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Mirror of https://github.com/RPCS3/llvm-mirror
1513f160dc
We need to store a value greater than or equal to the number of LDS bytes allocated by the shader in the m0 register in order for LDS instructions to work correctly. We always initialize m0 at the beginning of a shader, but this register is also used for indirect addressing offsets, so we need to re-initialize it any time we use indirect addressing. llvm-svn: 211107 |
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autoconf | ||
bindings | ||
cmake | ||
docs | ||
examples | ||
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lib | ||
projects | ||
test | ||
tools | ||
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utils | ||
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CMakeLists.txt | ||
CODE_OWNERS.TXT | ||
configure | ||
CREDITS.TXT | ||
LICENSE.TXT | ||
llvm.spec.in | ||
LLVMBuild.txt | ||
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Makefile.common | ||
Makefile.config.in | ||
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Low Level Virtual Machine (LLVM) ================================ This directory and its subdirectories contain source code for the Low Level Virtual Machine, a toolkit for the construction of highly optimized compilers, optimizers, and runtime environments. LLVM is open source software. You may freely distribute it under the terms of the license agreement found in LICENSE.txt. Please see the documentation provided in docs/ for further assistance with LLVM, and in particular docs/GettingStarted.rst for getting started with LLVM and docs/README.txt for an overview of LLVM's documentation setup. If you're writing a package for LLVM, see docs/Packaging.rst for our suggestions.