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mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-11-23 19:23:23 +01:00
llvm-mirror/lib/CodeGen
Dan Gohman 18cc2a26df Create HandlePHINodesInSuccessorBlocksFast, a version of
HandlePHINodesInSuccessorBlocks that works FastISel-style. This
allows PHI nodes to be updated correctly while using FastISel.

This also involves some code reorganization; ValueMap and
MBBMap are now members of the FastISel class, so they needn't
be passed around explicitly anymore. Also, SelectInstructions
is changed to SelectInstruction, and only does one instruction
at a time.

llvm-svn: 55746
2008-09-03 23:12:08 +00:00
..
AsmPrinter Do not emit a UsedDirective for things in the llvm.used 2008-09-03 20:34:58 +00:00
SelectionDAG Create HandlePHINodesInSuccessorBlocksFast, a version of 2008-09-03 23:12:08 +00:00
BranchFolding.cpp Fix SmallVector's size calculation so that a size of 0 is 2008-08-22 16:07:55 +00:00
ELFWriter.cpp Use raw_ostream throughout the AsmPrinter. 2008-08-21 00:14:44 +00:00
ELFWriter.h Use raw_ostream throughout the AsmPrinter. 2008-08-21 00:14:44 +00:00
GCMetadata.cpp Rename some GC classes so that their roll will hopefully be clearer. 2008-08-17 18:44:35 +00:00
GCMetadataPrinter.cpp Use raw_ostream throughout the AsmPrinter. 2008-08-21 00:14:44 +00:00
GCStrategy.cpp Delete a dead field. 2008-08-19 17:09:26 +00:00
IfConversion.cpp Fix SmallVector's size calculation so that a size of 0 is 2008-08-22 16:07:55 +00:00
IntrinsicLowering.cpp
LiveInterval.cpp Use empty() instead of begin() == end(). 2008-08-14 18:13:49 +00:00
LiveIntervalAnalysis.cpp Allow the fast-path spilling code to attempt folding, but still leaving out remat and splitting. 2008-08-19 22:12:11 +00:00
LiveStackAnalysis.cpp Add a stack slot coloring pass. Not yet enabled. 2008-06-04 09:18:41 +00:00
LiveVariables.cpp Use SmallSet instead of std::set to save allocations. 2008-08-14 23:41:38 +00:00
LLVMTargetMachine.cpp Use raw_ostream throughout the AsmPrinter. 2008-08-21 00:14:44 +00:00
LoopAligner.cpp Use empty() instead of begin() == end(). 2008-08-14 18:13:49 +00:00
LowerSubregs.cpp Fix indentation. 2008-08-20 13:50:12 +00:00
MachineBasicBlock.cpp Fold the useful features of alist and alist_node into ilist, and 2008-07-28 21:51:04 +00:00
MachineDominators.cpp
MachineFunction.cpp get MachineConstantPool off std::ostream, onto raw_ostream. It would be 2008-08-23 22:53:13 +00:00
MachineInstr.cpp Fix addRegisterDead and addRegisterKilled to be more thorough 2008-09-03 15:56:16 +00:00
MachineLICM.cpp Cosmetic changes to Machine LICM. No functionality change. 2008-08-31 02:30:23 +00:00
MachineLoopInfo.cpp
MachineModuleInfo.cpp Make the DICountVisitor not a visitor. This keeps us from calling virtual 2008-07-09 06:02:33 +00:00
MachinePassRegistry.cpp
MachineRegisterInfo.cpp Assert that all MachineInstrs update PhysRegUseDefLists in 2008-07-07 19:55:35 +00:00
MachineSink.cpp
MachOWriter.cpp Use raw_ostream throughout the AsmPrinter. 2008-08-21 00:14:44 +00:00
MachOWriter.h Use raw_ostream throughout the AsmPrinter. 2008-08-21 00:14:44 +00:00
Makefile Move all assembler printing related stuff into new libAsmPrinter 2008-08-17 13:53:04 +00:00
OcamlGC.cpp Rename some GC classes so that their roll will hopefully be clearer. 2008-08-17 18:44:35 +00:00
Passes.cpp
PHIElimination.cpp Pool-allocation for MachineInstrs, MachineBasicBlocks, and 2008-07-07 23:14:23 +00:00
PhysRegTracker.h
PostRASchedulerList.cpp
PrologEpilogInserter.cpp Fix a comment to say nonnegative instead of positive. 2008-07-16 15:57:10 +00:00
PseudoSourceValue.cpp Remove the std::ostream form of PseudoSourceValue's print, 2008-08-27 16:19:44 +00:00
README.txt Remove tabs. 2008-08-22 00:04:26 +00:00
RegAllocBigBlock.cpp
RegAllocLinearScan.cpp Convert several std::vectors over to SmallVector, and use reserve() as appropriate for cases where std::vector is still used. 2008-08-15 18:49:41 +00:00
RegAllocLocal.cpp consolidate DenseMapInfo implementations, and add one for std::pair. 2008-08-22 05:08:25 +00:00
RegAllocSimple.cpp Reuse the MO variable instead of recomputing it in RegAllocLocal. 2008-07-09 20:12:26 +00:00
RegisterCoalescer.cpp
RegisterScavenging.cpp Minor const-correctness fixes. 2008-07-07 20:06:06 +00:00
ShadowStackGC.cpp Rename some GC classes so that their roll will hopefully be clearer. 2008-08-17 18:44:35 +00:00
SimpleRegisterCoalescing.cpp Re-apply 55467 with fix. If copy is being replaced by remat'ed def, transfer the implicit defs onto the remat'ed instruction. 2008-08-30 09:09:33 +00:00
SimpleRegisterCoalescing.h Re-apply 55467 with fix. If copy is being replaced by remat'ed def, transfer the implicit defs onto the remat'ed instruction. 2008-08-30 09:09:33 +00:00
StackSlotColoring.cpp Make stack slot coloring's debug output more consistent with 2008-07-10 19:49:32 +00:00
StrongPHIElimination.cpp Use empty() instead of begin() == end(). 2008-08-14 18:13:49 +00:00
TargetInstrInfoImpl.cpp Convert uses of std::vector in TargetInstrInfo to SmallVector. This change had to be propoagated down into all the targets and up into all clients of this API. 2008-08-14 22:49:33 +00:00
TwoAddressInstructionPass.cpp Move the check whether it's worth remating to caller. 2008-08-27 20:58:54 +00:00
UnreachableBlockElim.cpp Remove more uses of std::set. 2008-08-14 21:01:00 +00:00
VirtRegMap.cpp Make SimpleSpiller respect subregister indices. 2008-08-19 01:05:33 +00:00
VirtRegMap.h Move #include to right place. 2008-06-04 09:16:33 +00:00

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

I think we should have a "hasSideEffects" flag (which is automatically set for
stuff that "isLoad" "isCall" etc), and the remat pass should eventually be able
to remat any instruction that has no side effects, if it can handle it and if
profitable.

For now, I'd suggest having the remat stuff work like this:

1. I need to spill/reload this thing.
2. Check to see if it has side effects.
3. Check to see if it is simple enough: e.g. it only has one register
destination and no register input.
4. If so, clone the instruction, do the xform, etc.

Advantages of this are:

1. the .td file describes the behavior of the instructions, not the way the
   algorithm should work.
2. as remat gets smarter in the future, we shouldn't have to be changing the .td
   files.
3. it is easier to explain what the flag means in the .td file, because you
   don't have to pull in the explanation of how the current remat algo works.

Some potential added complexities:

1. Some instructions have to be glued to it's predecessor or successor. All of
   the PC relative instructions and condition code setting instruction. We could
   mark them as hasSideEffects, but that's not quite right. PC relative loads
   from constantpools can be remat'ed, for example. But it requires more than
   just cloning the instruction. Some instructions can be remat'ed but it
   expands to more than one instruction. But allocator will have to make a
   decision.

4. As stated in 3, not as simple as cloning in some cases. The target will have
   to decide how to remat it. For example, an ARM 2-piece constant generation
   instruction is remat'ed as a load from constantpool.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4