count.minus.1 = add i32 %n, -1
|
|
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
|
|
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
|
|
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
|
|
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
|
|
br label %vector.body
|
|
|
|
vector.body: ; preds = %vector.body, %vector.ph
|
|
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
|
|
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
|
|
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
|
|
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
|
|
%0 = getelementptr inbounds float, float* %x, i32 %index
|
|
|
|
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
|
|
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
|
|
|
|
%2 = bitcast float* %0 to <4 x float>*
|
|
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%3 = getelementptr inbounds float, float* %y, i32 %index
|
|
%4 = bitcast float* %3 to <4 x float>*
|
|
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%5 = fmul fast <4 x float> %wide.masked.load12, %wide.masked.load
|
|
%6 = fsub fast <4 x float> %5, %broadcast.splat14
|
|
%7 = getelementptr inbounds float, float* %z, i32 %index
|
|
%8 = bitcast float* %7 to <4 x float>*
|
|
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
|
|
%index.next = add i32 %index, 4
|
|
%9 = icmp eq i32 %index.next, %n.vec
|
|
br i1 %9, label %for.cond.cleanup, label %vector.body
|
|
|
|
for.cond.cleanup: ; preds = %vector.body, %entry
|
|
ret void
|
|
}
|
|
|
|
define arm_aapcs_vfpcc void @fmss3(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
|
|
; CHECK-LABEL: fmss3:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: .save {r7, lr}
|
|
; CHECK-NEXT: push {r7, lr}
|
|
; CHECK-NEXT: cmp r3, #1
|
|
; CHECK-NEXT: it lt
|
|
; CHECK-NEXT: poplt {r7, pc}
|
|
; CHECK-NEXT: .LBB6_1: @ %vector.ph
|
|
; CHECK-NEXT: vmov r12, s0
|
|
; CHECK-NEXT: vdup.32 q0, r12
|
|
; CHECK-NEXT: mov.w r12, #0
|
|
; CHECK-NEXT: dlstp.32 lr, r3
|
|
; CHECK-NEXT: .LBB6_2: @ %vector.body
|
|
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
|
|
; CHECK-NEXT: add.w r12, r12, #4
|
|
; CHECK-NEXT: vmov q3, q0
|
|
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
|
|
; CHECK-NEXT: vldrw.u32 q2, [r0], #16
|
|
; CHECK-NEXT: vfms.f32 q3, q2, q1
|
|
; CHECK-NEXT: vstrw.32 q3, [r2], #16
|
|
; CHECK-NEXT: letp lr, .LBB6_2
|
|
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
|
|
; CHECK-NEXT: pop {r7, pc}
|
|
entry:
|
|
%cmp8 = icmp sgt i32 %n, 0
|
|
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
|
|
|
|
vector.ph: ; preds = %entry
|
|
%n.rnd.up = add i32 %n, 3
|
|
%n.vec = and i32 %n.rnd.up, -4
|
|
%trip.count.minus.1 = add i32 %n, -1
|
|
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
|
|
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
|
|
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
|
|
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
|
|
br label %vector.body
|
|
|
|
vector.body: ; preds = %vector.body, %vector.ph
|
|
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
|
|
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
|
|
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
|
|
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
|
|
%0 = getelementptr inbounds float, float* %x, i32 %index
|
|
|
|
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
|
|
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
|
|
|
|
%2 = bitcast float* %0 to <4 x float>*
|
|
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%3 = getelementptr inbounds float, float* %y, i32 %index
|
|
%4 = bitcast float* %3 to <4 x float>*
|
|
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%5 = fneg fast <4 x float> %wide.masked.load12
|
|
%6 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %5, <4 x float> %broadcast.splat14)
|
|
%7 = getelementptr inbounds float, float* %z, i32 %index
|
|
%8 = bitcast float* %7 to <4 x float>*
|
|
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
|
|
%index.next = add i32 %index, 4
|
|
%9 = icmp eq i32 %index.next, %n.vec
|
|
br i1 %9, label %for.cond.cleanup, label %vector.body
|
|
|
|
for.cond.cleanup: ; preds = %vector.body, %entry
|
|
ret void
|
|
}
|
|
|
|
define arm_aapcs_vfpcc void @fmss4(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
|
|
; CHECK-LABEL: fmss4:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: .save {r7, lr}
|
|
; CHECK-NEXT: push {r7, lr}
|
|
; CHECK-NEXT: cmp r3, #1
|
|
; CHECK-NEXT: it lt
|
|
; CHECK-NEXT: poplt {r7, pc}
|
|
; CHECK-NEXT: .LBB7_1: @ %vector.ph
|
|
; CHECK-NEXT: vmov r12, s0
|
|
; CHECK-NEXT: vdup.32 q0, r12
|
|
; CHECK-NEXT: mov.w r12, #0
|
|
; CHECK-NEXT: dlstp.32 lr, r3
|
|
; CHECK-NEXT: .LBB7_2: @ %vector.body
|
|
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
|
|
; CHECK-NEXT: add.w r12, r12, #4
|
|
; CHECK-NEXT: vmov q3, q0
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
|
|
; CHECK-NEXT: vldrw.u32 q2, [r1], #16
|
|
; CHECK-NEXT: vfms.f32 q3, q2, q1
|
|
; CHECK-NEXT: vstrw.32 q3, [r2], #16
|
|
; CHECK-NEXT: letp lr, .LBB7_2
|
|
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
|
|
; CHECK-NEXT: pop {r7, pc}
|
|
entry:
|
|
%cmp8 = icmp sgt i32 %n, 0
|
|
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
|
|
|
|
vector.ph: ; preds = %entry
|
|
%n.rnd.up = add i32 %n, 3
|
|
%n.vec = and i32 %n.rnd.up, -4
|
|
%trip.count.minus.1 = add i32 %n, -1
|
|
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
|
|
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
|
|
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
|
|
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
|
|
br label %vector.body
|
|
|
|
vector.body: ; preds = %vector.body, %vector.ph
|
|
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
|
|
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
|
|
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
|
|
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
|
|
%0 = getelementptr inbounds float, float* %x, i32 %index
|
|
|
|
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
|
|
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
|
|
|
|
%2 = bitcast float* %0 to <4 x float>*
|
|
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%3 = getelementptr inbounds float, float* %y, i32 %index
|
|
%4 = bitcast float* %3 to <4 x float>*
|
|
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%5 = fmul fast <4 x float> %wide.masked.load12, %wide.masked.load
|
|
%6 = fsub fast <4 x float> %broadcast.splat14, %5
|
|
%7 = getelementptr inbounds float, float* %z, i32 %index
|
|
%8 = bitcast float* %7 to <4 x float>*
|
|
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
|
|
%index.next = add i32 %index, 4
|
|
%9 = icmp eq i32 %index.next, %n.vec
|
|
br i1 %9, label %for.cond.cleanup, label %vector.body
|
|
|
|
for.cond.cleanup: ; preds = %vector.body, %entry
|
|
ret void
|
|
}
|
|
|
|
define arm_aapcs_vfpcc void @fms1(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
|
|
; CHECK-LABEL: fms1:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: .save {r4, lr}
|
|
; CHECK-NEXT: push {r4, lr}
|
|
; CHECK-NEXT: cmp r3, #1
|
|
; CHECK-NEXT: it lt
|
|
; CHECK-NEXT: poplt {r4, pc}
|
|
; CHECK-NEXT: .LBB8_1: @ %vector.ph
|
|
; CHECK-NEXT: vmov r4, s0
|
|
; CHECK-NEXT: dlstp.32 lr, r3
|
|
; CHECK-NEXT: eor r12, r4, #-2147483648
|
|
; CHECK-NEXT: movs r4, #0
|
|
; CHECK-NEXT: .LBB8_2: @ %vector.body
|
|
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
|
|
; CHECK-NEXT: adds r4, #4
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
|
|
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
|
|
; CHECK-NEXT: vfma.f32 q1, q0, r12
|
|
; CHECK-NEXT: vstrw.32 q1, [r2], #16
|
|
; CHECK-NEXT: letp lr, .LBB8_2
|
|
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
|
|
; CHECK-NEXT: pop {r4, pc}
|
|
entry:
|
|
%cmp8 = icmp sgt i32 %n, 0
|
|
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
|
|
|
|
vector.ph: ; preds = %entry
|
|
%fneg = fneg fast float %a
|
|
%n.rnd.up = add i32 %n, 3
|
|
%n.vec = and i32 %n.rnd.up, -4
|
|
%trip.count.minus.1 = add i32 %n, -1
|
|
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
|
|
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
|
|
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %fneg, i32 0
|
|
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
|
|
br label %vector.body
|
|
|
|
vector.body: ; preds = %vector.body, %vector.ph
|
|
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
|
|
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
|
|
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
|
|
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
|
|
%0 = getelementptr inbounds float, float* %x, i32 %index
|
|
|
|
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
|
|
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
|
|
|
|
%2 = bitcast float* %0 to <4 x float>*
|
|
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%3 = getelementptr inbounds float, float* %y, i32 %index
|
|
%4 = bitcast float* %3 to <4 x float>*
|
|
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%5 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %broadcast.splat14, <4 x float> %wide.masked.load12)
|
|
%6 = getelementptr inbounds float, float* %z, i32 %index
|
|
%7 = bitcast float* %6 to <4 x float>*
|
|
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %7, i32 4, <4 x i1> %1)
|
|
%index.next = add i32 %index, 4
|
|
%8 = icmp eq i32 %index.next, %n.vec
|
|
br i1 %8, label %for.cond.cleanup, label %vector.body
|
|
|
|
for.cond.cleanup: ; preds = %vector.body, %entry
|
|
ret void
|
|
}
|
|
|
|
define arm_aapcs_vfpcc void @fms2(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
|
|
; CHECK-LABEL: fms2:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: .save {r7, lr}
|
|
; CHECK-NEXT: push {r7, lr}
|
|
; CHECK-NEXT: cmp r3, #1
|
|
; CHECK-NEXT: it lt
|
|
; CHECK-NEXT: poplt {r7, pc}
|
|
; CHECK-NEXT: .LBB9_1: @ %vector.ph
|
|
; CHECK-NEXT: vmov r12, s0
|
|
; CHECK-NEXT: vdup.32 q0, r12
|
|
; CHECK-NEXT: mov.w r12, #0
|
|
; CHECK-NEXT: dlstp.32 lr, r3
|
|
; CHECK-NEXT: .LBB9_2: @ %vector.body
|
|
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
|
|
; CHECK-NEXT: add.w r12, r12, #4
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
|
|
; CHECK-NEXT: vldrw.u32 q2, [r1], #16
|
|
; CHECK-NEXT: vfms.f32 q2, q1, q0
|
|
; CHECK-NEXT: vstrw.32 q2, [r2], #16
|
|
; CHECK-NEXT: letp lr, .LBB9_2
|
|
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
|
|
; CHECK-NEXT: pop {r7, pc}
|
|
entry:
|
|
%cmp8 = icmp sgt i32 %n, 0
|
|
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
|
|
|
|
vector.ph: ; preds = %entry
|
|
%n.rnd.up = add i32 %n, 3
|
|
%n.vec = and i32 %n.rnd.up, -4
|
|
%trip.count.minus.1 = add i32 %n, -1
|
|
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
|
|
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
|
|
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
|
|
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
|
|
br label %vector.body
|
|
|
|
vector.body: ; preds = %vector.body, %vector.ph
|
|
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
|
|
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
|
|
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
|
|
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
|
|
%0 = getelementptr inbounds float, float* %x, i32 %index
|
|
|
|
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
|
|
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
|
|
|
|
%2 = bitcast float* %0 to <4 x float>*
|
|
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%3 = getelementptr inbounds float, float* %y, i32 %index
|
|
%4 = bitcast float* %3 to <4 x float>*
|
|
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%5 = fmul fast <4 x float> %wide.masked.load, %broadcast.splat14
|
|
%6 = fsub fast <4 x float> %wide.masked.load12, %5
|
|
%7 = getelementptr inbounds float, float* %z, i32 %index
|
|
%8 = bitcast float* %7 to <4 x float>*
|
|
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
|
|
%index.next = add i32 %index, 4
|
|
%9 = icmp eq i32 %index.next, %n.vec
|
|
br i1 %9, label %for.cond.cleanup, label %vector.body
|
|
|
|
for.cond.cleanup: ; preds = %vector.body, %entry
|
|
ret void
|
|
}
|
|
|
|
define arm_aapcs_vfpcc void @fms3(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
|
|
; CHECK-LABEL: fms3:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: .save {r4, lr}
|
|
; CHECK-NEXT: push {r4, lr}
|
|
; CHECK-NEXT: cmp r3, #1
|
|
; CHECK-NEXT: it lt
|
|
; CHECK-NEXT: poplt {r4, pc}
|
|
; CHECK-NEXT: .LBB10_1: @ %vector.ph
|
|
; CHECK-NEXT: vmov r12, s0
|
|
; CHECK-NEXT: movs r4, #0
|
|
; CHECK-NEXT: dlstp.32 lr, r3
|
|
; CHECK-NEXT: .LBB10_2: @ %vector.body
|
|
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
|
|
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
|
|
; CHECK-NEXT: adds r4, #4
|
|
; CHECK-NEXT: vneg.f32 q1, q1
|
|
; CHECK-NEXT: vfma.f32 q1, q0, r12
|
|
; CHECK-NEXT: vstrw.32 q1, [r2], #16
|
|
; CHECK-NEXT: letp lr, .LBB10_2
|
|
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
|
|
; CHECK-NEXT: pop {r4, pc}
|
|
entry:
|
|
%cmp8 = icmp sgt i32 %n, 0
|
|
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
|
|
|
|
vector.ph: ; preds = %entry
|
|
%n.rnd.up = add i32 %n, 3
|
|
%n.vec = and i32 %n.rnd.up, -4
|
|
%trip.count.minus.1 = add i32 %n, -1
|
|
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
|
|
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
|
|
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
|
|
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
|
|
br label %vector.body
|
|
|
|
vector.body: ; preds = %vector.body, %vector.ph
|
|
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
|
|
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
|
|
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
|
|
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
|
|
%0 = getelementptr inbounds float, float* %x, i32 %index
|
|
|
|
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
|
|
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
|
|
|
|
%2 = bitcast float* %0 to <4 x float>*
|
|
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%3 = getelementptr inbounds float, float* %y, i32 %index
|
|
%4 = bitcast float* %3 to <4 x float>*
|
|
%wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%5 = fneg fast <4 x float> %wide.masked.load12
|
|
%6 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %broadcast.splat14, <4 x float> %5)
|
|
%7 = getelementptr inbounds float, float* %z, i32 %index
|
|
%8 = bitcast float* %7 to <4 x float>*
|
|
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
|
|
%index.next = add i32 %index, 4
|
|
%9 = icmp eq i32 %index.next, %n.vec
|
|
br i1 %9, label %for.cond.cleanup, label %vector.body
|
|
|
|
for.cond.cleanup: ; preds = %vector.body, %entry
|
|
ret void
|
|
}
|
|
|
|
define arm_aapcs_vfpcc void @fms4(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) {
|
|
; CHECK-LABEL: fms4:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: .save {r4, lr}
|
|
; CHECK-NEXT: push {r4, lr}
|
|
; CHECK-NEXT: cmp r3, #1
|
|
; CHECK-NEXT: it lt
|
|
; CHECK-NEXT: poplt {r4, pc}
|
|
; CHECK-NEXT: .LBB11_1: @ %vector.ph
|
|
; CHECK-NEXT: vmov r12, s0
|
|
; CHECK-NEXT: movs r4, #0
|
|
; CHECK-NEXT: dlstp.32 lr, r3
|
|
; CHECK-NEXT: .LBB11_2: @ %vector.body
|
|
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
|
|
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
|
|
; CHECK-NEXT: adds r4, #4
|
|
; CHECK-NEXT: vneg.f32 q1, q1
|
|
; CHECK-NEXT: vfma.f32 q1, q0, r12
|
|
; CHECK-NEXT: vstrw.32 q1, [r2], #16
|
|
; CHECK-NEXT: letp lr, .LBB11_2
|
|
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
|
|
; CHECK-NEXT: pop {r4, pc}
|
|
entry:
|
|
%cmp8 = icmp sgt i32 %n, 0
|
|
br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
|
|
|
|
vector.ph: ; preds = %entry
|
|
%n.rnd.up = add i32 %n, 3
|
|
%n.vec = and i32 %n.rnd.up, -4
|
|
%trip.count.minus.1 = add i32 %n, -1
|
|
%broadcast.splatinsert10 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
|
|
%broadcast.splat11 = shufflevector <4 x i32> %broadcast.splatinsert10, <4 x i32> undef, <4 x i32> zeroinitializer
|
|
%broadcast.splatinsert12 = insertelement <4 x float> undef, float %a, i32 0
|
|
%broadcast.splat13 = shufflevector <4 x float> %broadcast.splatinsert12, <4 x float> undef, <4 x i32> zeroinitializer
|
|
br label %vector.body
|
|
|
|
vector.body: ; preds = %vector.body, %vector.ph
|
|
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
|
|
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
|
|
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
|
|
%induction = or <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
|
|
%0 = getelementptr inbounds float, float* %x, i32 %index
|
|
|
|
; %1 = icmp ule <4 x i32> %induction, %broadcast.splat11
|
|
%1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
|
|
|
|
%2 = bitcast float* %0 to <4 x float>*
|
|
%wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%3 = fmul fast <4 x float> %wide.masked.load, %broadcast.splat13
|
|
%4 = getelementptr inbounds float, float* %y, i32 %index
|
|
%5 = bitcast float* %4 to <4 x float>*
|
|
%wide.masked.load14 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %5, i32 4, <4 x i1> %1, <4 x float> undef)
|
|
%6 = fsub fast <4 x float> %3, %wide.masked.load14
|
|
%7 = getelementptr inbounds float, float* %z, i32 %index
|
|
%8 = bitcast float* %7 to <4 x float>*
|
|
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1)
|
|
%index.next = add i32 %index, 4
|
|
%9 = icmp eq i32 %index.next, %n.vec
|
|
br i1 %9, label %for.cond.cleanup, label %vector.body
|
|
|
|
for.cond.cleanup: ; preds = %vector.body, %entry
|
|
ret void
|
|
}
|
|
|
|
declare <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>*, i32 immarg, <4 x i1>, <4 x float>)
|
|
declare <4 x float> @llvm.fma.v4f32(<4 x float>, <4 x float>, <4 x float>)
|
|
declare void @llvm.masked.store.v4f32.p0v4f32(<4 x float>, <4 x float>*, i32 immarg, <4 x i1>)
|
|
declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32)
|