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llvm-mirror/lib/Bytecode/Writer/WriterInternals.h
Chris Lattner 781ed02fce SlotCalculator.h moved
llvm-svn: 10931
2004-01-20 19:50:34 +00:00

100 lines
3.3 KiB
C++

//===- WriterInternals.h - Data structures shared by the Writer -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This header defines the interface used between components of the bytecode
// writer.
//
// Note that the performance of this library is not terribly important, because
// it shouldn't be used by JIT type applications... so it is not a huge focus
// at least. :)
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_BYTECODE_WRITER_WRITERINTERNALS_H
#define LLVM_LIB_BYTECODE_WRITER_WRITERINTERNALS_H
#include "llvm/Bytecode/Writer.h"
#include "WriterPrimitives.h"
#include "llvm/Bytecode/Format.h"
#include "llvm/Analysis/SlotCalculator.h"
#include "llvm/Instruction.h"
namespace llvm {
class BytecodeWriter {
std::deque<unsigned char> &Out;
SlotCalculator Table;
public:
BytecodeWriter(std::deque<unsigned char> &o, const Module *M);
private:
void outputConstants(bool isFunction);
void outputConstantStrings();
void outputFunction(const Function *F);
void outputCompactionTable();
void outputCompactionTablePlane(unsigned PlaneNo,
const std::vector<const Value*> &TypePlane,
unsigned StartNo);
void outputInstructions(const Function *F);
void outputInstruction(const Instruction &I);
void outputModuleInfoBlock(const Module *C);
void outputSymbolTable(const SymbolTable &ST);
void outputConstantsInPlane(const std::vector<const Value*> &Plane,
unsigned StartNo);
void outputConstant(const Constant *CPV);
void outputType(const Type *T);
};
/// BytecodeBlock - Little helper class is used by the bytecode writer to help
/// do backpatching of bytecode block sizes really easily. It backpatches when
/// it goes out of scope.
///
class BytecodeBlock {
unsigned Loc;
std::deque<unsigned char> &Out;
/// ElideIfEmpty - If this is true and the bytecode block ends up being empty,
/// the block can remove itself from the output stream entirely.
bool ElideIfEmpty;
BytecodeBlock(const BytecodeBlock &); // do not implement
void operator=(const BytecodeBlock &); // do not implement
public:
inline BytecodeBlock(unsigned ID, std::deque<unsigned char> &o,
bool elideIfEmpty = false)
: Out(o), ElideIfEmpty(elideIfEmpty) {
output(ID, Out);
output(0U, Out); // Reserve the space for the block size...
Loc = Out.size();
}
inline ~BytecodeBlock() { // Do backpatch when block goes out
// of scope...
if (Loc == Out.size() && ElideIfEmpty) {
// If the block is empty, and we are allowed to, do not emit the block at
// all!
Out.resize(Out.size()-8);
return;
}
//cerr << "OldLoc = " << Loc << " NewLoc = " << NewLoc << " diff = "
// << (NewLoc-Loc) << endl;
output(unsigned(Out.size()-Loc), Out, int(Loc-4));
align32(Out); // Blocks must ALWAYS be aligned
}
};
} // End llvm namespace
#endif