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llvm-mirror/include/llvm/ADT/FoldingSet.h
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

762 lines
28 KiB
C++

//===- llvm/ADT/FoldingSet.h - Uniquing Hash Set ----------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines a hash set that can be used to remove duplication of nodes
// in a graph. This code was originally created by Chris Lattner for use with
// SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ADT_FOLDINGSET_H
#define LLVM_ADT_FOLDINGSET_H
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/iterator.h"
#include "llvm/Support/Allocator.h"
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <utility>
namespace llvm {
/// This folding set used for two purposes:
/// 1. Given information about a node we want to create, look up the unique
/// instance of the node in the set. If the node already exists, return
/// it, otherwise return the bucket it should be inserted into.
/// 2. Given a node that has already been created, remove it from the set.
///
/// This class is implemented as a single-link chained hash table, where the
/// "buckets" are actually the nodes themselves (the next pointer is in the
/// node). The last node points back to the bucket to simplify node removal.
///
/// Any node that is to be included in the folding set must be a subclass of
/// FoldingSetNode. The node class must also define a Profile method used to
/// establish the unique bits of data for the node. The Profile method is
/// passed a FoldingSetNodeID object which is used to gather the bits. Just
/// call one of the Add* functions defined in the FoldingSetBase::NodeID class.
/// NOTE: That the folding set does not own the nodes and it is the
/// responsibility of the user to dispose of the nodes.
///
/// Eg.
/// class MyNode : public FoldingSetNode {
/// private:
/// std::string Name;
/// unsigned Value;
/// public:
/// MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
/// ...
/// void Profile(FoldingSetNodeID &ID) const {
/// ID.AddString(Name);
/// ID.AddInteger(Value);
/// }
/// ...
/// };
///
/// To define the folding set itself use the FoldingSet template;
///
/// Eg.
/// FoldingSet<MyNode> MyFoldingSet;
///
/// Four public methods are available to manipulate the folding set;
///
/// 1) If you have an existing node that you want add to the set but unsure
/// that the node might already exist then call;
///
/// MyNode *M = MyFoldingSet.GetOrInsertNode(N);
///
/// If The result is equal to the input then the node has been inserted.
/// Otherwise, the result is the node existing in the folding set, and the
/// input can be discarded (use the result instead.)
///
/// 2) If you are ready to construct a node but want to check if it already
/// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
/// check;
///
/// FoldingSetNodeID ID;
/// ID.AddString(Name);
/// ID.AddInteger(Value);
/// void *InsertPoint;
///
/// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
///
/// If found then M with be non-NULL, else InsertPoint will point to where it
/// should be inserted using InsertNode.
///
/// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
/// node with FindNodeOrInsertPos;
///
/// InsertNode(N, InsertPoint);
///
/// 4) Finally, if you want to remove a node from the folding set call;
///
/// bool WasRemoved = RemoveNode(N);
///
/// The result indicates whether the node existed in the folding set.
class FoldingSetNodeID;
class StringRef;
//===----------------------------------------------------------------------===//
/// FoldingSetBase - Implements the folding set functionality. The main
/// structure is an array of buckets. Each bucket is indexed by the hash of
/// the nodes it contains. The bucket itself points to the nodes contained
/// in the bucket via a singly linked list. The last node in the list points
/// back to the bucket to facilitate node removal.
///
class FoldingSetBase {
virtual void anchor(); // Out of line virtual method.
protected:
/// Buckets - Array of bucket chains.
void **Buckets;
/// NumBuckets - Length of the Buckets array. Always a power of 2.
unsigned NumBuckets;
/// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
/// is greater than twice the number of buckets.
unsigned NumNodes;
explicit FoldingSetBase(unsigned Log2InitSize = 6);
FoldingSetBase(FoldingSetBase &&Arg);
FoldingSetBase &operator=(FoldingSetBase &&RHS);
~FoldingSetBase();
public:
//===--------------------------------------------------------------------===//
/// Node - This class is used to maintain the singly linked bucket list in
/// a folding set.
class Node {
private:
// NextInFoldingSetBucket - next link in the bucket list.
void *NextInFoldingSetBucket = nullptr;
public:
Node() = default;
// Accessors
void *getNextInBucket() const { return NextInFoldingSetBucket; }
void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
};
/// clear - Remove all nodes from the folding set.
void clear();
/// size - Returns the number of nodes in the folding set.
unsigned size() const { return NumNodes; }
/// empty - Returns true if there are no nodes in the folding set.
bool empty() const { return NumNodes == 0; }
/// reserve - Increase the number of buckets such that adding the
/// EltCount-th node won't cause a rebucket operation. reserve is permitted
/// to allocate more space than requested by EltCount.
void reserve(unsigned EltCount);
/// capacity - Returns the number of nodes permitted in the folding set
/// before a rebucket operation is performed.
unsigned capacity() {
// We allow a load factor of up to 2.0,
// so that means our capacity is NumBuckets * 2
return NumBuckets * 2;
}
private:
/// GrowHashTable - Double the size of the hash table and rehash everything.
void GrowHashTable();
/// GrowBucketCount - resize the hash table and rehash everything.
/// NewBucketCount must be a power of two, and must be greater than the old
/// bucket count.
void GrowBucketCount(unsigned NewBucketCount);
protected:
/// GetNodeProfile - Instantiations of the FoldingSet template implement
/// this function to gather data bits for the given node.
virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
/// NodeEquals - Instantiations of the FoldingSet template implement
/// this function to compare the given node with the given ID.
virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID) const=0;
/// ComputeNodeHash - Instantiations of the FoldingSet template implement
/// this function to compute a hash value for the given node.
virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
// The below methods are protected to encourage subclasses to provide a more
// type-safe API.
/// RemoveNode - Remove a node from the folding set, returning true if one
/// was removed or false if the node was not in the folding set.
bool RemoveNode(Node *N);
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and return
/// it instead.
Node *GetOrInsertNode(Node *N);
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void InsertNode(Node *N, void *InsertPos);
};
//===----------------------------------------------------------------------===//
/// DefaultFoldingSetTrait - This class provides default implementations
/// for FoldingSetTrait implementations.
template<typename T> struct DefaultFoldingSetTrait {
static void Profile(const T &X, FoldingSetNodeID &ID) {
X.Profile(ID);
}
static void Profile(T &X, FoldingSetNodeID &ID) {
X.Profile(ID);
}
// Equals - Test if the profile for X would match ID, using TempID
// to compute a temporary ID if necessary. The default implementation
// just calls Profile and does a regular comparison. Implementations
// can override this to provide more efficient implementations.
static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID);
// ComputeHash - Compute a hash value for X, using TempID to
// compute a temporary ID if necessary. The default implementation
// just calls Profile and does a regular hash computation.
// Implementations can override this to provide more efficient
// implementations.
static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
};
/// FoldingSetTrait - This trait class is used to define behavior of how
/// to "profile" (in the FoldingSet parlance) an object of a given type.
/// The default behavior is to invoke a 'Profile' method on an object, but
/// through template specialization the behavior can be tailored for specific
/// types. Combined with the FoldingSetNodeWrapper class, one can add objects
/// to FoldingSets that were not originally designed to have that behavior.
template<typename T> struct FoldingSetTrait
: public DefaultFoldingSetTrait<T> {};
/// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
/// for ContextualFoldingSets.
template<typename T, typename Ctx>
struct DefaultContextualFoldingSetTrait {
static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
X.Profile(ID, Context);
}
static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID, Ctx Context);
static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
Ctx Context);
};
/// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
/// ContextualFoldingSets.
template<typename T, typename Ctx> struct ContextualFoldingSetTrait
: public DefaultContextualFoldingSetTrait<T, Ctx> {};
//===--------------------------------------------------------------------===//
/// FoldingSetNodeIDRef - This class describes a reference to an interned
/// FoldingSetNodeID, which can be a useful to store node id data rather
/// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
/// is often much larger than necessary, and the possibility of heap
/// allocation means it requires a non-trivial destructor call.
class FoldingSetNodeIDRef {
const unsigned *Data = nullptr;
size_t Size = 0;
public:
FoldingSetNodeIDRef() = default;
FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
/// used to lookup the node in the FoldingSetBase.
unsigned ComputeHash() const;
bool operator==(FoldingSetNodeIDRef) const;
bool operator!=(FoldingSetNodeIDRef RHS) const { return !(*this == RHS); }
/// Used to compare the "ordering" of two nodes as defined by the
/// profiled bits and their ordering defined by memcmp().
bool operator<(FoldingSetNodeIDRef) const;
const unsigned *getData() const { return Data; }
size_t getSize() const { return Size; }
};
//===--------------------------------------------------------------------===//
/// FoldingSetNodeID - This class is used to gather all the unique data bits of
/// a node. When all the bits are gathered this class is used to produce a
/// hash value for the node.
class FoldingSetNodeID {
/// Bits - Vector of all the data bits that make the node unique.
/// Use a SmallVector to avoid a heap allocation in the common case.
SmallVector<unsigned, 32> Bits;
public:
FoldingSetNodeID() = default;
FoldingSetNodeID(FoldingSetNodeIDRef Ref)
: Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
/// Add* - Add various data types to Bit data.
void AddPointer(const void *Ptr);
void AddInteger(signed I);
void AddInteger(unsigned I);
void AddInteger(long I);
void AddInteger(unsigned long I);
void AddInteger(long long I);
void AddInteger(unsigned long long I);
void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
void AddString(StringRef String);
void AddNodeID(const FoldingSetNodeID &ID);
template <typename T>
inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
/// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
/// object to be used to compute a new profile.
inline void clear() { Bits.clear(); }
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
/// to lookup the node in the FoldingSetBase.
unsigned ComputeHash() const;
/// operator== - Used to compare two nodes to each other.
bool operator==(const FoldingSetNodeID &RHS) const;
bool operator==(const FoldingSetNodeIDRef RHS) const;
bool operator!=(const FoldingSetNodeID &RHS) const { return !(*this == RHS); }
bool operator!=(const FoldingSetNodeIDRef RHS) const { return !(*this ==RHS);}
/// Used to compare the "ordering" of two nodes as defined by the
/// profiled bits and their ordering defined by memcmp().
bool operator<(const FoldingSetNodeID &RHS) const;
bool operator<(const FoldingSetNodeIDRef RHS) const;
/// Intern - Copy this node's data to a memory region allocated from the
/// given allocator and return a FoldingSetNodeIDRef describing the
/// interned data.
FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
};
// Convenience type to hide the implementation of the folding set.
using FoldingSetNode = FoldingSetBase::Node;
template<class T> class FoldingSetIterator;
template<class T> class FoldingSetBucketIterator;
// Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
// require the definition of FoldingSetNodeID.
template<typename T>
inline bool
DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
unsigned /*IDHash*/,
FoldingSetNodeID &TempID) {
FoldingSetTrait<T>::Profile(X, TempID);
return TempID == ID;
}
template<typename T>
inline unsigned
DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
FoldingSetTrait<T>::Profile(X, TempID);
return TempID.ComputeHash();
}
template<typename T, typename Ctx>
inline bool
DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
const FoldingSetNodeID &ID,
unsigned /*IDHash*/,
FoldingSetNodeID &TempID,
Ctx Context) {
ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
return TempID == ID;
}
template<typename T, typename Ctx>
inline unsigned
DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
FoldingSetNodeID &TempID,
Ctx Context) {
ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
return TempID.ComputeHash();
}
//===----------------------------------------------------------------------===//
/// FoldingSetImpl - An implementation detail that lets us share code between
/// FoldingSet and ContextualFoldingSet.
template <class T> class FoldingSetImpl : public FoldingSetBase {
protected:
explicit FoldingSetImpl(unsigned Log2InitSize)
: FoldingSetBase(Log2InitSize) {}
FoldingSetImpl(FoldingSetImpl &&Arg) = default;
FoldingSetImpl &operator=(FoldingSetImpl &&RHS) = default;
~FoldingSetImpl() = default;
public:
using iterator = FoldingSetIterator<T>;
iterator begin() { return iterator(Buckets); }
iterator end() { return iterator(Buckets+NumBuckets); }
using const_iterator = FoldingSetIterator<const T>;
const_iterator begin() const { return const_iterator(Buckets); }
const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
using bucket_iterator = FoldingSetBucketIterator<T>;
bucket_iterator bucket_begin(unsigned hash) {
return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
}
bucket_iterator bucket_end(unsigned hash) {
return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
}
/// RemoveNode - Remove a node from the folding set, returning true if one
/// was removed or false if the node was not in the folding set.
bool RemoveNode(T *N) { return FoldingSetBase::RemoveNode(N); }
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and
/// return it instead.
T *GetOrInsertNode(T *N) {
return static_cast<T *>(FoldingSetBase::GetOrInsertNode(N));
}
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos));
}
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void InsertNode(T *N, void *InsertPos) {
FoldingSetBase::InsertNode(N, InsertPos);
}
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set.
void InsertNode(T *N) {
T *Inserted = GetOrInsertNode(N);
(void)Inserted;
assert(Inserted == N && "Node already inserted!");
}
};
//===----------------------------------------------------------------------===//
/// FoldingSet - This template class is used to instantiate a specialized
/// implementation of the folding set to the node class T. T must be a
/// subclass of FoldingSetNode and implement a Profile function.
///
/// Note that this set type is movable and move-assignable. However, its
/// moved-from state is not a valid state for anything other than
/// move-assigning and destroying. This is primarily to enable movable APIs
/// that incorporate these objects.
template <class T> class FoldingSet final : public FoldingSetImpl<T> {
using Super = FoldingSetImpl<T>;
using Node = typename Super::Node;
/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
/// way to convert nodes into a unique specifier.
void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
T *TN = static_cast<T *>(N);
FoldingSetTrait<T>::Profile(*TN, ID);
}
/// NodeEquals - Instantiations may optionally provide a way to compare a
/// node with a specified ID.
bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID) const override {
T *TN = static_cast<T *>(N);
return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
}
/// ComputeNodeHash - Instantiations may optionally provide a way to compute a
/// hash value directly from a node.
unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
T *TN = static_cast<T *>(N);
return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
}
public:
explicit FoldingSet(unsigned Log2InitSize = 6) : Super(Log2InitSize) {}
FoldingSet(FoldingSet &&Arg) = default;
FoldingSet &operator=(FoldingSet &&RHS) = default;
};
//===----------------------------------------------------------------------===//
/// ContextualFoldingSet - This template class is a further refinement
/// of FoldingSet which provides a context argument when calling
/// Profile on its nodes. Currently, that argument is fixed at
/// initialization time.
///
/// T must be a subclass of FoldingSetNode and implement a Profile
/// function with signature
/// void Profile(FoldingSetNodeID &, Ctx);
template <class T, class Ctx>
class ContextualFoldingSet final : public FoldingSetImpl<T> {
// Unfortunately, this can't derive from FoldingSet<T> because the
// construction of the vtable for FoldingSet<T> requires
// FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
// requires a single-argument T::Profile().
using Super = FoldingSetImpl<T>;
using Node = typename Super::Node;
Ctx Context;
/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
/// way to convert nodes into a unique specifier.
void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
T *TN = static_cast<T *>(N);
ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
}
bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID) const override {
T *TN = static_cast<T *>(N);
return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
Context);
}
unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
T *TN = static_cast<T *>(N);
return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
}
public:
explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
: Super(Log2InitSize), Context(Context) {}
Ctx getContext() const { return Context; }
};
//===----------------------------------------------------------------------===//
/// FoldingSetVector - This template class combines a FoldingSet and a vector
/// to provide the interface of FoldingSet but with deterministic iteration
/// order based on the insertion order. T must be a subclass of FoldingSetNode
/// and implement a Profile function.
template <class T, class VectorT = SmallVector<T*, 8>>
class FoldingSetVector {
FoldingSet<T> Set;
VectorT Vector;
public:
explicit FoldingSetVector(unsigned Log2InitSize = 6) : Set(Log2InitSize) {}
using iterator = pointee_iterator<typename VectorT::iterator>;
iterator begin() { return Vector.begin(); }
iterator end() { return Vector.end(); }
using const_iterator = pointee_iterator<typename VectorT::const_iterator>;
const_iterator begin() const { return Vector.begin(); }
const_iterator end() const { return Vector.end(); }
/// clear - Remove all nodes from the folding set.
void clear() { Set.clear(); Vector.clear(); }
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
return Set.FindNodeOrInsertPos(ID, InsertPos);
}
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and
/// return it instead.
T *GetOrInsertNode(T *N) {
T *Result = Set.GetOrInsertNode(N);
if (Result == N) Vector.push_back(N);
return Result;
}
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void InsertNode(T *N, void *InsertPos) {
Set.InsertNode(N, InsertPos);
Vector.push_back(N);
}
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set.
void InsertNode(T *N) {
Set.InsertNode(N);
Vector.push_back(N);
}
/// size - Returns the number of nodes in the folding set.
unsigned size() const { return Set.size(); }
/// empty - Returns true if there are no nodes in the folding set.
bool empty() const { return Set.empty(); }
};
//===----------------------------------------------------------------------===//
/// FoldingSetIteratorImpl - This is the common iterator support shared by all
/// folding sets, which knows how to walk the folding set hash table.
class FoldingSetIteratorImpl {
protected:
FoldingSetNode *NodePtr;
FoldingSetIteratorImpl(void **Bucket);
void advance();
public:
bool operator==(const FoldingSetIteratorImpl &RHS) const {
return NodePtr == RHS.NodePtr;
}
bool operator!=(const FoldingSetIteratorImpl &RHS) const {
return NodePtr != RHS.NodePtr;
}
};
template <class T> class FoldingSetIterator : public FoldingSetIteratorImpl {
public:
explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
T &operator*() const {
return *static_cast<T*>(NodePtr);
}
T *operator->() const {
return static_cast<T*>(NodePtr);
}
inline FoldingSetIterator &operator++() { // Preincrement
advance();
return *this;
}
FoldingSetIterator operator++(int) { // Postincrement
FoldingSetIterator tmp = *this; ++*this; return tmp;
}
};
//===----------------------------------------------------------------------===//
/// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
/// shared by all folding sets, which knows how to walk a particular bucket
/// of a folding set hash table.
class FoldingSetBucketIteratorImpl {
protected:
void *Ptr;
explicit FoldingSetBucketIteratorImpl(void **Bucket);
FoldingSetBucketIteratorImpl(void **Bucket, bool) : Ptr(Bucket) {}
void advance() {
void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
Ptr = reinterpret_cast<void*>(x);
}
public:
bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
return Ptr == RHS.Ptr;
}
bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
return Ptr != RHS.Ptr;
}
};
template <class T>
class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
public:
explicit FoldingSetBucketIterator(void **Bucket) :
FoldingSetBucketIteratorImpl(Bucket) {}
FoldingSetBucketIterator(void **Bucket, bool) :
FoldingSetBucketIteratorImpl(Bucket, true) {}
T &operator*() const { return *static_cast<T*>(Ptr); }
T *operator->() const { return static_cast<T*>(Ptr); }
inline FoldingSetBucketIterator &operator++() { // Preincrement
advance();
return *this;
}
FoldingSetBucketIterator operator++(int) { // Postincrement
FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
}
};
//===----------------------------------------------------------------------===//
/// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
/// types in an enclosing object so that they can be inserted into FoldingSets.
template <typename T>
class FoldingSetNodeWrapper : public FoldingSetNode {
T data;
public:
template <typename... Ts>
explicit FoldingSetNodeWrapper(Ts &&... Args)
: data(std::forward<Ts>(Args)...) {}
void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
T &getValue() { return data; }
const T &getValue() const { return data; }
operator T&() { return data; }
operator const T&() const { return data; }
};
//===----------------------------------------------------------------------===//
/// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
/// a FoldingSetNodeID value rather than requiring the node to recompute it
/// each time it is needed. This trades space for speed (which can be
/// significant if the ID is long), and it also permits nodes to drop
/// information that would otherwise only be required for recomputing an ID.
class FastFoldingSetNode : public FoldingSetNode {
FoldingSetNodeID FastID;
protected:
explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
public:
void Profile(FoldingSetNodeID &ID) const { ID.AddNodeID(FastID); }
};
//===----------------------------------------------------------------------===//
// Partial specializations of FoldingSetTrait.
template<typename T> struct FoldingSetTrait<T*> {
static inline void Profile(T *X, FoldingSetNodeID &ID) {
ID.AddPointer(X);
}
};
template <typename T1, typename T2>
struct FoldingSetTrait<std::pair<T1, T2>> {
static inline void Profile(const std::pair<T1, T2> &P,
FoldingSetNodeID &ID) {
ID.Add(P.first);
ID.Add(P.second);
}
};
} // end namespace llvm
#endif // LLVM_ADT_FOLDINGSET_H