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llvm-mirror/lib/CodeGen/VirtRegMap.cpp
Evan Cheng 3219c7fbe5 Part 1.
- Change register allocation hint to a pair of unsigned integers. The hint type is zero (which means prefer the register specified as second part of the pair) or entirely target dependent.
- Allow targets to specify alternative register allocation orders based on allocation hint.

Part 2.
- Use the register allocation hint system to implement more aggressive load / store multiple formation.
- Aggressively form LDRD / STRD. These are formed *before* register allocation. It has to be done this way to shorten live interval of base and offset registers. e.g.
v1025 = LDR v1024, 0
v1026 = LDR v1024, 0
=>
v1025,v1026 = LDRD v1024, 0

If this transformation isn't done before allocation, v1024 will overlap v1025 which means it more difficult to allocate a register pair.

- Even with the register allocation hint, it may not be possible to get the desired allocation. In that case, the post-allocation load / store multiple pass must fix the ldrd / strd instructions. They can either become ldm / stm instructions or back to a pair of ldr / str instructions.

This is work in progress, not yet enabled.

llvm-svn: 73381
2009-06-15 08:28:29 +00:00

282 lines
9.8 KiB
C++

//===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the VirtRegMap class.
//
// It also contains implementations of the the Spiller interface, which, given a
// virtual register map and a machine function, eliminates all virtual
// references by replacing them with physical register references - adding spill
// code as necessary.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "virtregmap"
#include "VirtRegMap.h"
#include "llvm/Function.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallSet.h"
#include <algorithm>
using namespace llvm;
STATISTIC(NumSpills , "Number of register spills");
//===----------------------------------------------------------------------===//
// VirtRegMap implementation
//===----------------------------------------------------------------------===//
char VirtRegMap::ID = 0;
static RegisterPass<VirtRegMap>
X("virtregmap", "Virtual Register Map");
bool VirtRegMap::runOnMachineFunction(MachineFunction &mf) {
MRI = &mf.getRegInfo();
TII = mf.getTarget().getInstrInfo();
TRI = mf.getTarget().getRegisterInfo();
MF = &mf;
ReMatId = MAX_STACK_SLOT+1;
LowSpillSlot = HighSpillSlot = NO_STACK_SLOT;
Virt2PhysMap.clear();
Virt2StackSlotMap.clear();
Virt2ReMatIdMap.clear();
Virt2SplitMap.clear();
Virt2SplitKillMap.clear();
ReMatMap.clear();
ImplicitDefed.clear();
SpillSlotToUsesMap.clear();
MI2VirtMap.clear();
SpillPt2VirtMap.clear();
RestorePt2VirtMap.clear();
EmergencySpillMap.clear();
EmergencySpillSlots.clear();
SpillSlotToUsesMap.resize(8);
ImplicitDefed.resize(MF->getRegInfo().getLastVirtReg()+1-
TargetRegisterInfo::FirstVirtualRegister);
allocatableRCRegs.clear();
for (TargetRegisterInfo::regclass_iterator I = TRI->regclass_begin(),
E = TRI->regclass_end(); I != E; ++I)
allocatableRCRegs.insert(std::make_pair(*I,
TRI->getAllocatableSet(mf, *I)));
grow();
return false;
}
void VirtRegMap::grow() {
unsigned LastVirtReg = MF->getRegInfo().getLastVirtReg();
Virt2PhysMap.grow(LastVirtReg);
Virt2StackSlotMap.grow(LastVirtReg);
Virt2ReMatIdMap.grow(LastVirtReg);
Virt2SplitMap.grow(LastVirtReg);
Virt2SplitKillMap.grow(LastVirtReg);
ReMatMap.grow(LastVirtReg);
ImplicitDefed.resize(LastVirtReg-TargetRegisterInfo::FirstVirtualRegister+1);
}
unsigned VirtRegMap::getRegAllocPref(unsigned virtReg) {
std::pair<unsigned, unsigned> Hint = MRI->getRegAllocationHint(virtReg);
unsigned physReg = Hint.second;
if (physReg &&
TargetRegisterInfo::isVirtualRegister(physReg) && hasPhys(physReg))
physReg = getPhys(physReg);
if (Hint.first == 0)
return (physReg && TargetRegisterInfo::isPhysicalRegister(physReg))
? physReg : 0;
return TRI->ResolveRegAllocHint(Hint.first, physReg, *MF);
}
int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
assert(TargetRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign stack slot to already spilled register");
const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(virtReg);
int SS = MF->getFrameInfo()->CreateStackObject(RC->getSize(),
RC->getAlignment());
if (LowSpillSlot == NO_STACK_SLOT)
LowSpillSlot = SS;
if (HighSpillSlot == NO_STACK_SLOT || SS > HighSpillSlot)
HighSpillSlot = SS;
unsigned Idx = SS-LowSpillSlot;
while (Idx >= SpillSlotToUsesMap.size())
SpillSlotToUsesMap.resize(SpillSlotToUsesMap.size()*2);
Virt2StackSlotMap[virtReg] = SS;
++NumSpills;
return SS;
}
void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int SS) {
assert(TargetRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign stack slot to already spilled register");
assert((SS >= 0 ||
(SS >= MF->getFrameInfo()->getObjectIndexBegin())) &&
"illegal fixed frame index");
Virt2StackSlotMap[virtReg] = SS;
}
int VirtRegMap::assignVirtReMatId(unsigned virtReg) {
assert(TargetRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2ReMatIdMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign re-mat id to already spilled register");
Virt2ReMatIdMap[virtReg] = ReMatId;
return ReMatId++;
}
void VirtRegMap::assignVirtReMatId(unsigned virtReg, int id) {
assert(TargetRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2ReMatIdMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign re-mat id to already spilled register");
Virt2ReMatIdMap[virtReg] = id;
}
int VirtRegMap::getEmergencySpillSlot(const TargetRegisterClass *RC) {
std::map<const TargetRegisterClass*, int>::iterator I =
EmergencySpillSlots.find(RC);
if (I != EmergencySpillSlots.end())
return I->second;
int SS = MF->getFrameInfo()->CreateStackObject(RC->getSize(),
RC->getAlignment());
if (LowSpillSlot == NO_STACK_SLOT)
LowSpillSlot = SS;
if (HighSpillSlot == NO_STACK_SLOT || SS > HighSpillSlot)
HighSpillSlot = SS;
EmergencySpillSlots[RC] = SS;
return SS;
}
void VirtRegMap::addSpillSlotUse(int FI, MachineInstr *MI) {
if (!MF->getFrameInfo()->isFixedObjectIndex(FI)) {
// If FI < LowSpillSlot, this stack reference was produced by
// instruction selection and is not a spill
if (FI >= LowSpillSlot) {
assert(FI >= 0 && "Spill slot index should not be negative!");
assert((unsigned)FI-LowSpillSlot < SpillSlotToUsesMap.size()
&& "Invalid spill slot");
SpillSlotToUsesMap[FI-LowSpillSlot].insert(MI);
}
}
}
void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI,
MachineInstr *NewMI, ModRef MRInfo) {
// Move previous memory references folded to new instruction.
MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI);
for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI),
E = MI2VirtMap.end(); I != E && I->first == OldMI; ) {
MI2VirtMap.insert(IP, std::make_pair(NewMI, I->second));
MI2VirtMap.erase(I++);
}
// add new memory reference
MI2VirtMap.insert(IP, std::make_pair(NewMI, std::make_pair(VirtReg, MRInfo)));
}
void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *MI, ModRef MRInfo) {
MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(MI);
MI2VirtMap.insert(IP, std::make_pair(MI, std::make_pair(VirtReg, MRInfo)));
}
void VirtRegMap::RemoveMachineInstrFromMaps(MachineInstr *MI) {
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI->getOperand(i);
if (!MO.isFI())
continue;
int FI = MO.getIndex();
if (MF->getFrameInfo()->isFixedObjectIndex(FI))
continue;
// This stack reference was produced by instruction selection and
// is not a spill
if (FI < LowSpillSlot)
continue;
assert((unsigned)FI-LowSpillSlot < SpillSlotToUsesMap.size()
&& "Invalid spill slot");
SpillSlotToUsesMap[FI-LowSpillSlot].erase(MI);
}
MI2VirtMap.erase(MI);
SpillPt2VirtMap.erase(MI);
RestorePt2VirtMap.erase(MI);
EmergencySpillMap.erase(MI);
}
/// FindUnusedRegisters - Gather a list of allocatable registers that
/// have not been allocated to any virtual register.
bool VirtRegMap::FindUnusedRegisters(LiveIntervals* LIs) {
unsigned NumRegs = TRI->getNumRegs();
UnusedRegs.reset();
UnusedRegs.resize(NumRegs);
BitVector Used(NumRegs);
for (unsigned i = TargetRegisterInfo::FirstVirtualRegister,
e = MF->getRegInfo().getLastVirtReg(); i <= e; ++i)
if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
Used.set(Virt2PhysMap[i]);
BitVector Allocatable = TRI->getAllocatableSet(*MF);
bool AnyUnused = false;
for (unsigned Reg = 1; Reg < NumRegs; ++Reg) {
if (Allocatable[Reg] && !Used[Reg] && !LIs->hasInterval(Reg)) {
bool ReallyUnused = true;
for (const unsigned *AS = TRI->getAliasSet(Reg); *AS; ++AS) {
if (Used[*AS] || LIs->hasInterval(*AS)) {
ReallyUnused = false;
break;
}
}
if (ReallyUnused) {
AnyUnused = true;
UnusedRegs.set(Reg);
}
}
}
return AnyUnused;
}
void VirtRegMap::print(std::ostream &OS, const Module* M) const {
const TargetRegisterInfo* TRI = MF->getTarget().getRegisterInfo();
OS << "********** REGISTER MAP **********\n";
for (unsigned i = TargetRegisterInfo::FirstVirtualRegister,
e = MF->getRegInfo().getLastVirtReg(); i <= e; ++i) {
if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
OS << "[reg" << i << " -> " << TRI->getName(Virt2PhysMap[i])
<< "]\n";
}
for (unsigned i = TargetRegisterInfo::FirstVirtualRegister,
e = MF->getRegInfo().getLastVirtReg(); i <= e; ++i)
if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT)
OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n";
OS << '\n';
}
void VirtRegMap::dump() const {
print(cerr);
}