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https://github.com/RPCS3/llvm-mirror.git
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30264d4391
As part of the unification of the debug format and the MIR format, print MBB references as '%bb.5'. The MIR printer prints the IR name of a MBB only for block definitions. * find . \( -name "*.mir" -o -name "*.cpp" -o -name "*.h" -o -name "*.ll" \) -type f -print0 | xargs -0 sed -i '' -E 's/BB#" << ([a-zA-Z0-9_]+)->getNumber\(\)/" << printMBBReference(*\1)/g' * find . \( -name "*.mir" -o -name "*.cpp" -o -name "*.h" -o -name "*.ll" \) -type f -print0 | xargs -0 sed -i '' -E 's/BB#" << ([a-zA-Z0-9_]+)\.getNumber\(\)/" << printMBBReference(\1)/g' * find . \( -name "*.txt" -o -name "*.s" -o -name "*.mir" -o -name "*.cpp" -o -name "*.h" -o -name "*.ll" \) -type f -print0 | xargs -0 sed -i '' -E 's/BB#([0-9]+)/%bb.\1/g' * grep -nr 'BB#' and fix Differential Revision: https://reviews.llvm.org/D40422 llvm-svn: 319665
356 lines
13 KiB
LLVM
356 lines
13 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - -lower-interleaved-accesses=false | FileCheck %s
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define <8 x i8> @test_vextd(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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; CHECK-LABEL: test_vextd:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vldr d16, [r1]
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; CHECK-NEXT: vldr d17, [r0]
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; CHECK-NEXT: vext.8 d16, d17, d16, #3
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i8>, <8 x i8>* %A
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%tmp2 = load <8 x i8>, <8 x i8>* %B
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%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10>
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ret <8 x i8> %tmp3
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}
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define <8 x i8> @test_vextRd(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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; CHECK-LABEL: test_vextRd:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vldr d16, [r0]
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; CHECK-NEXT: vldr d17, [r1]
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; CHECK-NEXT: vext.8 d16, d17, d16, #5
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i8>, <8 x i8>* %A
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%tmp2 = load <8 x i8>, <8 x i8>* %B
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%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4>
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ret <8 x i8> %tmp3
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}
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define <16 x i8> @test_vextq(<16 x i8>* %A, <16 x i8>* %B) nounwind {
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; CHECK-LABEL: test_vextq:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
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; CHECK-NEXT: vext.8 q8, q9, q8, #3
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <16 x i8>, <16 x i8>* %A
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%tmp2 = load <16 x i8>, <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18>
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ret <16 x i8> %tmp3
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}
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define <16 x i8> @test_vextRq(<16 x i8>* %A, <16 x i8>* %B) nounwind {
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; CHECK-LABEL: test_vextRq:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r0]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
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; CHECK-NEXT: vext.8 q8, q9, q8, #7
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <16 x i8>, <16 x i8>* %A
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%tmp2 = load <16 x i8>, <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6>
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ret <16 x i8> %tmp3
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}
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define <4 x i16> @test_vextd16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
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; CHECK-LABEL: test_vextd16:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vldr d16, [r1]
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; CHECK-NEXT: vldr d17, [r0]
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; CHECK-NEXT: vext.16 d16, d17, d16, #3
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <4 x i16>, <4 x i16>* %A
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%tmp2 = load <4 x i16>, <4 x i16>* %B
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%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
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ret <4 x i16> %tmp3
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}
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define <4 x i32> @test_vextq32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
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; CHECK-LABEL: test_vextq32:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
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; CHECK-NEXT: vext.32 q8, q9, q8, #3
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <4 x i32>, <4 x i32>* %A
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%tmp2 = load <4 x i32>, <4 x i32>* %B
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%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
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ret <4 x i32> %tmp3
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}
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; Undef shuffle indices should not prevent matching to VEXT:
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define <8 x i8> @test_vextd_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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; CHECK-LABEL: test_vextd_undef:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vldr d16, [r1]
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; CHECK-NEXT: vldr d17, [r0]
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; CHECK-NEXT: vext.8 d16, d17, d16, #3
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i8>, <8 x i8>* %A
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%tmp2 = load <8 x i8>, <8 x i8>* %B
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%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 undef, i32 undef, i32 6, i32 7, i32 8, i32 9, i32 10>
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ret <8 x i8> %tmp3
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}
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define <16 x i8> @test_vextRq_undef(<16 x i8>* %A, <16 x i8>* %B) nounwind {
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; CHECK-LABEL: test_vextRq_undef:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r0]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
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; CHECK-NEXT: vext.8 q8, q9, q8, #7
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <16 x i8>, <16 x i8>* %A
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%tmp2 = load <16 x i8>, <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 undef, i32 undef, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 undef, i32 6>
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ret <16 x i8> %tmp3
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}
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define <16 x i8> @test_vextq_undef_op2(<16 x i8> %a) nounwind {
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; CHECK-LABEL: test_vextq_undef_op2:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vmov d17, r2, r3
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; CHECK-NEXT: vmov d16, r0, r1
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; CHECK-NEXT: vext.8 q8, q8, q8, #2
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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entry:
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%tmp1 = shufflevector <16 x i8> %a, <16 x i8> undef, <16 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1>
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ret <16 x i8> %tmp1
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}
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define <8 x i8> @test_vextd_undef_op2(<8 x i8> %a) nounwind {
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; CHECK-LABEL: test_vextd_undef_op2:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vmov d16, r0, r1
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; CHECK-NEXT: vext.8 d16, d16, d16, #2
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: mov pc, lr
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entry:
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%tmp1 = shufflevector <8 x i8> %a, <8 x i8> undef, <8 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1>
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ret <8 x i8> %tmp1
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}
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define <16 x i8> @test_vextq_undef_op2_undef(<16 x i8> %a) nounwind {
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; CHECK-LABEL: test_vextq_undef_op2_undef:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vmov d17, r2, r3
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; CHECK-NEXT: vmov d16, r0, r1
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; CHECK-NEXT: vext.8 q8, q8, q8, #2
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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entry:
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%tmp1 = shufflevector <16 x i8> %a, <16 x i8> undef, <16 x i32> <i32 2, i32 3, i32 4, i32 undef, i32 undef, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1>
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ret <16 x i8> %tmp1
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}
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define <8 x i8> @test_vextd_undef_op2_undef(<8 x i8> %a) nounwind {
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; CHECK-LABEL: test_vextd_undef_op2_undef:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vmov d16, r0, r1
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; CHECK-NEXT: vext.8 d16, d16, d16, #2
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: mov pc, lr
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entry:
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%tmp1 = shufflevector <8 x i8> %a, <8 x i8> undef, <8 x i32> <i32 2, i32 3, i32 undef, i32 undef, i32 6, i32 7, i32 undef, i32 1>
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ret <8 x i8> %tmp1
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}
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; Tests for ReconstructShuffle function. Indices have to be carefully
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; chosen to reach lowering phase as a BUILD_VECTOR.
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; One vector needs vext, the other can be handled by extract_subvector
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; Also checks interleaving of sources is handled correctly.
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; Essence: a vext is used on %A and something saner than stack load/store for final result.
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define <4 x i16> @test_interleaved(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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; CHECK-LABEL: test_interleaved:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r0]
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; CHECK-NEXT: vext.16 d16, d16, d17, #3
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; CHECK-NEXT: vorr d17, d16, d16
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; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
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; CHECK-NEXT: vuzp.16 d16, d17
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; CHECK-NEXT: vzip.16 d16, d18
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i16>, <8 x i16>* %A
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%tmp2 = load <8 x i16>, <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 3, i32 8, i32 5, i32 9>
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ret <4 x i16> %tmp3
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}
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; An undef in the shuffle list should still be optimizable
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define <4 x i16> @test_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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; CHECK-LABEL: test_undef:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vldr d16, [r1]
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; CHECK-NEXT: vldr d17, [r0, #8]
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; CHECK-NEXT: vzip.16 d17, d16
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; CHECK-NEXT: vmov r0, r1, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i16>, <8 x i16>* %A
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%tmp2 = load <8 x i16>, <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 undef, i32 8, i32 5, i32 9>
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ret <4 x i16> %tmp3
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}
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; We should ignore a build_vector with more than two sources.
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; Use illegal <32 x i16> type to produce such a shuffle after legalizing types.
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; Try to look for fallback to by-element inserts.
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define <4 x i16> @test_multisource(<32 x i16>* %B) nounwind {
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; CHECK-LABEL: test_multisource:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: mov r1, r0
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; CHECK-NEXT: add r2, r0, #48
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; CHECK-NEXT: add r0, r0, #32
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; CHECK-NEXT: vld1.16 {d16, d17}, [r1:128]!
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; CHECK-NEXT: vld1.64 {d20, d21}, [r0:128]
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; CHECK-NEXT: vorr d24, d20, d20
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; CHECK-NEXT: vld1.64 {d18, d19}, [r2:128]
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; CHECK-NEXT: vld1.64 {d22, d23}, [r1:128]
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; CHECK-NEXT: vzip.16 d24, d18
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; CHECK-NEXT: vtrn.16 q8, q11
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; CHECK-NEXT: vext.16 d18, d20, d24, #2
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; CHECK-NEXT: vext.16 d16, d18, d16, #2
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; CHECK-NEXT: vext.16 d16, d16, d16, #2
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <32 x i16>, <32 x i16>* %B
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%tmp2 = shufflevector <32 x i16> %tmp1, <32 x i16> undef, <4 x i32> <i32 0, i32 8, i32 16, i32 24>
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ret <4 x i16> %tmp2
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}
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; We don't handle shuffles using more than half of a 128-bit vector.
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; Again, test for fallback to by-element inserts.
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define <4 x i16> @test_largespan(<8 x i16>* %B) nounwind {
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; CHECK-LABEL: test_largespan:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r0]
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; CHECK-NEXT: vorr d18, d16, d16
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; CHECK-NEXT: vuzp.16 d18, d17
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; CHECK-NEXT: vmov r0, r1, d18
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i16>, <8 x i16>* %B
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%tmp2 = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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ret <4 x i16> %tmp2
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}
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; The actual shuffle code only handles some cases, make sure we check
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; this rather than blindly emitting a VECTOR_SHUFFLE (infinite
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; lowering loop can result otherwise).
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; (There are probably better ways to lower this shuffle, but it's not
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; really important.)
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define <8 x i16> @test_illegal(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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; CHECK-LABEL: test_illegal:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r0]
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; CHECK-NEXT: vorr d22, d16, d16
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; CHECK-NEXT: vmov.u16 r0, d16[0]
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; CHECK-NEXT: vorr d23, d16, d16
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; CHECK-NEXT: vmov.u16 r2, d17[3]
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; CHECK-NEXT: vmov.u16 r3, d17[1]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
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; CHECK-NEXT: vmov.u16 r1, d19[1]
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; CHECK-NEXT: vuzp.16 d22, d23
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; CHECK-NEXT: vuzp.16 d22, d18
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; CHECK-NEXT: vmov.16 d20[0], r0
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; CHECK-NEXT: vmov.16 d20[1], r2
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; CHECK-NEXT: vmov.16 d20[2], r3
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; CHECK-NEXT: vmov.16 d20[3], r1
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; CHECK-NEXT: vext.16 d21, d16, d18, #3
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; CHECK-NEXT: vmov r0, r1, d20
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; CHECK-NEXT: vmov r2, r3, d21
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i16>, <8 x i16>* %A
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%tmp2 = load <8 x i16>, <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 7, i32 5, i32 13, i32 3, i32 2, i32 2, i32 9>
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ret <8 x i16> %tmp3
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}
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; PR11129
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; Make sure this doesn't crash
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define arm_aapcscc void @test_elem_mismatch(<2 x i64>* nocapture %src, <4 x i16>* nocapture %dest) nounwind {
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; CHECK-LABEL: test_elem_mismatch:
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; CHECK: @ %bb.0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r0:128]
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; CHECK-NEXT: vmov.32 r0, d16[0]
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; CHECK-NEXT: vmov.32 r2, d17[0]
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; CHECK-NEXT: vmov.16 d16[0], r0
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; CHECK-NEXT: vmov.16 d16[1], r2
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; CHECK-NEXT: vstr d16, [r1]
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; CHECK-NEXT: mov pc, lr
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%tmp0 = load <2 x i64>, <2 x i64>* %src, align 16
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%tmp1 = bitcast <2 x i64> %tmp0 to <4 x i32>
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%tmp2 = extractelement <4 x i32> %tmp1, i32 0
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%tmp3 = extractelement <4 x i32> %tmp1, i32 2
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%tmp4 = trunc i32 %tmp2 to i16
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%tmp5 = trunc i32 %tmp3 to i16
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%tmp6 = insertelement <4 x i16> undef, i16 %tmp4, i32 0
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%tmp7 = insertelement <4 x i16> %tmp6, i16 %tmp5, i32 1
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store <4 x i16> %tmp7, <4 x i16>* %dest, align 4
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ret void
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}
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define <4 x i32> @test_reverse_and_extract(<2 x i32>* %A) {
|
|
; CHECK-LABEL: test_reverse_and_extract:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldr d16, [r0]
|
|
; CHECK-NEXT: vrev64.32 q9, q8
|
|
; CHECK-NEXT: vext.32 q8, q8, q9, #2
|
|
; CHECK-NEXT: vmov r0, r1, d16
|
|
; CHECK-NEXT: vmov r2, r3, d17
|
|
; CHECK-NEXT: mov pc, lr
|
|
entry:
|
|
%tmp1 = load <2 x i32>, <2 x i32>* %A
|
|
%0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> <i32 undef, i32 undef, i32 1, i32 0>
|
|
ret <4 x i32> %0
|
|
}
|
|
|
|
define <4 x i32> @test_dup_and_extract(<2 x i32>* %A) {
|
|
; CHECK-LABEL: test_dup_and_extract:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldr d16, [r0]
|
|
; CHECK-NEXT: vdup.32 q9, d16[0]
|
|
; CHECK-NEXT: vext.32 q8, q9, q8, #2
|
|
; CHECK-NEXT: vmov r0, r1, d16
|
|
; CHECK-NEXT: vmov r2, r3, d17
|
|
; CHECK-NEXT: mov pc, lr
|
|
entry:
|
|
%tmp1 = load <2 x i32>, <2 x i32>* %A
|
|
%0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
|
|
ret <4 x i32> %0
|
|
}
|
|
|
|
define <4 x i32> @test_zip_and_extract(<2 x i32>* %A) {
|
|
; CHECK-LABEL: test_zip_and_extract:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldr d16, [r0]
|
|
; CHECK-NEXT: vorr q9, q8, q8
|
|
; CHECK-NEXT: vorr q10, q8, q8
|
|
; CHECK-NEXT: vzip.32 q9, q10
|
|
; CHECK-NEXT: vext.32 q8, q9, q8, #2
|
|
; CHECK-NEXT: vmov r0, r1, d16
|
|
; CHECK-NEXT: vmov r2, r3, d17
|
|
; CHECK-NEXT: mov pc, lr
|
|
entry:
|
|
%tmp1 = load <2 x i32>, <2 x i32>* %A
|
|
%0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> <i32 1, i32 1, i32 0, i32 1>
|
|
ret <4 x i32> %0
|
|
}
|