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llvm-mirror/lib/VMCore/Module.cpp
Chris Lattner cc56e116fe The (negative) offset from a SymbolTableListTraits-using ilist to its container
object is always constant.  As such, evaluate it at compile time instead of storing
it as an ivar in SymbolTableListTraits.  This shrinks every SymbolTableListTraits
ilist by a word, shrinking BasicBlock from 44->40 bytes, Function from 96->88 bytes,
and Module from 60->52 bytes.

llvm-svn: 36189
2007-04-17 04:04:14 +00:00

297 lines
9.6 KiB
C++

//===-- Module.cpp - Implement the Module class ---------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the Module class for the VMCore library.
//
//===----------------------------------------------------------------------===//
#include "llvm/Module.h"
#include "llvm/InstrTypes.h"
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/Support/LeakDetector.h"
#include "SymbolTableListTraitsImpl.h"
#include "llvm/TypeSymbolTable.h"
#include <algorithm>
#include <cstdarg>
#include <cstdlib>
#include <map>
using namespace llvm;
//===----------------------------------------------------------------------===//
// Methods to implement the globals and functions lists.
//
Function *ilist_traits<Function>::createSentinel() {
FunctionType *FTy =
FunctionType::get(Type::VoidTy, std::vector<const Type*>(), false);
Function *Ret = new Function(FTy, GlobalValue::ExternalLinkage);
// This should not be garbage monitored.
LeakDetector::removeGarbageObject(Ret);
return Ret;
}
GlobalVariable *ilist_traits<GlobalVariable>::createSentinel() {
GlobalVariable *Ret = new GlobalVariable(Type::Int32Ty, false,
GlobalValue::ExternalLinkage);
// This should not be garbage monitored.
LeakDetector::removeGarbageObject(Ret);
return Ret;
}
iplist<Function> &ilist_traits<Function>::getList(Module *M) {
return M->getFunctionList();
}
iplist<GlobalVariable> &ilist_traits<GlobalVariable>::getList(Module *M) {
return M->getGlobalList();
}
// Explicit instantiations of SymbolTableListTraits since some of the methods
// are not in the public header file.
template class SymbolTableListTraits<GlobalVariable, Module>;
template class SymbolTableListTraits<Function, Module>;
//===----------------------------------------------------------------------===//
// Primitive Module methods.
//
Module::Module(const std::string &MID)
: ModuleID(MID), DataLayout("") {
ValSymTab = new ValueSymbolTable();
TypeSymTab = new TypeSymbolTable();
}
Module::~Module() {
dropAllReferences();
GlobalList.clear();
FunctionList.clear();
LibraryList.clear();
delete ValSymTab;
delete TypeSymTab;
}
// Module::dump() - Allow printing from debugger
void Module::dump() const {
print(*cerr.stream());
}
/// Target endian information...
Module::Endianness Module::getEndianness() const {
std::string temp = DataLayout;
Module::Endianness ret = AnyEndianness;
while (!temp.empty()) {
std::string token = getToken(temp, "-");
if (token[0] == 'e') {
ret = LittleEndian;
} else if (token[0] == 'E') {
ret = BigEndian;
}
}
return ret;
}
/// Target Pointer Size information...
Module::PointerSize Module::getPointerSize() const {
std::string temp = DataLayout;
Module::PointerSize ret = AnyPointerSize;
while (!temp.empty()) {
std::string token = getToken(temp, "-");
char signal = getToken(token, ":")[0];
if (signal == 'p') {
int size = atoi(getToken(token, ":").c_str());
if (size == 32)
ret = Pointer32;
else if (size == 64)
ret = Pointer64;
}
}
return ret;
}
//===----------------------------------------------------------------------===//
// Methods for easy access to the functions in the module.
//
// getOrInsertFunction - Look up the specified function in the module symbol
// table. If it does not exist, add a prototype for the function and return
// it. This is nice because it allows most passes to get away with not handling
// the symbol table directly for this common task.
//
Constant *Module::getOrInsertFunction(const std::string &Name,
const FunctionType *Ty) {
ValueSymbolTable &SymTab = getValueSymbolTable();
// See if we have a definition for the specified function already.
GlobalValue *F = dyn_cast_or_null<GlobalValue>(SymTab.lookup(Name));
if (F == 0) {
// Nope, add it
Function *New = new Function(Ty, GlobalVariable::ExternalLinkage, Name);
FunctionList.push_back(New);
return New; // Return the new prototype.
}
// Okay, the function exists. Does it have externally visible linkage?
if (F->hasInternalLinkage()) {
// Rename the function.
F->setName(SymTab.getUniqueName(F->getName()));
// Retry, now there won't be a conflict.
return getOrInsertFunction(Name, Ty);
}
// If the function exists but has the wrong type, return a bitcast to the
// right type.
if (F->getType() != PointerType::get(Ty))
return ConstantExpr::getBitCast(F, PointerType::get(Ty));
// Otherwise, we just found the existing function or a prototype.
return F;
}
// getOrInsertFunction - Look up the specified function in the module symbol
// table. If it does not exist, add a prototype for the function and return it.
// This version of the method takes a null terminated list of function
// arguments, which makes it easier for clients to use.
//
Constant *Module::getOrInsertFunction(const std::string &Name,
const Type *RetTy, ...) {
va_list Args;
va_start(Args, RetTy);
// Build the list of argument types...
std::vector<const Type*> ArgTys;
while (const Type *ArgTy = va_arg(Args, const Type*))
ArgTys.push_back(ArgTy);
va_end(Args);
// Build the function type and chain to the other getOrInsertFunction...
return getOrInsertFunction(Name, FunctionType::get(RetTy, ArgTys, false));
}
// getFunction - Look up the specified function in the module symbol table.
// If it does not exist, return null.
//
Function *Module::getFunction(const std::string &Name) const {
const ValueSymbolTable &SymTab = getValueSymbolTable();
return dyn_cast_or_null<Function>(SymTab.lookup(Name));
}
//===----------------------------------------------------------------------===//
// Methods for easy access to the global variables in the module.
//
/// getGlobalVariable - Look up the specified global variable in the module
/// symbol table. If it does not exist, return null. The type argument
/// should be the underlying type of the global, i.e., it should not have
/// the top-level PointerType, which represents the address of the global.
/// If AllowInternal is set to true, this function will return types that
/// have InternalLinkage. By default, these types are not returned.
///
GlobalVariable *Module::getGlobalVariable(const std::string &Name,
bool AllowInternal) const {
if (Value *V = ValSymTab->lookup(Name)) {
GlobalVariable *Result = dyn_cast<GlobalVariable>(V);
if (Result && (AllowInternal || !Result->hasInternalLinkage()))
return Result;
}
return 0;
}
//===----------------------------------------------------------------------===//
// Methods for easy access to the types in the module.
//
// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
// there is already an entry for this name, true is returned and the symbol
// table is not modified.
//
bool Module::addTypeName(const std::string &Name, const Type *Ty) {
TypeSymbolTable &ST = getTypeSymbolTable();
if (ST.lookup(Name)) return true; // Already in symtab...
// Not in symbol table? Set the name with the Symtab as an argument so the
// type knows what to update...
ST.insert(Name, Ty);
return false;
}
/// getTypeByName - Return the type with the specified name in this module, or
/// null if there is none by that name.
const Type *Module::getTypeByName(const std::string &Name) const {
const TypeSymbolTable &ST = getTypeSymbolTable();
return cast_or_null<Type>(ST.lookup(Name));
}
// getTypeName - If there is at least one entry in the symbol table for the
// specified type, return it.
//
std::string Module::getTypeName(const Type *Ty) const {
const TypeSymbolTable &ST = getTypeSymbolTable();
TypeSymbolTable::const_iterator TI = ST.begin();
TypeSymbolTable::const_iterator TE = ST.end();
if ( TI == TE ) return ""; // No names for types
while (TI != TE && TI->second != Ty)
++TI;
if (TI != TE) // Must have found an entry!
return TI->first;
return ""; // Must not have found anything...
}
//===----------------------------------------------------------------------===//
// Other module related stuff.
//
// dropAllReferences() - This function causes all the subelementss to "let go"
// of all references that they are maintaining. This allows one to 'delete' a
// whole module at a time, even though there may be circular references... first
// all references are dropped, and all use counts go to zero. Then everything
// is deleted for real. Note that no operations are valid on an object that
// has "dropped all references", except operator delete.
//
void Module::dropAllReferences() {
for(Module::iterator I = begin(), E = end(); I != E; ++I)
I->dropAllReferences();
for(Module::global_iterator I = global_begin(), E = global_end(); I != E; ++I)
I->dropAllReferences();
}
void Module::addLibrary(const std::string& Lib) {
for (Module::lib_iterator I = lib_begin(), E = lib_end(); I != E; ++I)
if (*I == Lib)
return;
LibraryList.push_back(Lib);
}
void Module::removeLibrary(const std::string& Lib) {
LibraryListType::iterator I = LibraryList.begin();
LibraryListType::iterator E = LibraryList.end();
for (;I != E; ++I)
if (*I == Lib) {
LibraryList.erase(I);
return;
}
}