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llvm-mirror/lib/Target/AArch64/AArch64MachineFunctionInfo.h
Tim Northover 04e9446751 AArch64: remove ConstantIsland pass & put literals in separate section.
This implements the review suggestion to simplify the AArch64 backend. If we
later discover that we *really* need the extra complexity of the
ConstantIslands pass for performance reasons it can be resurrected.

llvm-svn: 175258
2013-02-15 09:33:43 +00:00

150 lines
5.4 KiB
C++

//=- AArch64MachineFuctionInfo.h - AArch64 machine function info -*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares AArch64-specific per-machine-function information.
//
//===----------------------------------------------------------------------===//
#ifndef AARCH64MACHINEFUNCTIONINFO_H
#define AARCH64MACHINEFUNCTIONINFO_H
#include "llvm/CodeGen/MachineFunction.h"
namespace llvm {
/// This class is derived from MachineFunctionInfo and contains private AArch64
/// target-specific information for each MachineFunction.
class AArch64MachineFunctionInfo : public MachineFunctionInfo {
virtual void anchor();
/// Number of bytes of arguments this function has on the stack. If the callee
/// is expected to restore the argument stack this should be a multiple of 16,
/// all usable during a tail call.
///
/// The alternative would forbid tail call optimisation in some cases: if we
/// want to transfer control from a function with 8-bytes of stack-argument
/// space to a function with 16-bytes then misalignment of this value would
/// make a stack adjustment necessary, which could not be undone by the
/// callee.
unsigned BytesInStackArgArea;
/// The number of bytes to restore to deallocate space for incoming
/// arguments. Canonically 0 in the C calling convention, but non-zero when
/// callee is expected to pop the args.
unsigned ArgumentStackToRestore;
/// If the stack needs to be adjusted on frame entry in two stages, this
/// records the size of the first adjustment just prior to storing
/// callee-saved registers. The callee-saved slots are addressed assuming
/// SP == <incoming-SP> - InitialStackAdjust.
unsigned InitialStackAdjust;
/// Number of local-dynamic TLS accesses.
unsigned NumLocalDynamics;
/// @see AArch64 Procedure Call Standard, B.3
///
/// The Frame index of the area where LowerFormalArguments puts the
/// general-purpose registers that might contain variadic parameters.
int VariadicGPRIdx;
/// @see AArch64 Procedure Call Standard, B.3
///
/// The size of the frame object used to store the general-purpose registers
/// which might contain variadic arguments. This is the offset from
/// VariadicGPRIdx to what's stored in __gr_top.
unsigned VariadicGPRSize;
/// @see AArch64 Procedure Call Standard, B.3
///
/// The Frame index of the area where LowerFormalArguments puts the
/// floating-point registers that might contain variadic parameters.
int VariadicFPRIdx;
/// @see AArch64 Procedure Call Standard, B.3
///
/// The size of the frame object used to store the floating-point registers
/// which might contain variadic arguments. This is the offset from
/// VariadicFPRIdx to what's stored in __vr_top.
unsigned VariadicFPRSize;
/// @see AArch64 Procedure Call Standard, B.3
///
/// The Frame index of an object pointing just past the last known stacked
/// argument on entry to a variadic function. This goes into the __stack field
/// of the va_list type.
int VariadicStackIdx;
/// The offset of the frame pointer from the stack pointer on function
/// entry. This is expected to be negative.
int FramePointerOffset;
public:
AArch64MachineFunctionInfo()
: BytesInStackArgArea(0),
ArgumentStackToRestore(0),
InitialStackAdjust(0),
NumLocalDynamics(0),
VariadicGPRIdx(0),
VariadicGPRSize(0),
VariadicFPRIdx(0),
VariadicFPRSize(0),
VariadicStackIdx(0),
FramePointerOffset(0) {}
explicit AArch64MachineFunctionInfo(MachineFunction &MF)
: BytesInStackArgArea(0),
ArgumentStackToRestore(0),
InitialStackAdjust(0),
NumLocalDynamics(0),
VariadicGPRIdx(0),
VariadicGPRSize(0),
VariadicFPRIdx(0),
VariadicFPRSize(0),
VariadicStackIdx(0),
FramePointerOffset(0) {}
unsigned getBytesInStackArgArea() const { return BytesInStackArgArea; }
void setBytesInStackArgArea (unsigned bytes) { BytesInStackArgArea = bytes;}
unsigned getArgumentStackToRestore() const { return ArgumentStackToRestore; }
void setArgumentStackToRestore(unsigned bytes) {
ArgumentStackToRestore = bytes;
}
unsigned getInitialStackAdjust() const { return InitialStackAdjust; }
void setInitialStackAdjust(unsigned bytes) { InitialStackAdjust = bytes; }
unsigned getNumLocalDynamicTLSAccesses() const { return NumLocalDynamics; }
void incNumLocalDynamicTLSAccesses() { ++NumLocalDynamics; }
int getVariadicGPRIdx() const { return VariadicGPRIdx; }
void setVariadicGPRIdx(int Idx) { VariadicGPRIdx = Idx; }
unsigned getVariadicGPRSize() const { return VariadicGPRSize; }
void setVariadicGPRSize(unsigned Size) { VariadicGPRSize = Size; }
int getVariadicFPRIdx() const { return VariadicFPRIdx; }
void setVariadicFPRIdx(int Idx) { VariadicFPRIdx = Idx; }
unsigned getVariadicFPRSize() const { return VariadicFPRSize; }
void setVariadicFPRSize(unsigned Size) { VariadicFPRSize = Size; }
int getVariadicStackIdx() const { return VariadicStackIdx; }
void setVariadicStackIdx(int Idx) { VariadicStackIdx = Idx; }
int getFramePointerOffset() const { return FramePointerOffset; }
void setFramePointerOffset(int Idx) { FramePointerOffset = Idx; }
};
} // End llvm namespace
#endif