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llvm-mirror/include/llvm/Support/IRBuilder.h
Duncan Sands 0f1ba9dee5 Add a NullFolder class that doesn't fold constants.
This may be used as the second IRBuilder template
parameter, the idea being that people learning LLVM
may find it helpful (several people asked on IRC
if it was possible to turn off constant folding
because it made it hard for them to see what was
going on).  Compiles, but otherwise completely
untested.

llvm-svn: 54698
2008-08-12 20:39:27 +00:00

638 lines
26 KiB
C++

//===---- llvm/Support/IRBuilder.h - Builder for LLVM Instrs ----*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the IRBuilder class, which is used as a convenient way
// to create LLVM instructions with a consistent and simplified interface.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_IRBUILDER_H
#define LLVM_SUPPORT_IRBUILDER_H
#include "llvm/BasicBlock.h"
#include "llvm/Constants.h"
#include "llvm/Instructions.h"
#include "llvm/GlobalVariable.h"
#include "llvm/Function.h"
#include "llvm/Support/ConstantFolder.h"
namespace llvm {
/// IRBuilder - This provides a uniform API for creating instructions and
/// inserting them into a basic block: either at the end of a BasicBlock, or
/// at a specific iterator location in a block.
///
/// Note that the builder does not expose the full generality of LLVM
/// instructions. For example, it cannot be used to create instructions with
/// arbitrary names (specifically, names with nul characters in them) - It only
/// supports nul-terminated C strings. For fully generic names, use
/// I->setName(). For access to extra instruction properties, use the mutators
/// (e.g. setVolatile) on the instructions after they have been created.
/// The first template argument handles whether or not to preserve names in the
/// final instruction output. This defaults to on. The second template argument
/// specifies a class to use for creating constants. This defaults to creating
/// minimally folded constants.
template <bool preserveNames=true, typename T = ConstantFolder> class IRBuilder{
BasicBlock *BB;
BasicBlock::iterator InsertPt;
T Folder;
public:
IRBuilder(const T& F = T()) : Folder(F) { ClearInsertionPoint(); }
explicit IRBuilder(BasicBlock *TheBB, const T& F = T())
: Folder(F) { SetInsertPoint(TheBB); }
IRBuilder(BasicBlock *TheBB, BasicBlock::iterator IP, const T& F = T())
: Folder(F) { SetInsertPoint(TheBB, IP); }
/// getFolder - Get the constant folder being used.
const T& getFolder() { return Folder; }
//===--------------------------------------------------------------------===//
// Builder configuration methods
//===--------------------------------------------------------------------===//
/// ClearInsertionPoint - Clear the insertion point: created instructions will
/// not be inserted into a block.
void ClearInsertionPoint() {
BB = 0;
}
BasicBlock *GetInsertBlock() const { return BB; }
/// SetInsertPoint - This specifies that created instructions should be
/// appended to the end of the specified block.
void SetInsertPoint(BasicBlock *TheBB) {
BB = TheBB;
InsertPt = BB->end();
}
/// SetInsertPoint - This specifies that created instructions should be
/// inserted at the specified point.
void SetInsertPoint(BasicBlock *TheBB, BasicBlock::iterator IP) {
BB = TheBB;
InsertPt = IP;
}
/// Insert - Insert and return the specified instruction.
template<typename InstTy>
InstTy *Insert(InstTy *I, const char *Name = "") const {
InsertHelper(I, Name);
return I;
}
/// InsertHelper - Insert the specified instruction at the specified insertion
/// point. This is split out of Insert so that it isn't duplicated for every
/// template instantiation.
void InsertHelper(Instruction *I, const char *Name) const {
if (BB) BB->getInstList().insert(InsertPt, I);
if (preserveNames && Name[0])
I->setName(Name);
}
//===--------------------------------------------------------------------===//
// Instruction creation methods: Terminators
//===--------------------------------------------------------------------===//
/// CreateRetVoid - Create a 'ret void' instruction.
ReturnInst *CreateRetVoid() {
return Insert(ReturnInst::Create());
}
/// @verbatim
/// CreateRet - Create a 'ret <val>' instruction.
/// @endverbatim
ReturnInst *CreateRet(Value *V) {
return Insert(ReturnInst::Create(V));
}
/// CreateAggregateRet - Create a sequence of N insertvalue instructions,
/// with one Value from the retVals array each, that build a aggregate
/// return value one value at a time, and a ret instruction to return
/// the resulting aggregate value. This is a convenience function for
/// code that uses aggregate return values as a vehicle for having
/// multiple return values.
///
ReturnInst *CreateAggregateRet(Value * const* retVals, unsigned N) {
const Type *RetType = BB->getParent()->getReturnType();
Value *V = UndefValue::get(RetType);
for (unsigned i = 0; i != N; ++i)
V = CreateInsertValue(V, retVals[i], i, "mrv");
return Insert(ReturnInst::Create(V));
}
/// CreateBr - Create an unconditional 'br label X' instruction.
BranchInst *CreateBr(BasicBlock *Dest) {
return Insert(BranchInst::Create(Dest));
}
/// CreateCondBr - Create a conditional 'br Cond, TrueDest, FalseDest'
/// instruction.
BranchInst *CreateCondBr(Value *Cond, BasicBlock *True, BasicBlock *False) {
return Insert(BranchInst::Create(True, False, Cond));
}
/// CreateSwitch - Create a switch instruction with the specified value,
/// default dest, and with a hint for the number of cases that will be added
/// (for efficient allocation).
SwitchInst *CreateSwitch(Value *V, BasicBlock *Dest, unsigned NumCases = 10) {
return Insert(SwitchInst::Create(V, Dest, NumCases));
}
/// CreateInvoke - Create an invoke instruction.
template<typename InputIterator>
InvokeInst *CreateInvoke(Value *Callee, BasicBlock *NormalDest,
BasicBlock *UnwindDest, InputIterator ArgBegin,
InputIterator ArgEnd, const char *Name = "") {
return Insert(InvokeInst::Create(Callee, NormalDest, UnwindDest,
ArgBegin, ArgEnd), Name);
}
UnwindInst *CreateUnwind() {
return Insert(new UnwindInst());
}
UnreachableInst *CreateUnreachable() {
return Insert(new UnreachableInst());
}
//===--------------------------------------------------------------------===//
// Instruction creation methods: Binary Operators
//===--------------------------------------------------------------------===//
Value *CreateAdd(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateAdd(LC, RC);
return Insert(BinaryOperator::CreateAdd(LHS, RHS), Name);
}
Value *CreateSub(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateSub(LC, RC);
return Insert(BinaryOperator::CreateSub(LHS, RHS), Name);
}
Value *CreateMul(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateMul(LC, RC);
return Insert(BinaryOperator::CreateMul(LHS, RHS), Name);
}
Value *CreateUDiv(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateUDiv(LC, RC);
return Insert(BinaryOperator::CreateUDiv(LHS, RHS), Name);
}
Value *CreateSDiv(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateSDiv(LC, RC);
return Insert(BinaryOperator::CreateSDiv(LHS, RHS), Name);
}
Value *CreateFDiv(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateFDiv(LC, RC);
return Insert(BinaryOperator::CreateFDiv(LHS, RHS), Name);
}
Value *CreateURem(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateURem(LC, RC);
return Insert(BinaryOperator::CreateURem(LHS, RHS), Name);
}
Value *CreateSRem(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateSRem(LC, RC);
return Insert(BinaryOperator::CreateSRem(LHS, RHS), Name);
}
Value *CreateFRem(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateFRem(LC, RC);
return Insert(BinaryOperator::CreateFRem(LHS, RHS), Name);
}
Value *CreateShl(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateShl(LC, RC);
return Insert(BinaryOperator::CreateShl(LHS, RHS), Name);
}
Value *CreateLShr(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateLShr(LC, RC);
return Insert(BinaryOperator::CreateLShr(LHS, RHS), Name);
}
Value *CreateAShr(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateAShr(LC, RC);
return Insert(BinaryOperator::CreateAShr(LHS, RHS), Name);
}
Value *CreateAnd(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateAnd(LC, RC);
return Insert(BinaryOperator::CreateAnd(LHS, RHS), Name);
}
Value *CreateOr(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateOr(LC, RC);
return Insert(BinaryOperator::CreateOr(LHS, RHS), Name);
}
Value *CreateXor(Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateXor(LC, RC);
return Insert(BinaryOperator::CreateXor(LHS, RHS), Name);
}
Value *CreateBinOp(Instruction::BinaryOps Opc,
Value *LHS, Value *RHS, const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateBinOp(Opc, LC, RC);
return Insert(BinaryOperator::Create(Opc, LHS, RHS), Name);
}
Value *CreateNeg(Value *V, const char *Name = "") {
if (Constant *VC = dyn_cast<Constant>(V))
return Folder.CreateNeg(VC);
return Insert(BinaryOperator::CreateNeg(V), Name);
}
Value *CreateNot(Value *V, const char *Name = "") {
if (Constant *VC = dyn_cast<Constant>(V))
return Folder.CreateNot(VC);
return Insert(BinaryOperator::CreateNot(V), Name);
}
//===--------------------------------------------------------------------===//
// Instruction creation methods: Memory Instructions
//===--------------------------------------------------------------------===//
MallocInst *CreateMalloc(const Type *Ty, Value *ArraySize = 0,
const char *Name = "") {
return Insert(new MallocInst(Ty, ArraySize), Name);
}
AllocaInst *CreateAlloca(const Type *Ty, Value *ArraySize = 0,
const char *Name = "") {
return Insert(new AllocaInst(Ty, ArraySize), Name);
}
FreeInst *CreateFree(Value *Ptr) {
return Insert(new FreeInst(Ptr));
}
LoadInst *CreateLoad(Value *Ptr, const char *Name = "") {
return Insert(new LoadInst(Ptr), Name);
}
LoadInst *CreateLoad(Value *Ptr, bool isVolatile, const char *Name = "") {
return Insert(new LoadInst(Ptr, 0, isVolatile), Name);
}
StoreInst *CreateStore(Value *Val, Value *Ptr, bool isVolatile = false) {
return Insert(new StoreInst(Val, Ptr, isVolatile));
}
template<typename InputIterator>
Value *CreateGEP(Value *Ptr, InputIterator IdxBegin,
InputIterator IdxEnd, const char *Name = "") {
if (Constant *PC = dyn_cast<Constant>(Ptr)) {
// Every index must be constant.
InputIterator i;
for (i = IdxBegin; i < IdxEnd; ++i) {
if (!dyn_cast<Constant>(*i))
break;
}
if (i == IdxEnd)
return Folder.CreateGetElementPtr(PC, &IdxBegin[0], IdxEnd - IdxBegin);
}
return Insert(GetElementPtrInst::Create(Ptr, IdxBegin, IdxEnd), Name);
}
Value *CreateGEP(Value *Ptr, Value *Idx, const char *Name = "") {
if (Constant *PC = dyn_cast<Constant>(Ptr))
if (Constant *IC = dyn_cast<Constant>(Idx))
return Folder.CreateGetElementPtr(PC, &IC, 1);
return Insert(GetElementPtrInst::Create(Ptr, Idx), Name);
}
Value *CreateStructGEP(Value *Ptr, unsigned Idx, const char *Name = "") {
llvm::Value *Idxs[] = {
ConstantInt::get(llvm::Type::Int32Ty, 0),
ConstantInt::get(llvm::Type::Int32Ty, Idx)
};
if (Constant *PC = dyn_cast<Constant>(Ptr))
return Folder.CreateGetElementPtr(PC, Idxs, 2);
return Insert(GetElementPtrInst::Create(Ptr, Idxs, Idxs+2), Name);
}
Value *CreateGlobalString(const char *Str = "", const char *Name = "") {
Constant *StrConstant = ConstantArray::get(Str, true);
GlobalVariable *gv = new llvm::GlobalVariable(StrConstant->getType(),
true,
GlobalValue::InternalLinkage,
StrConstant,
"",
BB->getParent()->getParent(),
false);
gv->setName(Name);
return gv;
}
Value *CreateGlobalStringPtr(const char *Str = "", const char *Name = "") {
Value *gv = CreateGlobalString(Str, Name);
Value *zero = llvm::ConstantInt::get(llvm::Type::Int32Ty, 0);
Value *Args[] = { zero, zero };
return CreateGEP(gv, Args, Args+2, Name);
}
//===--------------------------------------------------------------------===//
// Instruction creation methods: Cast/Conversion Operators
//===--------------------------------------------------------------------===//
Value *CreateTrunc(Value *V, const Type *DestTy, const char *Name = "") {
return CreateCast(Instruction::Trunc, V, DestTy, Name);
}
Value *CreateZExt(Value *V, const Type *DestTy, const char *Name = "") {
return CreateCast(Instruction::ZExt, V, DestTy, Name);
}
Value *CreateSExt(Value *V, const Type *DestTy, const char *Name = "") {
return CreateCast(Instruction::SExt, V, DestTy, Name);
}
Value *CreateFPToUI(Value *V, const Type *DestTy, const char *Name = ""){
return CreateCast(Instruction::FPToUI, V, DestTy, Name);
}
Value *CreateFPToSI(Value *V, const Type *DestTy, const char *Name = ""){
return CreateCast(Instruction::FPToSI, V, DestTy, Name);
}
Value *CreateUIToFP(Value *V, const Type *DestTy, const char *Name = ""){
return CreateCast(Instruction::UIToFP, V, DestTy, Name);
}
Value *CreateSIToFP(Value *V, const Type *DestTy, const char *Name = ""){
return CreateCast(Instruction::SIToFP, V, DestTy, Name);
}
Value *CreateFPTrunc(Value *V, const Type *DestTy,
const char *Name = "") {
return CreateCast(Instruction::FPTrunc, V, DestTy, Name);
}
Value *CreateFPExt(Value *V, const Type *DestTy, const char *Name = "") {
return CreateCast(Instruction::FPExt, V, DestTy, Name);
}
Value *CreatePtrToInt(Value *V, const Type *DestTy,
const char *Name = "") {
return CreateCast(Instruction::PtrToInt, V, DestTy, Name);
}
Value *CreateIntToPtr(Value *V, const Type *DestTy,
const char *Name = "") {
return CreateCast(Instruction::IntToPtr, V, DestTy, Name);
}
Value *CreateBitCast(Value *V, const Type *DestTy,
const char *Name = "") {
return CreateCast(Instruction::BitCast, V, DestTy, Name);
}
Value *CreateCast(Instruction::CastOps Op, Value *V, const Type *DestTy,
const char *Name = "") {
if (V->getType() == DestTy)
return V;
if (Constant *VC = dyn_cast<Constant>(V))
return Folder.CreateCast(Op, VC, DestTy);
return Insert(CastInst::Create(Op, V, DestTy), Name);
}
Value *CreateIntCast(Value *V, const Type *DestTy, bool isSigned,
const char *Name = "") {
if (V->getType() == DestTy)
return V;
if (Constant *VC = dyn_cast<Constant>(V))
return Folder.CreateIntCast(VC, DestTy, isSigned);
return Insert(CastInst::CreateIntegerCast(V, DestTy, isSigned), Name);
}
//===--------------------------------------------------------------------===//
// Instruction creation methods: Compare Instructions
//===--------------------------------------------------------------------===//
Value *CreateICmpEQ(Value *LHS, Value *RHS, const char *Name = "") {
return CreateICmp(ICmpInst::ICMP_EQ, LHS, RHS, Name);
}
Value *CreateICmpNE(Value *LHS, Value *RHS, const char *Name = "") {
return CreateICmp(ICmpInst::ICMP_NE, LHS, RHS, Name);
}
Value *CreateICmpUGT(Value *LHS, Value *RHS, const char *Name = "") {
return CreateICmp(ICmpInst::ICMP_UGT, LHS, RHS, Name);
}
Value *CreateICmpUGE(Value *LHS, Value *RHS, const char *Name = "") {
return CreateICmp(ICmpInst::ICMP_UGE, LHS, RHS, Name);
}
Value *CreateICmpULT(Value *LHS, Value *RHS, const char *Name = "") {
return CreateICmp(ICmpInst::ICMP_ULT, LHS, RHS, Name);
}
Value *CreateICmpULE(Value *LHS, Value *RHS, const char *Name = "") {
return CreateICmp(ICmpInst::ICMP_ULE, LHS, RHS, Name);
}
Value *CreateICmpSGT(Value *LHS, Value *RHS, const char *Name = "") {
return CreateICmp(ICmpInst::ICMP_SGT, LHS, RHS, Name);
}
Value *CreateICmpSGE(Value *LHS, Value *RHS, const char *Name = "") {
return CreateICmp(ICmpInst::ICMP_SGE, LHS, RHS, Name);
}
Value *CreateICmpSLT(Value *LHS, Value *RHS, const char *Name = "") {
return CreateICmp(ICmpInst::ICMP_SLT, LHS, RHS, Name);
}
Value *CreateICmpSLE(Value *LHS, Value *RHS, const char *Name = "") {
return CreateICmp(ICmpInst::ICMP_SLE, LHS, RHS, Name);
}
Value *CreateFCmpOEQ(Value *LHS, Value *RHS, const char *Name = "") {
return CreateFCmp(FCmpInst::FCMP_OEQ, LHS, RHS, Name);
}
Value *CreateFCmpOGT(Value *LHS, Value *RHS, const char *Name = "") {
return CreateFCmp(FCmpInst::FCMP_OGT, LHS, RHS, Name);
}
Value *CreateFCmpOGE(Value *LHS, Value *RHS, const char *Name = "") {
return CreateFCmp(FCmpInst::FCMP_OGE, LHS, RHS, Name);
}
Value *CreateFCmpOLT(Value *LHS, Value *RHS, const char *Name = "") {
return CreateFCmp(FCmpInst::FCMP_OLT, LHS, RHS, Name);
}
Value *CreateFCmpOLE(Value *LHS, Value *RHS, const char *Name = "") {
return CreateFCmp(FCmpInst::FCMP_OLE, LHS, RHS, Name);
}
Value *CreateFCmpONE(Value *LHS, Value *RHS, const char *Name = "") {
return CreateFCmp(FCmpInst::FCMP_ONE, LHS, RHS, Name);
}
Value *CreateFCmpORD(Value *LHS, Value *RHS, const char *Name = "") {
return CreateFCmp(FCmpInst::FCMP_ORD, LHS, RHS, Name);
}
Value *CreateFCmpUNO(Value *LHS, Value *RHS, const char *Name = "") {
return CreateFCmp(FCmpInst::FCMP_UNO, LHS, RHS, Name);
}
Value *CreateFCmpUEQ(Value *LHS, Value *RHS, const char *Name = "") {
return CreateFCmp(FCmpInst::FCMP_UEQ, LHS, RHS, Name);
}
Value *CreateFCmpUGT(Value *LHS, Value *RHS, const char *Name = "") {
return CreateFCmp(FCmpInst::FCMP_UGT, LHS, RHS, Name);
}
Value *CreateFCmpUGE(Value *LHS, Value *RHS, const char *Name = "") {
return CreateFCmp(FCmpInst::FCMP_UGE, LHS, RHS, Name);
}
Value *CreateFCmpULT(Value *LHS, Value *RHS, const char *Name = "") {
return CreateFCmp(FCmpInst::FCMP_ULT, LHS, RHS, Name);
}
Value *CreateFCmpULE(Value *LHS, Value *RHS, const char *Name = "") {
return CreateFCmp(FCmpInst::FCMP_ULE, LHS, RHS, Name);
}
Value *CreateFCmpUNE(Value *LHS, Value *RHS, const char *Name = "") {
return CreateFCmp(FCmpInst::FCMP_UNE, LHS, RHS, Name);
}
Value *CreateICmp(CmpInst::Predicate P, Value *LHS, Value *RHS,
const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateICmp(P, LC, RC);
return Insert(new ICmpInst(P, LHS, RHS), Name);
}
Value *CreateFCmp(CmpInst::Predicate P, Value *LHS, Value *RHS,
const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateFCmp(P, LC, RC);
return Insert(new FCmpInst(P, LHS, RHS), Name);
}
Value *CreateVICmp(CmpInst::Predicate P, Value *LHS, Value *RHS,
const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateVICmp(P, LC, RC);
return Insert(new VICmpInst(P, LHS, RHS), Name);
}
Value *CreateVFCmp(CmpInst::Predicate P, Value *LHS, Value *RHS,
const char *Name = "") {
if (Constant *LC = dyn_cast<Constant>(LHS))
if (Constant *RC = dyn_cast<Constant>(RHS))
return Folder.CreateVFCmp(P, LC, RC);
return Insert(new VFCmpInst(P, LHS, RHS), Name);
}
//===--------------------------------------------------------------------===//
// Instruction creation methods: Other Instructions
//===--------------------------------------------------------------------===//
PHINode *CreatePHI(const Type *Ty, const char *Name = "") {
return Insert(PHINode::Create(Ty), Name);
}
CallInst *CreateCall(Value *Callee, const char *Name = "") {
return Insert(CallInst::Create(Callee), Name);
}
CallInst *CreateCall(Value *Callee, Value *Arg, const char *Name = "") {
return Insert(CallInst::Create(Callee, Arg), Name);
}
CallInst *CreateCall2(Value *Callee, Value *Arg1, Value *Arg2,
const char *Name = "") {
Value *Args[] = { Arg1, Arg2 };
return Insert(CallInst::Create(Callee, Args, Args+2), Name);
}
CallInst *CreateCall3(Value *Callee, Value *Arg1, Value *Arg2, Value *Arg3,
const char *Name = "") {
Value *Args[] = { Arg1, Arg2, Arg3 };
return Insert(CallInst::Create(Callee, Args, Args+3), Name);
}
CallInst *CreateCall4(Value *Callee, Value *Arg1, Value *Arg2, Value *Arg3,
Value *Arg4, const char *Name = "") {
Value *Args[] = { Arg1, Arg2, Arg3, Arg4 };
return Insert(CallInst::Create(Callee, Args, Args+4), Name);
}
template<typename InputIterator>
CallInst *CreateCall(Value *Callee, InputIterator ArgBegin,
InputIterator ArgEnd, const char *Name = "") {
return Insert(CallInst::Create(Callee, ArgBegin, ArgEnd), Name);
}
Value *CreateSelect(Value *C, Value *True, Value *False,
const char *Name = "") {
if (Constant *CC = dyn_cast<Constant>(C))
if (Constant *TC = dyn_cast<Constant>(True))
if (Constant *FC = dyn_cast<Constant>(False))
return Folder.CreateSelect(CC, TC, FC);
return Insert(SelectInst::Create(C, True, False), Name);
}
VAArgInst *CreateVAArg(Value *List, const Type *Ty, const char *Name = "") {
return Insert(new VAArgInst(List, Ty), Name);
}
Value *CreateExtractElement(Value *Vec, Value *Idx,
const char *Name = "") {
if (Constant *VC = dyn_cast<Constant>(Vec))
if (Constant *IC = dyn_cast<Constant>(Idx))
return Folder.CreateExtractElement(VC, IC);
return Insert(new ExtractElementInst(Vec, Idx), Name);
}
Value *CreateInsertElement(Value *Vec, Value *NewElt, Value *Idx,
const char *Name = "") {
if (Constant *VC = dyn_cast<Constant>(Vec))
if (Constant *NC = dyn_cast<Constant>(NewElt))
if (Constant *IC = dyn_cast<Constant>(Idx))
return Folder.CreateInsertElement(VC, NC, IC);
return Insert(InsertElementInst::Create(Vec, NewElt, Idx), Name);
}
Value *CreateShuffleVector(Value *V1, Value *V2, Value *Mask,
const char *Name = "") {
if (Constant *V1C = dyn_cast<Constant>(V1))
if (Constant *V2C = dyn_cast<Constant>(V2))
if (Constant *MC = dyn_cast<Constant>(Mask))
return Folder.CreateShuffleVector(V1C, V2C, MC);
return Insert(new ShuffleVectorInst(V1, V2, Mask), Name);
}
Value *CreateExtractValue(Value *Agg, unsigned Idx,
const char *Name = "") {
if (Constant *AggC = dyn_cast<Constant>(Agg))
return Folder.CreateExtractValue(AggC, &Idx, 1);
return Insert(ExtractValueInst::Create(Agg, Idx), Name);
}
template<typename InputIterator>
Value *CreateExtractValue(Value *Agg,
InputIterator IdxBegin,
InputIterator IdxEnd,
const char *Name = "") {
if (Constant *AggC = dyn_cast<Constant>(Agg))
return Folder.CreateExtractValue(AggC, IdxBegin, IdxEnd - IdxBegin);
return Insert(ExtractValueInst::Create(Agg, IdxBegin, IdxEnd), Name);
}
Value *CreateInsertValue(Value *Agg, Value *Val, unsigned Idx,
const char *Name = "") {
if (Constant *AggC = dyn_cast<Constant>(Agg))
if (Constant *ValC = dyn_cast<Constant>(Val))
return Folder.CreateInsertValue(AggC, ValC, &Idx, 1);
return Insert(InsertValueInst::Create(Agg, Val, Idx), Name);
}
template<typename InputIterator>
Value *CreateInsertValue(Value *Agg, Value *Val,
InputIterator IdxBegin,
InputIterator IdxEnd,
const char *Name = "") {
if (Constant *AggC = dyn_cast<Constant>(Agg))
if (Constant *ValC = dyn_cast<Constant>(Val))
return Folder.CreateInsertValue(AggC, ValC,
IdxBegin, IdxEnd - IdxBegin);
return Insert(InsertValueInst::Create(Agg, Val, IdxBegin, IdxEnd), Name);
}
};
}
#endif