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llvm-mirror/lib/CodeGen/MachineBasicBlock.cpp
Bob Wilson de012efdba Split tail duplication into a separate pass. This is needed to avoid
running tail duplication when doing branch folding for if-conversion, and
we also want to be able to run tail duplication earlier to fix some
reg alloc problems.  Move the CanFallThrough function from BranchFolding
to MachineBasicBlock so that it can be shared by TailDuplication.

llvm-svn: 89904
2009-11-26 00:32:21 +00:00

513 lines
17 KiB
C++

//===-- llvm/CodeGen/MachineBasicBlock.cpp ----------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Collect the sequence of machine instructions for a basic block.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/BasicBlock.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Target/TargetInstrDesc.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Support/LeakDetector.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Assembly/Writer.h"
#include <algorithm>
using namespace llvm;
MachineBasicBlock::MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb)
: BB(bb), Number(-1), xParent(&mf), Alignment(0), IsLandingPad(false),
AddressTaken(false) {
Insts.Parent = this;
}
MachineBasicBlock::~MachineBasicBlock() {
LeakDetector::removeGarbageObject(this);
}
raw_ostream &llvm::operator<<(raw_ostream &OS, const MachineBasicBlock &MBB) {
MBB.print(OS);
return OS;
}
/// addNodeToList (MBB) - When an MBB is added to an MF, we need to update the
/// parent pointer of the MBB, the MBB numbering, and any instructions in the
/// MBB to be on the right operand list for registers.
///
/// MBBs start out as #-1. When a MBB is added to a MachineFunction, it
/// gets the next available unique MBB number. If it is removed from a
/// MachineFunction, it goes back to being #-1.
void ilist_traits<MachineBasicBlock>::addNodeToList(MachineBasicBlock *N) {
MachineFunction &MF = *N->getParent();
N->Number = MF.addToMBBNumbering(N);
// Make sure the instructions have their operands in the reginfo lists.
MachineRegisterInfo &RegInfo = MF.getRegInfo();
for (MachineBasicBlock::iterator I = N->begin(), E = N->end(); I != E; ++I)
I->AddRegOperandsToUseLists(RegInfo);
LeakDetector::removeGarbageObject(N);
}
void ilist_traits<MachineBasicBlock>::removeNodeFromList(MachineBasicBlock *N) {
N->getParent()->removeFromMBBNumbering(N->Number);
N->Number = -1;
LeakDetector::addGarbageObject(N);
}
/// addNodeToList (MI) - When we add an instruction to a basic block
/// list, we update its parent pointer and add its operands from reg use/def
/// lists if appropriate.
void ilist_traits<MachineInstr>::addNodeToList(MachineInstr *N) {
assert(N->getParent() == 0 && "machine instruction already in a basic block");
N->setParent(Parent);
// Add the instruction's register operands to their corresponding
// use/def lists.
MachineFunction *MF = Parent->getParent();
N->AddRegOperandsToUseLists(MF->getRegInfo());
LeakDetector::removeGarbageObject(N);
}
/// removeNodeFromList (MI) - When we remove an instruction from a basic block
/// list, we update its parent pointer and remove its operands from reg use/def
/// lists if appropriate.
void ilist_traits<MachineInstr>::removeNodeFromList(MachineInstr *N) {
assert(N->getParent() != 0 && "machine instruction not in a basic block");
// Remove from the use/def lists.
N->RemoveRegOperandsFromUseLists();
N->setParent(0);
LeakDetector::addGarbageObject(N);
}
/// transferNodesFromList (MI) - When moving a range of instructions from one
/// MBB list to another, we need to update the parent pointers and the use/def
/// lists.
void ilist_traits<MachineInstr>::
transferNodesFromList(ilist_traits<MachineInstr> &fromList,
MachineBasicBlock::iterator first,
MachineBasicBlock::iterator last) {
assert(Parent->getParent() == fromList.Parent->getParent() &&
"MachineInstr parent mismatch!");
// Splice within the same MBB -> no change.
if (Parent == fromList.Parent) return;
// If splicing between two blocks within the same function, just update the
// parent pointers.
for (; first != last; ++first)
first->setParent(Parent);
}
void ilist_traits<MachineInstr>::deleteNode(MachineInstr* MI) {
assert(!MI->getParent() && "MI is still in a block!");
Parent->getParent()->DeleteMachineInstr(MI);
}
MachineBasicBlock::iterator MachineBasicBlock::getFirstTerminator() {
iterator I = end();
while (I != begin() && (--I)->getDesc().isTerminator())
; /*noop */
if (I != end() && !I->getDesc().isTerminator()) ++I;
return I;
}
/// isOnlyReachableViaFallthough - Return true if this basic block has
/// exactly one predecessor and the control transfer mechanism between
/// the predecessor and this block is a fall-through.
bool MachineBasicBlock::isOnlyReachableByFallthrough() const {
// If this is a landing pad, it isn't a fall through. If it has no preds,
// then nothing falls through to it.
if (isLandingPad() || pred_empty())
return false;
// If there isn't exactly one predecessor, it can't be a fall through.
const_pred_iterator PI = pred_begin(), PI2 = PI;
++PI2;
if (PI2 != pred_end())
return false;
// The predecessor has to be immediately before this block.
const MachineBasicBlock *Pred = *PI;
if (!Pred->isLayoutSuccessor(this))
return false;
// If the block is completely empty, then it definitely does fall through.
if (Pred->empty())
return true;
// Otherwise, check the last instruction.
const MachineInstr &LastInst = Pred->back();
return !LastInst.getDesc().isBarrier();
}
void MachineBasicBlock::dump() const {
print(errs());
}
static inline void OutputReg(raw_ostream &os, unsigned RegNo,
const TargetRegisterInfo *TRI = 0) {
if (RegNo != 0 && TargetRegisterInfo::isPhysicalRegister(RegNo)) {
if (TRI)
os << " %" << TRI->get(RegNo).Name;
else
os << " %physreg" << RegNo;
} else
os << " %reg" << RegNo;
}
StringRef MachineBasicBlock::getName() const {
if (const BasicBlock *LBB = getBasicBlock())
return LBB->getName();
else
return "(null)";
}
void MachineBasicBlock::print(raw_ostream &OS) const {
const MachineFunction *MF = getParent();
if (!MF) {
OS << "Can't print out MachineBasicBlock because parent MachineFunction"
<< " is null\n";
return;
}
if (Alignment) { OS << "Alignment " << Alignment << "\n"; }
OS << "BB#" << getNumber() << ": ";
const char *Comma = "";
if (const BasicBlock *LBB = getBasicBlock()) {
OS << Comma << "derived from LLVM BB ";
WriteAsOperand(OS, LBB, /*PrintType=*/false);
Comma = ", ";
}
if (isLandingPad()) { OS << Comma << "EH LANDING PAD"; Comma = ", "; }
if (hasAddressTaken()) { OS << Comma << "ADDRESS TAKEN"; Comma = ", "; }
OS << '\n';
const TargetRegisterInfo *TRI = MF->getTarget().getRegisterInfo();
if (!livein_empty()) {
OS << " Live Ins:";
for (const_livein_iterator I = livein_begin(),E = livein_end(); I != E; ++I)
OutputReg(OS, *I, TRI);
OS << '\n';
}
// Print the preds of this block according to the CFG.
if (!pred_empty()) {
OS << " Predecessors according to CFG:";
for (const_pred_iterator PI = pred_begin(), E = pred_end(); PI != E; ++PI)
OS << " BB#" << (*PI)->getNumber();
OS << '\n';
}
for (const_iterator I = begin(); I != end(); ++I) {
OS << '\t';
I->print(OS, &getParent()->getTarget());
}
// Print the successors of this block according to the CFG.
if (!succ_empty()) {
OS << " Successors according to CFG:";
for (const_succ_iterator SI = succ_begin(), E = succ_end(); SI != E; ++SI)
OS << " BB#" << (*SI)->getNumber();
OS << '\n';
}
}
void MachineBasicBlock::removeLiveIn(unsigned Reg) {
livein_iterator I = std::find(livein_begin(), livein_end(), Reg);
assert(I != livein_end() && "Not a live in!");
LiveIns.erase(I);
}
bool MachineBasicBlock::isLiveIn(unsigned Reg) const {
const_livein_iterator I = std::find(livein_begin(), livein_end(), Reg);
return I != livein_end();
}
void MachineBasicBlock::moveBefore(MachineBasicBlock *NewAfter) {
getParent()->splice(NewAfter, this);
}
void MachineBasicBlock::moveAfter(MachineBasicBlock *NewBefore) {
MachineFunction::iterator BBI = NewBefore;
getParent()->splice(++BBI, this);
}
void MachineBasicBlock::updateTerminator() {
const TargetInstrInfo *TII = getParent()->getTarget().getInstrInfo();
// A block with no successors has no concerns with fall-through edges.
if (this->succ_empty()) return;
MachineBasicBlock *TBB = 0, *FBB = 0;
SmallVector<MachineOperand, 4> Cond;
bool B = TII->AnalyzeBranch(*this, TBB, FBB, Cond);
(void) B;
assert(!B && "UpdateTerminators requires analyzable predecessors!");
if (Cond.empty()) {
if (TBB) {
// The block has an unconditional branch. If its successor is now
// its layout successor, delete the branch.
if (isLayoutSuccessor(TBB))
TII->RemoveBranch(*this);
} else {
// The block has an unconditional fallthrough. If its successor is not
// its layout successor, insert a branch.
TBB = *succ_begin();
if (!isLayoutSuccessor(TBB))
TII->InsertBranch(*this, TBB, 0, Cond);
}
} else {
if (FBB) {
// The block has a non-fallthrough conditional branch. If one of its
// successors is its layout successor, rewrite it to a fallthrough
// conditional branch.
if (isLayoutSuccessor(TBB)) {
if (TII->ReverseBranchCondition(Cond))
return;
TII->RemoveBranch(*this);
TII->InsertBranch(*this, FBB, 0, Cond);
} else if (isLayoutSuccessor(FBB)) {
TII->RemoveBranch(*this);
TII->InsertBranch(*this, TBB, 0, Cond);
}
} else {
// The block has a fallthrough conditional branch.
MachineBasicBlock *MBBA = *succ_begin();
MachineBasicBlock *MBBB = *next(succ_begin());
if (MBBA == TBB) std::swap(MBBB, MBBA);
if (isLayoutSuccessor(TBB)) {
if (TII->ReverseBranchCondition(Cond)) {
// We can't reverse the condition, add an unconditional branch.
Cond.clear();
TII->InsertBranch(*this, MBBA, 0, Cond);
return;
}
TII->RemoveBranch(*this);
TII->InsertBranch(*this, MBBA, 0, Cond);
} else if (!isLayoutSuccessor(MBBA)) {
TII->RemoveBranch(*this);
TII->InsertBranch(*this, TBB, MBBA, Cond);
}
}
}
}
void MachineBasicBlock::addSuccessor(MachineBasicBlock *succ) {
Successors.push_back(succ);
succ->addPredecessor(this);
}
void MachineBasicBlock::removeSuccessor(MachineBasicBlock *succ) {
succ->removePredecessor(this);
succ_iterator I = std::find(Successors.begin(), Successors.end(), succ);
assert(I != Successors.end() && "Not a current successor!");
Successors.erase(I);
}
MachineBasicBlock::succ_iterator
MachineBasicBlock::removeSuccessor(succ_iterator I) {
assert(I != Successors.end() && "Not a current successor!");
(*I)->removePredecessor(this);
return Successors.erase(I);
}
void MachineBasicBlock::addPredecessor(MachineBasicBlock *pred) {
Predecessors.push_back(pred);
}
void MachineBasicBlock::removePredecessor(MachineBasicBlock *pred) {
std::vector<MachineBasicBlock *>::iterator I =
std::find(Predecessors.begin(), Predecessors.end(), pred);
assert(I != Predecessors.end() && "Pred is not a predecessor of this block!");
Predecessors.erase(I);
}
void MachineBasicBlock::transferSuccessors(MachineBasicBlock *fromMBB) {
if (this == fromMBB)
return;
for (MachineBasicBlock::succ_iterator I = fromMBB->succ_begin(),
E = fromMBB->succ_end(); I != E; ++I)
addSuccessor(*I);
while (!fromMBB->succ_empty())
fromMBB->removeSuccessor(fromMBB->succ_begin());
}
bool MachineBasicBlock::isSuccessor(const MachineBasicBlock *MBB) const {
std::vector<MachineBasicBlock *>::const_iterator I =
std::find(Successors.begin(), Successors.end(), MBB);
return I != Successors.end();
}
bool MachineBasicBlock::isLayoutSuccessor(const MachineBasicBlock *MBB) const {
MachineFunction::const_iterator I(this);
return next(I) == MachineFunction::const_iterator(MBB);
}
bool MachineBasicBlock::canFallThrough() {
MachineBasicBlock *TBB = 0, *FBB = 0;
SmallVector<MachineOperand, 4> Cond;
const TargetInstrInfo *TII = getParent()->getTarget().getInstrInfo();
bool BranchUnAnalyzable = TII->AnalyzeBranch(*this, TBB, FBB, Cond, true);
MachineFunction::iterator Fallthrough = this;
++Fallthrough;
// If FallthroughBlock is off the end of the function, it can't fall through.
if (Fallthrough == getParent()->end())
return false;
// If FallthroughBlock isn't a successor, no fallthrough is possible.
if (!isSuccessor(Fallthrough))
return false;
// If we couldn't analyze the branch, examine the last instruction.
// If the block doesn't end in a known control barrier, assume fallthrough
// is possible. The isPredicable check is needed because this code can be
// called during IfConversion, where an instruction which is normally a
// Barrier is predicated and thus no longer an actual control barrier. This
// is over-conservative though, because if an instruction isn't actually
// predicated we could still treat it like a barrier.
if (BranchUnAnalyzable)
return empty() || !back().getDesc().isBarrier() ||
back().getDesc().isPredicable();
// If there is no branch, control always falls through.
if (TBB == 0) return true;
// If there is some explicit branch to the fallthrough block, it can obviously
// reach, even though the branch should get folded to fall through implicitly.
if (MachineFunction::iterator(TBB) == Fallthrough ||
MachineFunction::iterator(FBB) == Fallthrough)
return true;
// If it's an unconditional branch to some block not the fall through, it
// doesn't fall through.
if (Cond.empty()) return false;
// Otherwise, if it is conditional and has no explicit false block, it falls
// through.
return FBB == 0;
}
/// removeFromParent - This method unlinks 'this' from the containing function,
/// and returns it, but does not delete it.
MachineBasicBlock *MachineBasicBlock::removeFromParent() {
assert(getParent() && "Not embedded in a function!");
getParent()->remove(this);
return this;
}
/// eraseFromParent - This method unlinks 'this' from the containing function,
/// and deletes it.
void MachineBasicBlock::eraseFromParent() {
assert(getParent() && "Not embedded in a function!");
getParent()->erase(this);
}
/// ReplaceUsesOfBlockWith - Given a machine basic block that branched to
/// 'Old', change the code and CFG so that it branches to 'New' instead.
void MachineBasicBlock::ReplaceUsesOfBlockWith(MachineBasicBlock *Old,
MachineBasicBlock *New) {
assert(Old != New && "Cannot replace self with self!");
MachineBasicBlock::iterator I = end();
while (I != begin()) {
--I;
if (!I->getDesc().isTerminator()) break;
// Scan the operands of this machine instruction, replacing any uses of Old
// with New.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
if (I->getOperand(i).isMBB() &&
I->getOperand(i).getMBB() == Old)
I->getOperand(i).setMBB(New);
}
// Update the successor information.
removeSuccessor(Old);
addSuccessor(New);
}
/// CorrectExtraCFGEdges - Various pieces of code can cause excess edges in the
/// CFG to be inserted. If we have proven that MBB can only branch to DestA and
/// DestB, remove any other MBB successors from the CFG. DestA and DestB can
/// be null.
/// Besides DestA and DestB, retain other edges leading to LandingPads
/// (currently there can be only one; we don't check or require that here).
/// Note it is possible that DestA and/or DestB are LandingPads.
bool MachineBasicBlock::CorrectExtraCFGEdges(MachineBasicBlock *DestA,
MachineBasicBlock *DestB,
bool isCond) {
bool MadeChange = false;
bool AddedFallThrough = false;
MachineFunction::iterator FallThru = next(MachineFunction::iterator(this));
// If this block ends with a conditional branch that falls through to its
// successor, set DestB as the successor.
if (isCond) {
if (DestB == 0 && FallThru != getParent()->end()) {
DestB = FallThru;
AddedFallThrough = true;
}
} else {
// If this is an unconditional branch with no explicit dest, it must just be
// a fallthrough into DestB.
if (DestA == 0 && FallThru != getParent()->end()) {
DestA = FallThru;
AddedFallThrough = true;
}
}
MachineBasicBlock::succ_iterator SI = succ_begin();
MachineBasicBlock *OrigDestA = DestA, *OrigDestB = DestB;
while (SI != succ_end()) {
if (*SI == DestA) {
DestA = 0;
++SI;
} else if (*SI == DestB) {
DestB = 0;
++SI;
} else if ((*SI)->isLandingPad() &&
*SI!=OrigDestA && *SI!=OrigDestB) {
++SI;
} else {
// Otherwise, this is a superfluous edge, remove it.
SI = removeSuccessor(SI);
MadeChange = true;
}
}
if (!AddedFallThrough) {
assert(DestA == 0 && DestB == 0 &&
"MachineCFG is missing edges!");
} else if (isCond) {
assert(DestA == 0 && "MachineCFG is missing edges!");
}
return MadeChange;
}
void llvm::WriteAsOperand(raw_ostream &OS, const MachineBasicBlock *MBB,
bool t) {
OS << "BB#" << MBB->getNumber();
}