1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2025-01-31 20:51:52 +01:00
llvm-mirror/test/Transforms/InstCombine/vector_insertelt_shuffle.ll
Philip Reames 4aa599e067 [instsimplify] consistently handle undef and out of bound indices for insertelement and extractelement
In one case, we were handling out of bounds, but not undef indices.  In the other, we were handling undef (with the comment making the analogy to out of bounds), but not out of bounds.  Be consistent and treat both undef and constant out of bounds indices as producing undefined results.

As a side effect, this also protects instcombine from having to handle large constant indices as we always simplify first.

llvm-svn: 321575
2017-12-30 05:54:22 +00:00

94 lines
3.9 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -instcombine -S | FileCheck %s
; insertelements should fold to shuffle
define <4 x float> @foo(<4 x float> %x) {
; CHECK-LABEL: @foo(
; CHECK-NEXT: [[INS2:%.*]] = shufflevector <4 x float> %x, <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
; CHECK-NEXT: ret <4 x float> [[INS2]]
;
%ins1 = insertelement<4 x float> %x, float 1.0, i32 1
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
ret <4 x float> %ins2
}
; Insert of a constant is canonicalized ahead of insert of a variable.
define <4 x float> @bar(<4 x float> %x, float %a) {
; CHECK-LABEL: @bar(
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <4 x float> %x, float 2.000000e+00, i32 2
; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[TMP1]], float %a, i32 1
; CHECK-NEXT: ret <4 x float> [[INS2]]
;
%ins1 = insertelement<4 x float> %x, float %a, i32 1
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
ret <4 x float> %ins2
}
define <4 x float> @baz(<4 x float> %x, i32 %a) {
; CHECK-LABEL: @baz(
; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> %x, float 1.000000e+00, i32 1
; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[INS1]], float 2.000000e+00, i32 %a
; CHECK-NEXT: ret <4 x float> [[INS2]]
;
%ins1 = insertelement<4 x float> %x, float 1.0, i32 1
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 %a
ret <4 x float> %ins2
}
; insertelements should fold to shuffle
define <4 x float> @bazz(<4 x float> %x, i32 %a) {
; CHECK-LABEL: @bazz(
; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> %x, float 1.000000e+00, i32 3
; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[INS1]], float 5.000000e+00, i32 %a
; CHECK-NEXT: [[INS5:%.*]] = shufflevector <4 x float> [[INS2]], <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
; CHECK-NEXT: [[INS6:%.*]] = insertelement <4 x float> [[INS5]], float 7.000000e+00, i32 %a
; CHECK-NEXT: ret <4 x float> [[INS6]]
;
%ins1 = insertelement<4 x float> %x, float 1.0, i32 3
%ins2 = insertelement<4 x float> %ins1, float 5.0, i32 %a
%ins3 = insertelement<4 x float> %ins2, float 3.0, i32 2
%ins4 = insertelement<4 x float> %ins3, float 1.0, i32 1
%ins5 = insertelement<4 x float> %ins4, float 2.0, i32 2
%ins6 = insertelement<4 x float> %ins5, float 7.0, i32 %a
ret <4 x float> %ins6
}
; Out of bounds index folds to undef
define <4 x float> @bazzz(<4 x float> %x) {
; CHECK-LABEL: @bazzz(
; CHECK-NEXT: ret <4 x float> <float undef, float undef, float 2.000000e+00, float undef>
;
%ins1 = insertelement<4 x float> %x, float 1.0, i32 5
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
ret <4 x float> %ins2
}
define <4 x float> @bazzzz(<4 x float> %x) {
; CHECK-LABEL: @bazzzz(
; CHECK-NEXT: ret <4 x float> <float undef, float undef, float 2.000000e+00, float undef>
;
%ins1 = insertelement<4 x float> %x, float 1.0, i32 undef
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
ret <4 x float> %ins2
}
define <4 x float> @bazzzzz() {
; CHECK-LABEL: @bazzzzz(
; CHECK-NEXT: ret <4 x float> <float 1.000000e+00, float 5.000000e+00, float 1.000000e+01, float 4.000000e+00>
;
%ins1 = insertelement <4 x float> insertelement (<4 x float> <float 1.0, float 2.0, float 3.0, float undef>, float 4.0, i32 3), float 5.0, i32 1
%ins2 = insertelement<4 x float> %ins1, float 10.0, i32 2
ret <4 x float> %ins2
}
define <4 x float> @bazzzzzz(<4 x float> %x, i32 %a) {
; CHECK-LABEL: @bazzzzzz(
; CHECK-NEXT: ret <4 x float> <float undef, float 5.000000e+00, float undef, float 4.000000e+00>
;
%ins1 = insertelement <4 x float> insertelement (<4 x float> shufflevector (<4 x float> undef, <4 x float> <float 1.0, float 2.0, float 3.0, float 4.0> , <4 x i32> <i32 0, i32 5, i32 undef, i32 6> ), float 4.0, i32 3), float 5.0, i32 1
ret <4 x float> %ins1
}