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ce786f30a4
Reviewed By: thakis Differential Revision: https://reviews.llvm.org/D101961
36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
import("//llvm/lib/Target/targets.gni")
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import("//llvm/utils/gn/build/mac_sdk.gni")
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import("//llvm/utils/gn/build/toolchain/compiler.gni")
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# In the GN build, compiler-rt is always built by just-built clang and lld.
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# FIXME: For macOS and iOS builds, depend on lib in all needed target arch
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# toolchains and then lipo them together for the final output.
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if (current_os == "win") {
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supported_toolchains = [ "//llvm/utils/gn/build/toolchain:stage2_win" ]
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} else {
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supported_toolchains = [ "//llvm/utils/gn/build/toolchain:stage2_unix" ]
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}
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if (android_ndk_path != "") {
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supported_toolchains += [
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"//llvm/utils/gn/build/toolchain:stage2_android_aarch64",
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"//llvm/utils/gn/build/toolchain:stage2_android_arm",
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]
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}
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group("compiler-rt") {
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deps = []
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foreach(toolchain, supported_toolchains) {
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deps += [ "//compiler-rt/lib($toolchain)" ]
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}
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# FIXME: Do this only if a gn arg compiler_rt_enable_ios is set?
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# That would match the cmake build.
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if (host_os == "mac" && have_ios_sdks) {
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if (llvm_build_AArch64) {
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deps += [ "//compiler-rt/lib/builtins(//llvm/utils/gn/build/toolchain:stage2_ios_aarch64)" ]
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}
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if (llvm_build_X86) {
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deps += [ "//compiler-rt/lib/builtins(//llvm/utils/gn/build/toolchain:stage2_iossim_x64)" ]
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}
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}
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}
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