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llvm-mirror/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h
Preston Gurd e52a5ca15b Implement GDB integration for source level debugging of code JITed using
the MCJIT execution engine.

The GDB JIT debugging integration support works by registering a loaded
object image with a pre-defined function that GDB will monitor if GDB
is attached. GDB integration support is implemented for ELF only at this
time. This integration requires GDB version 7.0 or newer.

Patch by Andy Kaylor!

 

llvm-svn: 154868
2012-04-16 22:12:58 +00:00

260 lines
9.4 KiB
C++

//===-- RuntimeDyldImpl.h - Run-time dynamic linker for MC-JIT --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Interface for the implementations of runtime dynamic linker facilities.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_RUNTIME_DYLD_IMPL_H
#define LLVM_RUNTIME_DYLD_IMPL_H
#include "llvm/ExecutionEngine/RuntimeDyld.h"
#include "llvm/Object/ObjectFile.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/StringMap.h"
#include "llvm/ADT/Twine.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/Memory.h"
#include "llvm/Support/MemoryBuffer.h"
#include "llvm/Support/system_error.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/ADT/Triple.h"
#include <map>
#include "llvm/Support/Format.h"
#include "ObjectImage.h"
using namespace llvm;
using namespace llvm::object;
namespace llvm {
class SectionEntry {
public:
uint8_t* Address;
size_t Size;
uint64_t LoadAddress; // For each section, the address it will be
// considered to live at for relocations. The same
// as the pointer to the above memory block for
// hosted JITs.
uintptr_t StubOffset; // It's used for architecturies with stub
// functions for far relocations like ARM.
uintptr_t ObjAddress; // Section address in object file. It's use for
// calculate MachO relocation addend
SectionEntry(uint8_t* address, size_t size, uintptr_t stubOffset,
uintptr_t objAddress)
: Address(address), Size(size), LoadAddress((uintptr_t)address),
StubOffset(stubOffset), ObjAddress(objAddress) {}
};
class RelocationEntry {
public:
unsigned SectionID; // Section the relocation is contained in.
uintptr_t Offset; // Offset into the section for the relocation.
uint32_t Data; // Relocatino data. Including type of relocation
// and another flags and parameners from
intptr_t Addend; // Addend encoded in the instruction itself, if any,
// plus the offset into the source section for
// the symbol once the relocation is resolvable.
RelocationEntry(unsigned id, uint64_t offset, uint32_t data, int64_t addend)
: SectionID(id), Offset(offset), Data(data), Addend(addend) {}
};
// Raw relocation data from object file
class ObjRelocationInfo {
public:
unsigned SectionID;
uint64_t Offset;
SymbolRef Symbol;
uint64_t Type;
int64_t AdditionalInfo;
};
class RelocationValueRef {
public:
unsigned SectionID;
intptr_t Addend;
const char *SymbolName;
RelocationValueRef(): SectionID(0), Addend(0), SymbolName(0) {}
inline bool operator==(const RelocationValueRef &Other) const {
return std::memcmp(this, &Other, sizeof(RelocationValueRef)) == 0;
}
inline bool operator <(const RelocationValueRef &Other) const {
return std::memcmp(this, &Other, sizeof(RelocationValueRef)) < 0;
}
};
class RuntimeDyldImpl {
protected:
// The MemoryManager to load objects into.
RTDyldMemoryManager *MemMgr;
// A list of emmitted sections.
typedef SmallVector<SectionEntry, 64> SectionList;
SectionList Sections;
// Keep a map of sections from object file to the SectionID which
// references it.
typedef std::map<SectionRef, unsigned> ObjSectionToIDMap;
// Master symbol table. As modules are loaded and external symbols are
// resolved, their addresses are stored here as a SectionID/Offset pair.
typedef std::pair<unsigned, uintptr_t> SymbolLoc;
StringMap<SymbolLoc> SymbolTable;
typedef DenseMap<const char*, SymbolLoc> LocalSymbolMap;
// Keep a map of common symbols to their sizes
typedef std::map<SymbolRef, unsigned> CommonSymbolMap;
// For each symbol, keep a list of relocations based on it. Anytime
// its address is reassigned (the JIT re-compiled the function, e.g.),
// the relocations get re-resolved.
// The symbol (or section) the relocation is sourced from is the Key
// in the relocation list where it's stored.
typedef SmallVector<RelocationEntry, 64> RelocationList;
// Relocations to sections already loaded. Indexed by SectionID which is the
// source of the address. The target where the address will be writen is
// SectionID/Offset in the relocation itself.
DenseMap<unsigned, RelocationList> Relocations;
// Relocations to external symbols that are not yet resolved.
// Indexed by symbol name.
StringMap<RelocationList> SymbolRelocations;
typedef std::map<RelocationValueRef, uintptr_t> StubMap;
Triple::ArchType Arch;
inline unsigned getMaxStubSize() {
if (Arch == Triple::arm || Arch == Triple::thumb)
return 8; // 32-bit instruction and 32-bit address
else
return 0;
}
bool HasError;
std::string ErrorStr;
// Set the error state and record an error string.
bool Error(const Twine &Msg) {
ErrorStr = Msg.str();
HasError = true;
return true;
}
uint8_t *getSectionAddress(unsigned SectionID) {
return (uint8_t*)Sections[SectionID].Address;
}
/// \brief Emits a section containing common symbols.
/// \return SectionID.
unsigned emitCommonSymbols(ObjectImage &Obj,
const CommonSymbolMap &Map,
uint64_t TotalSize,
LocalSymbolMap &Symbols);
/// \brief Emits section data from the object file to the MemoryManager.
/// \param IsCode if it's true then allocateCodeSection() will be
/// used for emmits, else allocateDataSection() will be used.
/// \return SectionID.
unsigned emitSection(ObjectImage &Obj,
const SectionRef &Section,
bool IsCode);
/// \brief Find Section in LocalSections. If the secton is not found - emit
/// it and store in LocalSections.
/// \param IsCode if it's true then allocateCodeSection() will be
/// used for emmits, else allocateDataSection() will be used.
/// \return SectionID.
unsigned findOrEmitSection(ObjectImage &Obj,
const SectionRef &Section,
bool IsCode,
ObjSectionToIDMap &LocalSections);
/// \brief If Value.SymbolName is NULL then store relocation to the
/// Relocations, else store it in the SymbolRelocations.
void AddRelocation(const RelocationValueRef &Value, unsigned SectionID,
uintptr_t Offset, uint32_t RelType);
/// \brief Emits long jump instruction to Addr.
/// \return Pointer to the memory area for emitting target address.
uint8_t* createStubFunction(uint8_t *Addr);
/// \brief Resolves relocations from Relocs list with address from Value.
void resolveRelocationList(const RelocationList &Relocs, uint64_t Value);
void resolveRelocationEntry(const RelocationEntry &RE, uint64_t Value);
/// \brief A object file specific relocation resolver
/// \param Address Address to apply the relocation action
/// \param Value Target symbol address to apply the relocation action
/// \param Type object file specific relocation type
/// \param Addend A constant addend used to compute the value to be stored
/// into the relocatable field
virtual void resolveRelocation(uint8_t *LocalAddress,
uint64_t FinalAddress,
uint64_t Value,
uint32_t Type,
int64_t Addend) = 0;
/// \brief Parses the object file relocation and store it to Relocations
/// or SymbolRelocations. Its depend from object file type.
virtual void processRelocationRef(const ObjRelocationInfo &Rel,
ObjectImage &Obj,
ObjSectionToIDMap &ObjSectionToID,
LocalSymbolMap &Symbols, StubMap &Stubs) = 0;
void resolveSymbols();
virtual ObjectImage *createObjectImage(const MemoryBuffer *InputBuffer);
virtual void handleObjectLoaded(ObjectImage *Obj)
{
// Subclasses may choose to retain this image if they have a use for it
delete Obj;
}
public:
RuntimeDyldImpl(RTDyldMemoryManager *mm) : MemMgr(mm), HasError(false) {}
virtual ~RuntimeDyldImpl();
bool loadObject(const MemoryBuffer *InputBuffer);
void *getSymbolAddress(StringRef Name) {
// FIXME: Just look up as a function for now. Overly simple of course.
// Work in progress.
if (SymbolTable.find(Name) == SymbolTable.end())
return 0;
SymbolLoc Loc = SymbolTable.lookup(Name);
return getSectionAddress(Loc.first) + Loc.second;
}
void resolveRelocations();
void reassignSectionAddress(unsigned SectionID, uint64_t Addr);
void mapSectionAddress(void *LocalAddress, uint64_t TargetAddress);
// Is the linker in an error state?
bool hasError() { return HasError; }
// Mark the error condition as handled and continue.
void clearError() { HasError = false; }
// Get the error message.
StringRef getErrorString() { return ErrorStr; }
virtual bool isCompatibleFormat(const MemoryBuffer *InputBuffer) const = 0;
};
} // end namespace llvm
#endif