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Modified patch by Adam Preuss. This builds on the existing framework for block tracing, edge profiling and optimal edge profiling. See -help-hidden for new flags. For documentation, see the technical report "Implementation of Path Profiling..." in llvm.org/pubs. llvm-svn: 124515
305 lines
9.9 KiB
C++
305 lines
9.9 KiB
C++
//===- PathNumbering.h ----------------------------------------*- C++ -*---===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Ball-Larus path numbers uniquely identify paths through a directed acyclic
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// graph (DAG) [Ball96]. For a CFG backedges are removed and replaced by phony
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// edges to obtain a DAG, and thus the unique path numbers [Ball96].
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//
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// The purpose of this analysis is to enumerate the edges in a CFG in order
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// to obtain paths from path numbers in a convenient manner. As described in
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// [Ball96] edges can be enumerated such that given a path number by following
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// the CFG and updating the path number, the path is obtained.
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//
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// [Ball96]
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// T. Ball and J. R. Larus. "Efficient Path Profiling."
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// International Symposium on Microarchitecture, pages 46-57, 1996.
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// http://portal.acm.org/citation.cfm?id=243857
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PATH_NUMBERING_H
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#define LLVM_PATH_NUMBERING_H
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#include "llvm/BasicBlock.h"
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#include "llvm/Instructions.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Analysis/ProfileInfoTypes.h"
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#include <map>
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#include <stack>
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#include <vector>
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namespace llvm {
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class BallLarusNode;
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class BallLarusEdge;
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class BallLarusDag;
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// typedefs for storage/ interators of various DAG components
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typedef std::vector<BallLarusNode*> BLNodeVector;
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typedef std::vector<BallLarusNode*>::iterator BLNodeIterator;
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typedef std::vector<BallLarusEdge*> BLEdgeVector;
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typedef std::vector<BallLarusEdge*>::iterator BLEdgeIterator;
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typedef std::map<BasicBlock*, BallLarusNode*> BLBlockNodeMap;
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typedef std::stack<BallLarusNode*> BLNodeStack;
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// Represents a basic block with information necessary for the BallLarus
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// algorithms.
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class BallLarusNode {
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public:
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enum NodeColor { WHITE, GRAY, BLACK };
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// Constructor: Initializes a new Node for the given BasicBlock
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BallLarusNode(BasicBlock* BB) :
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_basicBlock(BB), _numberPaths(0), _color(WHITE) {
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static unsigned nextUID = 0;
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_uid = nextUID++;
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}
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// Returns the basic block for the BallLarusNode
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BasicBlock* getBlock();
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// Get/set the number of paths to the exit starting at the node.
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unsigned getNumberPaths();
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void setNumberPaths(unsigned numberPaths);
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// Get/set the NodeColor used in graph algorithms.
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NodeColor getColor();
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void setColor(NodeColor color);
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// Iterator information for predecessor edges. Includes phony and
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// backedges.
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BLEdgeIterator predBegin();
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BLEdgeIterator predEnd();
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unsigned getNumberPredEdges();
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// Iterator information for successor edges. Includes phony and
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// backedges.
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BLEdgeIterator succBegin();
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BLEdgeIterator succEnd();
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unsigned getNumberSuccEdges();
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// Add an edge to the predecessor list.
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void addPredEdge(BallLarusEdge* edge);
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// Remove an edge from the predecessor list.
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void removePredEdge(BallLarusEdge* edge);
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// Add an edge to the successor list.
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void addSuccEdge(BallLarusEdge* edge);
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// Remove an edge from the successor list.
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void removeSuccEdge(BallLarusEdge* edge);
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// Returns the name of the BasicBlock being represented. If BasicBlock
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// is null then returns "<null>". If BasicBlock has no name, then
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// "<unnamed>" is returned. Intended for use with debug output.
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std::string getName();
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private:
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// The corresponding underlying BB.
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BasicBlock* _basicBlock;
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// Holds the predecessor edges of this node.
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BLEdgeVector _predEdges;
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// Holds the successor edges of this node.
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BLEdgeVector _succEdges;
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// The number of paths from the node to the exit.
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unsigned _numberPaths;
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// 'Color' used by graph algorithms to mark the node.
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NodeColor _color;
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// Unique ID to ensure naming difference with dotgraphs
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unsigned _uid;
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// Removes an edge from an edgeVector. Used by removePredEdge and
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// removeSuccEdge.
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void removeEdge(BLEdgeVector& v, BallLarusEdge* e);
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};
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// Represents an edge in the Dag. For an edge, v -> w, v is the source, and
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// w is the target.
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class BallLarusEdge {
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public:
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enum EdgeType { NORMAL, BACKEDGE, SPLITEDGE,
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BACKEDGE_PHONY, SPLITEDGE_PHONY, CALLEDGE_PHONY };
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// Constructor: Initializes an BallLarusEdge with a source and target.
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BallLarusEdge(BallLarusNode* source, BallLarusNode* target,
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unsigned duplicateNumber)
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: _source(source), _target(target), _weight(0), _edgeType(NORMAL),
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_realEdge(NULL), _duplicateNumber(duplicateNumber) {}
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// Returns the source/ target node of this edge.
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BallLarusNode* getSource() const;
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BallLarusNode* getTarget() const;
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// Sets the type of the edge.
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EdgeType getType() const;
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// Gets the type of the edge.
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void setType(EdgeType type);
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// Returns the weight of this edge. Used to decode path numbers to
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// sequences of basic blocks.
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unsigned getWeight();
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// Sets the weight of the edge. Used during path numbering.
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void setWeight(unsigned weight);
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// Gets/sets the phony edge originating at the root.
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BallLarusEdge* getPhonyRoot();
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void setPhonyRoot(BallLarusEdge* phonyRoot);
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// Gets/sets the phony edge terminating at the exit.
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BallLarusEdge* getPhonyExit();
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void setPhonyExit(BallLarusEdge* phonyExit);
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// Gets/sets the associated real edge if this is a phony edge.
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BallLarusEdge* getRealEdge();
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void setRealEdge(BallLarusEdge* realEdge);
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// Returns the duplicate number of the edge.
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unsigned getDuplicateNumber();
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protected:
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// Source node for this edge.
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BallLarusNode* _source;
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// Target node for this edge.
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BallLarusNode* _target;
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private:
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// Edge weight cooresponding to path number increments before removing
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// increments along a spanning tree. The sum over the edge weights gives
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// the path number.
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unsigned _weight;
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// Type to represent for what this edge is intended
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EdgeType _edgeType;
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// For backedges and split-edges, the phony edge which is linked to the
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// root node of the DAG. This contains a path number initialization.
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BallLarusEdge* _phonyRoot;
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// For backedges and split-edges, the phony edge which is linked to the
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// exit node of the DAG. This contains a path counter increment, and
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// potentially a path number increment.
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BallLarusEdge* _phonyExit;
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// If this is a phony edge, _realEdge is a link to the back or split
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// edge. Otherwise, this is null.
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BallLarusEdge* _realEdge;
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// An ID to differentiate between those edges which have the same source
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// and destination blocks.
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unsigned _duplicateNumber;
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};
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// Represents the Ball Larus DAG for a given Function. Can calculate
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// various properties required for instrumentation or analysis. E.g. the
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// edge weights that determine the path number.
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class BallLarusDag {
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public:
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// Initializes a BallLarusDag from the CFG of a given function. Must
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// call init() after creation, since some initialization requires
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// virtual functions.
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BallLarusDag(Function &F)
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: _root(NULL), _exit(NULL), _function(F) {}
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// Initialization that requires virtual functions which are not fully
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// functional in the constructor.
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void init();
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// Frees all memory associated with the DAG.
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virtual ~BallLarusDag();
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// Calculate the path numbers by assigning edge increments as prescribed
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// in Ball-Larus path profiling.
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void calculatePathNumbers();
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// Returns the number of paths for the DAG.
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unsigned getNumberOfPaths();
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// Returns the root (i.e. entry) node for the DAG.
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BallLarusNode* getRoot();
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// Returns the exit node for the DAG.
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BallLarusNode* getExit();
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// Returns the function for the DAG.
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Function& getFunction();
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// Clears the node colors.
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void clearColors(BallLarusNode::NodeColor color);
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protected:
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// All nodes in the DAG.
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BLNodeVector _nodes;
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// All edges in the DAG.
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BLEdgeVector _edges;
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// All backedges in the DAG.
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BLEdgeVector _backEdges;
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// Allows subclasses to determine which type of Node is created.
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// Override this method to produce subclasses of BallLarusNode if
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// necessary. The destructor of BallLarusDag will call free on each pointer
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// created.
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virtual BallLarusNode* createNode(BasicBlock* BB);
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// Allows subclasses to determine which type of Edge is created.
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// Override this method to produce subclasses of BallLarusEdge if
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// necessary. Parameters source and target will have been created by
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// createNode and can be cast to the subclass of BallLarusNode*
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// returned by createNode. The destructor of BallLarusDag will call free
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// on each pointer created.
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virtual BallLarusEdge* createEdge(BallLarusNode* source, BallLarusNode*
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target, unsigned duplicateNumber);
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// Proxy to node's constructor. Updates the DAG state.
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BallLarusNode* addNode(BasicBlock* BB);
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// Proxy to edge's constructor. Updates the DAG state.
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BallLarusEdge* addEdge(BallLarusNode* source, BallLarusNode* target,
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unsigned duplicateNumber);
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private:
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// The root (i.e. entry) node for this DAG.
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BallLarusNode* _root;
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// The exit node for this DAG.
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BallLarusNode* _exit;
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// The function represented by this DAG.
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Function& _function;
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// Processes one node and its imediate edges for building the DAG.
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void buildNode(BLBlockNodeMap& inDag, std::stack<BallLarusNode*>& dfsStack);
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// Process an edge in the CFG for DAG building.
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void buildEdge(BLBlockNodeMap& inDag, std::stack<BallLarusNode*>& dfsStack,
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BallLarusNode* currentNode, BasicBlock* succBB,
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unsigned duplicateNumber);
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// The weight on each edge is the increment required along any path that
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// contains that edge.
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void calculatePathNumbersFrom(BallLarusNode* node);
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// Adds a backedge with its phony edges. Updates the DAG state.
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void addBackedge(BallLarusNode* source, BallLarusNode* target,
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unsigned duplicateCount);
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};
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} // end namespace llvm
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#endif
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