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llvm-mirror/lib/Transforms/IPO/PruneEH.cpp
Chandler Carruth eb66b33867 Sort the remaining #include lines in include/... and lib/....
I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.

I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.

This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.

Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).

llvm-svn: 304787
2017-06-06 11:49:48 +00:00

271 lines
9.5 KiB
C++

//===- PruneEH.cpp - Pass which deletes unused exception handlers ---------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements a simple interprocedural pass which walks the
// call-graph, turning invoke instructions into calls, iff the callee cannot
// throw an exception, and marking functions 'nounwind' if they cannot throw.
// It implements this as a bottom-up traversal of the call-graph.
//
//===----------------------------------------------------------------------===//
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/CallGraph.h"
#include "llvm/Analysis/CallGraphSCCPass.h"
#include "llvm/Analysis/EHPersonalities.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/InlineAsm.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/LLVMContext.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/IPO.h"
#include "llvm/Transforms/Utils/Local.h"
#include <algorithm>
using namespace llvm;
#define DEBUG_TYPE "prune-eh"
STATISTIC(NumRemoved, "Number of invokes removed");
STATISTIC(NumUnreach, "Number of noreturn calls optimized");
namespace {
struct PruneEH : public CallGraphSCCPass {
static char ID; // Pass identification, replacement for typeid
PruneEH() : CallGraphSCCPass(ID) {
initializePruneEHPass(*PassRegistry::getPassRegistry());
}
// runOnSCC - Analyze the SCC, performing the transformation if possible.
bool runOnSCC(CallGraphSCC &SCC) override;
};
}
static bool SimplifyFunction(Function *F, CallGraph &CG);
static void DeleteBasicBlock(BasicBlock *BB, CallGraph &CG);
char PruneEH::ID = 0;
INITIALIZE_PASS_BEGIN(PruneEH, "prune-eh",
"Remove unused exception handling info", false, false)
INITIALIZE_PASS_DEPENDENCY(CallGraphWrapperPass)
INITIALIZE_PASS_END(PruneEH, "prune-eh",
"Remove unused exception handling info", false, false)
Pass *llvm::createPruneEHPass() { return new PruneEH(); }
static bool runImpl(CallGraphSCC &SCC, CallGraph &CG) {
SmallPtrSet<CallGraphNode *, 8> SCCNodes;
bool MadeChange = false;
// Fill SCCNodes with the elements of the SCC. Used for quickly
// looking up whether a given CallGraphNode is in this SCC.
for (CallGraphNode *I : SCC)
SCCNodes.insert(I);
// First pass, scan all of the functions in the SCC, simplifying them
// according to what we know.
for (CallGraphNode *I : SCC)
if (Function *F = I->getFunction())
MadeChange |= SimplifyFunction(F, CG);
// Next, check to see if any callees might throw or if there are any external
// functions in this SCC: if so, we cannot prune any functions in this SCC.
// Definitions that are weak and not declared non-throwing might be
// overridden at linktime with something that throws, so assume that.
// If this SCC includes the unwind instruction, we KNOW it throws, so
// obviously the SCC might throw.
//
bool SCCMightUnwind = false, SCCMightReturn = false;
for (CallGraphSCC::iterator I = SCC.begin(), E = SCC.end();
(!SCCMightUnwind || !SCCMightReturn) && I != E; ++I) {
Function *F = (*I)->getFunction();
if (!F) {
SCCMightUnwind = true;
SCCMightReturn = true;
} else if (!F->hasExactDefinition()) {
SCCMightUnwind |= !F->doesNotThrow();
SCCMightReturn |= !F->doesNotReturn();
} else {
bool CheckUnwind = !SCCMightUnwind && !F->doesNotThrow();
bool CheckReturn = !SCCMightReturn && !F->doesNotReturn();
// Determine if we should scan for InlineAsm in a naked function as it
// is the only way to return without a ReturnInst. Only do this for
// no-inline functions as functions which may be inlined cannot
// meaningfully return via assembly.
bool CheckReturnViaAsm = CheckReturn &&
F->hasFnAttribute(Attribute::Naked) &&
F->hasFnAttribute(Attribute::NoInline);
if (!CheckUnwind && !CheckReturn)
continue;
for (const BasicBlock &BB : *F) {
const TerminatorInst *TI = BB.getTerminator();
if (CheckUnwind && TI->mayThrow()) {
SCCMightUnwind = true;
} else if (CheckReturn && isa<ReturnInst>(TI)) {
SCCMightReturn = true;
}
for (const Instruction &I : BB) {
if ((!CheckUnwind || SCCMightUnwind) &&
(!CheckReturnViaAsm || SCCMightReturn))
break;
// Check to see if this function performs an unwind or calls an
// unwinding function.
if (CheckUnwind && !SCCMightUnwind && I.mayThrow()) {
bool InstMightUnwind = true;
if (const auto *CI = dyn_cast<CallInst>(&I)) {
if (Function *Callee = CI->getCalledFunction()) {
CallGraphNode *CalleeNode = CG[Callee];
// If the callee is outside our current SCC then we may throw
// because it might. If it is inside, do nothing.
if (SCCNodes.count(CalleeNode) > 0)
InstMightUnwind = false;
}
}
SCCMightUnwind |= InstMightUnwind;
}
if (CheckReturnViaAsm && !SCCMightReturn)
if (auto ICS = ImmutableCallSite(&I))
if (const auto *IA = dyn_cast<InlineAsm>(ICS.getCalledValue()))
if (IA->hasSideEffects())
SCCMightReturn = true;
}
if (SCCMightUnwind && SCCMightReturn)
break;
}
}
}
// If the SCC doesn't unwind or doesn't throw, note this fact.
if (!SCCMightUnwind || !SCCMightReturn)
for (CallGraphNode *I : SCC) {
Function *F = I->getFunction();
if (!SCCMightUnwind && !F->hasFnAttribute(Attribute::NoUnwind)) {
F->addFnAttr(Attribute::NoUnwind);
MadeChange = true;
}
if (!SCCMightReturn && !F->hasFnAttribute(Attribute::NoReturn)) {
F->addFnAttr(Attribute::NoReturn);
MadeChange = true;
}
}
for (CallGraphNode *I : SCC) {
// Convert any invoke instructions to non-throwing functions in this node
// into call instructions with a branch. This makes the exception blocks
// dead.
if (Function *F = I->getFunction())
MadeChange |= SimplifyFunction(F, CG);
}
return MadeChange;
}
bool PruneEH::runOnSCC(CallGraphSCC &SCC) {
if (skipSCC(SCC))
return false;
CallGraph &CG = getAnalysis<CallGraphWrapperPass>().getCallGraph();
return runImpl(SCC, CG);
}
// SimplifyFunction - Given information about callees, simplify the specified
// function if we have invokes to non-unwinding functions or code after calls to
// no-return functions.
static bool SimplifyFunction(Function *F, CallGraph &CG) {
bool MadeChange = false;
for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator()))
if (II->doesNotThrow() && canSimplifyInvokeNoUnwind(F)) {
BasicBlock *UnwindBlock = II->getUnwindDest();
removeUnwindEdge(&*BB);
// If the unwind block is now dead, nuke it.
if (pred_empty(UnwindBlock))
DeleteBasicBlock(UnwindBlock, CG); // Delete the new BB.
++NumRemoved;
MadeChange = true;
}
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; )
if (CallInst *CI = dyn_cast<CallInst>(I++))
if (CI->doesNotReturn() && !isa<UnreachableInst>(I)) {
// This call calls a function that cannot return. Insert an
// unreachable instruction after it and simplify the code. Do this
// by splitting the BB, adding the unreachable, then deleting the
// new BB.
BasicBlock *New = BB->splitBasicBlock(I);
// Remove the uncond branch and add an unreachable.
BB->getInstList().pop_back();
new UnreachableInst(BB->getContext(), &*BB);
DeleteBasicBlock(New, CG); // Delete the new BB.
MadeChange = true;
++NumUnreach;
break;
}
}
return MadeChange;
}
/// DeleteBasicBlock - remove the specified basic block from the program,
/// updating the callgraph to reflect any now-obsolete edges due to calls that
/// exist in the BB.
static void DeleteBasicBlock(BasicBlock *BB, CallGraph &CG) {
assert(pred_empty(BB) && "BB is not dead!");
Instruction *TokenInst = nullptr;
CallGraphNode *CGN = CG[BB->getParent()];
for (BasicBlock::iterator I = BB->end(), E = BB->begin(); I != E; ) {
--I;
if (I->getType()->isTokenTy()) {
TokenInst = &*I;
break;
}
if (auto CS = CallSite (&*I)) {
const Function *Callee = CS.getCalledFunction();
if (!Callee || !Intrinsic::isLeaf(Callee->getIntrinsicID()))
CGN->removeCallEdgeFor(CS);
else if (!Callee->isIntrinsic())
CGN->removeCallEdgeFor(CS);
}
if (!I->use_empty())
I->replaceAllUsesWith(UndefValue::get(I->getType()));
}
if (TokenInst) {
if (!isa<TerminatorInst>(TokenInst))
changeToUnreachable(TokenInst->getNextNode(), /*UseLLVMTrap=*/false);
} else {
// Get the list of successors of this block.
std::vector<BasicBlock *> Succs(succ_begin(BB), succ_end(BB));
for (unsigned i = 0, e = Succs.size(); i != e; ++i)
Succs[i]->removePredecessor(BB);
BB->eraseFromParent();
}
}