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The example code incorrectly invokes ScheduleDAGMI wherein from context it is clear it intends to invoke ScheduleDAGMILive actually. Reviewed by: Andrew Trick Differential Revision: https://reviews.llvm.org/D34675 llvm-svn: 306424
1038 lines
34 KiB
C++
1038 lines
34 KiB
C++
//===- MachineScheduler.h - MachineInstr Scheduling Pass --------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file provides an interface for customizing the standard MachineScheduler
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// pass. Note that the entire pass may be replaced as follows:
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//
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// <Target>TargetMachine::createPassConfig(PassManagerBase &PM) {
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// PM.substitutePass(&MachineSchedulerID, &CustomSchedulerPassID);
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// ...}
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//
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// The MachineScheduler pass is only responsible for choosing the regions to be
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// scheduled. Targets can override the DAG builder and scheduler without
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// replacing the pass as follows:
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//
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// ScheduleDAGInstrs *<Target>PassConfig::
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// createMachineScheduler(MachineSchedContext *C) {
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// return new CustomMachineScheduler(C);
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// }
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//
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// The default scheduler, ScheduleDAGMILive, builds the DAG and drives list
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// scheduling while updating the instruction stream, register pressure, and live
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// intervals. Most targets don't need to override the DAG builder and list
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// schedulier, but subtargets that require custom scheduling heuristics may
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// plugin an alternate MachineSchedStrategy. The strategy is responsible for
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// selecting the highest priority node from the list:
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//
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// ScheduleDAGInstrs *<Target>PassConfig::
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// createMachineScheduler(MachineSchedContext *C) {
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// return new ScheduleDAGMILive(C, CustomStrategy(C));
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// }
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//
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// The DAG builder can also be customized in a sense by adding DAG mutations
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// that will run after DAG building and before list scheduling. DAG mutations
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// can adjust dependencies based on target-specific knowledge or add weak edges
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// to aid heuristics:
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//
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// ScheduleDAGInstrs *<Target>PassConfig::
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// createMachineScheduler(MachineSchedContext *C) {
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// ScheduleDAGMI *DAG = createGenericSchedLive(C);
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// DAG->addMutation(new CustomDAGMutation(...));
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// return DAG;
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// }
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//
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// A target that supports alternative schedulers can use the
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// MachineSchedRegistry to allow command line selection. This can be done by
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// implementing the following boilerplate:
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//
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// static ScheduleDAGInstrs *createCustomMachineSched(MachineSchedContext *C) {
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// return new CustomMachineScheduler(C);
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// }
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// static MachineSchedRegistry
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// SchedCustomRegistry("custom", "Run my target's custom scheduler",
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// createCustomMachineSched);
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//
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//
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// Finally, subtargets that don't need to implement custom heuristics but would
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// like to configure the GenericScheduler's policy for a given scheduler region,
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// including scheduling direction and register pressure tracking policy, can do
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// this:
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//
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// void <SubTarget>Subtarget::
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// overrideSchedPolicy(MachineSchedPolicy &Policy,
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// unsigned NumRegionInstrs) const {
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// Policy.<Flag> = true;
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// }
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINESCHEDULER_H
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#define LLVM_CODEGEN_MACHINESCHEDULER_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/ADT/Twine.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachinePassRegistry.h"
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#include "llvm/CodeGen/RegisterPressure.h"
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#include "llvm/CodeGen/ScheduleDAG.h"
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#include "llvm/CodeGen/ScheduleDAGInstrs.h"
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#include "llvm/CodeGen/ScheduleDAGMutation.h"
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#include "llvm/CodeGen/TargetSchedule.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/ErrorHandling.h"
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#include <algorithm>
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#include <cassert>
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#include <memory>
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#include <string>
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#include <vector>
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namespace llvm {
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extern cl::opt<bool> ForceTopDown;
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extern cl::opt<bool> ForceBottomUp;
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class LiveIntervals;
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class MachineDominatorTree;
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class MachineFunction;
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class MachineInstr;
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class MachineLoopInfo;
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class RegisterClassInfo;
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class SchedDFSResult;
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class ScheduleHazardRecognizer;
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class TargetInstrInfo;
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class TargetPassConfig;
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class TargetRegisterInfo;
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/// MachineSchedContext provides enough context from the MachineScheduler pass
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/// for the target to instantiate a scheduler.
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struct MachineSchedContext {
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MachineFunction *MF = nullptr;
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const MachineLoopInfo *MLI = nullptr;
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const MachineDominatorTree *MDT = nullptr;
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const TargetPassConfig *PassConfig = nullptr;
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AliasAnalysis *AA = nullptr;
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LiveIntervals *LIS = nullptr;
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RegisterClassInfo *RegClassInfo;
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MachineSchedContext();
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virtual ~MachineSchedContext();
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};
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/// MachineSchedRegistry provides a selection of available machine instruction
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/// schedulers.
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class MachineSchedRegistry : public MachinePassRegistryNode {
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public:
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using ScheduleDAGCtor = ScheduleDAGInstrs *(*)(MachineSchedContext *);
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// RegisterPassParser requires a (misnamed) FunctionPassCtor type.
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using FunctionPassCtor = ScheduleDAGCtor;
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static MachinePassRegistry Registry;
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MachineSchedRegistry(const char *N, const char *D, ScheduleDAGCtor C)
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: MachinePassRegistryNode(N, D, (MachinePassCtor)C) {
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Registry.Add(this);
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}
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~MachineSchedRegistry() { Registry.Remove(this); }
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// Accessors.
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//
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MachineSchedRegistry *getNext() const {
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return (MachineSchedRegistry *)MachinePassRegistryNode::getNext();
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}
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static MachineSchedRegistry *getList() {
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return (MachineSchedRegistry *)Registry.getList();
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}
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static void setListener(MachinePassRegistryListener *L) {
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Registry.setListener(L);
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}
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};
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class ScheduleDAGMI;
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/// Define a generic scheduling policy for targets that don't provide their own
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/// MachineSchedStrategy. This can be overriden for each scheduling region
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/// before building the DAG.
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struct MachineSchedPolicy {
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// Allow the scheduler to disable register pressure tracking.
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bool ShouldTrackPressure = false;
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/// Track LaneMasks to allow reordering of independent subregister writes
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/// of the same vreg. \sa MachineSchedStrategy::shouldTrackLaneMasks()
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bool ShouldTrackLaneMasks = false;
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// Allow the scheduler to force top-down or bottom-up scheduling. If neither
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// is true, the scheduler runs in both directions and converges.
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bool OnlyTopDown = false;
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bool OnlyBottomUp = false;
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// Disable heuristic that tries to fetch nodes from long dependency chains
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// first.
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bool DisableLatencyHeuristic = false;
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MachineSchedPolicy() = default;
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};
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/// MachineSchedStrategy - Interface to the scheduling algorithm used by
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/// ScheduleDAGMI.
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///
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/// Initialization sequence:
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/// initPolicy -> shouldTrackPressure -> initialize(DAG) -> registerRoots
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class MachineSchedStrategy {
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virtual void anchor();
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public:
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virtual ~MachineSchedStrategy() = default;
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/// Optionally override the per-region scheduling policy.
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virtual void initPolicy(MachineBasicBlock::iterator Begin,
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MachineBasicBlock::iterator End,
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unsigned NumRegionInstrs) {}
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virtual void dumpPolicy() const {}
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/// Check if pressure tracking is needed before building the DAG and
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/// initializing this strategy. Called after initPolicy.
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virtual bool shouldTrackPressure() const { return true; }
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/// Returns true if lanemasks should be tracked. LaneMask tracking is
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/// necessary to reorder independent subregister defs for the same vreg.
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/// This has to be enabled in combination with shouldTrackPressure().
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virtual bool shouldTrackLaneMasks() const { return false; }
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/// Initialize the strategy after building the DAG for a new region.
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virtual void initialize(ScheduleDAGMI *DAG) = 0;
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/// Notify this strategy that all roots have been released (including those
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/// that depend on EntrySU or ExitSU).
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virtual void registerRoots() {}
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/// Pick the next node to schedule, or return NULL. Set IsTopNode to true to
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/// schedule the node at the top of the unscheduled region. Otherwise it will
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/// be scheduled at the bottom.
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virtual SUnit *pickNode(bool &IsTopNode) = 0;
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/// \brief Scheduler callback to notify that a new subtree is scheduled.
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virtual void scheduleTree(unsigned SubtreeID) {}
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/// Notify MachineSchedStrategy that ScheduleDAGMI has scheduled an
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/// instruction and updated scheduled/remaining flags in the DAG nodes.
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virtual void schedNode(SUnit *SU, bool IsTopNode) = 0;
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/// When all predecessor dependencies have been resolved, free this node for
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/// top-down scheduling.
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virtual void releaseTopNode(SUnit *SU) = 0;
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/// When all successor dependencies have been resolved, free this node for
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/// bottom-up scheduling.
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virtual void releaseBottomNode(SUnit *SU) = 0;
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};
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/// ScheduleDAGMI is an implementation of ScheduleDAGInstrs that simply
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/// schedules machine instructions according to the given MachineSchedStrategy
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/// without much extra book-keeping. This is the common functionality between
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/// PreRA and PostRA MachineScheduler.
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class ScheduleDAGMI : public ScheduleDAGInstrs {
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protected:
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AliasAnalysis *AA;
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LiveIntervals *LIS;
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std::unique_ptr<MachineSchedStrategy> SchedImpl;
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/// Topo - A topological ordering for SUnits which permits fast IsReachable
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/// and similar queries.
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ScheduleDAGTopologicalSort Topo;
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/// Ordered list of DAG postprocessing steps.
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std::vector<std::unique_ptr<ScheduleDAGMutation>> Mutations;
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/// The top of the unscheduled zone.
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MachineBasicBlock::iterator CurrentTop;
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/// The bottom of the unscheduled zone.
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MachineBasicBlock::iterator CurrentBottom;
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/// Record the next node in a scheduled cluster.
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const SUnit *NextClusterPred = nullptr;
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const SUnit *NextClusterSucc = nullptr;
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#ifndef NDEBUG
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/// The number of instructions scheduled so far. Used to cut off the
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/// scheduler at the point determined by misched-cutoff.
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unsigned NumInstrsScheduled = 0;
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#endif
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public:
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ScheduleDAGMI(MachineSchedContext *C, std::unique_ptr<MachineSchedStrategy> S,
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bool RemoveKillFlags)
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: ScheduleDAGInstrs(*C->MF, C->MLI, RemoveKillFlags), AA(C->AA),
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LIS(C->LIS), SchedImpl(std::move(S)), Topo(SUnits, &ExitSU) {}
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// Provide a vtable anchor
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~ScheduleDAGMI() override;
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// Returns LiveIntervals instance for use in DAG mutators and such.
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LiveIntervals *getLIS() const { return LIS; }
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/// Return true if this DAG supports VReg liveness and RegPressure.
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virtual bool hasVRegLiveness() const { return false; }
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/// Add a postprocessing step to the DAG builder.
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/// Mutations are applied in the order that they are added after normal DAG
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/// building and before MachineSchedStrategy initialization.
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///
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/// ScheduleDAGMI takes ownership of the Mutation object.
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void addMutation(std::unique_ptr<ScheduleDAGMutation> Mutation) {
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if (Mutation)
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Mutations.push_back(std::move(Mutation));
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}
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/// \brief True if an edge can be added from PredSU to SuccSU without creating
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/// a cycle.
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bool canAddEdge(SUnit *SuccSU, SUnit *PredSU);
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/// \brief Add a DAG edge to the given SU with the given predecessor
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/// dependence data.
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///
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/// \returns true if the edge may be added without creating a cycle OR if an
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/// equivalent edge already existed (false indicates failure).
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bool addEdge(SUnit *SuccSU, const SDep &PredDep);
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MachineBasicBlock::iterator top() const { return CurrentTop; }
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MachineBasicBlock::iterator bottom() const { return CurrentBottom; }
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/// Implement the ScheduleDAGInstrs interface for handling the next scheduling
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/// region. This covers all instructions in a block, while schedule() may only
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/// cover a subset.
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void enterRegion(MachineBasicBlock *bb,
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MachineBasicBlock::iterator begin,
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MachineBasicBlock::iterator end,
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unsigned regioninstrs) override;
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/// Implement ScheduleDAGInstrs interface for scheduling a sequence of
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/// reorderable instructions.
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void schedule() override;
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/// Change the position of an instruction within the basic block and update
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/// live ranges and region boundary iterators.
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void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos);
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const SUnit *getNextClusterPred() const { return NextClusterPred; }
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const SUnit *getNextClusterSucc() const { return NextClusterSucc; }
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void viewGraph(const Twine &Name, const Twine &Title) override;
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void viewGraph() override;
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protected:
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// Top-Level entry points for the schedule() driver...
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/// Apply each ScheduleDAGMutation step in order. This allows different
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/// instances of ScheduleDAGMI to perform custom DAG postprocessing.
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void postprocessDAG();
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/// Release ExitSU predecessors and setup scheduler queues.
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void initQueues(ArrayRef<SUnit*> TopRoots, ArrayRef<SUnit*> BotRoots);
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/// Update scheduler DAG and queues after scheduling an instruction.
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void updateQueues(SUnit *SU, bool IsTopNode);
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/// Reinsert debug_values recorded in ScheduleDAGInstrs::DbgValues.
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void placeDebugValues();
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/// \brief dump the scheduled Sequence.
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void dumpSchedule() const;
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// Lesser helpers...
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bool checkSchedLimit();
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void findRootsAndBiasEdges(SmallVectorImpl<SUnit*> &TopRoots,
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SmallVectorImpl<SUnit*> &BotRoots);
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void releaseSucc(SUnit *SU, SDep *SuccEdge);
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void releaseSuccessors(SUnit *SU);
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void releasePred(SUnit *SU, SDep *PredEdge);
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void releasePredecessors(SUnit *SU);
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};
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/// ScheduleDAGMILive is an implementation of ScheduleDAGInstrs that schedules
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/// machine instructions while updating LiveIntervals and tracking regpressure.
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class ScheduleDAGMILive : public ScheduleDAGMI {
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protected:
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RegisterClassInfo *RegClassInfo;
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/// Information about DAG subtrees. If DFSResult is NULL, then SchedulerTrees
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/// will be empty.
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SchedDFSResult *DFSResult = nullptr;
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BitVector ScheduledTrees;
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MachineBasicBlock::iterator LiveRegionEnd;
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/// Maps vregs to the SUnits of their uses in the current scheduling region.
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VReg2SUnitMultiMap VRegUses;
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// Map each SU to its summary of pressure changes. This array is updated for
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// liveness during bottom-up scheduling. Top-down scheduling may proceed but
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// has no affect on the pressure diffs.
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PressureDiffs SUPressureDiffs;
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/// Register pressure in this region computed by initRegPressure.
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bool ShouldTrackPressure = false;
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bool ShouldTrackLaneMasks = false;
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IntervalPressure RegPressure;
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RegPressureTracker RPTracker;
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/// List of pressure sets that exceed the target's pressure limit before
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/// scheduling, listed in increasing set ID order. Each pressure set is paired
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/// with its max pressure in the currently scheduled regions.
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std::vector<PressureChange> RegionCriticalPSets;
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/// The top of the unscheduled zone.
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IntervalPressure TopPressure;
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RegPressureTracker TopRPTracker;
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/// The bottom of the unscheduled zone.
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IntervalPressure BotPressure;
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RegPressureTracker BotRPTracker;
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/// True if disconnected subregister components are already renamed.
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/// The renaming is only done on demand if lane masks are tracked.
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bool DisconnectedComponentsRenamed = false;
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public:
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ScheduleDAGMILive(MachineSchedContext *C,
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std::unique_ptr<MachineSchedStrategy> S)
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: ScheduleDAGMI(C, std::move(S), /*RemoveKillFlags=*/false),
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RegClassInfo(C->RegClassInfo), RPTracker(RegPressure),
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TopRPTracker(TopPressure), BotRPTracker(BotPressure) {}
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~ScheduleDAGMILive() override;
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/// Return true if this DAG supports VReg liveness and RegPressure.
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bool hasVRegLiveness() const override { return true; }
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/// \brief Return true if register pressure tracking is enabled.
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bool isTrackingPressure() const { return ShouldTrackPressure; }
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/// Get current register pressure for the top scheduled instructions.
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const IntervalPressure &getTopPressure() const { return TopPressure; }
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const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; }
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/// Get current register pressure for the bottom scheduled instructions.
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const IntervalPressure &getBotPressure() const { return BotPressure; }
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const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; }
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/// Get register pressure for the entire scheduling region before scheduling.
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const IntervalPressure &getRegPressure() const { return RegPressure; }
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const std::vector<PressureChange> &getRegionCriticalPSets() const {
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return RegionCriticalPSets;
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}
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PressureDiff &getPressureDiff(const SUnit *SU) {
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return SUPressureDiffs[SU->NodeNum];
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}
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/// Compute a DFSResult after DAG building is complete, and before any
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/// queue comparisons.
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void computeDFSResult();
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/// Return a non-null DFS result if the scheduling strategy initialized it.
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const SchedDFSResult *getDFSResult() const { return DFSResult; }
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BitVector &getScheduledTrees() { return ScheduledTrees; }
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/// Implement the ScheduleDAGInstrs interface for handling the next scheduling
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/// region. This covers all instructions in a block, while schedule() may only
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/// cover a subset.
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void enterRegion(MachineBasicBlock *bb,
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MachineBasicBlock::iterator begin,
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MachineBasicBlock::iterator end,
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unsigned regioninstrs) override;
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/// Implement ScheduleDAGInstrs interface for scheduling a sequence of
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/// reorderable instructions.
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void schedule() override;
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/// Compute the cyclic critical path through the DAG.
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unsigned computeCyclicCriticalPath();
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protected:
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// Top-Level entry points for the schedule() driver...
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/// Call ScheduleDAGInstrs::buildSchedGraph with register pressure tracking
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/// enabled. This sets up three trackers. RPTracker will cover the entire DAG
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/// region, TopTracker and BottomTracker will be initialized to the top and
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/// bottom of the DAG region without covereing any unscheduled instruction.
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void buildDAGWithRegPressure();
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/// Release ExitSU predecessors and setup scheduler queues. Re-position
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/// the Top RP tracker in case the region beginning has changed.
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void initQueues(ArrayRef<SUnit*> TopRoots, ArrayRef<SUnit*> BotRoots);
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/// Move an instruction and update register pressure.
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void scheduleMI(SUnit *SU, bool IsTopNode);
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// Lesser helpers...
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void initRegPressure();
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void updatePressureDiffs(ArrayRef<RegisterMaskPair> LiveUses);
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void updateScheduledPressure(const SUnit *SU,
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const std::vector<unsigned> &NewMaxPressure);
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void collectVRegUses(SUnit &SU);
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};
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//===----------------------------------------------------------------------===//
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///
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/// Helpers for implementing custom MachineSchedStrategy classes. These take
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/// care of the book-keeping associated with list scheduling heuristics.
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///
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//===----------------------------------------------------------------------===//
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/// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience
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/// methods for pushing and removing nodes. ReadyQueue's are uniquely identified
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/// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in.
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///
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/// This is a convenience class that may be used by implementations of
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/// MachineSchedStrategy.
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class ReadyQueue {
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unsigned ID;
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std::string Name;
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std::vector<SUnit*> Queue;
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public:
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ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {}
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unsigned getID() const { return ID; }
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StringRef getName() const { return Name; }
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// SU is in this queue if it's NodeQueueID is a superset of this ID.
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bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); }
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bool empty() const { return Queue.empty(); }
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void clear() { Queue.clear(); }
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unsigned size() const { return Queue.size(); }
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using iterator = std::vector<SUnit*>::iterator;
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iterator begin() { return Queue.begin(); }
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iterator end() { return Queue.end(); }
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ArrayRef<SUnit*> elements() { return Queue; }
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iterator find(SUnit *SU) { return llvm::find(Queue, SU); }
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void push(SUnit *SU) {
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Queue.push_back(SU);
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SU->NodeQueueId |= ID;
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}
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iterator remove(iterator I) {
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(*I)->NodeQueueId &= ~ID;
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*I = Queue.back();
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unsigned idx = I - Queue.begin();
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Queue.pop_back();
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return Queue.begin() + idx;
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}
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void dump() const;
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};
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/// Summarize the unscheduled region.
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struct SchedRemainder {
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// Critical path through the DAG in expected latency.
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unsigned CriticalPath;
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unsigned CyclicCritPath;
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// Scaled count of micro-ops left to schedule.
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unsigned RemIssueCount;
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bool IsAcyclicLatencyLimited;
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// Unscheduled resources
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SmallVector<unsigned, 16> RemainingCounts;
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SchedRemainder() { reset(); }
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void reset() {
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CriticalPath = 0;
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CyclicCritPath = 0;
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RemIssueCount = 0;
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IsAcyclicLatencyLimited = false;
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RemainingCounts.clear();
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}
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void init(ScheduleDAGMI *DAG, const TargetSchedModel *SchedModel);
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};
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/// Each Scheduling boundary is associated with ready queues. It tracks the
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/// current cycle in the direction of movement, and maintains the state
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/// of "hazards" and other interlocks at the current cycle.
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class SchedBoundary {
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public:
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/// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
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enum {
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TopQID = 1,
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BotQID = 2,
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LogMaxQID = 2
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};
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ScheduleDAGMI *DAG = nullptr;
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const TargetSchedModel *SchedModel = nullptr;
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SchedRemainder *Rem = nullptr;
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ReadyQueue Available;
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ReadyQueue Pending;
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ScheduleHazardRecognizer *HazardRec = nullptr;
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private:
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/// True if the pending Q should be checked/updated before scheduling another
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/// instruction.
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bool CheckPending;
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/// Number of cycles it takes to issue the instructions scheduled in this
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/// zone. It is defined as: scheduled-micro-ops / issue-width + stalls.
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/// See getStalls().
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unsigned CurrCycle;
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/// Micro-ops issued in the current cycle
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unsigned CurrMOps;
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/// MinReadyCycle - Cycle of the soonest available instruction.
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unsigned MinReadyCycle;
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// The expected latency of the critical path in this scheduled zone.
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unsigned ExpectedLatency;
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// The latency of dependence chains leading into this zone.
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// For each node scheduled bottom-up: DLat = max DLat, N.Depth.
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// For each cycle scheduled: DLat -= 1.
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unsigned DependentLatency;
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/// Count the scheduled (issued) micro-ops that can be retired by
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/// time=CurrCycle assuming the first scheduled instr is retired at time=0.
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unsigned RetiredMOps;
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// Count scheduled resources that have been executed. Resources are
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// considered executed if they become ready in the time that it takes to
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// saturate any resource including the one in question. Counts are scaled
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// for direct comparison with other resources. Counts can be compared with
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// MOps * getMicroOpFactor and Latency * getLatencyFactor.
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SmallVector<unsigned, 16> ExecutedResCounts;
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/// Cache the max count for a single resource.
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unsigned MaxExecutedResCount;
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// Cache the critical resources ID in this scheduled zone.
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unsigned ZoneCritResIdx;
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// Is the scheduled region resource limited vs. latency limited.
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bool IsResourceLimited;
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// Record the highest cycle at which each resource has been reserved by a
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// scheduled instruction.
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SmallVector<unsigned, 16> ReservedCycles;
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#ifndef NDEBUG
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// Remember the greatest possible stall as an upper bound on the number of
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// times we should retry the pending queue because of a hazard.
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unsigned MaxObservedStall;
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#endif
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public:
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/// Pending queues extend the ready queues with the same ID and the
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/// PendingFlag set.
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SchedBoundary(unsigned ID, const Twine &Name):
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Available(ID, Name+".A"), Pending(ID << LogMaxQID, Name+".P") {
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reset();
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}
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~SchedBoundary();
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void reset();
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void init(ScheduleDAGMI *dag, const TargetSchedModel *smodel,
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SchedRemainder *rem);
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bool isTop() const {
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return Available.getID() == TopQID;
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}
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/// Number of cycles to issue the instructions scheduled in this zone.
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unsigned getCurrCycle() const { return CurrCycle; }
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/// Micro-ops issued in the current cycle
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unsigned getCurrMOps() const { return CurrMOps; }
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// The latency of dependence chains leading into this zone.
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unsigned getDependentLatency() const { return DependentLatency; }
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/// Get the number of latency cycles "covered" by the scheduled
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/// instructions. This is the larger of the critical path within the zone
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/// and the number of cycles required to issue the instructions.
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unsigned getScheduledLatency() const {
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return std::max(ExpectedLatency, CurrCycle);
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}
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unsigned getUnscheduledLatency(SUnit *SU) const {
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return isTop() ? SU->getHeight() : SU->getDepth();
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}
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unsigned getResourceCount(unsigned ResIdx) const {
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return ExecutedResCounts[ResIdx];
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}
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/// Get the scaled count of scheduled micro-ops and resources, including
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/// executed resources.
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unsigned getCriticalCount() const {
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if (!ZoneCritResIdx)
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return RetiredMOps * SchedModel->getMicroOpFactor();
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return getResourceCount(ZoneCritResIdx);
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}
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/// Get a scaled count for the minimum execution time of the scheduled
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/// micro-ops that are ready to execute by getExecutedCount. Notice the
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/// feedback loop.
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unsigned getExecutedCount() const {
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|
return std::max(CurrCycle * SchedModel->getLatencyFactor(),
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MaxExecutedResCount);
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}
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unsigned getZoneCritResIdx() const { return ZoneCritResIdx; }
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// Is the scheduled region resource limited vs. latency limited.
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bool isResourceLimited() const { return IsResourceLimited; }
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/// Get the difference between the given SUnit's ready time and the current
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/// cycle.
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|
unsigned getLatencyStallCycles(SUnit *SU);
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unsigned getNextResourceCycle(unsigned PIdx, unsigned Cycles);
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bool checkHazard(SUnit *SU);
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unsigned findMaxLatency(ArrayRef<SUnit*> ReadySUs);
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unsigned getOtherResourceCount(unsigned &OtherCritIdx);
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void releaseNode(SUnit *SU, unsigned ReadyCycle);
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void bumpCycle(unsigned NextCycle);
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void incExecutedResources(unsigned PIdx, unsigned Count);
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unsigned countResource(unsigned PIdx, unsigned Cycles, unsigned ReadyCycle);
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void bumpNode(SUnit *SU);
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void releasePending();
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void removeReady(SUnit *SU);
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/// Call this before applying any other heuristics to the Available queue.
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|
/// Updates the Available/Pending Q's if necessary and returns the single
|
|
/// available instruction, or NULL if there are multiple candidates.
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|
SUnit *pickOnlyChoice();
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|
|
#ifndef NDEBUG
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|
void dumpScheduledState() const;
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|
#endif
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|
};
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|
|
/// Base class for GenericScheduler. This class maintains information about
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|
/// scheduling candidates based on TargetSchedModel making it easy to implement
|
|
/// heuristics for either preRA or postRA scheduling.
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|
class GenericSchedulerBase : public MachineSchedStrategy {
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|
public:
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|
/// Represent the type of SchedCandidate found within a single queue.
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|
/// pickNodeBidirectional depends on these listed by decreasing priority.
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|
enum CandReason : uint8_t {
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|
NoCand, Only1, PhysRegCopy, RegExcess, RegCritical, Stall, Cluster, Weak,
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RegMax, ResourceReduce, ResourceDemand, BotHeightReduce, BotPathReduce,
|
|
TopDepthReduce, TopPathReduce, NextDefUse, NodeOrder};
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|
|
#ifndef NDEBUG
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|
static const char *getReasonStr(GenericSchedulerBase::CandReason Reason);
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|
#endif
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|
|
/// Policy for scheduling the next instruction in the candidate's zone.
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|
struct CandPolicy {
|
|
bool ReduceLatency = false;
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|
unsigned ReduceResIdx = 0;
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|
unsigned DemandResIdx = 0;
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CandPolicy() = default;
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bool operator==(const CandPolicy &RHS) const {
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|
return ReduceLatency == RHS.ReduceLatency &&
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ReduceResIdx == RHS.ReduceResIdx &&
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DemandResIdx == RHS.DemandResIdx;
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|
}
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|
bool operator!=(const CandPolicy &RHS) const {
|
|
return !(*this == RHS);
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|
}
|
|
};
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|
|
/// Status of an instruction's critical resource consumption.
|
|
struct SchedResourceDelta {
|
|
// Count critical resources in the scheduled region required by SU.
|
|
unsigned CritResources = 0;
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|
|
|
// Count critical resources from another region consumed by SU.
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|
unsigned DemandedResources = 0;
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|
|
SchedResourceDelta() = default;
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|
|
|
bool operator==(const SchedResourceDelta &RHS) const {
|
|
return CritResources == RHS.CritResources
|
|
&& DemandedResources == RHS.DemandedResources;
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|
}
|
|
bool operator!=(const SchedResourceDelta &RHS) const {
|
|
return !operator==(RHS);
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|
}
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|
};
|
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|
|
/// Store the state used by GenericScheduler heuristics, required for the
|
|
/// lifetime of one invocation of pickNode().
|
|
struct SchedCandidate {
|
|
CandPolicy Policy;
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|
|
|
// The best SUnit candidate.
|
|
SUnit *SU;
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|
|
|
// The reason for this candidate.
|
|
CandReason Reason;
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|
|
|
// Whether this candidate should be scheduled at top/bottom.
|
|
bool AtTop;
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|
|
|
// Register pressure values for the best candidate.
|
|
RegPressureDelta RPDelta;
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|
|
|
// Critical resource consumption of the best candidate.
|
|
SchedResourceDelta ResDelta;
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|
|
|
SchedCandidate() { reset(CandPolicy()); }
|
|
SchedCandidate(const CandPolicy &Policy) { reset(Policy); }
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|
|
|
void reset(const CandPolicy &NewPolicy) {
|
|
Policy = NewPolicy;
|
|
SU = nullptr;
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|
Reason = NoCand;
|
|
AtTop = false;
|
|
RPDelta = RegPressureDelta();
|
|
ResDelta = SchedResourceDelta();
|
|
}
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|
|
|
bool isValid() const { return SU; }
|
|
|
|
// Copy the status of another candidate without changing policy.
|
|
void setBest(SchedCandidate &Best) {
|
|
assert(Best.Reason != NoCand && "uninitialized Sched candidate");
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|
SU = Best.SU;
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|
Reason = Best.Reason;
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|
AtTop = Best.AtTop;
|
|
RPDelta = Best.RPDelta;
|
|
ResDelta = Best.ResDelta;
|
|
}
|
|
|
|
void initResourceDelta(const ScheduleDAGMI *DAG,
|
|
const TargetSchedModel *SchedModel);
|
|
};
|
|
|
|
protected:
|
|
const MachineSchedContext *Context;
|
|
const TargetSchedModel *SchedModel = nullptr;
|
|
const TargetRegisterInfo *TRI = nullptr;
|
|
|
|
SchedRemainder Rem;
|
|
|
|
GenericSchedulerBase(const MachineSchedContext *C) : Context(C) {}
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|
|
|
void setPolicy(CandPolicy &Policy, bool IsPostRA, SchedBoundary &CurrZone,
|
|
SchedBoundary *OtherZone);
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|
|
|
#ifndef NDEBUG
|
|
void traceCandidate(const SchedCandidate &Cand);
|
|
#endif
|
|
};
|
|
|
|
/// GenericScheduler shrinks the unscheduled zone using heuristics to balance
|
|
/// the schedule.
|
|
class GenericScheduler : public GenericSchedulerBase {
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|
public:
|
|
GenericScheduler(const MachineSchedContext *C):
|
|
GenericSchedulerBase(C), Top(SchedBoundary::TopQID, "TopQ"),
|
|
Bot(SchedBoundary::BotQID, "BotQ") {}
|
|
|
|
void initPolicy(MachineBasicBlock::iterator Begin,
|
|
MachineBasicBlock::iterator End,
|
|
unsigned NumRegionInstrs) override;
|
|
|
|
void dumpPolicy() const override;
|
|
|
|
bool shouldTrackPressure() const override {
|
|
return RegionPolicy.ShouldTrackPressure;
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|
}
|
|
|
|
bool shouldTrackLaneMasks() const override {
|
|
return RegionPolicy.ShouldTrackLaneMasks;
|
|
}
|
|
|
|
void initialize(ScheduleDAGMI *dag) override;
|
|
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|
SUnit *pickNode(bool &IsTopNode) override;
|
|
|
|
void schedNode(SUnit *SU, bool IsTopNode) override;
|
|
|
|
void releaseTopNode(SUnit *SU) override {
|
|
if (SU->isScheduled)
|
|
return;
|
|
|
|
Top.releaseNode(SU, SU->TopReadyCycle);
|
|
TopCand.SU = nullptr;
|
|
}
|
|
|
|
void releaseBottomNode(SUnit *SU) override {
|
|
if (SU->isScheduled)
|
|
return;
|
|
|
|
Bot.releaseNode(SU, SU->BotReadyCycle);
|
|
BotCand.SU = nullptr;
|
|
}
|
|
|
|
void registerRoots() override;
|
|
|
|
protected:
|
|
ScheduleDAGMILive *DAG = nullptr;
|
|
|
|
MachineSchedPolicy RegionPolicy;
|
|
|
|
// State of the top and bottom scheduled instruction boundaries.
|
|
SchedBoundary Top;
|
|
SchedBoundary Bot;
|
|
|
|
/// Candidate last picked from Top boundary.
|
|
SchedCandidate TopCand;
|
|
/// Candidate last picked from Bot boundary.
|
|
SchedCandidate BotCand;
|
|
|
|
void checkAcyclicLatency();
|
|
|
|
void initCandidate(SchedCandidate &Cand, SUnit *SU, bool AtTop,
|
|
const RegPressureTracker &RPTracker,
|
|
RegPressureTracker &TempTracker);
|
|
|
|
void tryCandidate(SchedCandidate &Cand,
|
|
SchedCandidate &TryCand,
|
|
SchedBoundary *Zone);
|
|
|
|
SUnit *pickNodeBidirectional(bool &IsTopNode);
|
|
|
|
void pickNodeFromQueue(SchedBoundary &Zone,
|
|
const CandPolicy &ZonePolicy,
|
|
const RegPressureTracker &RPTracker,
|
|
SchedCandidate &Candidate);
|
|
|
|
void reschedulePhysRegCopies(SUnit *SU, bool isTop);
|
|
};
|
|
|
|
/// PostGenericScheduler - Interface to the scheduling algorithm used by
|
|
/// ScheduleDAGMI.
|
|
///
|
|
/// Callbacks from ScheduleDAGMI:
|
|
/// initPolicy -> initialize(DAG) -> registerRoots -> pickNode ...
|
|
class PostGenericScheduler : public GenericSchedulerBase {
|
|
ScheduleDAGMI *DAG;
|
|
SchedBoundary Top;
|
|
SmallVector<SUnit*, 8> BotRoots;
|
|
|
|
public:
|
|
PostGenericScheduler(const MachineSchedContext *C):
|
|
GenericSchedulerBase(C), Top(SchedBoundary::TopQID, "TopQ") {}
|
|
|
|
~PostGenericScheduler() override = default;
|
|
|
|
void initPolicy(MachineBasicBlock::iterator Begin,
|
|
MachineBasicBlock::iterator End,
|
|
unsigned NumRegionInstrs) override {
|
|
/* no configurable policy */
|
|
}
|
|
|
|
/// PostRA scheduling does not track pressure.
|
|
bool shouldTrackPressure() const override { return false; }
|
|
|
|
void initialize(ScheduleDAGMI *Dag) override;
|
|
|
|
void registerRoots() override;
|
|
|
|
SUnit *pickNode(bool &IsTopNode) override;
|
|
|
|
void scheduleTree(unsigned SubtreeID) override {
|
|
llvm_unreachable("PostRA scheduler does not support subtree analysis.");
|
|
}
|
|
|
|
void schedNode(SUnit *SU, bool IsTopNode) override;
|
|
|
|
void releaseTopNode(SUnit *SU) override {
|
|
if (SU->isScheduled)
|
|
return;
|
|
Top.releaseNode(SU, SU->TopReadyCycle);
|
|
}
|
|
|
|
// Only called for roots.
|
|
void releaseBottomNode(SUnit *SU) override {
|
|
BotRoots.push_back(SU);
|
|
}
|
|
|
|
protected:
|
|
void tryCandidate(SchedCandidate &Cand, SchedCandidate &TryCand);
|
|
|
|
void pickNodeFromQueue(SchedCandidate &Cand);
|
|
};
|
|
|
|
/// Create the standard converging machine scheduler. This will be used as the
|
|
/// default scheduler if the target does not set a default.
|
|
/// Adds default DAG mutations.
|
|
ScheduleDAGMILive *createGenericSchedLive(MachineSchedContext *C);
|
|
|
|
/// Create a generic scheduler with no vreg liveness or DAG mutation passes.
|
|
ScheduleDAGMI *createGenericSchedPostRA(MachineSchedContext *C);
|
|
|
|
std::unique_ptr<ScheduleDAGMutation>
|
|
createLoadClusterDAGMutation(const TargetInstrInfo *TII,
|
|
const TargetRegisterInfo *TRI);
|
|
|
|
std::unique_ptr<ScheduleDAGMutation>
|
|
createStoreClusterDAGMutation(const TargetInstrInfo *TII,
|
|
const TargetRegisterInfo *TRI);
|
|
|
|
std::unique_ptr<ScheduleDAGMutation>
|
|
createCopyConstrainDAGMutation(const TargetInstrInfo *TII,
|
|
const TargetRegisterInfo *TRI);
|
|
|
|
} // end namespace llvm
|
|
|
|
#endif // LLVM_CODEGEN_MACHINESCHEDULER_H
|