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In RISC-V there is a single addressing mode of the form imm(reg) where imm is a signed integer of 12-bit with a range of [-2048..2047] bytes from reg. The test MultiSource/UnitTests/C++11/frame_layout of the LLVM test-suite exercises several scenarios with the stack, including function calls where the stack will need to be realigned to to a local variable having a large alignment of 4096 bytes. In situations of large stacks, the RISC-V backend (in RISCVFrameLowering) reserves an extra emergency spill slot which can be used (if no free register is found) by the register scavenger after the frame indexes have been eliminated. PrologEpilogInserter already takes care of keeping the emergency spill slots as close as possible to the stack pointer or frame pointer (depending on what the function will use). However there is a final alignment step to honour the maximum alignment of the stack that, when using the stack pointer to access the emergency spill slots, has the side effect of setting them farther from the stack pointer. In the case of the frame_layout testcase, the net result is that we do have an emergency spill slot but it is so far from the stack pointer (more than 2048 bytes due to the extra alignment of a variable to 4096 bytes) that it becomes unreachable via any immediate offset. During elimination of the frame index, many (regular) offsets of the stack may be immediately unreachable already. Their address needs to be computed using a register. A virtual register is created and later RegisterScavenger should be able to find an unused (physical) register. However if no register is available, RegisterScavenger will pick a physical register and spill it onto an emergency stack slot, while we compute the offset (restoring the chosen register after all this). This assumes that the emergency stack slot is easily reachable (this is, without requiring another register!). This is the assumption we seem to break when we perform the extra alignment in PrologEpilogInserter. We can "float" the emergency spill slots by increasing (in absolute value) their offsets from the incoming stack pointer. This way the emergency spill slots will remain close to the stack pointer (once the function has allocated storage for the stack, including the needed realignment). The new size computed in PrologEpilogInserter is padding so it should be OK to move the emergency spill slots there. Also because we're increasing the alignment, the new location should stay aligned for the purpose of the emergency spill slots. Note that this change also impacts other backends as shown by the tests. Changes are minor adjustments to the emergency stack slot offset. Differential Revision: https://reviews.llvm.org/D89239 |
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.. | ||
AsmPrinter | ||
GlobalISel | ||
LiveDebugValues | ||
MIRParser | ||
SelectionDAG | ||
AggressiveAntiDepBreaker.cpp | ||
AggressiveAntiDepBreaker.h | ||
AllocationOrder.cpp | ||
AllocationOrder.h | ||
Analysis.cpp | ||
AtomicExpandPass.cpp | ||
BasicBlockSections.cpp | ||
BasicTargetTransformInfo.cpp | ||
BranchFolding.cpp | ||
BranchFolding.h | ||
BranchRelaxation.cpp | ||
BreakFalseDeps.cpp | ||
BuiltinGCs.cpp | ||
CalcSpillWeights.cpp | ||
CallingConvLower.cpp | ||
CFGuardLongjmp.cpp | ||
CFIInstrInserter.cpp | ||
CMakeLists.txt | ||
CodeGen.cpp | ||
CodeGenPassBuilder.cpp | ||
CodeGenPrepare.cpp | ||
CommandFlags.cpp | ||
CriticalAntiDepBreaker.cpp | ||
CriticalAntiDepBreaker.h | ||
DeadMachineInstructionElim.cpp | ||
DetectDeadLanes.cpp | ||
DFAPacketizer.cpp | ||
DwarfEHPrepare.cpp | ||
EarlyIfConversion.cpp | ||
EdgeBundles.cpp | ||
ExecutionDomainFix.cpp | ||
ExpandMemCmp.cpp | ||
ExpandPostRAPseudos.cpp | ||
ExpandReductions.cpp | ||
FaultMaps.cpp | ||
FEntryInserter.cpp | ||
FinalizeISel.cpp | ||
FixupStatepointCallerSaved.cpp | ||
FuncletLayout.cpp | ||
GCMetadata.cpp | ||
GCMetadataPrinter.cpp | ||
GCRootLowering.cpp | ||
GCStrategy.cpp | ||
GlobalMerge.cpp | ||
HardwareLoops.cpp | ||
IfConversion.cpp | ||
ImplicitNullChecks.cpp | ||
IndirectBrExpandPass.cpp | ||
InlineSpiller.cpp | ||
InterferenceCache.cpp | ||
InterferenceCache.h | ||
InterleavedAccessPass.cpp | ||
InterleavedLoadCombinePass.cpp | ||
IntrinsicLowering.cpp | ||
LatencyPriorityQueue.cpp | ||
LazyMachineBlockFrequencyInfo.cpp | ||
LexicalScopes.cpp | ||
LiveDebugVariables.cpp | ||
LiveDebugVariables.h | ||
LiveInterval.cpp | ||
LiveIntervalCalc.cpp | ||
LiveIntervals.cpp | ||
LiveIntervalUnion.cpp | ||
LivePhysRegs.cpp | ||
LiveRangeCalc.cpp | ||
LiveRangeEdit.cpp | ||
LiveRangeShrink.cpp | ||
LiveRangeUtils.h | ||
LiveRegMatrix.cpp | ||
LiveRegUnits.cpp | ||
LiveStacks.cpp | ||
LiveVariables.cpp | ||
LLVMTargetMachine.cpp | ||
LocalStackSlotAllocation.cpp | ||
LoopTraversal.cpp | ||
LowerEmuTLS.cpp | ||
LowLevelType.cpp | ||
MachineBasicBlock.cpp | ||
MachineBlockFrequencyInfo.cpp | ||
MachineBlockPlacement.cpp | ||
MachineBranchProbabilityInfo.cpp | ||
MachineCheckDebugify.cpp | ||
MachineCombiner.cpp | ||
MachineCopyPropagation.cpp | ||
MachineCSE.cpp | ||
MachineDebugify.cpp | ||
MachineDominanceFrontier.cpp | ||
MachineDominators.cpp | ||
MachineFrameInfo.cpp | ||
MachineFunction.cpp | ||
MachineFunctionPass.cpp | ||
MachineFunctionPrinterPass.cpp | ||
MachineFunctionSplitter.cpp | ||
MachineInstr.cpp | ||
MachineInstrBundle.cpp | ||
MachineLICM.cpp | ||
MachineLoopInfo.cpp | ||
MachineLoopUtils.cpp | ||
MachineModuleInfo.cpp | ||
MachineModuleInfoImpls.cpp | ||
MachineOperand.cpp | ||
MachineOptimizationRemarkEmitter.cpp | ||
MachineOutliner.cpp | ||
MachinePassManager.cpp | ||
MachinePipeliner.cpp | ||
MachinePostDominators.cpp | ||
MachineRegionInfo.cpp | ||
MachineRegisterInfo.cpp | ||
MachineScheduler.cpp | ||
MachineSink.cpp | ||
MachineSizeOpts.cpp | ||
MachineSSAUpdater.cpp | ||
MachineStableHash.cpp | ||
MachineStripDebug.cpp | ||
MachineTraceMetrics.cpp | ||
MachineVerifier.cpp | ||
MacroFusion.cpp | ||
MBFIWrapper.cpp | ||
MIRCanonicalizerPass.cpp | ||
MIRNamerPass.cpp | ||
MIRPrinter.cpp | ||
MIRPrintingPass.cpp | ||
MIRVRegNamerUtils.cpp | ||
MIRVRegNamerUtils.h | ||
ModuloSchedule.cpp | ||
MultiHazardRecognizer.cpp | ||
NonRelocatableStringpool.cpp | ||
OptimizePHIs.cpp | ||
ParallelCG.cpp | ||
PatchableFunction.cpp | ||
PeepholeOptimizer.cpp | ||
PHIElimination.cpp | ||
PHIEliminationUtils.cpp | ||
PHIEliminationUtils.h | ||
PostRAHazardRecognizer.cpp | ||
PostRASchedulerList.cpp | ||
PreISelIntrinsicLowering.cpp | ||
ProcessImplicitDefs.cpp | ||
PrologEpilogInserter.cpp | ||
PseudoProbeInserter.cpp | ||
PseudoSourceValue.cpp | ||
RDFGraph.cpp | ||
RDFLiveness.cpp | ||
RDFRegisters.cpp | ||
ReachingDefAnalysis.cpp | ||
README.txt | ||
RegAllocBase.cpp | ||
RegAllocBase.h | ||
RegAllocBasic.cpp | ||
RegAllocFast.cpp | ||
RegAllocGreedy.cpp | ||
RegAllocPBQP.cpp | ||
RegisterClassInfo.cpp | ||
RegisterCoalescer.cpp | ||
RegisterCoalescer.h | ||
RegisterPressure.cpp | ||
RegisterScavenging.cpp | ||
RegisterUsageInfo.cpp | ||
RegUsageInfoCollector.cpp | ||
RegUsageInfoPropagate.cpp | ||
RenameIndependentSubregs.cpp | ||
ResetMachineFunctionPass.cpp | ||
SafeStack.cpp | ||
SafeStackLayout.cpp | ||
SafeStackLayout.h | ||
ScheduleDAG.cpp | ||
ScheduleDAGInstrs.cpp | ||
ScheduleDAGPrinter.cpp | ||
ScoreboardHazardRecognizer.cpp | ||
ShadowStackGCLowering.cpp | ||
ShrinkWrap.cpp | ||
SjLjEHPrepare.cpp | ||
SlotIndexes.cpp | ||
SpillPlacement.cpp | ||
SpillPlacement.h | ||
SplitKit.cpp | ||
SplitKit.h | ||
StackColoring.cpp | ||
StackMapLivenessAnalysis.cpp | ||
StackMaps.cpp | ||
StackProtector.cpp | ||
StackSlotColoring.cpp | ||
SwiftErrorValueTracking.cpp | ||
SwitchLoweringUtils.cpp | ||
TailDuplication.cpp | ||
TailDuplicator.cpp | ||
TargetFrameLoweringImpl.cpp | ||
TargetInstrInfo.cpp | ||
TargetLoweringBase.cpp | ||
TargetLoweringObjectFileImpl.cpp | ||
TargetOptionsImpl.cpp | ||
TargetPassConfig.cpp | ||
TargetRegisterInfo.cpp | ||
TargetSchedule.cpp | ||
TargetSubtargetInfo.cpp | ||
TwoAddressInstructionPass.cpp | ||
TypePromotion.cpp | ||
UnreachableBlockElim.cpp | ||
ValueTypes.cpp | ||
VirtRegMap.cpp | ||
WasmEHPrepare.cpp | ||
WinEHPrepare.cpp | ||
XRayInstrumentation.cpp |
//===---------------------------------------------------------------------===// Common register allocation / spilling problem: mul lr, r4, lr str lr, [sp, #+52] ldr lr, [r1, #+32] sxth r3, r3 ldr r4, [sp, #+52] mla r4, r3, lr, r4 can be: mul lr, r4, lr mov r4, lr str lr, [sp, #+52] ldr lr, [r1, #+32] sxth r3, r3 mla r4, r3, lr, r4 and then "merge" mul and mov: mul r4, r4, lr str r4, [sp, #+52] ldr lr, [r1, #+32] sxth r3, r3 mla r4, r3, lr, r4 It also increase the likelihood the store may become dead. //===---------------------------------------------------------------------===// bb27 ... ... %reg1037 = ADDri %reg1039, 1 %reg1038 = ADDrs %reg1032, %reg1039, %noreg, 10 Successors according to CFG: 0x8b03bf0 (#5) bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5): Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4) %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0> Note ADDri is not a two-address instruction. However, its result %reg1037 is an operand of the PHI node in bb76 and its operand %reg1039 is the result of the PHI node. We should treat it as a two-address code and make sure the ADDri is scheduled after any node that reads %reg1039. //===---------------------------------------------------------------------===// Use local info (i.e. register scavenger) to assign it a free register to allow reuse: ldr r3, [sp, #+4] add r3, r3, #3 ldr r2, [sp, #+8] add r2, r2, #2 ldr r1, [sp, #+4] <== add r1, r1, #1 ldr r0, [sp, #+4] add r0, r0, #2 //===---------------------------------------------------------------------===// LLVM aggressively lift CSE out of loop. Sometimes this can be negative side- effects: R1 = X + 4 R2 = X + 7 R3 = X + 15 loop: load [i + R1] ... load [i + R2] ... load [i + R3] Suppose there is high register pressure, R1, R2, R3, can be spilled. We need to implement proper re-materialization to handle this: R1 = X + 4 R2 = X + 7 R3 = X + 15 loop: R1 = X + 4 @ re-materialized load [i + R1] ... R2 = X + 7 @ re-materialized load [i + R2] ... R3 = X + 15 @ re-materialized load [i + R3] Furthermore, with re-association, we can enable sharing: R1 = X + 4 R2 = X + 7 R3 = X + 15 loop: T = i + X load [T + 4] ... load [T + 7] ... load [T + 15] //===---------------------------------------------------------------------===// It's not always a good idea to choose rematerialization over spilling. If all the load / store instructions would be folded then spilling is cheaper because it won't require new live intervals / registers. See 2003-05-31-LongShifts for an example. //===---------------------------------------------------------------------===// With a copying garbage collector, derived pointers must not be retained across collector safe points; the collector could move the objects and invalidate the derived pointer. This is bad enough in the first place, but safe points can crop up unpredictably. Consider: %array = load { i32, [0 x %obj] }** %array_addr %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n %old = load %obj** %nth_el %z = div i64 %x, %y store %obj* %new, %obj** %nth_el If the i64 division is lowered to a libcall, then a safe point will (must) appear for the call site. If a collection occurs, %array and %nth_el no longer point into the correct object. The fix for this is to copy address calculations so that dependent pointers are never live across safe point boundaries. But the loads cannot be copied like this if there was an intervening store, so may be hard to get right. Only a concurrent mutator can trigger a collection at the libcall safe point. So single-threaded programs do not have this requirement, even with a copying collector. Still, LLVM optimizations would probably undo a front-end's careful work. //===---------------------------------------------------------------------===// The ocaml frametable structure supports liveness information. It would be good to support it. //===---------------------------------------------------------------------===// The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be revisited. The check is there to work around a misuse of directives in inline assembly. //===---------------------------------------------------------------------===// It would be good to detect collector/target compatibility instead of silently doing the wrong thing. //===---------------------------------------------------------------------===// It would be really nice to be able to write patterns in .td files for copies, which would eliminate a bunch of explicit predicates on them (e.g. no side effects). Once this is in place, it would be even better to have tblgen synthesize the various copy insertion/inspection methods in TargetInstrInfo. //===---------------------------------------------------------------------===// Stack coloring improvements: 1. Do proper LiveStacks analysis on all stack objects including those which are not spill slots. 2. Reorder objects to fill in gaps between objects. e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4 //===---------------------------------------------------------------------===// The scheduler should be able to sort nearby instructions by their address. For example, in an expanded memset sequence it's not uncommon to see code like this: movl $0, 4(%rdi) movl $0, 8(%rdi) movl $0, 12(%rdi) movl $0, 0(%rdi) Each of the stores is independent, and the scheduler is currently making an arbitrary decision about the order. //===---------------------------------------------------------------------===// Another opportunitiy in this code is that the $0 could be moved to a register: movl $0, 4(%rdi) movl $0, 8(%rdi) movl $0, 12(%rdi) movl $0, 0(%rdi) This would save substantial code size, especially for longer sequences like this. It would be easy to have a rule telling isel to avoid matching MOV32mi if the immediate has more than some fixed number of uses. It's more involved to teach the register allocator how to do late folding to recover from excessive register pressure.