1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-11-23 03:02:36 +01:00
llvm-mirror/include/llvm/CodeGen/MachineBranchProbabilityInfo.h
Reid Kleckner 68092989f3 Sink all InitializePasses.h includes
This file lists every pass in LLVM, and is included by Pass.h, which is
very popular. Every time we add, remove, or rename a pass in LLVM, it
caused lots of recompilation.

I found this fact by looking at this table, which is sorted by the
number of times a file was changed over the last 100,000 git commits
multiplied by the number of object files that depend on it in the
current checkout:
  recompiles    touches affected_files  header
  342380        95      3604    llvm/include/llvm/ADT/STLExtras.h
  314730        234     1345    llvm/include/llvm/InitializePasses.h
  307036        118     2602    llvm/include/llvm/ADT/APInt.h
  213049        59      3611    llvm/include/llvm/Support/MathExtras.h
  170422        47      3626    llvm/include/llvm/Support/Compiler.h
  162225        45      3605    llvm/include/llvm/ADT/Optional.h
  158319        63      2513    llvm/include/llvm/ADT/Triple.h
  140322        39      3598    llvm/include/llvm/ADT/StringRef.h
  137647        59      2333    llvm/include/llvm/Support/Error.h
  131619        73      1803    llvm/include/llvm/Support/FileSystem.h

Before this change, touching InitializePasses.h would cause 1345 files
to recompile. After this change, touching it only causes 550 compiles in
an incremental rebuild.

Reviewers: bkramer, asbirlea, bollu, jdoerfert

Differential Revision: https://reviews.llvm.org/D70211
2019-11-13 16:34:37 -08:00

74 lines
2.7 KiB
C++

//=- MachineBranchProbabilityInfo.h - Branch Probability Analysis -*- C++ -*-=//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This pass is used to evaluate branch probabilties on machine basic blocks.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEBRANCHPROBABILITYINFO_H
#define LLVM_CODEGEN_MACHINEBRANCHPROBABILITYINFO_H
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/Pass.h"
#include "llvm/Support/BranchProbability.h"
#include <climits>
#include <numeric>
namespace llvm {
class MachineBranchProbabilityInfo : public ImmutablePass {
virtual void anchor();
// Default weight value. Used when we don't have information about the edge.
// TODO: DEFAULT_WEIGHT makes sense during static predication, when none of
// the successors have a weight yet. But it doesn't make sense when providing
// weight to an edge that may have siblings with non-zero weights. This can
// be handled various ways, but it's probably fine for an edge with unknown
// weight to just "inherit" the non-zero weight of an adjacent successor.
static const uint32_t DEFAULT_WEIGHT = 16;
public:
static char ID;
MachineBranchProbabilityInfo();
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesAll();
}
// Return edge probability.
BranchProbability getEdgeProbability(const MachineBasicBlock *Src,
const MachineBasicBlock *Dst) const;
// Same as above, but using a const_succ_iterator from Src. This is faster
// when the iterator is already available.
BranchProbability
getEdgeProbability(const MachineBasicBlock *Src,
MachineBasicBlock::const_succ_iterator Dst) const;
// A 'Hot' edge is an edge which probability is >= 80%.
bool isEdgeHot(const MachineBasicBlock *Src,
const MachineBasicBlock *Dst) const;
// Return a hot successor for the block BB or null if there isn't one.
// NB: This routine's complexity is linear on the number of successors.
MachineBasicBlock *getHotSucc(MachineBasicBlock *MBB) const;
// Print value between 0 (0% probability) and 1 (100% probability),
// however the value is never equal to 0, and can be 1 only iff SRC block
// has only one successor.
raw_ostream &printEdgeProbability(raw_ostream &OS,
const MachineBasicBlock *Src,
const MachineBasicBlock *Dst) const;
};
}
#endif