mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-23 03:02:36 +01:00
e6b9b382e2
llvm-svn: 2
235 lines
7.5 KiB
C++
235 lines
7.5 KiB
C++
//===-- llvm/ConstPoolVals.h - Constant Value nodes --------------*- C++ -*--=//
|
|
//
|
|
// This file contains the declarations for the ConstPoolVal class and all of
|
|
// its subclasses, which represent the different type of constant pool values
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_CONSTPOOLVALS_H
|
|
#define LLVM_CONSTPOOLVALS_H
|
|
|
|
#include "llvm/User.h"
|
|
#include "llvm/SymTabValue.h"
|
|
#include "llvm/Tools/DataTypes.h"
|
|
#include <vector>
|
|
|
|
class ArrayType;
|
|
class StructType;
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// ConstPoolVal Class
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
class ConstPoolVal;
|
|
typedef UseTy<ConstPoolVal> ConstPoolUse;
|
|
|
|
class ConstPoolVal : public User {
|
|
SymTabValue *Parent;
|
|
|
|
friend class ValueHolder<ConstPoolVal, SymTabValue>;
|
|
inline void setParent(SymTabValue *parent) {
|
|
Parent = parent;
|
|
}
|
|
|
|
public:
|
|
inline ConstPoolVal(const Type *Ty, const string &Name = "")
|
|
: User(Ty, Value::ConstantVal, Name) { Parent = 0; }
|
|
|
|
// Specialize setName to handle symbol table majik...
|
|
virtual void setName(const string &name);
|
|
|
|
// Static constructor to create a '0' constant of arbitrary type...
|
|
static ConstPoolVal *getNullConstant(const Type *Ty);
|
|
|
|
// clone() - Create a copy of 'this' value that is identical in all ways
|
|
// except the following:
|
|
// * The value has no parent
|
|
// * The value has no name
|
|
//
|
|
virtual ConstPoolVal *clone() const = 0;
|
|
|
|
virtual string getStrValue() const = 0;
|
|
virtual bool equals(const ConstPoolVal *V) const = 0;
|
|
|
|
inline const SymTabValue *getParent() const { return Parent; }
|
|
inline SymTabValue *getParent() { return Parent; }
|
|
|
|
// if i > the number of operands, then getOperand() returns 0, and setOperand
|
|
// returns false. setOperand() may also return false if the operand is of
|
|
// the wrong type.
|
|
//
|
|
// Note that some subclasses may change this default no argument behavior
|
|
//
|
|
virtual Value *getOperand(unsigned i) { return 0; }
|
|
virtual const Value *getOperand(unsigned i) const { return 0; }
|
|
virtual bool setOperand(unsigned i, Value *Val) { return false; }
|
|
virtual void dropAllReferences() {}
|
|
};
|
|
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Classes to represent constant pool variable defs
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
//===---------------------------------------------------------------------------
|
|
// ConstPoolBool - Boolean Values
|
|
//
|
|
class ConstPoolBool : public ConstPoolVal {
|
|
bool Val;
|
|
ConstPoolBool(const ConstPoolBool &CP);
|
|
public:
|
|
ConstPoolBool(bool V, const string &Name = "");
|
|
|
|
virtual string getStrValue() const;
|
|
virtual bool equals(const ConstPoolVal *V) const;
|
|
|
|
virtual ConstPoolVal *clone() const { return new ConstPoolBool(*this); }
|
|
|
|
inline bool getValue() const { return Val; }
|
|
|
|
// setValue - Be careful... if there is more than one 'use' of this node, then
|
|
// they will ALL see the value that you set...
|
|
//
|
|
inline void setValue(bool v) { Val = v; }
|
|
};
|
|
|
|
|
|
//===---------------------------------------------------------------------------
|
|
// ConstPoolSInt - Signed Integer Values [sbyte, short, int, long]
|
|
//
|
|
class ConstPoolSInt : public ConstPoolVal {
|
|
int64_t Val;
|
|
ConstPoolSInt(const ConstPoolSInt &CP);
|
|
public:
|
|
ConstPoolSInt(const Type *Ty, int64_t V, const string &Name = "");
|
|
|
|
virtual ConstPoolVal *clone() const { return new ConstPoolSInt(*this); }
|
|
|
|
virtual string getStrValue() const;
|
|
virtual bool equals(const ConstPoolVal *V) const;
|
|
|
|
static bool isValueValidForType(const Type *Ty, int64_t V);
|
|
inline int64_t getValue() const { return Val; }
|
|
};
|
|
|
|
|
|
//===---------------------------------------------------------------------------
|
|
// ConstPoolUInt - Unsigned Integer Values [ubyte, ushort, uint, ulong]
|
|
//
|
|
class ConstPoolUInt : public ConstPoolVal {
|
|
uint64_t Val;
|
|
ConstPoolUInt(const ConstPoolUInt &CP);
|
|
public:
|
|
ConstPoolUInt(const Type *Ty, uint64_t V, const string &Name = "");
|
|
|
|
virtual ConstPoolVal *clone() const { return new ConstPoolUInt(*this); }
|
|
|
|
virtual string getStrValue() const;
|
|
virtual bool equals(const ConstPoolVal *V) const;
|
|
|
|
static bool isValueValidForType(const Type *Ty, uint64_t V);
|
|
inline uint64_t getValue() const { return Val; }
|
|
};
|
|
|
|
|
|
//===---------------------------------------------------------------------------
|
|
// ConstPoolFP - Floating Point Values [float, double]
|
|
//
|
|
class ConstPoolFP : public ConstPoolVal {
|
|
double Val;
|
|
ConstPoolFP(const ConstPoolFP &CP);
|
|
public:
|
|
ConstPoolFP(const Type *Ty, double V, const string &Name = "");
|
|
|
|
virtual ConstPoolVal *clone() const { return new ConstPoolFP(*this); }
|
|
virtual string getStrValue() const;
|
|
virtual bool equals(const ConstPoolVal *V) const;
|
|
|
|
static bool isValueValidForType(const Type *Ty, double V);
|
|
inline double getValue() const { return Val; }
|
|
};
|
|
|
|
|
|
//===---------------------------------------------------------------------------
|
|
// ConstPoolType - Type Declarations
|
|
//
|
|
class ConstPoolType : public ConstPoolVal {
|
|
const Type *Val;
|
|
ConstPoolType(const ConstPoolType &CPT);
|
|
public:
|
|
ConstPoolType(const Type *V, const string &Name = "");
|
|
|
|
virtual ConstPoolVal *clone() const { return new ConstPoolType(*this); }
|
|
virtual string getStrValue() const;
|
|
virtual bool equals(const ConstPoolVal *V) const;
|
|
|
|
inline const Type *getValue() const { return Val; }
|
|
};
|
|
|
|
|
|
//===---------------------------------------------------------------------------
|
|
// ConstPoolArray - Constant Array Declarations
|
|
//
|
|
class ConstPoolArray : public ConstPoolVal {
|
|
vector<ConstPoolUse> Val;
|
|
ConstPoolArray(const ConstPoolArray &CPT);
|
|
public:
|
|
ConstPoolArray(const ArrayType *T, vector<ConstPoolVal*> &V,
|
|
const string &Name = "");
|
|
inline ~ConstPoolArray() { dropAllReferences(); }
|
|
|
|
virtual ConstPoolVal *clone() const { return new ConstPoolArray(*this); }
|
|
virtual string getStrValue() const;
|
|
virtual bool equals(const ConstPoolVal *V) const;
|
|
|
|
inline const vector<ConstPoolUse> &getValues() const { return Val; }
|
|
|
|
// Implement User stuff...
|
|
//
|
|
virtual Value *getOperand(unsigned i) {
|
|
return (i < Val.size()) ? Val[i] : 0;
|
|
}
|
|
virtual const Value *getOperand(unsigned i) const {
|
|
return (i < Val.size()) ? Val[i] : 0;
|
|
}
|
|
|
|
// setOperand fails! You can't change a constant!
|
|
virtual bool setOperand(unsigned i, Value *Val) { return false; }
|
|
virtual void dropAllReferences() { Val.clear(); }
|
|
};
|
|
|
|
|
|
//===---------------------------------------------------------------------------
|
|
// ConstPoolStruct - Constant Struct Declarations
|
|
//
|
|
class ConstPoolStruct : public ConstPoolVal {
|
|
vector<ConstPoolUse> Val;
|
|
ConstPoolStruct(const ConstPoolStruct &CPT);
|
|
public:
|
|
ConstPoolStruct(const StructType *T, vector<ConstPoolVal*> &V,
|
|
const string &Name = "");
|
|
inline ~ConstPoolStruct() { dropAllReferences(); }
|
|
|
|
virtual ConstPoolVal *clone() const { return new ConstPoolStruct(*this); }
|
|
virtual string getStrValue() const;
|
|
virtual bool equals(const ConstPoolVal *V) const;
|
|
|
|
inline const vector<ConstPoolUse> &getValues() const { return Val; }
|
|
|
|
// Implement User stuff...
|
|
//
|
|
virtual Value *getOperand(unsigned i) {
|
|
return (i < Val.size()) ? Val[i] : 0;
|
|
}
|
|
virtual const Value *getOperand(unsigned i) const {
|
|
return (i < Val.size()) ? Val[i] : 0;
|
|
}
|
|
|
|
// setOperand fails! You can't change a constant!
|
|
virtual bool setOperand(unsigned i, Value *Val) { return false; }
|
|
virtual void dropAllReferences() { Val.clear(); }
|
|
};
|
|
|
|
#endif
|