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7045cca7d5
Stop converting implicitly between iterators and pointers/references in lib/IR. For convenience, I've added a `getIterator()` accessor to `ilist_node` so that callers don't need to know how to spell the iterator class (i.e., they can use `X.getIterator()` instead of `Function::iterator(X)`). I'll eventually disallow these implicit conversions entirely, but there's a lot of code, so it doesn't make sense to do it all in one patch. One library or so at a time. Why? To root out cases of `getNextNode()` and `getPrevNode()` being used in iterator logic. The design of `ilist` makes that invalid when the current node could be at the back of the list, but it happens to "work" right now because of a bug where those functions never return `nullptr` if you're using a half-node sentinel. Before I can fix the function, I have to remove uses of it that rely on it misbehaving. (Maybe the function should just be deleted anyway? But I don't want deleting it -- potentially a huge project -- to block fixing ilist/iplist.) llvm-svn: 249782
434 lines
15 KiB
C++
434 lines
15 KiB
C++
//===-- BasicBlock.cpp - Implement BasicBlock related methods -------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the BasicBlock class for the IR library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/IR/BasicBlock.h"
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#include "SymbolTableListTraitsImpl.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/IR/CFG.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/IntrinsicInst.h"
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#include "llvm/IR/LLVMContext.h"
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#include "llvm/IR/Type.h"
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#include <algorithm>
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using namespace llvm;
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ValueSymbolTable *BasicBlock::getValueSymbolTable() {
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if (Function *F = getParent())
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return &F->getValueSymbolTable();
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return nullptr;
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}
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LLVMContext &BasicBlock::getContext() const {
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return getType()->getContext();
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}
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// Explicit instantiation of SymbolTableListTraits since some of the methods
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// are not in the public header file...
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template class llvm::SymbolTableListTraits<Instruction>;
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BasicBlock::BasicBlock(LLVMContext &C, const Twine &Name, Function *NewParent,
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BasicBlock *InsertBefore)
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: Value(Type::getLabelTy(C), Value::BasicBlockVal), Parent(nullptr) {
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if (NewParent)
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insertInto(NewParent, InsertBefore);
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else
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assert(!InsertBefore &&
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"Cannot insert block before another block with no function!");
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setName(Name);
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}
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void BasicBlock::insertInto(Function *NewParent, BasicBlock *InsertBefore) {
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assert(NewParent && "Expected a parent");
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assert(!Parent && "Already has a parent");
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if (InsertBefore)
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NewParent->getBasicBlockList().insert(InsertBefore->getIterator(), this);
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else
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NewParent->getBasicBlockList().push_back(this);
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}
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BasicBlock::~BasicBlock() {
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// If the address of the block is taken and it is being deleted (e.g. because
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// it is dead), this means that there is either a dangling constant expr
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// hanging off the block, or an undefined use of the block (source code
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// expecting the address of a label to keep the block alive even though there
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// is no indirect branch). Handle these cases by zapping the BlockAddress
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// nodes. There are no other possible uses at this point.
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if (hasAddressTaken()) {
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assert(!use_empty() && "There should be at least one blockaddress!");
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Constant *Replacement =
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ConstantInt::get(llvm::Type::getInt32Ty(getContext()), 1);
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while (!use_empty()) {
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BlockAddress *BA = cast<BlockAddress>(user_back());
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BA->replaceAllUsesWith(ConstantExpr::getIntToPtr(Replacement,
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BA->getType()));
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BA->destroyConstant();
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}
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}
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assert(getParent() == nullptr && "BasicBlock still linked into the program!");
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dropAllReferences();
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InstList.clear();
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}
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void BasicBlock::setParent(Function *parent) {
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// Set Parent=parent, updating instruction symtab entries as appropriate.
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InstList.setSymTabObject(&Parent, parent);
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}
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void BasicBlock::removeFromParent() {
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getParent()->getBasicBlockList().remove(getIterator());
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}
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iplist<BasicBlock>::iterator BasicBlock::eraseFromParent() {
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return getParent()->getBasicBlockList().erase(getIterator());
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}
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/// Unlink this basic block from its current function and
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/// insert it into the function that MovePos lives in, right before MovePos.
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void BasicBlock::moveBefore(BasicBlock *MovePos) {
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MovePos->getParent()->getBasicBlockList().splice(
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MovePos->getIterator(), getParent()->getBasicBlockList(), getIterator());
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}
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/// Unlink this basic block from its current function and
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/// insert it into the function that MovePos lives in, right after MovePos.
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void BasicBlock::moveAfter(BasicBlock *MovePos) {
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MovePos->getParent()->getBasicBlockList().splice(
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++MovePos->getIterator(), getParent()->getBasicBlockList(),
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getIterator());
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}
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const Module *BasicBlock::getModule() const {
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return getParent()->getParent();
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}
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Module *BasicBlock::getModule() {
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return getParent()->getParent();
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}
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TerminatorInst *BasicBlock::getTerminator() {
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if (InstList.empty()) return nullptr;
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return dyn_cast<TerminatorInst>(&InstList.back());
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}
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const TerminatorInst *BasicBlock::getTerminator() const {
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if (InstList.empty()) return nullptr;
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return dyn_cast<TerminatorInst>(&InstList.back());
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}
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CallInst *BasicBlock::getTerminatingMustTailCall() {
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if (InstList.empty())
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return nullptr;
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ReturnInst *RI = dyn_cast<ReturnInst>(&InstList.back());
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if (!RI || RI == &InstList.front())
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return nullptr;
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Instruction *Prev = RI->getPrevNode();
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if (!Prev)
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return nullptr;
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if (Value *RV = RI->getReturnValue()) {
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if (RV != Prev)
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return nullptr;
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// Look through the optional bitcast.
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if (auto *BI = dyn_cast<BitCastInst>(Prev)) {
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RV = BI->getOperand(0);
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Prev = BI->getPrevNode();
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if (!Prev || RV != Prev)
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return nullptr;
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}
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}
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if (auto *CI = dyn_cast<CallInst>(Prev)) {
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if (CI->isMustTailCall())
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return CI;
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}
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return nullptr;
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}
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Instruction* BasicBlock::getFirstNonPHI() {
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for (Instruction &I : *this)
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if (!isa<PHINode>(I))
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return &I;
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return nullptr;
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}
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Instruction* BasicBlock::getFirstNonPHIOrDbg() {
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for (Instruction &I : *this)
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if (!isa<PHINode>(I) && !isa<DbgInfoIntrinsic>(I))
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return &I;
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return nullptr;
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}
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Instruction* BasicBlock::getFirstNonPHIOrDbgOrLifetime() {
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for (Instruction &I : *this) {
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if (isa<PHINode>(I) || isa<DbgInfoIntrinsic>(I))
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continue;
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if (auto *II = dyn_cast<IntrinsicInst>(&I))
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if (II->getIntrinsicID() == Intrinsic::lifetime_start ||
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II->getIntrinsicID() == Intrinsic::lifetime_end)
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continue;
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return &I;
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}
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return nullptr;
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}
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BasicBlock::iterator BasicBlock::getFirstInsertionPt() {
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Instruction *FirstNonPHI = getFirstNonPHI();
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if (!FirstNonPHI)
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return end();
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iterator InsertPt = FirstNonPHI->getIterator();
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if (InsertPt->isEHPad()) ++InsertPt;
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return InsertPt;
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}
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void BasicBlock::dropAllReferences() {
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for(iterator I = begin(), E = end(); I != E; ++I)
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I->dropAllReferences();
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}
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/// If this basic block has a single predecessor block,
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/// return the block, otherwise return a null pointer.
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BasicBlock *BasicBlock::getSinglePredecessor() {
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pred_iterator PI = pred_begin(this), E = pred_end(this);
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if (PI == E) return nullptr; // No preds.
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BasicBlock *ThePred = *PI;
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++PI;
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return (PI == E) ? ThePred : nullptr /*multiple preds*/;
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}
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/// If this basic block has a unique predecessor block,
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/// return the block, otherwise return a null pointer.
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/// Note that unique predecessor doesn't mean single edge, there can be
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/// multiple edges from the unique predecessor to this block (for example
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/// a switch statement with multiple cases having the same destination).
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BasicBlock *BasicBlock::getUniquePredecessor() {
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pred_iterator PI = pred_begin(this), E = pred_end(this);
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if (PI == E) return nullptr; // No preds.
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BasicBlock *PredBB = *PI;
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++PI;
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for (;PI != E; ++PI) {
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if (*PI != PredBB)
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return nullptr;
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// The same predecessor appears multiple times in the predecessor list.
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// This is OK.
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}
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return PredBB;
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}
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BasicBlock *BasicBlock::getSingleSuccessor() {
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succ_iterator SI = succ_begin(this), E = succ_end(this);
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if (SI == E) return nullptr; // no successors
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BasicBlock *TheSucc = *SI;
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++SI;
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return (SI == E) ? TheSucc : nullptr /* multiple successors */;
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}
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BasicBlock *BasicBlock::getUniqueSuccessor() {
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succ_iterator SI = succ_begin(this), E = succ_end(this);
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if (SI == E) return nullptr; // No successors
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BasicBlock *SuccBB = *SI;
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++SI;
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for (;SI != E; ++SI) {
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if (*SI != SuccBB)
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return nullptr;
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// The same successor appears multiple times in the successor list.
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// This is OK.
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}
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return SuccBB;
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}
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/// This method is used to notify a BasicBlock that the
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/// specified Predecessor of the block is no longer able to reach it. This is
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/// actually not used to update the Predecessor list, but is actually used to
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/// update the PHI nodes that reside in the block. Note that this should be
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/// called while the predecessor still refers to this block.
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///
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void BasicBlock::removePredecessor(BasicBlock *Pred,
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bool DontDeleteUselessPHIs) {
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assert((hasNUsesOrMore(16)||// Reduce cost of this assertion for complex CFGs.
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find(pred_begin(this), pred_end(this), Pred) != pred_end(this)) &&
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"removePredecessor: BB is not a predecessor!");
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if (InstList.empty()) return;
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PHINode *APN = dyn_cast<PHINode>(&front());
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if (!APN) return; // Quick exit.
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// If there are exactly two predecessors, then we want to nuke the PHI nodes
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// altogether. However, we cannot do this, if this in this case:
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//
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// Loop:
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// %x = phi [X, Loop]
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// %x2 = add %x, 1 ;; This would become %x2 = add %x2, 1
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// br Loop ;; %x2 does not dominate all uses
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//
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// This is because the PHI node input is actually taken from the predecessor
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// basic block. The only case this can happen is with a self loop, so we
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// check for this case explicitly now.
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//
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unsigned max_idx = APN->getNumIncomingValues();
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assert(max_idx != 0 && "PHI Node in block with 0 predecessors!?!?!");
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if (max_idx == 2) {
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BasicBlock *Other = APN->getIncomingBlock(APN->getIncomingBlock(0) == Pred);
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// Disable PHI elimination!
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if (this == Other) max_idx = 3;
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}
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// <= Two predecessors BEFORE I remove one?
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if (max_idx <= 2 && !DontDeleteUselessPHIs) {
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// Yup, loop through and nuke the PHI nodes
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while (PHINode *PN = dyn_cast<PHINode>(&front())) {
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// Remove the predecessor first.
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PN->removeIncomingValue(Pred, !DontDeleteUselessPHIs);
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// If the PHI _HAD_ two uses, replace PHI node with its now *single* value
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if (max_idx == 2) {
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if (PN->getIncomingValue(0) != PN)
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PN->replaceAllUsesWith(PN->getIncomingValue(0));
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else
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// We are left with an infinite loop with no entries: kill the PHI.
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PN->replaceAllUsesWith(UndefValue::get(PN->getType()));
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getInstList().pop_front(); // Remove the PHI node
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}
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// If the PHI node already only had one entry, it got deleted by
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// removeIncomingValue.
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}
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} else {
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// Okay, now we know that we need to remove predecessor #pred_idx from all
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// PHI nodes. Iterate over each PHI node fixing them up
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PHINode *PN;
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for (iterator II = begin(); (PN = dyn_cast<PHINode>(II)); ) {
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++II;
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PN->removeIncomingValue(Pred, false);
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// If all incoming values to the Phi are the same, we can replace the Phi
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// with that value.
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Value* PNV = nullptr;
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if (!DontDeleteUselessPHIs && (PNV = PN->hasConstantValue()))
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if (PNV != PN) {
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PN->replaceAllUsesWith(PNV);
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PN->eraseFromParent();
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}
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}
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}
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}
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bool BasicBlock::canSplitPredecessors() const {
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const Instruction *FirstNonPHI = getFirstNonPHI();
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if (isa<LandingPadInst>(FirstNonPHI))
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return true;
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// This is perhaps a little conservative because constructs like
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// CleanupBlockInst are pretty easy to split. However, SplitBlockPredecessors
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// cannot handle such things just yet.
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if (FirstNonPHI->isEHPad())
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return false;
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return true;
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}
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/// This splits a basic block into two at the specified
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/// instruction. Note that all instructions BEFORE the specified iterator stay
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/// as part of the original basic block, an unconditional branch is added to
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/// the new BB, and the rest of the instructions in the BB are moved to the new
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/// BB, including the old terminator. This invalidates the iterator.
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///
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/// Note that this only works on well formed basic blocks (must have a
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/// terminator), and 'I' must not be the end of instruction list (which would
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/// cause a degenerate basic block to be formed, having a terminator inside of
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/// the basic block).
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///
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BasicBlock *BasicBlock::splitBasicBlock(iterator I, const Twine &BBName) {
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assert(getTerminator() && "Can't use splitBasicBlock on degenerate BB!");
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assert(I != InstList.end() &&
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"Trying to get me to create degenerate basic block!");
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BasicBlock *InsertBefore = std::next(Function::iterator(this))
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.getNodePtrUnchecked();
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BasicBlock *New = BasicBlock::Create(getContext(), BBName,
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getParent(), InsertBefore);
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// Save DebugLoc of split point before invalidating iterator.
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DebugLoc Loc = I->getDebugLoc();
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// Move all of the specified instructions from the original basic block into
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// the new basic block.
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New->getInstList().splice(New->end(), this->getInstList(), I, end());
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// Add a branch instruction to the newly formed basic block.
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BranchInst *BI = BranchInst::Create(New, this);
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BI->setDebugLoc(Loc);
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// Now we must loop through all of the successors of the New block (which
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// _were_ the successors of the 'this' block), and update any PHI nodes in
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// successors. If there were PHI nodes in the successors, then they need to
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// know that incoming branches will be from New, not from Old.
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//
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for (succ_iterator I = succ_begin(New), E = succ_end(New); I != E; ++I) {
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// Loop over any phi nodes in the basic block, updating the BB field of
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// incoming values...
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BasicBlock *Successor = *I;
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PHINode *PN;
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for (BasicBlock::iterator II = Successor->begin();
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(PN = dyn_cast<PHINode>(II)); ++II) {
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int IDX = PN->getBasicBlockIndex(this);
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while (IDX != -1) {
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PN->setIncomingBlock((unsigned)IDX, New);
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IDX = PN->getBasicBlockIndex(this);
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}
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}
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}
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return New;
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}
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void BasicBlock::replaceSuccessorsPhiUsesWith(BasicBlock *New) {
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TerminatorInst *TI = getTerminator();
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if (!TI)
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// Cope with being called on a BasicBlock that doesn't have a terminator
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// yet. Clang's CodeGenFunction::EmitReturnBlock() likes to do this.
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return;
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for (BasicBlock *Succ : TI->successors()) {
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// N.B. Succ might not be a complete BasicBlock, so don't assume
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// that it ends with a non-phi instruction.
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for (iterator II = Succ->begin(), IE = Succ->end(); II != IE; ++II) {
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PHINode *PN = dyn_cast<PHINode>(II);
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if (!PN)
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break;
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int i;
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while ((i = PN->getBasicBlockIndex(this)) >= 0)
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PN->setIncomingBlock(i, New);
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}
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}
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}
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/// Return true if this basic block is a landing pad. I.e., it's
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/// the destination of the 'unwind' edge of an invoke instruction.
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bool BasicBlock::isLandingPad() const {
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return isa<LandingPadInst>(getFirstNonPHI());
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}
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/// Return the landingpad instruction associated with the landing pad.
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LandingPadInst *BasicBlock::getLandingPadInst() {
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return dyn_cast<LandingPadInst>(getFirstNonPHI());
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}
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const LandingPadInst *BasicBlock::getLandingPadInst() const {
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return dyn_cast<LandingPadInst>(getFirstNonPHI());
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}
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