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llvm-mirror/utils/gn/build/mac_sdk.gni

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import("//llvm/utils/gn/build/sysroot.gni")
have_ios_sdks = true
if (sysroot == "") {
declare_args() {
# Set to true if you don't have Xcode installed, but do have the commandline
# tools.
mac_use_commandline_tools_sdk = false
}
# Location of the mac sdk.
# The correct way to do this is to call xcrun
# (https://reviews.llvm.org/D70835), but that makes `gn gen` take twice as
# long and almost everyone has Xcode installed. So require that people who
# don't have it installed set a gn arg.
if (mac_use_commandline_tools_sdk) {
mac_sdk_path = "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk"
# iOS SDKs aren't available in the commandline tools SDK.
have_ios_sdks = false
} else {
mac_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk"
ios_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"
iossim_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk"
}
} else {
ios_sdk_path = sysroot + "/iPhoneOS.sdk"
iossim_sdk_path = sysroot + "/iPhoneSimulator.sdk"
mac_sdk_path = sysroot + "/MacOSX.sdk"
}