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llvm-mirror/lib/Target/NVPTX/NVPTXMachineFunctionInfo.h
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

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1.7 KiB
C++

//===-- NVPTXMachineFunctionInfo.h - NVPTX-specific Function Info --------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This class is attached to a MachineFunction instance and tracks target-
// dependent information
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_TARGET_NVPTX_NVPTXMACHINEFUNCTIONINFO_H
#define LLVM_LIB_TARGET_NVPTX_NVPTXMACHINEFUNCTIONINFO_H
#include "llvm/CodeGen/MachineFunction.h"
namespace llvm {
class NVPTXMachineFunctionInfo : public MachineFunctionInfo {
private:
/// Stores a mapping from index to symbol name for removing image handles
/// on Fermi.
SmallVector<std::string, 8> ImageHandleList;
public:
NVPTXMachineFunctionInfo(MachineFunction &MF) {}
/// Returns the index for the symbol \p Symbol. If the symbol was previously,
/// added, the same index is returned. Otherwise, the symbol is added and the
/// new index is returned.
unsigned getImageHandleSymbolIndex(const char *Symbol) {
// Is the symbol already present?
for (unsigned i = 0, e = ImageHandleList.size(); i != e; ++i)
if (ImageHandleList[i] == std::string(Symbol))
return i;
// Nope, insert it
ImageHandleList.push_back(Symbol);
return ImageHandleList.size()-1;
}
/// Returns the symbol name at the given index.
const char *getImageHandleSymbol(unsigned Idx) const {
assert(ImageHandleList.size() > Idx && "Bad index");
return ImageHandleList[Idx].c_str();
}
};
}
#endif