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cc2349f1d3
llvm-svn: 302961
119 lines
4.4 KiB
C++
119 lines
4.4 KiB
C++
//===- llvm/SymbolTableListTraits.h - Traits for iplist ---------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines a generic class that is used to implement the automatic
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// symbol table manipulation that occurs when you put (for example) a named
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// instruction into a basic block.
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//
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// The way that this is implemented is by using a special traits class with the
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// intrusive list that makes up the list of instructions in a basic block. When
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// a new element is added to the list of instructions, the traits class is
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// notified, allowing the symbol table to be updated.
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//
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// This generic class implements the traits class. It must be generic so that
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// it can work for all uses it, which include lists of instructions, basic
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// blocks, arguments, functions, global variables, etc...
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_IR_SYMBOLTABLELISTTRAITS_H
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#define LLVM_IR_SYMBOLTABLELISTTRAITS_H
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#include "llvm/ADT/ilist.h"
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#include "llvm/ADT/simple_ilist.h"
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#include <cstddef>
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namespace llvm {
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class Argument;
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class BasicBlock;
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class Function;
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class GlobalAlias;
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class GlobalIFunc;
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class GlobalVariable;
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class Instruction;
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class Module;
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class ValueSymbolTable;
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/// Template metafunction to get the parent type for a symbol table list.
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///
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/// Implementations create a typedef called \c type so that we only need a
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/// single template parameter for the list and traits.
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template <typename NodeTy> struct SymbolTableListParentType {};
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#define DEFINE_SYMBOL_TABLE_PARENT_TYPE(NODE, PARENT) \
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template <> struct SymbolTableListParentType<NODE> { using type = PARENT; };
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DEFINE_SYMBOL_TABLE_PARENT_TYPE(Instruction, BasicBlock)
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DEFINE_SYMBOL_TABLE_PARENT_TYPE(BasicBlock, Function)
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DEFINE_SYMBOL_TABLE_PARENT_TYPE(Argument, Function)
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DEFINE_SYMBOL_TABLE_PARENT_TYPE(Function, Module)
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DEFINE_SYMBOL_TABLE_PARENT_TYPE(GlobalVariable, Module)
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DEFINE_SYMBOL_TABLE_PARENT_TYPE(GlobalAlias, Module)
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DEFINE_SYMBOL_TABLE_PARENT_TYPE(GlobalIFunc, Module)
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#undef DEFINE_SYMBOL_TABLE_PARENT_TYPE
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template <typename NodeTy> class SymbolTableList;
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// ValueSubClass - The type of objects that I hold, e.g. Instruction.
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// ItemParentClass - The type of object that owns the list, e.g. BasicBlock.
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//
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template <typename ValueSubClass>
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class SymbolTableListTraits : public ilist_alloc_traits<ValueSubClass> {
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using ListTy = SymbolTableList<ValueSubClass>;
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using iterator = typename simple_ilist<ValueSubClass>::iterator;
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using ItemParentClass =
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typename SymbolTableListParentType<ValueSubClass>::type;
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public:
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SymbolTableListTraits() = default;
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private:
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/// getListOwner - Return the object that owns this list. If this is a list
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/// of instructions, it returns the BasicBlock that owns them.
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ItemParentClass *getListOwner() {
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size_t Offset(size_t(&((ItemParentClass*)nullptr->*ItemParentClass::
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getSublistAccess(static_cast<ValueSubClass*>(nullptr)))));
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ListTy *Anchor(static_cast<ListTy *>(this));
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return reinterpret_cast<ItemParentClass*>(reinterpret_cast<char*>(Anchor)-
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Offset);
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}
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static ListTy &getList(ItemParentClass *Par) {
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return Par->*(Par->getSublistAccess((ValueSubClass*)nullptr));
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}
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static ValueSymbolTable *getSymTab(ItemParentClass *Par) {
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return Par ? toPtr(Par->getValueSymbolTable()) : nullptr;
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}
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public:
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void addNodeToList(ValueSubClass *V);
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void removeNodeFromList(ValueSubClass *V);
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void transferNodesFromList(SymbolTableListTraits &L2, iterator first,
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iterator last);
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// private:
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template<typename TPtr>
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void setSymTabObject(TPtr *, TPtr);
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static ValueSymbolTable *toPtr(ValueSymbolTable *P) { return P; }
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static ValueSymbolTable *toPtr(ValueSymbolTable &R) { return &R; }
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};
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/// List that automatically updates parent links and symbol tables.
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///
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/// When nodes are inserted into and removed from this list, the associated
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/// symbol table will be automatically updated. Similarly, parent links get
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/// updated automatically.
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template <class T>
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class SymbolTableList
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: public iplist_impl<simple_ilist<T>, SymbolTableListTraits<T>> {};
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} // end namespace llvm
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#endif // LLVM_IR_SYMBOLTABLELISTTRAITS_H
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