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3115e502f7
Summary: And now that we no longer have to explicitly free() the Loop instances, we can (with more ease) use the destructor of LoopBase to do what LoopBase::clear() was doing. Reviewers: chandlerc Subscribers: mehdi_amini, mcrosier, llvm-commits Differential Revision: https://reviews.llvm.org/D38201 llvm-svn: 314375
313 lines
10 KiB
C++
313 lines
10 KiB
C++
//===- LoopExtractor.cpp - Extract each loop into a new function ----------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// A pass wrapper around the ExtractLoop() scalar transformation to extract each
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// top-level loop into its own new function. If the loop is the ONLY loop in a
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// given function, it is not touched. This is a pass most useful for debugging
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// via bugpoint.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/LoopPass.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Transforms/IPO.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/BasicBlockUtils.h"
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#include "llvm/Transforms/Utils/CodeExtractor.h"
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#include <fstream>
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#include <set>
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using namespace llvm;
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#define DEBUG_TYPE "loop-extract"
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STATISTIC(NumExtracted, "Number of loops extracted");
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namespace {
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struct LoopExtractor : public LoopPass {
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static char ID; // Pass identification, replacement for typeid
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unsigned NumLoops;
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explicit LoopExtractor(unsigned numLoops = ~0)
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: LoopPass(ID), NumLoops(numLoops) {
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initializeLoopExtractorPass(*PassRegistry::getPassRegistry());
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}
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bool runOnLoop(Loop *L, LPPassManager &) override;
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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AU.addRequiredID(BreakCriticalEdgesID);
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AU.addRequiredID(LoopSimplifyID);
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AU.addRequired<DominatorTreeWrapperPass>();
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AU.addRequired<LoopInfoWrapperPass>();
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}
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};
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}
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char LoopExtractor::ID = 0;
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INITIALIZE_PASS_BEGIN(LoopExtractor, "loop-extract",
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"Extract loops into new functions", false, false)
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INITIALIZE_PASS_DEPENDENCY(BreakCriticalEdges)
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INITIALIZE_PASS_DEPENDENCY(LoopSimplify)
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INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
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INITIALIZE_PASS_END(LoopExtractor, "loop-extract",
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"Extract loops into new functions", false, false)
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namespace {
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/// SingleLoopExtractor - For bugpoint.
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struct SingleLoopExtractor : public LoopExtractor {
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static char ID; // Pass identification, replacement for typeid
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SingleLoopExtractor() : LoopExtractor(1) {}
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};
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} // End anonymous namespace
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char SingleLoopExtractor::ID = 0;
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INITIALIZE_PASS(SingleLoopExtractor, "loop-extract-single",
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"Extract at most one loop into a new function", false, false)
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// createLoopExtractorPass - This pass extracts all natural loops from the
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// program into a function if it can.
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//
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Pass *llvm::createLoopExtractorPass() { return new LoopExtractor(); }
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bool LoopExtractor::runOnLoop(Loop *L, LPPassManager &LPM) {
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if (skipLoop(L))
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return false;
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// Only visit top-level loops.
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if (L->getParentLoop())
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return false;
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// If LoopSimplify form is not available, stay out of trouble.
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if (!L->isLoopSimplifyForm())
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return false;
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DominatorTree &DT = getAnalysis<DominatorTreeWrapperPass>().getDomTree();
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LoopInfo &LI = getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
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bool Changed = false;
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// If there is more than one top-level loop in this function, extract all of
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// the loops. Otherwise there is exactly one top-level loop; in this case if
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// this function is more than a minimal wrapper around the loop, extract
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// the loop.
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bool ShouldExtractLoop = false;
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// Extract the loop if the entry block doesn't branch to the loop header.
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TerminatorInst *EntryTI =
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L->getHeader()->getParent()->getEntryBlock().getTerminator();
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if (!isa<BranchInst>(EntryTI) ||
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!cast<BranchInst>(EntryTI)->isUnconditional() ||
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EntryTI->getSuccessor(0) != L->getHeader()) {
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ShouldExtractLoop = true;
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} else {
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// Check to see if any exits from the loop are more than just return
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// blocks.
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SmallVector<BasicBlock*, 8> ExitBlocks;
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L->getExitBlocks(ExitBlocks);
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for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i)
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if (!isa<ReturnInst>(ExitBlocks[i]->getTerminator())) {
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ShouldExtractLoop = true;
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break;
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}
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}
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if (ShouldExtractLoop) {
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// We must omit EH pads. EH pads must accompany the invoke
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// instruction. But this would result in a loop in the extracted
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// function. An infinite cycle occurs when it tries to extract that loop as
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// well.
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SmallVector<BasicBlock*, 8> ExitBlocks;
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L->getExitBlocks(ExitBlocks);
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for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i)
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if (ExitBlocks[i]->isEHPad()) {
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ShouldExtractLoop = false;
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break;
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}
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}
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if (ShouldExtractLoop) {
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if (NumLoops == 0) return Changed;
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--NumLoops;
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CodeExtractor Extractor(DT, *L);
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if (Extractor.extractCodeRegion() != nullptr) {
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Changed = true;
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// After extraction, the loop is replaced by a function call, so
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// we shouldn't try to run any more loop passes on it.
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LPM.markLoopAsDeleted(*L);
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LI.erase(L);
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}
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++NumExtracted;
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}
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return Changed;
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}
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// createSingleLoopExtractorPass - This pass extracts one natural loop from the
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// program into a function if it can. This is used by bugpoint.
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//
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Pass *llvm::createSingleLoopExtractorPass() {
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return new SingleLoopExtractor();
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}
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// BlockFile - A file which contains a list of blocks that should not be
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// extracted.
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static cl::opt<std::string>
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BlockFile("extract-blocks-file", cl::value_desc("filename"),
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cl::desc("A file containing list of basic blocks to not extract"),
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cl::Hidden);
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namespace {
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/// BlockExtractorPass - This pass is used by bugpoint to extract all blocks
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/// from the module into their own functions except for those specified by the
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/// BlocksToNotExtract list.
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class BlockExtractorPass : public ModulePass {
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void LoadFile(const char *Filename);
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void SplitLandingPadPreds(Function *F);
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std::vector<BasicBlock*> BlocksToNotExtract;
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std::vector<std::pair<std::string, std::string> > BlocksToNotExtractByName;
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public:
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static char ID; // Pass identification, replacement for typeid
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BlockExtractorPass() : ModulePass(ID) {
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if (!BlockFile.empty())
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LoadFile(BlockFile.c_str());
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}
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bool runOnModule(Module &M) override;
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};
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}
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char BlockExtractorPass::ID = 0;
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INITIALIZE_PASS(BlockExtractorPass, "extract-blocks",
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"Extract Basic Blocks From Module (for bugpoint use)",
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false, false)
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// createBlockExtractorPass - This pass extracts all blocks (except those
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// specified in the argument list) from the functions in the module.
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//
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ModulePass *llvm::createBlockExtractorPass() {
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return new BlockExtractorPass();
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}
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void BlockExtractorPass::LoadFile(const char *Filename) {
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// Load the BlockFile...
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std::ifstream In(Filename);
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if (!In.good()) {
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errs() << "WARNING: BlockExtractor couldn't load file '" << Filename
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<< "'!\n";
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return;
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}
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while (In) {
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std::string FunctionName, BlockName;
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In >> FunctionName;
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In >> BlockName;
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if (!BlockName.empty())
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BlocksToNotExtractByName.push_back(
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std::make_pair(FunctionName, BlockName));
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}
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}
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/// SplitLandingPadPreds - The landing pad needs to be extracted with the invoke
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/// instruction. The critical edge breaker will refuse to break critical edges
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/// to a landing pad. So do them here. After this method runs, all landing pads
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/// should have only one predecessor.
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void BlockExtractorPass::SplitLandingPadPreds(Function *F) {
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for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
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InvokeInst *II = dyn_cast<InvokeInst>(I);
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if (!II) continue;
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BasicBlock *Parent = II->getParent();
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BasicBlock *LPad = II->getUnwindDest();
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// Look through the landing pad's predecessors. If one of them ends in an
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// 'invoke', then we want to split the landing pad.
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bool Split = false;
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for (pred_iterator
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PI = pred_begin(LPad), PE = pred_end(LPad); PI != PE; ++PI) {
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BasicBlock *BB = *PI;
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if (BB->isLandingPad() && BB != Parent &&
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isa<InvokeInst>(Parent->getTerminator())) {
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Split = true;
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break;
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}
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}
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if (!Split) continue;
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SmallVector<BasicBlock*, 2> NewBBs;
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SplitLandingPadPredecessors(LPad, Parent, ".1", ".2", NewBBs);
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}
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}
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bool BlockExtractorPass::runOnModule(Module &M) {
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if (skipModule(M))
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return false;
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std::set<BasicBlock*> TranslatedBlocksToNotExtract;
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for (unsigned i = 0, e = BlocksToNotExtract.size(); i != e; ++i) {
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BasicBlock *BB = BlocksToNotExtract[i];
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Function *F = BB->getParent();
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// Map the corresponding function in this module.
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Function *MF = M.getFunction(F->getName());
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assert(MF->getFunctionType() == F->getFunctionType() && "Wrong function?");
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// Figure out which index the basic block is in its function.
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Function::iterator BBI = MF->begin();
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std::advance(BBI, std::distance(F->begin(), Function::iterator(BB)));
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TranslatedBlocksToNotExtract.insert(&*BBI);
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}
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while (!BlocksToNotExtractByName.empty()) {
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// There's no way to find BBs by name without looking at every BB inside
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// every Function. Fortunately, this is always empty except when used by
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// bugpoint in which case correctness is more important than performance.
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std::string &FuncName = BlocksToNotExtractByName.back().first;
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std::string &BlockName = BlocksToNotExtractByName.back().second;
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for (Function &F : M) {
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if (F.getName() != FuncName) continue;
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for (BasicBlock &BB : F) {
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if (BB.getName() != BlockName) continue;
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TranslatedBlocksToNotExtract.insert(&BB);
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}
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}
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BlocksToNotExtractByName.pop_back();
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}
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// Now that we know which blocks to not extract, figure out which ones we WANT
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// to extract.
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std::vector<BasicBlock*> BlocksToExtract;
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for (Function &F : M) {
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SplitLandingPadPreds(&F);
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for (BasicBlock &BB : F)
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if (!TranslatedBlocksToNotExtract.count(&BB))
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BlocksToExtract.push_back(&BB);
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}
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for (BasicBlock *BlockToExtract : BlocksToExtract) {
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SmallVector<BasicBlock*, 2> BlocksToExtractVec;
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BlocksToExtractVec.push_back(BlockToExtract);
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if (const InvokeInst *II =
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dyn_cast<InvokeInst>(BlockToExtract->getTerminator()))
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BlocksToExtractVec.push_back(II->getUnwindDest());
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CodeExtractor(BlocksToExtractVec).extractCodeRegion();
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}
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return !BlocksToExtract.empty();
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}
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