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llvm-mirror/lib/CodeGen/MachineFrameInfo.cpp
Sander de Smalen 8647f8e71b Enforce StackID definition in PEI
There are various places in LLVM where the definition of StackID is not
properly honoured, for example in PEI where objects with a StackID > 0 are
allocated on the default stack (StackID0). This patch enforces that PEI
only considers allocating objects to StackID 0.

Reviewers: arsenm, thegameg, MatzeB

Reviewed By: arsenm

Differential Revision: https://reviews.llvm.org/D60062

llvm-svn: 357460
2019-04-02 09:46:52 +00:00

257 lines
9.7 KiB
C++

//===-- MachineFrameInfo.cpp ---------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
/// \file Implements MachineFrameInfo that manages the stack frame.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/TargetFrameLowering.h"
#include "llvm/CodeGen/TargetInstrInfo.h"
#include "llvm/CodeGen/TargetRegisterInfo.h"
#include "llvm/CodeGen/TargetSubtargetInfo.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include <cassert>
#define DEBUG_TYPE "codegen"
using namespace llvm;
void MachineFrameInfo::ensureMaxAlignment(unsigned Align) {
if (!StackRealignable)
assert(Align <= StackAlignment &&
"For targets without stack realignment, Align is out of limit!");
if (MaxAlignment < Align) MaxAlignment = Align;
}
/// Clamp the alignment if requested and emit a warning.
static inline unsigned clampStackAlignment(bool ShouldClamp, unsigned Align,
unsigned StackAlign) {
if (!ShouldClamp || Align <= StackAlign)
return Align;
LLVM_DEBUG(dbgs() << "Warning: requested alignment " << Align
<< " exceeds the stack alignment " << StackAlign
<< " when stack realignment is off" << '\n');
return StackAlign;
}
int MachineFrameInfo::CreateStackObject(uint64_t Size, unsigned Alignment,
bool IsSpillSlot,
const AllocaInst *Alloca,
uint8_t StackID) {
assert(Size != 0 && "Cannot allocate zero size stack objects!");
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
Objects.push_back(StackObject(Size, Alignment, 0, false, IsSpillSlot, Alloca,
!IsSpillSlot, StackID));
int Index = (int)Objects.size() - NumFixedObjects - 1;
assert(Index >= 0 && "Bad frame index!");
if (StackID == 0)
ensureMaxAlignment(Alignment);
return Index;
}
int MachineFrameInfo::CreateSpillStackObject(uint64_t Size,
unsigned Alignment) {
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
CreateStackObject(Size, Alignment, true);
int Index = (int)Objects.size() - NumFixedObjects - 1;
ensureMaxAlignment(Alignment);
return Index;
}
int MachineFrameInfo::CreateVariableSizedObject(unsigned Alignment,
const AllocaInst *Alloca) {
HasVarSizedObjects = true;
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
Objects.push_back(StackObject(0, Alignment, 0, false, false, Alloca, true));
ensureMaxAlignment(Alignment);
return (int)Objects.size()-NumFixedObjects-1;
}
int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
bool IsImmutable, bool IsAliased) {
assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
// The alignment of the frame index can be determined from its offset from
// the incoming frame position. If the frame object is at offset 32 and
// the stack is guaranteed to be 16-byte aligned, then we know that the
// object is 16-byte aligned. Note that unlike the non-fixed case, if the
// stack needs realignment, we can't assume that the stack will in fact be
// aligned.
unsigned Alignment = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
Objects.insert(Objects.begin(),
StackObject(Size, Alignment, SPOffset, IsImmutable,
/*isSpillSlot=*/false, /*Alloca=*/nullptr,
IsAliased));
return -++NumFixedObjects;
}
int MachineFrameInfo::CreateFixedSpillStackObject(uint64_t Size,
int64_t SPOffset,
bool IsImmutable) {
unsigned Alignment = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
Objects.insert(Objects.begin(),
StackObject(Size, Alignment, SPOffset, IsImmutable,
/*IsSpillSlot=*/true, /*Alloca=*/nullptr,
/*IsAliased=*/false));
return -++NumFixedObjects;
}
BitVector MachineFrameInfo::getPristineRegs(const MachineFunction &MF) const {
const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
BitVector BV(TRI->getNumRegs());
// Before CSI is calculated, no registers are considered pristine. They can be
// freely used and PEI will make sure they are saved.
if (!isCalleeSavedInfoValid())
return BV;
const MachineRegisterInfo &MRI = MF.getRegInfo();
for (const MCPhysReg *CSR = MRI.getCalleeSavedRegs(); CSR && *CSR;
++CSR)
BV.set(*CSR);
// Saved CSRs are not pristine.
for (auto &I : getCalleeSavedInfo())
for (MCSubRegIterator S(I.getReg(), TRI, true); S.isValid(); ++S)
BV.reset(*S);
return BV;
}
unsigned MachineFrameInfo::estimateStackSize(const MachineFunction &MF) const {
const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering();
const TargetRegisterInfo *RegInfo = MF.getSubtarget().getRegisterInfo();
unsigned MaxAlign = getMaxAlignment();
int Offset = 0;
// This code is very, very similar to PEI::calculateFrameObjectOffsets().
// It really should be refactored to share code. Until then, changes
// should keep in mind that there's tight coupling between the two.
for (int i = getObjectIndexBegin(); i != 0; ++i) {
// Only estimate stack size of default stack.
if (getStackID(i))
continue;
int FixedOff = -getObjectOffset(i);
if (FixedOff > Offset) Offset = FixedOff;
}
for (unsigned i = 0, e = getObjectIndexEnd(); i != e; ++i) {
// Only estimate stack size of live objects on default stack.
if (isDeadObjectIndex(i) || getStackID(i))
continue;
Offset += getObjectSize(i);
unsigned Align = getObjectAlignment(i);
// Adjust to alignment boundary
Offset = (Offset+Align-1)/Align*Align;
MaxAlign = std::max(Align, MaxAlign);
}
if (adjustsStack() && TFI->hasReservedCallFrame(MF))
Offset += getMaxCallFrameSize();
// Round up the size to a multiple of the alignment. If the function has
// any calls or alloca's, align to the target's StackAlignment value to
// ensure that the callee's frame or the alloca data is suitably aligned;
// otherwise, for leaf functions, align to the TransientStackAlignment
// value.
unsigned StackAlign;
if (adjustsStack() || hasVarSizedObjects() ||
(RegInfo->needsStackRealignment(MF) && getObjectIndexEnd() != 0))
StackAlign = TFI->getStackAlignment();
else
StackAlign = TFI->getTransientStackAlignment();
// If the frame pointer is eliminated, all frame offsets will be relative to
// SP not FP. Align to MaxAlign so this works.
StackAlign = std::max(StackAlign, MaxAlign);
unsigned AlignMask = StackAlign - 1;
Offset = (Offset + AlignMask) & ~uint64_t(AlignMask);
return (unsigned)Offset;
}
void MachineFrameInfo::computeMaxCallFrameSize(const MachineFunction &MF) {
const TargetInstrInfo &TII = *MF.getSubtarget().getInstrInfo();
unsigned FrameSetupOpcode = TII.getCallFrameSetupOpcode();
unsigned FrameDestroyOpcode = TII.getCallFrameDestroyOpcode();
assert(FrameSetupOpcode != ~0u && FrameDestroyOpcode != ~0u &&
"Can only compute MaxCallFrameSize if Setup/Destroy opcode are known");
MaxCallFrameSize = 0;
for (const MachineBasicBlock &MBB : MF) {
for (const MachineInstr &MI : MBB) {
unsigned Opcode = MI.getOpcode();
if (Opcode == FrameSetupOpcode || Opcode == FrameDestroyOpcode) {
unsigned Size = TII.getFrameSize(MI);
MaxCallFrameSize = std::max(MaxCallFrameSize, Size);
AdjustsStack = true;
} else if (MI.isInlineAsm()) {
// Some inline asm's need a stack frame, as indicated by operand 1.
unsigned ExtraInfo = MI.getOperand(InlineAsm::MIOp_ExtraInfo).getImm();
if (ExtraInfo & InlineAsm::Extra_IsAlignStack)
AdjustsStack = true;
}
}
}
}
void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{
if (Objects.empty()) return;
const TargetFrameLowering *FI = MF.getSubtarget().getFrameLowering();
int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0);
OS << "Frame Objects:\n";
for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
const StackObject &SO = Objects[i];
OS << " fi#" << (int)(i-NumFixedObjects) << ": ";
if (SO.StackID != 0)
OS << "id=" << static_cast<unsigned>(SO.StackID) << ' ';
if (SO.Size == ~0ULL) {
OS << "dead\n";
continue;
}
if (SO.Size == 0)
OS << "variable sized";
else
OS << "size=" << SO.Size;
OS << ", align=" << SO.Alignment;
if (i < NumFixedObjects)
OS << ", fixed";
if (i < NumFixedObjects || SO.SPOffset != -1) {
int64_t Off = SO.SPOffset - ValOffset;
OS << ", at location [SP";
if (Off > 0)
OS << "+" << Off;
else if (Off < 0)
OS << Off;
OS << "]";
}
OS << "\n";
}
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
LLVM_DUMP_METHOD void MachineFrameInfo::dump(const MachineFunction &MF) const {
print(MF, dbgs());
}
#endif