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4c1f3c24db
into their new header subdirectory: include/llvm/IR. This matches the directory structure of lib, and begins to correct a long standing point of file layout clutter in LLVM. There are still more header files to move here, but I wanted to handle them in separate commits to make tracking what files make sense at each layer easier. The only really questionable files here are the target intrinsic tablegen files. But that's a battle I'd rather not fight today. I've updated both CMake and Makefile build systems (I think, and my tests think, but I may have missed something). I've also re-sorted the includes throughout the project. I'll be committing updates to Clang, DragonEgg, and Polly momentarily. llvm-svn: 171366
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
//===- LibCallSemantics.cpp - Describe library semantics ------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements interfaces that can be used to describe language
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// specific runtime library interfaces (e.g. libc, libm, etc) to LLVM
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// optimizers.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/LibCallSemantics.h"
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#include "llvm/ADT/StringMap.h"
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#include "llvm/IR/Function.h"
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using namespace llvm;
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/// getMap - This impl pointer in ~LibCallInfo is actually a StringMap. This
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/// helper does the cast.
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static StringMap<const LibCallFunctionInfo*> *getMap(void *Ptr) {
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return static_cast<StringMap<const LibCallFunctionInfo*> *>(Ptr);
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}
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LibCallInfo::~LibCallInfo() {
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delete getMap(Impl);
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}
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const LibCallLocationInfo &LibCallInfo::getLocationInfo(unsigned LocID) const {
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// Get location info on the first call.
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if (NumLocations == 0)
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NumLocations = getLocationInfo(Locations);
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assert(LocID < NumLocations && "Invalid location ID!");
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return Locations[LocID];
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}
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/// getFunctionInfo - Return the LibCallFunctionInfo object corresponding to
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/// the specified function if we have it. If not, return null.
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const LibCallFunctionInfo *
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LibCallInfo::getFunctionInfo(const Function *F) const {
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StringMap<const LibCallFunctionInfo*> *Map = getMap(Impl);
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/// If this is the first time we are querying for this info, lazily construct
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/// the StringMap to index it.
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if (Map == 0) {
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Impl = Map = new StringMap<const LibCallFunctionInfo*>();
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const LibCallFunctionInfo *Array = getFunctionInfoArray();
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if (Array == 0) return 0;
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// We now have the array of entries. Populate the StringMap.
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for (unsigned i = 0; Array[i].Name; ++i)
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(*Map)[Array[i].Name] = Array+i;
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}
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// Look up this function in the string map.
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return Map->lookup(F->getName());
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}
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