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llvm-mirror/lib/ExecutionEngine/SectionMemoryManager.cpp
Chandler Carruth eb66b33867 Sort the remaining #include lines in include/... and lib/....
I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.

I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.

This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.

Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).

llvm-svn: 304787
2017-06-06 11:49:48 +00:00

219 lines
7.8 KiB
C++

//===- SectionMemoryManager.cpp - Memory manager for MCJIT/RtDyld *- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the section-based memory manager used by the MCJIT
// execution engine and RuntimeDyld
//
//===----------------------------------------------------------------------===//
#include "llvm/ExecutionEngine/SectionMemoryManager.h"
#include "llvm/Config/config.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/Support/Process.h"
namespace llvm {
uint8_t *SectionMemoryManager::allocateDataSection(uintptr_t Size,
unsigned Alignment,
unsigned SectionID,
StringRef SectionName,
bool IsReadOnly) {
if (IsReadOnly)
return allocateSection(RODataMem, Size, Alignment);
return allocateSection(RWDataMem, Size, Alignment);
}
uint8_t *SectionMemoryManager::allocateCodeSection(uintptr_t Size,
unsigned Alignment,
unsigned SectionID,
StringRef SectionName) {
return allocateSection(CodeMem, Size, Alignment);
}
uint8_t *SectionMemoryManager::allocateSection(MemoryGroup &MemGroup,
uintptr_t Size,
unsigned Alignment) {
if (!Alignment)
Alignment = 16;
assert(!(Alignment & (Alignment - 1)) && "Alignment must be a power of two.");
uintptr_t RequiredSize = Alignment * ((Size + Alignment - 1)/Alignment + 1);
uintptr_t Addr = 0;
// Look in the list of free memory regions and use a block there if one
// is available.
for (FreeMemBlock &FreeMB : MemGroup.FreeMem) {
if (FreeMB.Free.size() >= RequiredSize) {
Addr = (uintptr_t)FreeMB.Free.base();
uintptr_t EndOfBlock = Addr + FreeMB.Free.size();
// Align the address.
Addr = (Addr + Alignment - 1) & ~(uintptr_t)(Alignment - 1);
if (FreeMB.PendingPrefixIndex == (unsigned)-1) {
// The part of the block we're giving out to the user is now pending
MemGroup.PendingMem.push_back(sys::MemoryBlock((void *)Addr, Size));
// Remember this pending block, such that future allocations can just
// modify it rather than creating a new one
FreeMB.PendingPrefixIndex = MemGroup.PendingMem.size() - 1;
} else {
sys::MemoryBlock &PendingMB = MemGroup.PendingMem[FreeMB.PendingPrefixIndex];
PendingMB = sys::MemoryBlock(PendingMB.base(), Addr + Size - (uintptr_t)PendingMB.base());
}
// Remember how much free space is now left in this block
FreeMB.Free = sys::MemoryBlock((void *)(Addr + Size), EndOfBlock - Addr - Size);
return (uint8_t*)Addr;
}
}
// No pre-allocated free block was large enough. Allocate a new memory region.
// Note that all sections get allocated as read-write. The permissions will
// be updated later based on memory group.
//
// FIXME: It would be useful to define a default allocation size (or add
// it as a constructor parameter) to minimize the number of allocations.
//
// FIXME: Initialize the Near member for each memory group to avoid
// interleaving.
std::error_code ec;
sys::MemoryBlock MB = sys::Memory::allocateMappedMemory(RequiredSize,
&MemGroup.Near,
sys::Memory::MF_READ |
sys::Memory::MF_WRITE,
ec);
if (ec) {
// FIXME: Add error propagation to the interface.
return nullptr;
}
// Save this address as the basis for our next request
MemGroup.Near = MB;
// Remember that we allocated this memory
MemGroup.AllocatedMem.push_back(MB);
Addr = (uintptr_t)MB.base();
uintptr_t EndOfBlock = Addr + MB.size();
// Align the address.
Addr = (Addr + Alignment - 1) & ~(uintptr_t)(Alignment - 1);
// The part of the block we're giving out to the user is now pending
MemGroup.PendingMem.push_back(sys::MemoryBlock((void *)Addr, Size));
// The allocateMappedMemory may allocate much more memory than we need. In
// this case, we store the unused memory as a free memory block.
unsigned FreeSize = EndOfBlock-Addr-Size;
if (FreeSize > 16) {
FreeMemBlock FreeMB;
FreeMB.Free = sys::MemoryBlock((void*)(Addr + Size), FreeSize);
FreeMB.PendingPrefixIndex = (unsigned)-1;
MemGroup.FreeMem.push_back(FreeMB);
}
// Return aligned address
return (uint8_t*)Addr;
}
bool SectionMemoryManager::finalizeMemory(std::string *ErrMsg)
{
// FIXME: Should in-progress permissions be reverted if an error occurs?
std::error_code ec;
// Make code memory executable.
ec = applyMemoryGroupPermissions(CodeMem,
sys::Memory::MF_READ | sys::Memory::MF_EXEC);
if (ec) {
if (ErrMsg) {
*ErrMsg = ec.message();
}
return true;
}
// Make read-only data memory read-only.
ec = applyMemoryGroupPermissions(RODataMem,
sys::Memory::MF_READ | sys::Memory::MF_EXEC);
if (ec) {
if (ErrMsg) {
*ErrMsg = ec.message();
}
return true;
}
// Read-write data memory already has the correct permissions
// Some platforms with separate data cache and instruction cache require
// explicit cache flush, otherwise JIT code manipulations (like resolved
// relocations) will get to the data cache but not to the instruction cache.
invalidateInstructionCache();
return false;
}
static sys::MemoryBlock trimBlockToPageSize(sys::MemoryBlock M) {
static const size_t PageSize = sys::Process::getPageSize();
size_t StartOverlap =
(PageSize - ((uintptr_t)M.base() % PageSize)) % PageSize;
size_t TrimmedSize = M.size();
TrimmedSize -= StartOverlap;
TrimmedSize -= TrimmedSize % PageSize;
sys::MemoryBlock Trimmed((void *)((uintptr_t)M.base() + StartOverlap), TrimmedSize);
assert(((uintptr_t)Trimmed.base() % PageSize) == 0);
assert((Trimmed.size() % PageSize) == 0);
assert(M.base() <= Trimmed.base() && Trimmed.size() <= M.size());
return Trimmed;
}
std::error_code
SectionMemoryManager::applyMemoryGroupPermissions(MemoryGroup &MemGroup,
unsigned Permissions) {
for (sys::MemoryBlock &MB : MemGroup.PendingMem)
if (std::error_code EC = sys::Memory::protectMappedMemory(MB, Permissions))
return EC;
MemGroup.PendingMem.clear();
// Now go through free blocks and trim any of them that don't span the entire
// page because one of the pending blocks may have overlapped it.
for (FreeMemBlock &FreeMB : MemGroup.FreeMem) {
FreeMB.Free = trimBlockToPageSize(FreeMB.Free);
// We cleared the PendingMem list, so all these pointers are now invalid
FreeMB.PendingPrefixIndex = (unsigned)-1;
}
// Remove all blocks which are now empty
MemGroup.FreeMem.erase(
remove_if(MemGroup.FreeMem,
[](FreeMemBlock &FreeMB) { return FreeMB.Free.size() == 0; }),
MemGroup.FreeMem.end());
return std::error_code();
}
void SectionMemoryManager::invalidateInstructionCache() {
for (sys::MemoryBlock &Block : CodeMem.PendingMem)
sys::Memory::InvalidateInstructionCache(Block.base(), Block.size());
}
SectionMemoryManager::~SectionMemoryManager() {
for (MemoryGroup *Group : {&CodeMem, &RWDataMem, &RODataMem}) {
for (sys::MemoryBlock &Block : Group->AllocatedMem)
sys::Memory::releaseMappedMemory(Block);
}
}
} // namespace llvm