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llvm-mirror/lib/CodeGen/StackSlotColoring.cpp
Chandler Carruth eb66b33867 Sort the remaining #include lines in include/... and lib/....
I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.

I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.

This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.

Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).

llvm-svn: 304787
2017-06-06 11:49:48 +00:00

475 lines
16 KiB
C++

//===-- StackSlotColoring.cpp - Stack slot coloring pass. -----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the stack slot coloring pass.
//
//===----------------------------------------------------------------------===//
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineMemOperand.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/PseudoSourceValue.h"
#include "llvm/IR/Module.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetSubtargetInfo.h"
#include <vector>
using namespace llvm;
#define DEBUG_TYPE "stack-slot-coloring"
static cl::opt<bool>
DisableSharing("no-stack-slot-sharing",
cl::init(false), cl::Hidden,
cl::desc("Suppress slot sharing during stack coloring"));
static cl::opt<int> DCELimit("ssc-dce-limit", cl::init(-1), cl::Hidden);
STATISTIC(NumEliminated, "Number of stack slots eliminated due to coloring");
STATISTIC(NumDead, "Number of trivially dead stack accesses eliminated");
namespace {
class StackSlotColoring : public MachineFunctionPass {
LiveStacks* LS;
MachineFrameInfo *MFI;
const TargetInstrInfo *TII;
const MachineBlockFrequencyInfo *MBFI;
// SSIntervals - Spill slot intervals.
std::vector<LiveInterval*> SSIntervals;
// SSRefs - Keep a list of MachineMemOperands for each spill slot.
// MachineMemOperands can be shared between instructions, so we need
// to be careful that renames like [FI0, FI1] -> [FI1, FI2] do not
// become FI0 -> FI1 -> FI2.
SmallVector<SmallVector<MachineMemOperand *, 8>, 16> SSRefs;
// OrigAlignments - Alignments of stack objects before coloring.
SmallVector<unsigned, 16> OrigAlignments;
// OrigSizes - Sizess of stack objects before coloring.
SmallVector<unsigned, 16> OrigSizes;
// AllColors - If index is set, it's a spill slot, i.e. color.
// FIXME: This assumes PEI locate spill slot with smaller indices
// closest to stack pointer / frame pointer. Therefore, smaller
// index == better color.
BitVector AllColors;
// NextColor - Next "color" that's not yet used.
int NextColor;
// UsedColors - "Colors" that have been assigned.
BitVector UsedColors;
// Assignments - Color to intervals mapping.
SmallVector<SmallVector<LiveInterval*,4>, 16> Assignments;
public:
static char ID; // Pass identification
StackSlotColoring() :
MachineFunctionPass(ID), NextColor(-1) {
initializeStackSlotColoringPass(*PassRegistry::getPassRegistry());
}
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesCFG();
AU.addRequired<SlotIndexes>();
AU.addPreserved<SlotIndexes>();
AU.addRequired<LiveStacks>();
AU.addRequired<MachineBlockFrequencyInfo>();
AU.addPreserved<MachineBlockFrequencyInfo>();
AU.addPreservedID(MachineDominatorsID);
MachineFunctionPass::getAnalysisUsage(AU);
}
bool runOnMachineFunction(MachineFunction &MF) override;
private:
void InitializeSlots();
void ScanForSpillSlotRefs(MachineFunction &MF);
bool OverlapWithAssignments(LiveInterval *li, int Color) const;
int ColorSlot(LiveInterval *li);
bool ColorSlots(MachineFunction &MF);
void RewriteInstruction(MachineInstr &MI, SmallVectorImpl<int> &SlotMapping,
MachineFunction &MF);
bool RemoveDeadStores(MachineBasicBlock* MBB);
};
} // end anonymous namespace
char StackSlotColoring::ID = 0;
char &llvm::StackSlotColoringID = StackSlotColoring::ID;
INITIALIZE_PASS_BEGIN(StackSlotColoring, DEBUG_TYPE,
"Stack Slot Coloring", false, false)
INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
INITIALIZE_PASS_DEPENDENCY(LiveStacks)
INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
INITIALIZE_PASS_END(StackSlotColoring, DEBUG_TYPE,
"Stack Slot Coloring", false, false)
namespace {
// IntervalSorter - Comparison predicate that sort live intervals by
// their weight.
struct IntervalSorter {
bool operator()(LiveInterval* LHS, LiveInterval* RHS) const {
return LHS->weight > RHS->weight;
}
};
}
/// ScanForSpillSlotRefs - Scan all the machine instructions for spill slot
/// references and update spill slot weights.
void StackSlotColoring::ScanForSpillSlotRefs(MachineFunction &MF) {
SSRefs.resize(MFI->getObjectIndexEnd());
// FIXME: Need the equivalent of MachineRegisterInfo for frameindex operands.
for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end();
MBBI != E; ++MBBI) {
MachineBasicBlock *MBB = &*MBBI;
for (MachineBasicBlock::iterator MII = MBB->begin(), EE = MBB->end();
MII != EE; ++MII) {
MachineInstr &MI = *MII;
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI.getOperand(i);
if (!MO.isFI())
continue;
int FI = MO.getIndex();
if (FI < 0)
continue;
if (!LS->hasInterval(FI))
continue;
LiveInterval &li = LS->getInterval(FI);
if (!MI.isDebugValue())
li.weight += LiveIntervals::getSpillWeight(false, true, MBFI, MI);
}
for (MachineInstr::mmo_iterator MMOI = MI.memoperands_begin(),
EE = MI.memoperands_end();
MMOI != EE; ++MMOI) {
MachineMemOperand *MMO = *MMOI;
if (const FixedStackPseudoSourceValue *FSV =
dyn_cast_or_null<FixedStackPseudoSourceValue>(
MMO->getPseudoValue())) {
int FI = FSV->getFrameIndex();
if (FI >= 0)
SSRefs[FI].push_back(MMO);
}
}
}
}
}
/// InitializeSlots - Process all spill stack slot liveintervals and add them
/// to a sorted (by weight) list.
void StackSlotColoring::InitializeSlots() {
int LastFI = MFI->getObjectIndexEnd();
OrigAlignments.resize(LastFI);
OrigSizes.resize(LastFI);
AllColors.resize(LastFI);
UsedColors.resize(LastFI);
Assignments.resize(LastFI);
typedef std::iterator_traits<LiveStacks::iterator>::value_type Pair;
SmallVector<Pair *, 16> Intervals;
Intervals.reserve(LS->getNumIntervals());
for (auto &I : *LS)
Intervals.push_back(&I);
std::sort(Intervals.begin(), Intervals.end(),
[](Pair *LHS, Pair *RHS) { return LHS->first < RHS->first; });
// Gather all spill slots into a list.
DEBUG(dbgs() << "Spill slot intervals:\n");
for (auto *I : Intervals) {
LiveInterval &li = I->second;
DEBUG(li.dump());
int FI = TargetRegisterInfo::stackSlot2Index(li.reg);
if (MFI->isDeadObjectIndex(FI))
continue;
SSIntervals.push_back(&li);
OrigAlignments[FI] = MFI->getObjectAlignment(FI);
OrigSizes[FI] = MFI->getObjectSize(FI);
AllColors.set(FI);
}
DEBUG(dbgs() << '\n');
// Sort them by weight.
std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter());
// Get first "color".
NextColor = AllColors.find_first();
}
/// OverlapWithAssignments - Return true if LiveInterval overlaps with any
/// LiveIntervals that have already been assigned to the specified color.
bool
StackSlotColoring::OverlapWithAssignments(LiveInterval *li, int Color) const {
const SmallVectorImpl<LiveInterval *> &OtherLIs = Assignments[Color];
for (unsigned i = 0, e = OtherLIs.size(); i != e; ++i) {
LiveInterval *OtherLI = OtherLIs[i];
if (OtherLI->overlaps(*li))
return true;
}
return false;
}
/// ColorSlot - Assign a "color" (stack slot) to the specified stack slot.
///
int StackSlotColoring::ColorSlot(LiveInterval *li) {
int Color = -1;
bool Share = false;
if (!DisableSharing) {
// Check if it's possible to reuse any of the used colors.
Color = UsedColors.find_first();
while (Color != -1) {
if (!OverlapWithAssignments(li, Color)) {
Share = true;
++NumEliminated;
break;
}
Color = UsedColors.find_next(Color);
}
}
// Assign it to the first available color (assumed to be the best) if it's
// not possible to share a used color with other objects.
if (!Share) {
assert(NextColor != -1 && "No more spill slots?");
Color = NextColor;
UsedColors.set(Color);
NextColor = AllColors.find_next(NextColor);
}
// Record the assignment.
Assignments[Color].push_back(li);
int FI = TargetRegisterInfo::stackSlot2Index(li->reg);
DEBUG(dbgs() << "Assigning fi#" << FI << " to fi#" << Color << "\n");
// Change size and alignment of the allocated slot. If there are multiple
// objects sharing the same slot, then make sure the size and alignment
// are large enough for all.
unsigned Align = OrigAlignments[FI];
if (!Share || Align > MFI->getObjectAlignment(Color))
MFI->setObjectAlignment(Color, Align);
int64_t Size = OrigSizes[FI];
if (!Share || Size > MFI->getObjectSize(Color))
MFI->setObjectSize(Color, Size);
return Color;
}
/// Colorslots - Color all spill stack slots and rewrite all frameindex machine
/// operands in the function.
bool StackSlotColoring::ColorSlots(MachineFunction &MF) {
unsigned NumObjs = MFI->getObjectIndexEnd();
SmallVector<int, 16> SlotMapping(NumObjs, -1);
SmallVector<float, 16> SlotWeights(NumObjs, 0.0);
SmallVector<SmallVector<int, 4>, 16> RevMap(NumObjs);
BitVector UsedColors(NumObjs);
DEBUG(dbgs() << "Color spill slot intervals:\n");
bool Changed = false;
for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) {
LiveInterval *li = SSIntervals[i];
int SS = TargetRegisterInfo::stackSlot2Index(li->reg);
int NewSS = ColorSlot(li);
assert(NewSS >= 0 && "Stack coloring failed?");
SlotMapping[SS] = NewSS;
RevMap[NewSS].push_back(SS);
SlotWeights[NewSS] += li->weight;
UsedColors.set(NewSS);
Changed |= (SS != NewSS);
}
DEBUG(dbgs() << "\nSpill slots after coloring:\n");
for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) {
LiveInterval *li = SSIntervals[i];
int SS = TargetRegisterInfo::stackSlot2Index(li->reg);
li->weight = SlotWeights[SS];
}
// Sort them by new weight.
std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter());
#ifndef NDEBUG
for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i)
DEBUG(SSIntervals[i]->dump());
DEBUG(dbgs() << '\n');
#endif
if (!Changed)
return false;
// Rewrite all MachineMemOperands.
for (unsigned SS = 0, SE = SSRefs.size(); SS != SE; ++SS) {
int NewFI = SlotMapping[SS];
if (NewFI == -1 || (NewFI == (int)SS))
continue;
const PseudoSourceValue *NewSV = MF.getPSVManager().getFixedStack(NewFI);
SmallVectorImpl<MachineMemOperand *> &RefMMOs = SSRefs[SS];
for (unsigned i = 0, e = RefMMOs.size(); i != e; ++i)
RefMMOs[i]->setValue(NewSV);
}
// Rewrite all MO_FrameIndex operands. Look for dead stores.
for (MachineBasicBlock &MBB : MF) {
for (MachineInstr &MI : MBB)
RewriteInstruction(MI, SlotMapping, MF);
RemoveDeadStores(&MBB);
}
// Delete unused stack slots.
while (NextColor != -1) {
DEBUG(dbgs() << "Removing unused stack object fi#" << NextColor << "\n");
MFI->RemoveStackObject(NextColor);
NextColor = AllColors.find_next(NextColor);
}
return true;
}
/// RewriteInstruction - Rewrite specified instruction by replacing references
/// to old frame index with new one.
void StackSlotColoring::RewriteInstruction(MachineInstr &MI,
SmallVectorImpl<int> &SlotMapping,
MachineFunction &MF) {
// Update the operands.
for (unsigned i = 0, ee = MI.getNumOperands(); i != ee; ++i) {
MachineOperand &MO = MI.getOperand(i);
if (!MO.isFI())
continue;
int OldFI = MO.getIndex();
if (OldFI < 0)
continue;
int NewFI = SlotMapping[OldFI];
if (NewFI == -1 || NewFI == OldFI)
continue;
MO.setIndex(NewFI);
}
// The MachineMemOperands have already been updated.
}
/// RemoveDeadStores - Scan through a basic block and look for loads followed
/// by stores. If they're both using the same stack slot, then the store is
/// definitely dead. This could obviously be much more aggressive (consider
/// pairs with instructions between them), but such extensions might have a
/// considerable compile time impact.
bool StackSlotColoring::RemoveDeadStores(MachineBasicBlock* MBB) {
// FIXME: This could be much more aggressive, but we need to investigate
// the compile time impact of doing so.
bool changed = false;
SmallVector<MachineInstr*, 4> toErase;
for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end();
I != E; ++I) {
if (DCELimit != -1 && (int)NumDead >= DCELimit)
break;
int FirstSS, SecondSS;
if (TII->isStackSlotCopy(*I, FirstSS, SecondSS) && FirstSS == SecondSS &&
FirstSS != -1) {
++NumDead;
changed = true;
toErase.push_back(&*I);
continue;
}
MachineBasicBlock::iterator NextMI = std::next(I);
MachineBasicBlock::iterator ProbableLoadMI = I;
unsigned LoadReg = 0;
unsigned StoreReg = 0;
if (!(LoadReg = TII->isLoadFromStackSlot(*I, FirstSS)))
continue;
// Skip the ...pseudo debugging... instructions between a load and store.
while ((NextMI != E) && NextMI->isDebugValue()) {
++NextMI;
++I;
}
if (NextMI == E) continue;
if (!(StoreReg = TII->isStoreToStackSlot(*NextMI, SecondSS)))
continue;
if (FirstSS != SecondSS || LoadReg != StoreReg || FirstSS == -1) continue;
++NumDead;
changed = true;
if (NextMI->findRegisterUseOperandIdx(LoadReg, true, nullptr) != -1) {
++NumDead;
toErase.push_back(&*ProbableLoadMI);
}
toErase.push_back(&*NextMI);
++I;
}
for (SmallVectorImpl<MachineInstr *>::iterator I = toErase.begin(),
E = toErase.end(); I != E; ++I)
(*I)->eraseFromParent();
return changed;
}
bool StackSlotColoring::runOnMachineFunction(MachineFunction &MF) {
DEBUG({
dbgs() << "********** Stack Slot Coloring **********\n"
<< "********** Function: " << MF.getName() << '\n';
});
MFI = &MF.getFrameInfo();
TII = MF.getSubtarget().getInstrInfo();
LS = &getAnalysis<LiveStacks>();
MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
bool Changed = false;
unsigned NumSlots = LS->getNumIntervals();
if (NumSlots == 0)
// Nothing to do!
return false;
// If there are calls to setjmp or sigsetjmp, don't perform stack slot
// coloring. The stack could be modified before the longjmp is executed,
// resulting in the wrong value being used afterwards. (See
// <rdar://problem/8007500>.)
if (MF.exposesReturnsTwice())
return false;
// Gather spill slot references
ScanForSpillSlotRefs(MF);
InitializeSlots();
Changed = ColorSlots(MF);
NextColor = -1;
SSIntervals.clear();
for (unsigned i = 0, e = SSRefs.size(); i != e; ++i)
SSRefs[i].clear();
SSRefs.clear();
OrigAlignments.clear();
OrigSizes.clear();
AllColors.clear();
UsedColors.clear();
for (unsigned i = 0, e = Assignments.size(); i != e; ++i)
Assignments[i].clear();
Assignments.clear();
return Changed;
}