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http://lists.cs.uiuc.edu/pipermail/llvm-commits/Week-of-Mon-20120130/136146.html Implemented CaseIterator and it solves almost all described issues: we don't need to mix operand/case/successor indexing anymore. Base iterator class is implemented as a template since it may be initialized either from "const SwitchInst*" or from "SwitchInst*". ConstCaseIt is just a read-only iterator. CaseIt is read-write iterator; it allows to change case successor and case value. Usage of iterator allows totally remove resolveXXXX methods. All indexing convertions done automatically inside the iterator's getters. Main way of iterator usage looks like this: SwitchInst *SI = ... // intialize it somehow for (SwitchInst::CaseIt i = SI->caseBegin(), e = SI->caseEnd(); i != e; ++i) { BasicBlock *BB = i.getCaseSuccessor(); ConstantInt *V = i.getCaseValue(); // Do something. } If you want to convert case number to TerminatorInst successor index, just use getSuccessorIndex iterator's method. If you want initialize iterator from TerminatorInst successor index, use CaseIt::fromSuccessorIndex(...) method. There are also related changes in llvm-clients: klee and clang. llvm-svn: 152297
348 lines
12 KiB
C++
348 lines
12 KiB
C++
//===- SparsePropagation.cpp - Sparse Conditional Property Propagation ----===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements an abstract sparse conditional propagation algorithm,
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// modeled after SCCP, but with a customizable lattice function.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "sparseprop"
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#include "llvm/Analysis/SparsePropagation.h"
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#include "llvm/Constants.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// AbstractLatticeFunction Implementation
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//===----------------------------------------------------------------------===//
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AbstractLatticeFunction::~AbstractLatticeFunction() {}
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/// PrintValue - Render the specified lattice value to the specified stream.
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void AbstractLatticeFunction::PrintValue(LatticeVal V, raw_ostream &OS) {
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if (V == UndefVal)
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OS << "undefined";
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else if (V == OverdefinedVal)
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OS << "overdefined";
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else if (V == UntrackedVal)
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OS << "untracked";
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else
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OS << "unknown lattice value";
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}
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//===----------------------------------------------------------------------===//
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// SparseSolver Implementation
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//===----------------------------------------------------------------------===//
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/// getOrInitValueState - Return the LatticeVal object that corresponds to the
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/// value, initializing the value's state if it hasn't been entered into the
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/// map yet. This function is necessary because not all values should start
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/// out in the underdefined state... Arguments should be overdefined, and
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/// constants should be marked as constants.
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///
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SparseSolver::LatticeVal SparseSolver::getOrInitValueState(Value *V) {
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DenseMap<Value*, LatticeVal>::iterator I = ValueState.find(V);
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if (I != ValueState.end()) return I->second; // Common case, in the map
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LatticeVal LV;
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if (LatticeFunc->IsUntrackedValue(V))
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return LatticeFunc->getUntrackedVal();
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else if (Constant *C = dyn_cast<Constant>(V))
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LV = LatticeFunc->ComputeConstant(C);
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else if (Argument *A = dyn_cast<Argument>(V))
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LV = LatticeFunc->ComputeArgument(A);
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else if (!isa<Instruction>(V))
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// All other non-instructions are overdefined.
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LV = LatticeFunc->getOverdefinedVal();
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else
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// All instructions are underdefined by default.
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LV = LatticeFunc->getUndefVal();
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// If this value is untracked, don't add it to the map.
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if (LV == LatticeFunc->getUntrackedVal())
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return LV;
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return ValueState[V] = LV;
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}
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/// UpdateState - When the state for some instruction is potentially updated,
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/// this function notices and adds I to the worklist if needed.
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void SparseSolver::UpdateState(Instruction &Inst, LatticeVal V) {
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DenseMap<Value*, LatticeVal>::iterator I = ValueState.find(&Inst);
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if (I != ValueState.end() && I->second == V)
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return; // No change.
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// An update. Visit uses of I.
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ValueState[&Inst] = V;
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InstWorkList.push_back(&Inst);
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}
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/// MarkBlockExecutable - This method can be used by clients to mark all of
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/// the blocks that are known to be intrinsically live in the processed unit.
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void SparseSolver::MarkBlockExecutable(BasicBlock *BB) {
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DEBUG(dbgs() << "Marking Block Executable: " << BB->getName() << "\n");
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BBExecutable.insert(BB); // Basic block is executable!
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BBWorkList.push_back(BB); // Add the block to the work list!
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}
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/// markEdgeExecutable - Mark a basic block as executable, adding it to the BB
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/// work list if it is not already executable...
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void SparseSolver::markEdgeExecutable(BasicBlock *Source, BasicBlock *Dest) {
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if (!KnownFeasibleEdges.insert(Edge(Source, Dest)).second)
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return; // This edge is already known to be executable!
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DEBUG(dbgs() << "Marking Edge Executable: " << Source->getName()
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<< " -> " << Dest->getName() << "\n");
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if (BBExecutable.count(Dest)) {
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// The destination is already executable, but we just made an edge
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// feasible that wasn't before. Revisit the PHI nodes in the block
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// because they have potentially new operands.
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for (BasicBlock::iterator I = Dest->begin(); isa<PHINode>(I); ++I)
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visitPHINode(*cast<PHINode>(I));
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} else {
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MarkBlockExecutable(Dest);
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}
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}
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/// getFeasibleSuccessors - Return a vector of booleans to indicate which
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/// successors are reachable from a given terminator instruction.
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void SparseSolver::getFeasibleSuccessors(TerminatorInst &TI,
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SmallVectorImpl<bool> &Succs,
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bool AggressiveUndef) {
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Succs.resize(TI.getNumSuccessors());
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if (TI.getNumSuccessors() == 0) return;
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if (BranchInst *BI = dyn_cast<BranchInst>(&TI)) {
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if (BI->isUnconditional()) {
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Succs[0] = true;
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return;
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}
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LatticeVal BCValue;
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if (AggressiveUndef)
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BCValue = getOrInitValueState(BI->getCondition());
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else
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BCValue = getLatticeState(BI->getCondition());
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if (BCValue == LatticeFunc->getOverdefinedVal() ||
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BCValue == LatticeFunc->getUntrackedVal()) {
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// Overdefined condition variables can branch either way.
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Succs[0] = Succs[1] = true;
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return;
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}
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// If undefined, neither is feasible yet.
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if (BCValue == LatticeFunc->getUndefVal())
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return;
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Constant *C = LatticeFunc->GetConstant(BCValue, BI->getCondition(), *this);
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if (C == 0 || !isa<ConstantInt>(C)) {
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// Non-constant values can go either way.
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Succs[0] = Succs[1] = true;
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return;
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}
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// Constant condition variables mean the branch can only go a single way
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Succs[C->isNullValue()] = true;
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return;
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}
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if (isa<InvokeInst>(TI)) {
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// Invoke instructions successors are always executable.
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// TODO: Could ask the lattice function if the value can throw.
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Succs[0] = Succs[1] = true;
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return;
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}
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if (isa<IndirectBrInst>(TI)) {
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Succs.assign(Succs.size(), true);
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return;
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}
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SwitchInst &SI = cast<SwitchInst>(TI);
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LatticeVal SCValue;
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if (AggressiveUndef)
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SCValue = getOrInitValueState(SI.getCondition());
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else
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SCValue = getLatticeState(SI.getCondition());
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if (SCValue == LatticeFunc->getOverdefinedVal() ||
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SCValue == LatticeFunc->getUntrackedVal()) {
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// All destinations are executable!
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Succs.assign(TI.getNumSuccessors(), true);
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return;
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}
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// If undefined, neither is feasible yet.
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if (SCValue == LatticeFunc->getUndefVal())
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return;
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Constant *C = LatticeFunc->GetConstant(SCValue, SI.getCondition(), *this);
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if (C == 0 || !isa<ConstantInt>(C)) {
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// All destinations are executable!
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Succs.assign(TI.getNumSuccessors(), true);
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return;
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}
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SwitchInst::CaseIt Case = SI.findCaseValue(cast<ConstantInt>(C));
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Succs[Case.getSuccessorIndex()] = true;
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}
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/// isEdgeFeasible - Return true if the control flow edge from the 'From'
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/// basic block to the 'To' basic block is currently feasible...
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bool SparseSolver::isEdgeFeasible(BasicBlock *From, BasicBlock *To,
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bool AggressiveUndef) {
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SmallVector<bool, 16> SuccFeasible;
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TerminatorInst *TI = From->getTerminator();
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getFeasibleSuccessors(*TI, SuccFeasible, AggressiveUndef);
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for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
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if (TI->getSuccessor(i) == To && SuccFeasible[i])
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return true;
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return false;
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}
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void SparseSolver::visitTerminatorInst(TerminatorInst &TI) {
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SmallVector<bool, 16> SuccFeasible;
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getFeasibleSuccessors(TI, SuccFeasible, true);
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BasicBlock *BB = TI.getParent();
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// Mark all feasible successors executable...
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for (unsigned i = 0, e = SuccFeasible.size(); i != e; ++i)
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if (SuccFeasible[i])
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markEdgeExecutable(BB, TI.getSuccessor(i));
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}
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void SparseSolver::visitPHINode(PHINode &PN) {
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// The lattice function may store more information on a PHINode than could be
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// computed from its incoming values. For example, SSI form stores its sigma
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// functions as PHINodes with a single incoming value.
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if (LatticeFunc->IsSpecialCasedPHI(&PN)) {
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LatticeVal IV = LatticeFunc->ComputeInstructionState(PN, *this);
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if (IV != LatticeFunc->getUntrackedVal())
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UpdateState(PN, IV);
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return;
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}
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LatticeVal PNIV = getOrInitValueState(&PN);
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LatticeVal Overdefined = LatticeFunc->getOverdefinedVal();
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// If this value is already overdefined (common) just return.
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if (PNIV == Overdefined || PNIV == LatticeFunc->getUntrackedVal())
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return; // Quick exit
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// Super-extra-high-degree PHI nodes are unlikely to ever be interesting,
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// and slow us down a lot. Just mark them overdefined.
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if (PN.getNumIncomingValues() > 64) {
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UpdateState(PN, Overdefined);
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return;
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}
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// Look at all of the executable operands of the PHI node. If any of them
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// are overdefined, the PHI becomes overdefined as well. Otherwise, ask the
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// transfer function to give us the merge of the incoming values.
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for (unsigned i = 0, e = PN.getNumIncomingValues(); i != e; ++i) {
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// If the edge is not yet known to be feasible, it doesn't impact the PHI.
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if (!isEdgeFeasible(PN.getIncomingBlock(i), PN.getParent(), true))
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continue;
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// Merge in this value.
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LatticeVal OpVal = getOrInitValueState(PN.getIncomingValue(i));
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if (OpVal != PNIV)
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PNIV = LatticeFunc->MergeValues(PNIV, OpVal);
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if (PNIV == Overdefined)
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break; // Rest of input values don't matter.
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}
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// Update the PHI with the compute value, which is the merge of the inputs.
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UpdateState(PN, PNIV);
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}
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void SparseSolver::visitInst(Instruction &I) {
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// PHIs are handled by the propagation logic, they are never passed into the
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// transfer functions.
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if (PHINode *PN = dyn_cast<PHINode>(&I))
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return visitPHINode(*PN);
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// Otherwise, ask the transfer function what the result is. If this is
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// something that we care about, remember it.
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LatticeVal IV = LatticeFunc->ComputeInstructionState(I, *this);
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if (IV != LatticeFunc->getUntrackedVal())
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UpdateState(I, IV);
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if (TerminatorInst *TI = dyn_cast<TerminatorInst>(&I))
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visitTerminatorInst(*TI);
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}
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void SparseSolver::Solve(Function &F) {
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MarkBlockExecutable(&F.getEntryBlock());
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// Process the work lists until they are empty!
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while (!BBWorkList.empty() || !InstWorkList.empty()) {
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// Process the instruction work list.
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while (!InstWorkList.empty()) {
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Instruction *I = InstWorkList.back();
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InstWorkList.pop_back();
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DEBUG(dbgs() << "\nPopped off I-WL: " << *I << "\n");
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// "I" got into the work list because it made a transition. See if any
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// users are both live and in need of updating.
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for (Value::use_iterator UI = I->use_begin(), E = I->use_end();
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UI != E; ++UI) {
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Instruction *U = cast<Instruction>(*UI);
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if (BBExecutable.count(U->getParent())) // Inst is executable?
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visitInst(*U);
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}
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}
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// Process the basic block work list.
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while (!BBWorkList.empty()) {
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BasicBlock *BB = BBWorkList.back();
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BBWorkList.pop_back();
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DEBUG(dbgs() << "\nPopped off BBWL: " << *BB);
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// Notify all instructions in this basic block that they are newly
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// executable.
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
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visitInst(*I);
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}
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}
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}
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void SparseSolver::Print(Function &F, raw_ostream &OS) const {
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OS << "\nFUNCTION: " << F.getName() << "\n";
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for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB) {
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if (!BBExecutable.count(BB))
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OS << "INFEASIBLE: ";
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OS << "\t";
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if (BB->hasName())
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OS << BB->getName() << ":\n";
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else
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OS << "; anon bb\n";
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
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LatticeFunc->PrintValue(getLatticeState(I), OS);
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OS << *I << "\n";
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}
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OS << "\n";
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}
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}
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