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226e1d8bda
but should work on all the platforms we care about. I might revisit this if a totally awesome way to do it occurs to me. llvm-svn: 74002
190 lines
5.8 KiB
C++
190 lines
5.8 KiB
C++
//===-- llvm/Support/Timer.h - Interval Timing Support ----------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines three classes: Timer, TimeRegion, and TimerGroup,
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// documented below.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_TIMER_H
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#define LLVM_SUPPORT_TIMER_H
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#include "llvm/Support/DataTypes.h"
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#include "llvm/System/Mutex.h"
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#include <string>
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#include <vector>
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#include <iosfwd>
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#include <cassert>
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namespace llvm {
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class TimerGroup;
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/// Timer - This class is used to track the amount of time spent between
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/// invocations of it's startTimer()/stopTimer() methods. Given appropriate OS
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/// support it can also keep track of the RSS of the program at various points.
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/// By default, the Timer will print the amount of time it has captured to
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/// standard error when the laster timer is destroyed, otherwise it is printed
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/// when its TimerGroup is destroyed. Timers do not print their information
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/// if they are never started.
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///
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class Timer {
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double Elapsed; // Wall clock time elapsed in seconds
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double UserTime; // User time elapsed
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double SystemTime; // System time elapsed
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ssize_t MemUsed; // Memory allocated (in bytes)
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size_t PeakMem; // Peak memory used
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size_t PeakMemBase; // Temporary for peak calculation...
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std::string Name; // The name of this time variable
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bool Started; // Has this time variable ever been started?
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TimerGroup *TG; // The TimerGroup this Timer is in.
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mutable sys::SmartMutex<true> Lock; // Mutex for the contents of this Timer.
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public:
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explicit Timer(const std::string &N);
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Timer(const std::string &N, TimerGroup &tg);
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Timer(const Timer &T);
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~Timer();
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double getProcessTime() const { return UserTime+SystemTime; }
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double getWallTime() const { return Elapsed; }
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ssize_t getMemUsed() const { return MemUsed; }
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size_t getPeakMem() const { return PeakMem; }
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std::string getName() const { return Name; }
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const Timer &operator=(const Timer &T) {
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if (&T < this) {
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T.Lock.acquire();
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Lock.acquire();
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} else {
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Lock.acquire();
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T.Lock.acquire();
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}
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Elapsed = T.Elapsed;
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UserTime = T.UserTime;
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SystemTime = T.SystemTime;
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MemUsed = T.MemUsed;
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PeakMem = T.PeakMem;
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PeakMemBase = T.PeakMemBase;
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Name = T.Name;
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Started = T.Started;
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assert(TG == T.TG && "Can only assign timers in the same TimerGroup!");
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if (&T < this) {
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T.Lock.release();
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Lock.release();
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} else {
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Lock.release();
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T.Lock.release();
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}
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return *this;
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}
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// operator< - Allow sorting...
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bool operator<(const Timer &T) const {
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// Sort by Wall Time elapsed, as it is the only thing really accurate
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return Elapsed < T.Elapsed;
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}
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bool operator>(const Timer &T) const { return T.operator<(*this); }
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/// startTimer - Start the timer running. Time between calls to
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/// startTimer/stopTimer is counted by the Timer class. Note that these calls
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/// must be correctly paired.
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///
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void startTimer();
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/// stopTimer - Stop the timer.
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///
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void stopTimer();
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/// addPeakMemoryMeasurement - This method should be called whenever memory
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/// usage needs to be checked. It adds a peak memory measurement to the
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/// currently active timers, which will be printed when the timer group prints
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///
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static void addPeakMemoryMeasurement();
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/// print - Print the current timer to standard error, and reset the "Started"
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/// flag.
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void print(const Timer &Total, std::ostream &OS);
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private:
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friend class TimerGroup;
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// Copy ctor, initialize with no TG member.
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Timer(bool, const Timer &T);
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/// sum - Add the time accumulated in the specified timer into this timer.
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///
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void sum(const Timer &T);
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};
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/// The TimeRegion class is used as a helper class to call the startTimer() and
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/// stopTimer() methods of the Timer class. When the object is constructed, it
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/// starts the timer specified as it's argument. When it is destroyed, it stops
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/// the relevant timer. This makes it easy to time a region of code.
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///
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class TimeRegion {
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Timer *T;
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TimeRegion(const TimeRegion &); // DO NOT IMPLEMENT
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public:
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explicit TimeRegion(Timer &t) : T(&t) {
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T->startTimer();
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}
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explicit TimeRegion(Timer *t) : T(t) {
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if (T)
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T->startTimer();
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}
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~TimeRegion() {
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if (T)
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T->stopTimer();
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}
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};
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/// NamedRegionTimer - This class is basically a combination of TimeRegion and
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/// Timer. It allows you to declare a new timer, AND specify the region to
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/// time, all in one statement. All timers with the same name are merged. This
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/// is primarily used for debugging and for hunting performance problems.
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///
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struct NamedRegionTimer : public TimeRegion {
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explicit NamedRegionTimer(const std::string &Name);
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explicit NamedRegionTimer(const std::string &Name,
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const std::string &GroupName);
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};
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/// The TimerGroup class is used to group together related timers into a single
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/// report that is printed when the TimerGroup is destroyed. It is illegal to
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/// destroy a TimerGroup object before all of the Timers in it are gone. A
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/// TimerGroup can be specified for a newly created timer in its constructor.
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///
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class TimerGroup {
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std::string Name;
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unsigned NumTimers;
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std::vector<Timer> TimersToPrint;
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public:
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explicit TimerGroup(const std::string &name) : Name(name), NumTimers(0) {}
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~TimerGroup() {
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assert(NumTimers == 0 &&
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"TimerGroup destroyed before all contained timers!");
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}
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private:
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friend class Timer;
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void addTimer();
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void removeTimer();
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void addTimerToPrint(const Timer &T);
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};
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} // End llvm namespace
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#endif
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