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mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-10-23 04:52:54 +02:00
llvm-mirror/include/llvm/Analysis/LoopInfo.h
Chandler Carruth 0c3020180a [PM] Rename the CRTP mixin base classes for the new pass manager to
clarify their purpose.

Firstly, call them "...Mixin" types so it is clear that there is no
type hierarchy being formed here. Secondly, use the term 'Info' to
clarify that they aren't adding any interesting *semantics* to the
passes or analyses, just exposing APIs used by the management layer to
get information about the pass or analysis.

Thanks to Manuel for helping pin down the naming confusion here and come
up with effective names to address it.

In case you already have some out-of-tree stuff, the following should be
roughly what you want to update:

  perl -pi -e 's/\b(Pass|Analysis)Base\b/\1InfoMixin/g'

llvm-svn: 263217
2016-03-11 10:33:22 +00:00

850 lines
30 KiB
C++

//===- llvm/Analysis/LoopInfo.h - Natural Loop Calculator -------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the LoopInfo class that is used to identify natural loops
// and determine the loop depth of various nodes of the CFG. A natural loop
// has exactly one entry-point, which is called the header. Note that natural
// loops may actually be several loops that share the same header node.
//
// This analysis calculates the nesting structure of loops in a function. For
// each natural loop identified, this analysis identifies natural loops
// contained entirely within the loop and the basic blocks the make up the loop.
//
// It can calculate on the fly various bits of information, for example:
//
// * whether there is a preheader for the loop
// * the number of back edges to the header
// * whether or not a particular block branches out of the loop
// * the successor blocks of the loop
// * the loop depth
// * etc...
//
// Note that this analysis specifically identifies *Loops* not cycles or SCCs
// in the CFG. There can be strongly connected compontents in the CFG which
// this analysis will not recognize and that will not be represented by a Loop
// instance. In particular, a Loop might be inside such a non-loop SCC, or a
// non-loop SCC might contain a sub-SCC which is a Loop.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_LOOPINFO_H
#define LLVM_ANALYSIS_LOOPINFO_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/PassManager.h"
#include "llvm/Pass.h"
#include <algorithm>
namespace llvm {
class DominatorTree;
class LoopInfo;
class Loop;
class MDNode;
class PHINode;
class raw_ostream;
template<class N> class DominatorTreeBase;
template<class N, class M> class LoopInfoBase;
template<class N, class M> class LoopBase;
//===----------------------------------------------------------------------===//
/// Instances of this class are used to represent loops that are detected in the
/// flow graph.
///
template<class BlockT, class LoopT>
class LoopBase {
LoopT *ParentLoop;
// Loops contained entirely within this one.
std::vector<LoopT *> SubLoops;
// The list of blocks in this loop. First entry is the header node.
std::vector<BlockT*> Blocks;
SmallPtrSet<const BlockT*, 8> DenseBlockSet;
/// Indicator that this loop is no longer a valid loop.
bool IsInvalid = false;
LoopBase(const LoopBase<BlockT, LoopT> &) = delete;
const LoopBase<BlockT, LoopT>&
operator=(const LoopBase<BlockT, LoopT> &) = delete;
public:
/// This creates an empty loop.
LoopBase() : ParentLoop(nullptr) {}
~LoopBase() {
for (size_t i = 0, e = SubLoops.size(); i != e; ++i)
delete SubLoops[i];
}
/// Return the nesting level of this loop. An outer-most loop has depth 1,
/// for consistency with loop depth values used for basic blocks, where depth
/// 0 is used for blocks not inside any loops.
unsigned getLoopDepth() const {
unsigned D = 1;
for (const LoopT *CurLoop = ParentLoop; CurLoop;
CurLoop = CurLoop->ParentLoop)
++D;
return D;
}
BlockT *getHeader() const { return Blocks.front(); }
LoopT *getParentLoop() const { return ParentLoop; }
/// This is a raw interface for bypassing addChildLoop.
void setParentLoop(LoopT *L) { ParentLoop = L; }
/// Return true if the specified loop is contained within in this loop.
bool contains(const LoopT *L) const {
if (L == this) return true;
if (!L) return false;
return contains(L->getParentLoop());
}
/// Return true if the specified basic block is in this loop.
bool contains(const BlockT *BB) const {
return DenseBlockSet.count(BB);
}
/// Return true if the specified instruction is in this loop.
template<class InstT>
bool contains(const InstT *Inst) const {
return contains(Inst->getParent());
}
/// Return the loops contained entirely within this loop.
const std::vector<LoopT *> &getSubLoops() const { return SubLoops; }
std::vector<LoopT *> &getSubLoopsVector() { return SubLoops; }
typedef typename std::vector<LoopT *>::const_iterator iterator;
typedef typename std::vector<LoopT *>::const_reverse_iterator
reverse_iterator;
iterator begin() const { return SubLoops.begin(); }
iterator end() const { return SubLoops.end(); }
reverse_iterator rbegin() const { return SubLoops.rbegin(); }
reverse_iterator rend() const { return SubLoops.rend(); }
bool empty() const { return SubLoops.empty(); }
/// Get a list of the basic blocks which make up this loop.
const std::vector<BlockT*> &getBlocks() const { return Blocks; }
typedef typename std::vector<BlockT*>::const_iterator block_iterator;
block_iterator block_begin() const { return Blocks.begin(); }
block_iterator block_end() const { return Blocks.end(); }
inline iterator_range<block_iterator> blocks() const {
return make_range(block_begin(), block_end());
}
/// Get the number of blocks in this loop in constant time.
unsigned getNumBlocks() const {
return Blocks.size();
}
/// Invalidate the loop, indicating that it is no longer a loop.
void invalidate() { IsInvalid = true; }
/// Return true if this loop is no longer valid.
bool isInvalid() { return IsInvalid; }
/// True if terminator in the block can branch to another block that is
/// outside of the current loop.
bool isLoopExiting(const BlockT *BB) const {
typedef GraphTraits<const BlockT*> BlockTraits;
for (typename BlockTraits::ChildIteratorType SI =
BlockTraits::child_begin(BB),
SE = BlockTraits::child_end(BB); SI != SE; ++SI) {
if (!contains(*SI))
return true;
}
return false;
}
/// Calculate the number of back edges to the loop header.
unsigned getNumBackEdges() const {
unsigned NumBackEdges = 0;
BlockT *H = getHeader();
typedef GraphTraits<Inverse<BlockT*> > InvBlockTraits;
for (typename InvBlockTraits::ChildIteratorType I =
InvBlockTraits::child_begin(H),
E = InvBlockTraits::child_end(H); I != E; ++I)
if (contains(*I))
++NumBackEdges;
return NumBackEdges;
}
//===--------------------------------------------------------------------===//
// APIs for simple analysis of the loop.
//
// Note that all of these methods can fail on general loops (ie, there may not
// be a preheader, etc). For best success, the loop simplification and
// induction variable canonicalization pass should be used to normalize loops
// for easy analysis. These methods assume canonical loops.
/// Return all blocks inside the loop that have successors outside of the
/// loop. These are the blocks _inside of the current loop_ which branch out.
/// The returned list is always unique.
void getExitingBlocks(SmallVectorImpl<BlockT *> &ExitingBlocks) const;
/// If getExitingBlocks would return exactly one block, return that block.
/// Otherwise return null.
BlockT *getExitingBlock() const;
/// Return all of the successor blocks of this loop. These are the blocks
/// _outside of the current loop_ which are branched to.
void getExitBlocks(SmallVectorImpl<BlockT*> &ExitBlocks) const;
/// If getExitBlocks would return exactly one block, return that block.
/// Otherwise return null.
BlockT *getExitBlock() const;
/// Edge type.
typedef std::pair<const BlockT*, const BlockT*> Edge;
/// Return all pairs of (_inside_block_,_outside_block_).
void getExitEdges(SmallVectorImpl<Edge> &ExitEdges) const;
/// If there is a preheader for this loop, return it. A loop has a preheader
/// if there is only one edge to the header of the loop from outside of the
/// loop. If this is the case, the block branching to the header of the loop
/// is the preheader node.
///
/// This method returns null if there is no preheader for the loop.
BlockT *getLoopPreheader() const;
/// If the given loop's header has exactly one unique predecessor outside the
/// loop, return it. Otherwise return null.
/// This is less strict that the loop "preheader" concept, which requires
/// the predecessor to have exactly one successor.
BlockT *getLoopPredecessor() const;
/// If there is a single latch block for this loop, return it.
/// A latch block is a block that contains a branch back to the header.
BlockT *getLoopLatch() const;
/// Return all loop latch blocks of this loop. A latch block is a block that
/// contains a branch back to the header.
void getLoopLatches(SmallVectorImpl<BlockT *> &LoopLatches) const {
BlockT *H = getHeader();
typedef GraphTraits<Inverse<BlockT*> > InvBlockTraits;
for (typename InvBlockTraits::ChildIteratorType I =
InvBlockTraits::child_begin(H),
E = InvBlockTraits::child_end(H); I != E; ++I)
if (contains(*I))
LoopLatches.push_back(*I);
}
//===--------------------------------------------------------------------===//
// APIs for updating loop information after changing the CFG
//
/// This method is used by other analyses to update loop information.
/// NewBB is set to be a new member of the current loop.
/// Because of this, it is added as a member of all parent loops, and is added
/// to the specified LoopInfo object as being in the current basic block. It
/// is not valid to replace the loop header with this method.
void addBasicBlockToLoop(BlockT *NewBB, LoopInfoBase<BlockT, LoopT> &LI);
/// This is used when splitting loops up. It replaces the OldChild entry in
/// our children list with NewChild, and updates the parent pointer of
/// OldChild to be null and the NewChild to be this loop.
/// This updates the loop depth of the new child.
void replaceChildLoopWith(LoopT *OldChild, LoopT *NewChild);
/// Add the specified loop to be a child of this loop.
/// This updates the loop depth of the new child.
void addChildLoop(LoopT *NewChild) {
assert(!NewChild->ParentLoop && "NewChild already has a parent!");
NewChild->ParentLoop = static_cast<LoopT *>(this);
SubLoops.push_back(NewChild);
}
/// This removes the specified child from being a subloop of this loop. The
/// loop is not deleted, as it will presumably be inserted into another loop.
LoopT *removeChildLoop(iterator I) {
assert(I != SubLoops.end() && "Cannot remove end iterator!");
LoopT *Child = *I;
assert(Child->ParentLoop == this && "Child is not a child of this loop!");
SubLoops.erase(SubLoops.begin()+(I-begin()));
Child->ParentLoop = nullptr;
return Child;
}
/// This adds a basic block directly to the basic block list.
/// This should only be used by transformations that create new loops. Other
/// transformations should use addBasicBlockToLoop.
void addBlockEntry(BlockT *BB) {
Blocks.push_back(BB);
DenseBlockSet.insert(BB);
}
/// interface to reverse Blocks[from, end of loop] in this loop
void reverseBlock(unsigned from) {
std::reverse(Blocks.begin() + from, Blocks.end());
}
/// interface to do reserve() for Blocks
void reserveBlocks(unsigned size) {
Blocks.reserve(size);
}
/// This method is used to move BB (which must be part of this loop) to be the
/// loop header of the loop (the block that dominates all others).
void moveToHeader(BlockT *BB) {
if (Blocks[0] == BB) return;
for (unsigned i = 0; ; ++i) {
assert(i != Blocks.size() && "Loop does not contain BB!");
if (Blocks[i] == BB) {
Blocks[i] = Blocks[0];
Blocks[0] = BB;
return;
}
}
}
/// This removes the specified basic block from the current loop, updating the
/// Blocks as appropriate. This does not update the mapping in the LoopInfo
/// class.
void removeBlockFromLoop(BlockT *BB) {
auto I = std::find(Blocks.begin(), Blocks.end(), BB);
assert(I != Blocks.end() && "N is not in this list!");
Blocks.erase(I);
DenseBlockSet.erase(BB);
}
/// Verify loop structure
void verifyLoop() const;
/// Verify loop structure of this loop and all nested loops.
void verifyLoopNest(DenseSet<const LoopT*> *Loops) const;
void print(raw_ostream &OS, unsigned Depth = 0) const;
protected:
friend class LoopInfoBase<BlockT, LoopT>;
explicit LoopBase(BlockT *BB) : ParentLoop(nullptr) {
Blocks.push_back(BB);
DenseBlockSet.insert(BB);
}
};
template<class BlockT, class LoopT>
raw_ostream& operator<<(raw_ostream &OS, const LoopBase<BlockT, LoopT> &Loop) {
Loop.print(OS);
return OS;
}
// Implementation in LoopInfoImpl.h
extern template class LoopBase<BasicBlock, Loop>;
/// Represents a single loop in the control flow graph. Note that not all SCCs
/// in the CFG are neccessarily loops.
class Loop : public LoopBase<BasicBlock, Loop> {
public:
Loop() {}
/// Return true if the specified value is loop invariant.
bool isLoopInvariant(const Value *V) const;
/// Return true if all the operands of the specified instruction are loop
/// invariant.
bool hasLoopInvariantOperands(const Instruction *I) const;
/// If the given value is an instruction inside of the loop and it can be
/// hoisted, do so to make it trivially loop-invariant.
/// Return true if the value after any hoisting is loop invariant. This
/// function can be used as a slightly more aggressive replacement for
/// isLoopInvariant.
///
/// If InsertPt is specified, it is the point to hoist instructions to.
/// If null, the terminator of the loop preheader is used.
bool makeLoopInvariant(Value *V, bool &Changed,
Instruction *InsertPt = nullptr) const;
/// If the given instruction is inside of the loop and it can be hoisted, do
/// so to make it trivially loop-invariant.
/// Return true if the instruction after any hoisting is loop invariant. This
/// function can be used as a slightly more aggressive replacement for
/// isLoopInvariant.
///
/// If InsertPt is specified, it is the point to hoist instructions to.
/// If null, the terminator of the loop preheader is used.
///
bool makeLoopInvariant(Instruction *I, bool &Changed,
Instruction *InsertPt = nullptr) const;
/// Check to see if the loop has a canonical induction variable: an integer
/// recurrence that starts at 0 and increments by one each time through the
/// loop. If so, return the phi node that corresponds to it.
///
/// The IndVarSimplify pass transforms loops to have a canonical induction
/// variable.
///
PHINode *getCanonicalInductionVariable() const;
/// Return true if the Loop is in LCSSA form.
bool isLCSSAForm(DominatorTree &DT) const;
/// Return true if this Loop and all inner subloops are in LCSSA form.
bool isRecursivelyLCSSAForm(DominatorTree &DT) const;
/// Return true if the Loop is in the form that the LoopSimplify form
/// transforms loops to, which is sometimes called normal form.
bool isLoopSimplifyForm() const;
/// Return true if the loop body is safe to clone in practice.
bool isSafeToClone() const;
/// Returns true if the loop is annotated parallel.
///
/// A parallel loop can be assumed to not contain any dependencies between
/// iterations by the compiler. That is, any loop-carried dependency checking
/// can be skipped completely when parallelizing the loop on the target
/// machine. Thus, if the parallel loop information originates from the
/// programmer, e.g. via the OpenMP parallel for pragma, it is the
/// programmer's responsibility to ensure there are no loop-carried
/// dependencies. The final execution order of the instructions across
/// iterations is not guaranteed, thus, the end result might or might not
/// implement actual concurrent execution of instructions across multiple
/// iterations.
bool isAnnotatedParallel() const;
/// Return the llvm.loop loop id metadata node for this loop if it is present.
///
/// If this loop contains the same llvm.loop metadata on each branch to the
/// header then the node is returned. If any latch instruction does not
/// contain llvm.loop or or if multiple latches contain different nodes then
/// 0 is returned.
MDNode *getLoopID() const;
/// Set the llvm.loop loop id metadata for this loop.
///
/// The LoopID metadata node will be added to each terminator instruction in
/// the loop that branches to the loop header.
///
/// The LoopID metadata node should have one or more operands and the first
/// operand should should be the node itself.
void setLoopID(MDNode *LoopID) const;
/// Return true if no exit block for the loop has a predecessor that is
/// outside the loop.
bool hasDedicatedExits() const;
/// Return all unique successor blocks of this loop.
/// These are the blocks _outside of the current loop_ which are branched to.
/// This assumes that loop exits are in canonical form.
void getUniqueExitBlocks(SmallVectorImpl<BasicBlock *> &ExitBlocks) const;
/// If getUniqueExitBlocks would return exactly one block, return that block.
/// Otherwise return null.
BasicBlock *getUniqueExitBlock() const;
void dump() const;
/// Return the debug location of the start of this loop.
/// This looks for a BB terminating instruction with a known debug
/// location by looking at the preheader and header blocks. If it
/// cannot find a terminating instruction with location information,
/// it returns an unknown location.
DebugLoc getStartLoc() const {
BasicBlock *HeadBB;
// Try the pre-header first.
if ((HeadBB = getLoopPreheader()) != nullptr)
if (DebugLoc DL = HeadBB->getTerminator()->getDebugLoc())
return DL;
// If we have no pre-header or there are no instructions with debug
// info in it, try the header.
HeadBB = getHeader();
if (HeadBB)
return HeadBB->getTerminator()->getDebugLoc();
return DebugLoc();
}
StringRef getName() const {
if (BasicBlock *Header = getHeader())
if (Header->hasName())
return Header->getName();
return "<unnamed loop>";
}
private:
friend class LoopInfoBase<BasicBlock, Loop>;
explicit Loop(BasicBlock *BB) : LoopBase<BasicBlock, Loop>(BB) {}
};
//===----------------------------------------------------------------------===//
/// This class builds and contains all of the top-level loop
/// structures in the specified function.
///
template<class BlockT, class LoopT>
class LoopInfoBase {
// BBMap - Mapping of basic blocks to the inner most loop they occur in
DenseMap<const BlockT *, LoopT *> BBMap;
std::vector<LoopT *> TopLevelLoops;
std::vector<LoopT *> RemovedLoops;
friend class LoopBase<BlockT, LoopT>;
friend class LoopInfo;
void operator=(const LoopInfoBase &) = delete;
LoopInfoBase(const LoopInfoBase &) = delete;
public:
LoopInfoBase() { }
~LoopInfoBase() { releaseMemory(); }
LoopInfoBase(LoopInfoBase &&Arg)
: BBMap(std::move(Arg.BBMap)),
TopLevelLoops(std::move(Arg.TopLevelLoops)) {
// We have to clear the arguments top level loops as we've taken ownership.
Arg.TopLevelLoops.clear();
}
LoopInfoBase &operator=(LoopInfoBase &&RHS) {
BBMap = std::move(RHS.BBMap);
for (auto *L : TopLevelLoops)
delete L;
TopLevelLoops = std::move(RHS.TopLevelLoops);
RHS.TopLevelLoops.clear();
return *this;
}
void releaseMemory() {
BBMap.clear();
for (auto *L : TopLevelLoops)
delete L;
TopLevelLoops.clear();
for (auto *L : RemovedLoops)
delete L;
RemovedLoops.clear();
}
/// iterator/begin/end - The interface to the top-level loops in the current
/// function.
///
typedef typename std::vector<LoopT *>::const_iterator iterator;
typedef typename std::vector<LoopT *>::const_reverse_iterator
reverse_iterator;
iterator begin() const { return TopLevelLoops.begin(); }
iterator end() const { return TopLevelLoops.end(); }
reverse_iterator rbegin() const { return TopLevelLoops.rbegin(); }
reverse_iterator rend() const { return TopLevelLoops.rend(); }
bool empty() const { return TopLevelLoops.empty(); }
/// Return the inner most loop that BB lives in. If a basic block is in no
/// loop (for example the entry node), null is returned.
LoopT *getLoopFor(const BlockT *BB) const { return BBMap.lookup(BB); }
/// Same as getLoopFor.
const LoopT *operator[](const BlockT *BB) const {
return getLoopFor(BB);
}
/// Return the loop nesting level of the specified block. A depth of 0 means
/// the block is not inside any loop.
unsigned getLoopDepth(const BlockT *BB) const {
const LoopT *L = getLoopFor(BB);
return L ? L->getLoopDepth() : 0;
}
// True if the block is a loop header node
bool isLoopHeader(const BlockT *BB) const {
const LoopT *L = getLoopFor(BB);
return L && L->getHeader() == BB;
}
/// This removes the specified top-level loop from this loop info object.
/// The loop is not deleted, as it will presumably be inserted into
/// another loop.
LoopT *removeLoop(iterator I) {
assert(I != end() && "Cannot remove end iterator!");
LoopT *L = *I;
assert(!L->getParentLoop() && "Not a top-level loop!");
TopLevelLoops.erase(TopLevelLoops.begin() + (I-begin()));
return L;
}
/// Change the top-level loop that contains BB to the specified loop.
/// This should be used by transformations that restructure the loop hierarchy
/// tree.
void changeLoopFor(BlockT *BB, LoopT *L) {
if (!L) {
BBMap.erase(BB);
return;
}
BBMap[BB] = L;
}
/// Replace the specified loop in the top-level loops list with the indicated
/// loop.
void changeTopLevelLoop(LoopT *OldLoop,
LoopT *NewLoop) {
auto I = std::find(TopLevelLoops.begin(), TopLevelLoops.end(), OldLoop);
assert(I != TopLevelLoops.end() && "Old loop not at top level!");
*I = NewLoop;
assert(!NewLoop->ParentLoop && !OldLoop->ParentLoop &&
"Loops already embedded into a subloop!");
}
/// This adds the specified loop to the collection of top-level loops.
void addTopLevelLoop(LoopT *New) {
assert(!New->getParentLoop() && "Loop already in subloop!");
TopLevelLoops.push_back(New);
}
/// This method completely removes BB from all data structures,
/// including all of the Loop objects it is nested in and our mapping from
/// BasicBlocks to loops.
void removeBlock(BlockT *BB) {
auto I = BBMap.find(BB);
if (I != BBMap.end()) {
for (LoopT *L = I->second; L; L = L->getParentLoop())
L->removeBlockFromLoop(BB);
BBMap.erase(I);
}
}
// Internals
static bool isNotAlreadyContainedIn(const LoopT *SubLoop,
const LoopT *ParentLoop) {
if (!SubLoop) return true;
if (SubLoop == ParentLoop) return false;
return isNotAlreadyContainedIn(SubLoop->getParentLoop(), ParentLoop);
}
/// Create the loop forest using a stable algorithm.
void analyze(const DominatorTreeBase<BlockT> &DomTree);
// Debugging
void print(raw_ostream &OS) const;
void verify() const;
};
// Implementation in LoopInfoImpl.h
extern template class LoopInfoBase<BasicBlock, Loop>;
class LoopInfo : public LoopInfoBase<BasicBlock, Loop> {
typedef LoopInfoBase<BasicBlock, Loop> BaseT;
friend class LoopBase<BasicBlock, Loop>;
void operator=(const LoopInfo &) = delete;
LoopInfo(const LoopInfo &) = delete;
public:
LoopInfo() {}
explicit LoopInfo(const DominatorTreeBase<BasicBlock> &DomTree);
LoopInfo(LoopInfo &&Arg) : BaseT(std::move(static_cast<BaseT &>(Arg))) {}
LoopInfo &operator=(LoopInfo &&RHS) {
BaseT::operator=(std::move(static_cast<BaseT &>(RHS)));
return *this;
}
// Most of the public interface is provided via LoopInfoBase.
/// Update LoopInfo after removing the last backedge from a loop. This updates
/// the loop forest and parent loops for each block so that \c L is no longer
/// referenced, but does not actually delete \c L immediately. The pointer
/// will remain valid until this LoopInfo's memory is released.
void markAsRemoved(Loop *L);
/// Returns true if replacing From with To everywhere is guaranteed to
/// preserve LCSSA form.
bool replacementPreservesLCSSAForm(Instruction *From, Value *To) {
// Preserving LCSSA form is only problematic if the replacing value is an
// instruction.
Instruction *I = dyn_cast<Instruction>(To);
if (!I) return true;
// If both instructions are defined in the same basic block then replacement
// cannot break LCSSA form.
if (I->getParent() == From->getParent())
return true;
// If the instruction is not defined in a loop then it can safely replace
// anything.
Loop *ToLoop = getLoopFor(I->getParent());
if (!ToLoop) return true;
// If the replacing instruction is defined in the same loop as the original
// instruction, or in a loop that contains it as an inner loop, then using
// it as a replacement will not break LCSSA form.
return ToLoop->contains(getLoopFor(From->getParent()));
}
/// Checks if moving a specific instruction can break LCSSA in any loop.
///
/// Return true if moving \p Inst to before \p NewLoc will break LCSSA,
/// assuming that the function containing \p Inst and \p NewLoc is currently
/// in LCSSA form.
bool movementPreservesLCSSAForm(Instruction *Inst, Instruction *NewLoc) {
assert(Inst->getFunction() == NewLoc->getFunction() &&
"Can't reason about IPO!");
auto *OldBB = Inst->getParent();
auto *NewBB = NewLoc->getParent();
// Movement within the same loop does not break LCSSA (the equality check is
// to avoid doing a hashtable lookup in case of intra-block movement).
if (OldBB == NewBB)
return true;
auto *OldLoop = getLoopFor(OldBB);
auto *NewLoop = getLoopFor(NewBB);
if (OldLoop == NewLoop)
return true;
// Check if Outer contains Inner; with the null loop counting as the
// "outermost" loop.
auto Contains = [](const Loop *Outer, const Loop *Inner) {
return !Outer || Outer->contains(Inner);
};
// To check that the movement of Inst to before NewLoc does not break LCSSA,
// we need to check two sets of uses for possible LCSSA violations at
// NewLoc: the users of NewInst, and the operands of NewInst.
// If we know we're hoisting Inst out of an inner loop to an outer loop,
// then the uses *of* Inst don't need to be checked.
if (!Contains(NewLoop, OldLoop)) {
for (Use &U : Inst->uses()) {
auto *UI = cast<Instruction>(U.getUser());
auto *UBB = isa<PHINode>(UI) ? cast<PHINode>(UI)->getIncomingBlock(U)
: UI->getParent();
if (UBB != NewBB && getLoopFor(UBB) != NewLoop)
return false;
}
}
// If we know we're sinking Inst from an outer loop into an inner loop, then
// the *operands* of Inst don't need to be checked.
if (!Contains(OldLoop, NewLoop)) {
// See below on why we can't handle phi nodes here.
if (isa<PHINode>(Inst))
return false;
for (Use &U : Inst->operands()) {
auto *DefI = dyn_cast<Instruction>(U.get());
if (!DefI)
return false;
// This would need adjustment if we allow Inst to be a phi node -- the
// new use block won't simply be NewBB.
auto *DefBlock = DefI->getParent();
if (DefBlock != NewBB && getLoopFor(DefBlock) != NewLoop)
return false;
}
}
return true;
}
};
// Allow clients to walk the list of nested loops...
template <> struct GraphTraits<const Loop*> {
typedef const Loop NodeType;
typedef LoopInfo::iterator ChildIteratorType;
static NodeType *getEntryNode(const Loop *L) { return L; }
static inline ChildIteratorType child_begin(NodeType *N) {
return N->begin();
}
static inline ChildIteratorType child_end(NodeType *N) {
return N->end();
}
};
template <> struct GraphTraits<Loop*> {
typedef Loop NodeType;
typedef LoopInfo::iterator ChildIteratorType;
static NodeType *getEntryNode(Loop *L) { return L; }
static inline ChildIteratorType child_begin(NodeType *N) {
return N->begin();
}
static inline ChildIteratorType child_end(NodeType *N) {
return N->end();
}
};
/// \brief Analysis pass that exposes the \c LoopInfo for a function.
class LoopAnalysis : public AnalysisInfoMixin<LoopAnalysis> {
friend AnalysisInfoMixin<LoopAnalysis>;
static char PassID;
public:
typedef LoopInfo Result;
LoopInfo run(Function &F, AnalysisManager<Function> *AM);
};
/// \brief Printer pass for the \c LoopAnalysis results.
class LoopPrinterPass : public PassInfoMixin<LoopPrinterPass> {
raw_ostream &OS;
public:
explicit LoopPrinterPass(raw_ostream &OS) : OS(OS) {}
PreservedAnalyses run(Function &F, AnalysisManager<Function> *AM);
};
/// \brief The legacy pass manager's analysis pass to compute loop information.
class LoopInfoWrapperPass : public FunctionPass {
LoopInfo LI;
public:
static char ID; // Pass identification, replacement for typeid
LoopInfoWrapperPass() : FunctionPass(ID) {
initializeLoopInfoWrapperPassPass(*PassRegistry::getPassRegistry());
}
LoopInfo &getLoopInfo() { return LI; }
const LoopInfo &getLoopInfo() const { return LI; }
/// \brief Calculate the natural loop information for a given function.
bool runOnFunction(Function &F) override;
void verifyAnalysis() const override;
void releaseMemory() override { LI.releaseMemory(); }
void print(raw_ostream &O, const Module *M = nullptr) const override;
void getAnalysisUsage(AnalysisUsage &AU) const override;
};
/// \brief Pass for printing a loop's contents as LLVM's text IR assembly.
class PrintLoopPass : public PassInfoMixin<PrintLoopPass> {
raw_ostream &OS;
std::string Banner;
public:
PrintLoopPass();
PrintLoopPass(raw_ostream &OS, const std::string &Banner = "");
PreservedAnalyses run(Loop &L);
};
} // End llvm namespace
#endif